khanat-client-data-NeL/data/ryz/ryz_ring/ring_access_point.lua

945 lines
38 KiB
Lua

-- ring access point window
RingAccessPoint =
{
CurrList = {},
CurrActiveList = {},
SortDir = {},
SelectedSessionId = nil,
TextCache = {}, -- cache for text widgets
CenteredTextCache = {},
NumberCache = {}, -- cache for number widgets
BitmapCache = {}, -- cache for bitmap widgets
JaugeCache = {}, -- cache for jauge widgets
-- Map language to the displayed texture
LangToTex =
{
en = "flag-en.tga",
fr = "flag-fr.tga",
de = "flag-de.tga"
},
-- Map scenario flags to the bitmaps displayed in the first column
FlagsToTex =
{
[0] = { Bitmap = "blank.tga", Color = "0 0 0 0 " },
[1] = { Bitmap = "rap_not_invited_dm.tga", Color = "255 255 255 255" },
[2] = { Bitmap = "rap_invited_no_dm.tga", Color = "255 255 255 255" },
[3] = { Bitmap = "rap_invited_dm.tga", Color = "255 255 255 255" },
[4] = { Bitmap = "r2ed_icon_stop.tga", Color = "255 255 255 255" },
},
LangFilter =
{
en = true,
fr = true,
de = true,
misc = true
},
WaitingList = false,
FirstShow = true,
RefreshPeriod = 10,
WaitingPeriod = 15,
MinRefreshPeriod = 4,
LastRefreshTime = 0,
LastRefreshQuerryTime = 0,
PendingRefresh = false,
ListReceived = false,
--
ScenarioTypeToUtf8 = {}
}
local sampleList1 =
{
}
local function luaDate(y, mo, d, h, m)
assert(nil) -- a adapter
return { year = y, month = mo, day = d, hour = h, min = m }
end
local refTime = os.time()
table.insert(sampleList1, { Id=0, Owner = "", Title="Scenar de toto", Desc="Fight scenario", Level=0, Flags=0, PlayerCount=0, Language="en", LaunchDate=refTime - 1000, ScenarioType = 0, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=1, Owner = "titi", Title="Titi's scenario", Desc="Un peu de RP", Level=0, Flags=1, PlayerCount=4, Language="en", LaunchDate=refTime - 2000, ScenarioType = 1, NbRating=0, RateFun=0, RateDifficulty=0, RateAccessibility=0, RateOriginality=0, RateDirection=0})
table.insert(sampleList1, { Id=2, Owner = "bob", Title="Yubo's back", Desc="Chasse aux yubos", Level=0, Flags=1, PlayerCount=10, Language="en", LaunchDate=refTime - 3000, ScenarioType = 2, NbRating=3, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=3, Owner = "bobette", Title="Capriny hill", Desc="Une colline est envahie de capriny, nettoyer la", Level=1, Flags=1, PlayerCount=2, Language="fr", LaunchDate=refTime - 4000, ScenarioType = 3, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=4, Owner = "nico", Title="Nico test", Desc="Scenario de test de nico", Level=1, Flags=2, PlayerCount=3, Language="fr", LaunchDate=refTime - 10000, ScenarioType = 4, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=5, Owner = "toto2", Title="Scenar de toto", Desc="Fight scenario", Level=-1, Flags=2, PlayerCount=0, Language="de", LaunchDate=refTime - 20000, ScenarioType = 5, NbRating=7, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=6, Owner = "titi2", Title="Titi's scenario", Desc="Un peu de RP", Level=10, Flags=3, PlayerCount=4, Language="it", LaunchDate=refTime - 40000, ScenarioType = 6, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=7, Owner = "bob2", Title="Yubo's back", Desc="Chasse aux yubos", Level=2, Flags=3, PlayerCount=10, Language="cz", LaunchDate=refTime - 60000, ScenarioType = 0, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=8, Owner = "bobette2", Title="Capriny hill", Desc="Une colline est envahie de capriny, nettoyer la", Level=2, Flags=0, PlayerCount=2, Language="en", LaunchDate=refTime - 80000, ScenarioType = 1, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=9, Owner = "nico2", Title="Nico test", Desc="Scenario de test de nico", Level=3, Flags=0, PlayerCount=3, Language="fr", LaunchDate=refTime - 100000, ScenarioType = 2, NbRating=100, RateFun=0, RateDifficulty=45, RateAccessibility=78, RateOriginality=123, RateDirection=99})
table.insert(sampleList1, { Id=10, Owner = "toto3", Title="Scenar de toto", Desc="Fight scenario", Level=3, Flags=0, PlayerCount=0, Language="de", LaunchDate=refTime - 200000, ScenarioType = 3, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=11, Owner = "titi3", Title="Titi's scenario", Desc="Un peu de RP", Level=4, Flags=0, PlayerCount=4, Language="en", LaunchDate=refTime - 300000, ScenarioType = 4, NbRating=1, RateFun=8, RateDifficulty=12, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=12, Owner = "bob3", Title="Yubo's back", Desc="Chasse aux yubos", Level=4, Flags=0, PlayerCount=10, Language="fr", LaunchDate=refTime - 500000, ScenarioType = 5, NbRating=45, RateFun=8, RateDifficulty=2, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=13, Owner = "bobette3", Title="Capriny hill", Desc="Une colline est envahie de capriny, nettoyer la", Level=4, Flags=0, PlayerCount=2, Language="de", LaunchDate=refTime - 600000, ScenarioType = 6, NbRating=1, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=14, Owner = "nico3", Title="Nico test", Desc="Scenario de test de nico", Level=5, Flags=0, PlayerCount=3, Language="en", LaunchDate=refTime - 800000, ScenarioType = 0, NbRating=12, RateFun=8, RateDifficulty=2, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=15, Owner = "toto4", Title="Scenar de toto", Desc="Fight scenario", Level=5, Flags=0, PlayerCount=0, Language="fr", LaunchDate=refTime - 1000000, ScenarioType = 1, NbRating=11, RateFun=8, RateDifficulty=56, RateAccessibility=78, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=16, Owner = "titi'", Title="Titi's scenario", Desc="Un peu de RP", Level=5, Flags=0, PlayerCount=4, Language="en", LaunchDate=refTime - 2000000, ScenarioType = 2, NbRating=12, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=88, RateDirection=99})
table.insert(sampleList1, { Id=17, Owner = "bob4", Title="Yubo's back", Desc="Chasse aux yubos", Level=5, Flags=0, PlayerCount=10, Language="fr", LaunchDate=refTime - 3000000, ScenarioType = 3, NbRating=13, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=18, Owner = "bobette4", Title="Capriny hill", Desc="Une colline est envahie de capriny, nettoyer la", Level=5, Flags=0, PlayerCount=2, Language="de", LaunchDate=refTime - 4000000, ScenarioType = 4, NbRating=14, RateFun=8, RateDifficulty=56, RateAccessibility=88, RateOriginality=78, RateDirection=99})
table.insert(sampleList1, { Id=19, Owner = "nico4", Title="Nico test", Desc="Scenario de test de nico", Level=5, Flags=0, PlayerCount=3, Language="en", LaunchDate=refTime - 5000000, ScenarioType = 5, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
local sampleList2 =
{
}
table.insert(sampleList2, { Id=0, Owner = "", Title="Scenar de toto", Desc="Fight scenario", Level=0, Flags=0, PlayerCount=0, Language="en", LaunchDate=refTime - 1000, ScenarioType = 0, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=1, Owner = "titi", Title="Titi's scenario", Desc="Un peu de RP", Level=0, Flags=1, PlayerCount=4, Language="en", LaunchDate=refTime - 2000, ScenarioType = 1, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=2, Owner = "bob", Title="Yubo's back", Desc="Chasse aux yubos", Level=0, Flags=1, PlayerCount=10, Language="en", LaunchDate=refTime - 3000, ScenarioType = 2, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=3, Owner = "bobette", Title="Capriny hill", Desc="Une colline est envahie de capriny, nettoyer la", Level=1, Flags=1, PlayerCount=2, Language="fr", LaunchDate=refTime - 4000, ScenarioType = 3, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=4, Owner = "nico", Title="Nico test", Desc="Scenario de test de nico", Level=1, Flags=2, PlayerCount=3, Language="fr", LaunchDate=refTime - 10000, ScenarioType = 4, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=5, Owner = "toto2", Title="Scenar de toto", Desc="Fight scenario", Level=1, Flags=2, PlayerCount=0, Language="de", LaunchDate=refTime - 20000, ScenarioType = 5, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=6, Owner = "titi2", Title="Titi's scenario", Desc="Un peu de RP", Level=1, Flags=3, PlayerCount=4, Language="it", LaunchDate=refTime - 40000, ScenarioType = 6, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
table.insert(sampleList2, { Id=7, Owner = "bob2", Title="Yubo's back", Desc="Chasse aux yubos", Level=2, Flags=3, PlayerCount=10, Language="cz", LaunchDate=refTime - 60000, ScenarioType = 0, NbRating=18, RateFun=8, RateDifficulty=56, RateAccessibility=32, RateOriginality=78, RateDirection=99})
local boolToInt =
{
}
boolToInt[false] = 0
boolToInt[true] = 1
--*********************************
-- standard comparison
local function less(lhs, rhs)
if type(lhs) == "boolean" then
return boolToInt[lhs] < boolToInt[rhs]
else
return lhs < rhs
end
end
--*********************************
-- reversed comparison
local function more(lhs, rhs)
return not less(lhs,rhs)
end
--*********************************
-- sorting by language
local function isBuiltInLang(lang)
return RingAccessPoint.LangToTex[lang] ~= nil
end
local function lessLang(lhs, rhs)
if isBuiltInLang(lhs) and isBuiltInLang(rhs) then
return lhs < rhs
else
if isBuiltInLang(rhs) then return false end
if isBuiltInLang(lhs) then return true end
return lhs < rhs
end
end
--*********************************
-- sorting by scenario type
local function lessScenarioType(lhs, rhs)
return RingAccessPoint.ScenarioTypeToUtf8[lhs] < RingAccessPoint.ScenarioTypeToUtf8[rhs]
end
--*********************************
local function readableHour(time)
if config.LanguageCode=="en" then
return os.date("%I:%M %p", time)
else
return os.date("%H:%M", time)
end
end
--*********************************
local function readableDay(time)
if config.LanguageCode=="en" then
return os.date("%m/%d/%Y", time)
else
return os.date("%d/%m/%Y", time)
end
end
--*********************************
-- build a readable date
local function readableDate(time)
if os.date("%d/%m/%Y") == os.date("%d/%m/%Y", time) then
-- session started today
return readableHour(time)
else
return "@{AAAF}" .. readableDay(time) .. " @{FFFF}" .. readableHour(time)
end
end
-- init sort dir
table.insert(RingAccessPoint.SortDir, { Var="Flags", Up=false, Cmp = more })
table.insert(RingAccessPoint.SortDir, { Var="LaunchDate", Up=false, Cmp = less})
table.insert(RingAccessPoint.SortDir, { Var="Owner", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="Title", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="Desc", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="Level", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="PlayerCount", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="ScenarioType", Up=false, Cmp = lessScenarioType })
table.insert(RingAccessPoint.SortDir, { Var="Language", Up=false, Cmp = lessLang })
table.insert(RingAccessPoint.SortDir, { Var="AllowFreeTrial", Up=false, Cmp = more })
table.insert(RingAccessPoint.SortDir, { Var="RateFun", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="RateDifficulty", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="RateAccessibility", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="RateOriginality", Up=false, Cmp = less })
table.insert(RingAccessPoint.SortDir, { Var="RateDirection", Up=false, Cmp = less })
--***********************************************************************
function RingAccessPoint:getWindow()
return getUI("ui:interface:ring_sessions")
end
--***********************************************************************
function RingAccessPoint:initScenarioTypes()
for k = 0, 6 do
self.ScenarioTypeToUtf8[k] = i18n.get("uiRAP_ST_" .. tostring(k)):toUtf8()
end
end
--***********************************************************************
function RingAccessPoint:isInvited(flags)
return flags == 2 or flags == 3
end
--***********************************************************************
function RingAccessPoint:isAllowedSession(allowFreeTrial)
local freeTrial = isPlayerFreeTrial()
return (not freeTrial or (freeTrial and allowFreeTrial~=0))
end
--***********************************************************************
function RingAccessPoint:isKicked(flags)
return flags == 4
end
--***********************************************************************
function RingAccessPoint:getColumn(name)
return getUI("ui:interface:ring_sessions:content:main:enclosing:columns:getw:column_group:" .. name .. ":values")
end
--***********************************************************************
function RingAccessPoint:getSelectList()
return getUI("ui:interface:ring_sessions:content:main:enclosing:columns:getw:select")
--return getUI("ui:interface:checkpass:content:enclosing:select")
end
local scratchUCStr = ucstring()
--***********************************************************************
function RingAccessPoint:newTemplate(name, cache)
local group
if table.getn(cache) ~= 0 then
group = cache[table.getn(cache)]
table.remove(cache, table.getn(cache))
else
group = createGroupInstance(name, "", {})
end
return group
end
local lineFeed = ucstring("\n")
local lineEnd = ucstring(". ")
--***********************************************************************
-- build a new text group from utf8 text
function RingAccessPoint:newTextLabel(value)
local group = self:newTemplate("rap_text", self.TextCache)
scratchUCStr:fromUtf8(value)
scratchUCStr = findReplaceAll(scratchUCStr, lineFeed, lineEnd)
group:find("t").uc_hardtext_single_line_format = scratchUCStr
return group
end
--***********************************************************************
-- build a new text group from utf8 text
function RingAccessPoint:newCenteredTextLabel(value)
local group = self:newTemplate("rap_text_centered", self.CenteredTextCache)
scratchUCStr:fromUtf8(value)
group:find("t").uc_hardtext_single_line_format = scratchUCStr
return group
end
--***********************************************************************
function RingAccessPoint:newNumberLabel(value)
local group = self:newTemplate("rap_number", self.NumberCache)
group:find("t").uc_hardtext_single_line_format = tostring(value)
return group
end
--***********************************************************************
function RingAccessPoint:newBitmap(texName, color)
if color == nil then color = "255 255 255 255" end
local group = self:newTemplate("rap_bitmap", self.BitmapCache)
group.f.texture = texName
group.f.color = color
return group
end
--***********************************************************************
function RingAccessPoint:newBooleanLabel(value)
local group = self:newTemplate("rap_bitmap", self.BitmapCache)
if value == true then
group.f.texture="patch_on.tga"
group.f.color="255 255 255 255"
else
group.f.texture="blank.tga"
group.f.color="0 0 0 0"
end
return group
end
--***********************************************************************
function RingAccessPoint:newJauge(value)
local group = self:newTemplate("rap_rating", self.JaugeCache)
local jaugeUI = group:find("jauge_bar")
local levelUI = group:find("level_rating")
local level, progress = RingPlayerInfo:getLevelRatingAndImprovementRate(value)
jaugeUI.w = progress*group.f.w
levelUI.texture = "r2ed_ring_rating_" .. level .. ".tga"
return group
end
--***********************************************************************
function RingAccessPoint:addLine(line)
self:getColumn("owner"):addChild(self:newTextLabel(line.Owner))
self:getColumn("title"):addChild(self:newTextLabel(line.Title))
local level = line.Level-1
if level >= 0 and level <= 5 then
self:getColumn("level"):addChild(self:newNumberLabel(i18n.get("uiRAP_Level" .. tostring(level)):toUtf8()))
else
self:getColumn("level"):addChild(self:newNumberLabel("?"))
end
self:getColumn("flags"):addChild(self:newBitmap(self.FlagsToTex[line.Flags].Bitmap, self.FlagsToTex[line.Flags].Color))
self:getColumn("player_count"):addChild(self:newNumberLabel(tostring(line.PlayerCount)))
if self.LangToTex[line.Language] ~= nil then
self:getColumn("language"):addChild(self:newBitmap(self.LangToTex[line.Language]))
elseif i18n.hasTranslation("uiR2ED" .. line.Language) then
self:getColumn("language"):addChild(self:newCenteredTextLabel(i18n.get("uiR2ED" .. line.Language):toUtf8()))
else
self:getColumn("language"):addChild(self:newCenteredTextLabel(line.Language))
end
if self.ScenarioTypeToUtf8[line.ScenarioType] == nil then
self:getColumn("scenario_type"):addChild(self:newTextLabel("?"))
else
self:getColumn("scenario_type"):addChild(self:newTextLabel(self.ScenarioTypeToUtf8[line.ScenarioType]))
end
self:getColumn("launch_date"):addChild(self:newNumberLabel(readableDate(line.LaunchDate)))
--
--self:getColumn("author_rrp_rating"):addChild(self:newJauge(line.AuthorRating))
--self:getColumn("owner_rrp_rating"):addChild(self:newJauge(line.OwnerRating))
--
--self:getColumn("scenario_rrp_rating"):addChild(self:newNumberLabel(line.ScenarioRRPTotal))
end
--***********************************************************************
function RingAccessPoint:putColumnInCache(column, cache)
local childrenCount = column.childrenNb
for i = 0, childrenCount - 1 do
local child = column:getChild(column.childrenNb - 1)
table.insert(cache, child)
column:detachChild(child)
end
end
--***********************************************************************
function RingAccessPoint:putMixedColumnInCache(column, textCache, bitmapCache)
local childrenCount = column.childrenNb
for i = 0, childrenCount - 1 do
local child = column:getChild(column.childrenNb - 1)
if child:find("t") then
table.insert(textCache, child)
else
table.insert(bitmapCache, child)
end
column:detachChild(child)
end
end
--***********************************************************************
function RingAccessPoint:putInCache()
self.TextCache = {}
self.CenteredTextCache = {}
self.NumberCache = {}
self.BitmapCache = {}
self:putColumnInCache(self:getColumn("owner"), self.TextCache)
self:putColumnInCache(self:getColumn("scenario_type"), self.TextCache)
self:putColumnInCache(self:getColumn("title"), self.TextCache)
self:putColumnInCache(self:getColumn("launch_date"), self.NumberCache)
--
self:putColumnInCache(self:getColumn("level"), self.NumberCache)
self:putColumnInCache(self:getColumn("player_count"), self.NumberCache)
--
self:putColumnInCache(self:getColumn("flags"), self.BitmapCache)
--
self:putMixedColumnInCache(self:getColumn("language"), self.CenteredTextCache, self.BitmapCache)
--
--self:putColumnInCache(self:getColumn("author_rrp_rating"), self.JaugeCache)
--self:putColumnInCache(self:getColumn("owner_rrp_rating"), self.JaugeCache)
--self:putColumnInCache(self:getColumn("scenario_rrp_rating"), self.NumberCache)
end
--***********************************************************************
function RingAccessPoint:clear()
self:getColumn("owner"):clear()
self:getColumn("scenario_type"):clear()
self:getColumn("title"):clear()
self:getColumn("launch_date"):clear()
self:getColumn("level"):clear()
self:getColumn("flags"):clear()
self:getColumn("player_count"):clear()
self:getColumn("language"):clear()
--
--self:getColumn("author_rrp_rating"):clear()
--self:getColumn("owner_rrp_rating"):clear()
--self:getColumn("scenario_rrp_rating"):clear()
self.TextCache = {}
self.CenteredTextCache = {}
self.NumberCache = {}
self.BitmapCache = {}
self:getSelectList():clear()
self:getSelectList().active = false
self.CurrList = {}
self.CurrActiveList = {}
self.ListReceived = false
end
--***********************************************************************
function RingAccessPoint:testFill1()
self:onSessionListReceived(sampleList1)
end
--***********************************************************************
function RingAccessPoint:testFill2()
self:onSessionListReceived(sampleList2)
end
--***********************************************************************
function RingAccessPoint:onSessionListReceived(list)
self.WaitingList = false
self.LastRefreshTime = nltime.getLocalTime() / 1000
self.ListReceived = true
self:fill(list)
--self:getWindow():find("refreshText").active = false
end
--***********************************************************************
function RingAccessPoint:fill(list)
local enlargeButton = self:getWindow():find("enlarge")
enlargeButton.frozen = false
-- if the window is not active, then maybe an old msg -> ignore
if not self:getWindow().active then return end
self:enableButtons(true)
--
local startTime = nltime.getPreciseLocalTime()
--
self:getWindow():find("join").frozen = true
self:getWindow():find("tell").frozen = true
--
self:putInCache()
--
-- ("***********************")
--debugInfo("TextCache size = " .. table.getn(self.TextCache))
--debugInfo("CenteredTextCache size = " .. table.getn(self.CenteredTextCache))
--debugInfo("NumberCache size = " .. table.getn(self.NumberCache))
--debugInfo("BitmapCache size = " .. table.getn(self.BitmapCache))
--self:clear()
self.CurrList = list
self.CurrActiveList = {}
self:sort()
local selectList = self:getSelectList()
selectList:clear()
local count = 0
local displayedCount = 0
local lastSessionFound = false
for k, v in pairs(self.CurrList) do
count = count + 1
local active
if isBuiltInLang(v.Language) then
active = self.LangFilter[v.Language]
else
active = self.LangFilter["misc"]
end
-- if player is invited, then always display
if self:isInvited(v.Flags) then
active = true
end
if active then
self:addLine(v)
local newGroup = createGroupInstance("rap_select_line", selectList.id, { id=tostring(v.Id)})
newGroup.active = active
selectList:addChild(newGroup)
newGroup:find("but").pushed = (v.Id == self.SelectedSessionId)
if v.Id == self.SelectedSessionId then
lastSessionFound = true
end
table.insert(self.CurrActiveList, v)
displayedCount = displayedCount + 1
end
end
if not lastSessionFound then
self.SelectedSessionId = nil
end
if displayedCount == 0 then
if count ~= 0 then
self:setErrorMessage(i18n.get("uiRAP_NoSessionForLangFilter"))
else
self:setErrorMessage(i18n.get("uiRAP_NoSessionFound"))
self:enableButtons(false)
end
else
self:clearMessage()
end
local endTime = nltime.getPreciseLocalTime()
self:updateJoinAndTellButtons()
end
--***********************************************************************
function RingAccessPoint:setMessage(msg, color)
-- display the error msg at the bottom of the window
local errorTxt = self:getWindow():find("refreshText")
-- The version below set the msg in the middle of the window
--local errorTxt = self:getWindow():find("errorMsg")
errorTxt.uc_hardtext = msg
errorTxt.color = color
errorTxt.active=true
--self:getWindow():invalidateCoords()
end
--***********************************************************************
function RingAccessPoint:clearMessage()
--local errorTxt = self:getWindow():find("errorMsg")
local errorTxt = self:getWindow():find("refreshText")
errorTxt.active = false
end
--***********************************************************************
function RingAccessPoint:setErrorMessage(msg)
self:setMessage(msg, "192 64 0 255")
end
--***********************************************************************
function RingAccessPoint:setInfoMessage(msg)
self:setMessage(msg, "255 255 255 255")
end
--***********************************************************************
function RingAccessPoint:sort(list)
local sortDir = self.SortDir
local function sorter(lhs, rhs)
for k = 1, table.getn(sortDir) do
if lhs[sortDir[k].Var] ~= rhs[sortDir[k].Var] then
if sortDir[k].Up then
return not sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
else
return sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
end
end
end
return false
end
table.sort(self.CurrList, sorter)
end
--***********************************************************************
function RingAccessPoint:headerLeftClick(down, criterion)
-- change column sort order
local parent = getUICaller().parent
parent.tdown.active = down
parent.tup.active = not down
-- insert
local sortDir = self.SortDir
for k = 1, table.getn(sortDir) do
if sortDir[k].Var == criterion then
sortDir[k].Up = not sortDir[k].Up
table.insert(sortDir, 1, sortDir[k])
table.remove(sortDir, k + 1)
if self.ListReceived then
self:fill(self.CurrList) -- update only if list has been received
end
return
end
end
end
--***********************************************************************
function RingAccessPoint:getSessionFromId(id)
for k, v in pairs(self.CurrList) do
if v.Id == id then return v end
end
return nil
end
--***********************************************************************
function RingAccessPoint:onLineLeftClick()
self.SelectedSessionId = self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Id
local selectList = self:getSelectList()
for k = 0, selectList.childrenNb - 1 do
local but = selectList:getChild(k):find("but")
if but == getUICaller() then
but.pushed = true
else
but.pushed = false
end
end
self:updateJoinAndTellButtons()
local session = self:getSessionFromId(self.SelectedSessionId)
if not self:isAllowedSession(session.AllowFreeTrial) then
local text = getUI("ui:interface:warning_free_trial:text")
if text then
text.hardtext = i18n.get("uiRingWarningFreeTrial")
end
runAH(nil, "enter_modal", "group=ui:interface:warning_free_trial")
end
end
--***********************************************************************
function RingAccessPoint:onLineSessionTooltip()
local activeLine = self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1]
local contextHelpText
if self:isInvited(activeLine.Flags) then
contextHelpText = i18n.get("uiRAP_HowToJoin"):toUtf8()
else
contextHelpText = i18n.get("uiRAP_HowToBeInvited"):toUtf8()
end
local desc = activeLine.Desc
if desc=="" then desc="-" end
contextHelpText = contextHelpText .. "\n\n@{6F6F}" .. i18n.get("uiR2EDProp_LoadScenario_Description"):toUtf8() .. " : @{FFFF}" .. ucstring(desc):toUtf8() .. "\n\n"
local rateFun = "@{6F6F}" .. i18n.get("uiRAP_RateFun"):toUtf8() .. " : @{FFFF}"
local rateDiff = "@{6F6F}" .. i18n.get("uiRAP_RateDifficulty"):toUtf8() .. " : @{FFFF}"
local rateAccess = "@{6F6F}" .. i18n.get("uiRAP_RateAccessibility"):toUtf8() .. " : @{FFFF}"
local rateOrig = "@{6F6F}" .. i18n.get("uiRAP_RateOriginality"):toUtf8() .. " : @{FFFF}"
local rateDirection = "@{6F6F}" .. i18n.get("uiRAP_RateDirection"):toUtf8() .. " : @{FFFF}"
if activeLine.NbRating>0 then
rateFun = rateFun .. tostring(math.min(100, activeLine.RateFun)) .. "/100"
rateDiff = rateDiff .. tostring(math.min(100, activeLine.RateDifficulty)) .. "/100"
rateAccess = rateAccess .. tostring(math.min(100, activeLine.RateAccessibility)) .. "/100"
rateOrig = rateOrig .. tostring(math.min(100, activeLine.RateOriginality)) .. "/100"
rateDirection = rateDirection .. tostring(math.min(100, activeLine.RateDirection)) .. "/100"
else
rateFun = rateFun .. i18n.get("uiRAP_NoRate"):toUtf8()
rateDiff = rateDiff .. i18n.get("uiRAP_NoRate"):toUtf8()
rateAccess = rateAccess .. i18n.get("uiRAP_NoRate"):toUtf8()
rateOrig = rateOrig .. i18n.get("uiRAP_NoRate"):toUtf8()
rateDirection = rateDirection .. i18n.get("uiRAP_NoRate"):toUtf8()
end
-- contextHelpText = contextHelpText .. rateFun .. "\n"
-- contextHelpText = contextHelpText .. rateDiff .. "\n"
-- contextHelpText = contextHelpText .. rateAccess .. "\n"
-- contextHelpText = contextHelpText .. rateOrig .. "\n"
-- contextHelpText = contextHelpText .. rateDirection .. "\n"
local uc_contextHelpText = ucstring()
uc_contextHelpText:fromUtf8(contextHelpText)
setContextHelpText(uc_contextHelpText)
end
--***********************************************************************
function RingAccessPoint:updateJoinAndTellButtons()
if self.SelectedSessionId then
local session = self:getSessionFromId(self.SelectedSessionId)
self:getWindow():find("join").frozen = not self:isInvited(session.Flags) or not self:isAllowedSession(session.AllowFreeTrial)
self:getWindow():find("tell").frozen = self:isKicked(session.Flags) or not self:isAllowedSession(session.AllowFreeTrial)
else
self:getWindow():find("join").frozen = true
self:getWindow():find("tell").frozen = true
end
end
--***********************************************************************
function RingAccessPoint:onLineRightClick()
self:onLineLeftClick()
local menu = getUI("ui:interface:ring_session_menu")
local session = self:getSessionFromId(self.SelectedSessionId)
menu:find("join").grayed = not self:isInvited(session.Flags) or not self:isAllowedSession(session.AllowFreeTrial)
menu:find("tell").grayed = self:isKicked(session.Flags) or not self:isAllowedSession(session.AllowFreeTrial)
launchContextMenuInGame("ui:interface:ring_session_menu")
end
--***********************************************************************
function RingAccessPoint:onJoin()
if not isFullyPatched() then
runAH(nil, "leave_modal", "")
self:getWindow().active = false
bgdownloader:inGamePatchUncompleteWarning()
return
end
if self:isInvited(self:getSessionFromId(self.SelectedSessionId).Flags) then
--debugInfo("join session with id = " .. self.SelectedSessionId)
game.joinRingSession(self.SelectedSessionId)
self:getWindow().active = false
else
-- can't join this session without invitation
displaySystemInfo(i18n.get("uiRAP_NotInvited"), "BC")
end
end
--***********************************************************************
-- called by C++ if session joining failed
function RingAccessPoint:onJoinFailed()
messageBoxWithHelp(i18n.get("uiRAP_JoinFailed"))
end
--***********************************************************************
function RingAccessPoint:onTell()
--debugInfo("tell to owner of session" .. self.SelectedSessionId)
player = ucstring()
player:fromUtf8(self:getSessionFromId(self.SelectedSessionId).Owner)
tell(player, i18n.get("uiRAP_AskForInvite"))
displaySystemInfo(concatUCString(i18n.get("uiRAP_TellSentTo"), player), "BC")
end
--***********************************************************************
function RingAccessPoint:onLineLeftDblClick()
local session = self:getSessionFromId(self.SelectedSessionId)
if self:isKicked(session.Flags) then return end
if not self:isAllowedSession(session.AllowFreeTrial) then
local text = getUI("ui:interface:warning_free_trial:text")
if text then
text.hardtext = i18n.get("uiRingWarningFreeTrial")
end
runAH(nil, "enter_modal", "group=ui:interface:warning_free_trial")
return
end
if self:isInvited(session.Flags) then
validMessageBox(i18n.get("uiRAP_JoinConfirm"), "lua", "RingAccessPoint:onJoin()", "", "", "ui:interface")
else
-- default to a tell
self:onTell()
end
end
--***********************************************************************
function RingAccessPoint:updateLangFilterUI()
self:getWindow():find("lang_en").pushed = self.LangFilter.en
self:getWindow():find("lang_fr").pushed = self.LangFilter.fr
self:getWindow():find("lang_de").pushed = self.LangFilter.de
self:getWindow():find("lang_misc").pushed = self.LangFilter.misc
end
--***********************************************************************
function RingAccessPoint:toggleLangfilter(lang)
self.LangFilter[lang] = not self.LangFilter[lang]
self:updateLangFilterUI()
self:fill(self.CurrList)
end
--***********************************************************************
function RingAccessPoint:refresh()
self.PendingRefresh = true
self.LastRefreshTime = nltime.getLocalTime() / 1000
self.WaitingList = true
--debugInfo("*refresh*")
end
--***********************************************************************
-- Special : called when a tell tagged as 'R2_INVITE' has been received (called by C++)
-- Because the player is now invited in a session, force a refresh to display
-- the 'invite' icon
function RingAccessPoint:forceRefresh()
self:refresh()
self.LastRefreshQuerryTime = 0 -- make believe last refresh was *quite* long ago...
end
--***********************************************************************
function RingAccessPoint:updatePendingRefresh()
if self.PendingRefresh then
local currTime = nltime.getLocalTime() / 1000
if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingSessionList then
--debugInfo("doing actual querry")
self.LastRefreshQuerryTime = currTime
self.PendingRefresh = false
-- when you load an animation, lua state isn't initialized for a short time
game.getRingSessionList()
end
end
end
--***********************************************************************
function RingAccessPoint:onShow()
runAH(nil, 'context_ring_sessions', '')
if(getUI("ui:interface:ring_sessions").active) then
self:initScenarioTypes()
setOnDraw(self:getWindow(), "RingAccessPoint:onDraw()")
self:updateLangFilterUI()
self:clear()
self:enableButtons(false)
self:refresh()
local enlargeButton = self:getWindow():find("enlarge")
enlargeButton.frozen = false
end
end
local waitTextColor = CRGBA(255, 255, 255, 255)
function RingAccessPoint:connectError(errorTextId)
if not self.WaitingList then return end
self:clear()
self:setErrorMessage(i18n.get(errorTextId))
self.WaitingList = false
self.PendingRefresh = false
self.LastRefreshTime = nltime.getLocalTime() / 1000 -- force to wait some more
--self:getWindow():find("refreshText").active = false
end
--***********************************************************************
-- called by C++ if retrieving of sessions failed
function RingAccessPoint:onConnectionFailed()
self:connectError("uiRAP_ConnectionFailed")
end
--***********************************************************************
-- called by C++ if retrieving of sessions failed
function RingAccessPoint:onDisconnection()
self:connectError("uiRAP_Disconnection")
end
--***********************************************************************
-- called by C++ if retrieving of sessions failed
function RingAccessPoint:onConnectionClosed()
self:connectError("uiRAP_ConnectionClosed")
end
--***********************************************************************
function RingAccessPoint:enableButtons(enabled)
self:updateLangFilterUI()
local win = self:getWindow()
win:find("lang_en").frozen = not enabled
win:find("lang_fr").frozen = not enabled
win:find("lang_de").frozen = not enabled
win:find("lang_misc").frozen = not enabled
local alpha
if enabled then alpha = 255 else alpha = 128 end
win:find("en_bm").alpha = alpha
win:find("fr_bm").alpha = alpha
win:find("de_bm").alpha = alpha
win:find("misc_bm").alpha = alpha
self:getSelectList().active = enabled
end
--***********************************************************************
function RingAccessPoint:show()
-- update msg
local win = self:getWindow()
win.active = true
if self.FirstShow then
local w, h = getWindowSize()
win.w = w * 5 / 6
win.h = h * 5 / 6
win:invalidateCoords()
win:updateCoords()
win:center()
win:invalidateCoords()
win:updateCoords()
self.FirstShow = false
end
win:blink(1)
end
--***********************************************************************
function RingAccessPoint:enlargeColumns()
self:getWindow():find("header_line"):enlargeColumns(10)
local enlargeButton = self:getWindow():find("enlarge")
enlargeButton.frozen = true
end
--***********************************************************************
function RingAccessPoint:onResize()
local enlargeButton = self:getWindow():find("enlarge")
enlargeButton.frozen = false
end
--***********************************************************************
function RingAccessPoint:onDraw()
local timeInSec = nltime.getLocalTime() / 1000
if self.WaitingList then
if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
self.WaitingList = false
self.LastRefreshTime = nltime.getLocalTime() / 1000
--self:getWindow():find("refreshText").active = false
else
local waitText = i18n.get("uiRAP_WaitMsg" .. math.fmod(os.time(), 3))
self:setInfoMessage(waitText)
--local refreshText = self:getWindow():find("refreshText")
--if not self.ListReceived then
-- self:setInfoMessage(waitText)
-- waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec))
-- local errorTxt = self:getWindow():find("errorMsg")
-- errorTxt.color_rgba = waitTextColor
-- refreshText.active = false
--else
-- refreshText.active = true
-- refreshText.uc_hardtext = waitText
--end
end
else
if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
self:refresh()
end
end
self:updatePendingRefresh()
end
--***********************************************************************
function RingAccessPoint:newScenario()
if not isFullyPatched() then
self:getWindow().active = false
bgdownloader:inGamePatchUncompleteWarning()
return
end
--self:getWindow().active = false
--getUI("ui:interface:r2ed_scenario_control").active=true
runAH(getUICaller(), 'open_scenario_control', '')
if getUI("ui:interface:ring_scenario_loading_window").active then
self:getWindow().active = false
end
end