khanat-client-data-NeL/data/ryz/ryz_help/interf_info_item_r_weapon_en.html

70 lines
3.2 KiB
HTML

<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<table width="100%" border="0" cellspacing="4" cellpadding="0">
<tr>
<td align="center">
<h1>RANGE WEAPONS</h1>
</td>
</tr>
</table>
<p>
<br>
Range weapons are used to inflict damage on your ennemies in range
combat. You need ammunition to use range weapons.Some range weapons
give you bonuses or penalties for your Hp, Sap, Stamina and/or Focus
stats when they are carried in your right hand. <br>
<h4>Basics</h4>
<a href="">Origin</a>: The origin of this item. <br>
<a href="">Quality</a>: The quality of this weapon. Your skill level
should be at least equivalent to this quality value in order to use
this item as its best. <br>
<a href="">Weight</a>: The weight of this item. If the total weight is
too high, your movement speed may be slowed. <br>
<a href="">Bulk</a>: How much space the item takes in your inventory.
Space in each
inventory is limited meaning that bulky itms cannot be carried in large
numbers. <br>
<a href="">Hit Points</a>: The hit points of this item. This value will
degrade with use of the weapon. When it reaches 0, the item is
destroyed. <br>
<a href="">Sap Load</a>: Represents the capacity of an item to be
enchanted. Items can be enchanted with the use of Crystalised Spell
items so long as the sap required for each charge of the crystalised
spell is inferior to the maximum sap that the item can be charged up
with. The first value displayed here represents that current sap charge
on the item. The second value represnts the maximum sap charge that the
item can hold. Applying a new Crystalised Spell will reduce the current
sap load on the item to 0 and replace the previous enchantment with the
new one represented by the applied crystal.&nbsp;<br>
<a href="">Skill</a>: The skill this item requires. <br>
<h4>Range Weapon related</h4>
<a href="">Category</a>: <br>
<a href="">Damage</a>: The damage bonus for this range weapon. The
actual damage depends on the ammunition used. The Damage may be much
less than Max Damage if the weapon is of an higher quality comparing to
your skill level. <br>
<a href="">Max Damage</a>: The maximum damage bonus you can do with
this weapon. The Damage may be much less than Max Damage if the
'quality' stat of the range weapon is superior to your skill level. <br>
<a href="">Hits/Minute</a>: The hit rate of this weapon. <br>
<a href="">Range</a>: The range of this weapon. You cannot shoot an
ennemy who is further than this distance. <br>
<a href="">Target's Dodge Modifier</a>: your weapon may apply a bonus
or penalty to you enemy's 'dodge' stat when you use this weapon against
them. <br>
<a href="">Target's Parry Modifier</a>: your weapon may apply a bonus
or penalty to you enemy's 'parry' stat when you use this weapon against
them. <br>
<a href="">Action Malus</a>: Like armors, the penalty this weapon adds
to the <a href="interf_identity.html">Total Malus</a>. <br>
</p>
</body>
</html>