khanat-client-data-NeL/data/ryz/ryz_help/interf_info_item_ammo_en.html

45 lines
2.3 KiB
HTML

<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<table width="100%" border="0" cellspacing="4" cellpadding="0">
<tr>
<td align="center">
<h1>AMMUNITION</h1>
</td>
</tr>
</table>
<p>
Range weapons require ammunition.
The ammunition that you wish to use should be placed in your left hand.<br>
<h4>General</h4>
<a href="">Origin</a> : The origin of this item.<br>
<a href="">Quality</a> : The quality of this ammunition.
Your skill level should be at least equivalent to this quality value in order to use this item as its best.<br>
<a href="">Weight</a> : The weight of this item.
If the total weight is too high, your movement speed may be slowed.<br>
<a href="">Bulk</a> : How much space the item takes in your inventory.
Space in each inventory is limited meaning that bulky items cannot be carried in large numbers.<br>
<a href="">Hit Points</a> : The hit points of this ammunition.
This value can degrades for various reasons. When it reaches 0, the item is destroyed.<br>
<a href="">Skill</a> : The skill that this item requires.<br>
<h4>Ammunition related</h4>
<a href="">Magazine</a> : The number of ammo you have in this slot / The max you can hold in this slot.<br>
<a href="">Damage Type</a> : There are 3 damage types : slashing, piercing and blunt.
Many ennemies resist better to some damage types than to others.<br>
<a href="">Damage</a> : The damage you inflict with this ammunition (the range weapon may add a bonus).
The Damage may be much less than Max Damage if the 'quality' stat of the range weapon is superior to your skill level.<br>
<a href="">Max Damage</a> : The maximum damage you can inflict with this ammunition (the range weapon may add a bonus).
This is the damage that you will be able to inflict if your skill level is equal or superior to the value of the range weapon's 'Quality' parameter.<br>
<a href="">Hit/Minute</a> : The hit rate modifier of this ammunition.
The actual hit rate depends on the range weapon.<br>
<a href="">Range</a> : The range modifier of this ammunition.
The actual range depends on the range weapon.<br>
</p>
</body>
</html>