316 lines
7.8 KiB
Lua
316 lines
7.8 KiB
Lua
r2.logicComponents = {}
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r2.logicComponents.logicEditors = {
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r2.activities,
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r2.dialogs,
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r2.events,
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}
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r2.logicComponents.undoRedoInstances = {}
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----- INIT ALL EDITORS ----------------------------------------------------
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function r2.logicComponents:initLogicEditors()
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for k, uiClass in pairs(self.logicEditors) do
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uiClass:initEditor()
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end
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end
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------ SELECT ELEMENT --------------------------------------------
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function r2.logicComponents:selectElement(classUI, selectedButtonElt)
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if selectedButtonElt == nil then
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selectedButtonElt = getUICaller()
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end
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assert(selectedButtonElt)
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local sequenceUI = classUI:currentSequUI()
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assert(sequenceUI)
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local upDown = sequenceUI:find("order_group")
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assert(upDown)
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-- new selected element
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if selectedButtonElt.pushed == true then
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if classUI:currentEltUIId() then
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local lastSelectedElement = classUI:currentEltUI()
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assert(lastSelectedElement)
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local lastEltsList = lastSelectedElement.parent
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local editElt = lastEltsList:find("edit_element")
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assert(editElt)
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if classUI:currentEltUIId() == selectedButtonElt.parent.parent.parent.id then
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return
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end
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lastSelectedElement.active = true
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lastSelectedElement:find("select").pushed = false
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editElt.active = false
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end
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classUI:setCurrentEltUIId(selectedButtonElt.parent.parent.parent.id)
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local selectedElement = selectedButtonElt.parent.parent.parent
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assert(selectedElement)
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-- update element editor position in list
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local eltsList = sequenceUI:find("elements_list")
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assert(eltsList)
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local editElt = eltsList:find("edit_element")
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assert(editElt)
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local indexSelectedElt = eltsList:getElementIndex(selectedElement)
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local indexEltEditor = eltsList:getElementIndex(editElt)
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if indexEltEditor<indexSelectedElt then
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for i=indexEltEditor, indexSelectedElt-1 do
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eltsList:downChild(editElt)
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end
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else
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for i=indexSelectedElt, indexEltEditor-2 do
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eltsList:upChild(editElt)
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end
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end
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editElt.active = true
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selectedElement.active = false
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classUI:updateElementEditor()
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upDown.active = (classUI.elementOrder==true and eltsList.childrenNb>2)
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-- cancel current selection
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else
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local lastSelectedElement = classUI:currentEltUI()
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assert(lastSelectedElement)
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upDown.active = false
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local lastEltsList = lastSelectedElement.parent
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local editElt = lastEltsList:find("edit_element")
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assert(editElt)
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editElt.active = false
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lastSelectedElement.active = true
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classUI:setCurrentEltUIId(nil)
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end
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end
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------ SELECT SEQUENCE --------------------------------------
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function r2.logicComponents:selectSequence(classUI, sequenceUI)
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local sequenceUI = classUI:currentSequUI()
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assert(sequenceUI)
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-- select first chat of dialog
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local eltsList = sequenceUI:find("elements_list")
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assert(eltsList)
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-- if eltsList.childrenNb > 1 then
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-- local firstElt = eltsList:getChild(0)
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-- element editor
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-- if r2.logicUI:getEltUIInstId(firstElt) == nil then
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-- firstElt = eltsList:getChild(1)
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-- end
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-- local selectedButton = firstElt:find("select")
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-- assert(selectedButton)
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-- selectedButton.pushed = true
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-- classUI:selectElement(selectedButton)
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-- end
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-- deselect old selected element
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if classUI:currentEltUIId() then
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local lastSelectedElement = classUI:currentEltUI()
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assert(lastSelectedElement)
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local lastEltsList = lastSelectedElement.parent
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local editElt = lastEltsList:find("edit_element")
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assert(editElt)
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lastSelectedElement.active = true
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lastSelectedElement:find("select").pushed = false
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editElt.active = false
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classUI:setCurrentEltUIId(nil)
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end
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eltsList.Env.Minimize = true
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end
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------ CREATE EDITOR -----------------------------------------------
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function r2.logicComponents:createElementEditor(classUI)
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-- not necessary current sequenceUI
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local sequenceUI = classUI:updatedSequUI()
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assert(sequenceUI)
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-- create element editor
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local elementsList = sequenceUI:find("elements_list")
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assert(elementsList)
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local newEditorElt = createGroupInstance(classUI.elementEditorTemplate, elementsList.id, {id="edit_element", active="false"})
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assert(newEditorElt)
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elementsList:addChild(newEditorElt)
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elementsList.parent:updateCoords()
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newEditorElt.active = false
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return newEditorElt
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end
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----- CLOSE ELEMENT EDITOR ---------------------------------------------
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function r2.logicComponents:closeElementEditor(classUI)
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local selectedEltUI = classUI:currentEltUI()
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if selectedEltUI then
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local selectedEltButton = selectedEltUI:find("select")
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assert(selectedEltButton)
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selectedEltButton.pushed = false
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classUI:selectElement(selectedEltButton)
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end
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end
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------ NEW ELEMENT INST ------------------------------------------
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function r2.logicComponents:newElementInst(classUI)
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end
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------ UPDATE ELEMENT TITLE -------------------------------------------
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function r2.logicComponents:updateElementTitle(classUI, eltUI, showPartIndex)
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local eltInst = r2:getInstanceFromId(r2.logicUI:getEltUIInstId(eltUI))
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assert(eltInst)
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-- part index
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local partIndex = ""
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if showPartIndex then
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local index = self:searchElementIndex(eltInst)
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partIndex = classUI.elementInitialName.." "..index.." : "
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end
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local eltName = eltInst:getName()
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-- title
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local title = eltUI:find("title")
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assert(title)
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local uc_title = ucstring()
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uc_title:fromUtf8(partIndex..eltName)
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title.uc_hardtext_format = uc_title
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end
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------ REMOVE ELEMENT INST ----------------------------------------
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function r2.logicComponents:removeElementInst(classUI)
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--r2.requestNewAction(i18n.get("uiR2EDRemoveLogicElementAction"))
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local toErasedInstId = classUI:currentEltInstId()
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assert(toErasedInstId)
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-- request erase node
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if toErasedInstId and r2:getInstanceFromId(toErasedInstId) then
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r2.requestEraseNode(toErasedInstId, "", -1)
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end
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end
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------ UP ELEMENT INST -------------------------------------------
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function r2.logicComponents:upElementInst(classUI)
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r2.requestNewAction(i18n.get("uiR2EDMoveLogicElementUpAction"))
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local sequenceUI = classUI:currentSequUI()
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assert(sequenceUI)
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local listElements = sequenceUI:find("elements_list")
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assert(listElements)
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local selectedElement = classUI:currentEltUI()
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assert(selectedElement)
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local index = listElements:getElementIndex(selectedElement)
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if index>0 then
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local sequenceId = classUI:currentSequInstId()
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assert(sequenceId)
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r2.requestMoveNode(sequenceId, "Components", index,
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sequenceId, "Components", index-1)
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end
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end
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------ DOWN ELEMENT INST -----------------------------------------
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function r2.logicComponents:downElementInst(classUI)
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r2.requestNewAction(i18n.get("uiR2EDMoveLogicElementDownAction"))
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local sequenceUI = classUI:currentSequUI()
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assert(sequenceUI)
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local listElements = sequenceUI:find("elements_list")
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assert(listElements)
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local selectedElement = classUI:currentEltUI()
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assert(selectedElement)
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local index = listElements:getElementIndex(selectedElement)
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local sequenceId = classUI:currentSequInstId()
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assert(sequenceId)
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if index < r2:getInstanceFromId(sequenceId).Components.Size-1 then
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r2.requestMoveNode(sequenceId, "Components", index,
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sequenceId, "Components", index+1)
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end
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end
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---- TRANSLATE SECONDS IN HOURS, MINUTES AND ECONDS
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function r2.logicComponents:calculHourMinSec(totalSecNb)
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local minSecNb, hourNb = totalSecNb, 0
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while minSecNb > 3599 do
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hourNb = hourNb+1
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minSecNb = minSecNb - 3600
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end
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local minNb, secNb = 0, minSecNb
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while secNb > 59 do
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minNb = minNb+1
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secNb = secNb - 60
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end
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return hourNb, minNb, secNb
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end
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--- SEARCH INDEX OF INSTANCE IN COMPONENT TABLE
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function r2.logicComponents:searchElementIndex(instance, fun)
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local components = instance.Parent
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local decalSequ = 0
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for i=0, components.Size-1 do
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local comp = components[i]
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if fun and not fun(comp) then
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decalSequ = decalSequ+1
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elseif comp.User.Deleted == true then
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decalSequ = decalSequ+1
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end
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if comp.InstanceId == instance.InstanceId then
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return i+1-decalSequ
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end
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end
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return -1
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end
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