238 lines
6.4 KiB
Lua
238 lines
6.4 KiB
Lua
assert(nil) -- component oblsolete
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local registerFeature = function()
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local feature = {}
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feature.maxId=1
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feature.Name = "Piece"
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feature.Description = "A npc dialog test"
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feature.Components=
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{
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{
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Name="Piece",
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Prop =
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{
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{Name="Zone",Type="Region"},
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{Name="Npcs",Type="Table"},
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{Name="Actions",Type="Table"},
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{Name="Name", Type="String", MaxNumChar="32"}
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}
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},
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{
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Name="PieceEntry",
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Prop=
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{
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{Name="Who",Type="String"},
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{Name="Action",Type="String"},
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{Name="Parameters",Type="String"},
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{Name="Time",Type="String"}
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}
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}
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}
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feature.createDialog = function(dialog,x,y,r)
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--local dialog = r2.newComponent("Piece")
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local nbNpc = table.getn(dialog.Npcs)
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local pas = (2 * math.pi) / nbNpc
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local max = table.getn(dialog.Actions)
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--adding the texts to the TextManager
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for i=1,max do
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if dialog.Actions[i].Action == "npc_say"
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then
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local textParam = feature.getTextParam(dialog.Actions[i].Parameters)
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debugInfo("Text param: "..textParam)
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local entry=r2.registerText(textParam)
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dialog.Actions[i].Parameters = entry.InstanceId
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debugInfo("New params: "..dialog.Actions[i].Parameters)
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end
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end
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return dialog
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end
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feature.getTextParam = function(param)
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debugInfo("param:: "..param)
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local pos=string.find(param,"\n")
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if pos==nil
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then
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return param
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else
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return string.sub(param,pos+1)
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end
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end
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feature.setTextParam = function(param,value)
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local pos=string.find(param,"\n")
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if pos==nil
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then
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return param
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else
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local st = string.sub(param,1,pos)
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st = st..value
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return st
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end
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end
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feature.removeDialog = function(dialog)
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local max = table.getn(dialog.Actions)
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for i=1,max do
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if dialog.Actions[i].Action == "npc_say"
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then
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r2.unregisterText(dialog.Actions[i].Parameters)
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end
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end
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end
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feature.TranslateEntry = function(context)
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local entry = context.Component
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local multi_actions = r2.newComponent("RtNpcEventHandlerAction")
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multi_actions.Action = "multi_actions"
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local parameters = entry.Parameters
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local getRtId = r2.Features["TextManager"].getRtId
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if entry.Action == "npc_say"
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then
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parameters = getRtId(context,parameters)
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debugInfo("npc_say:: "..parameters)
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end
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local action = Actions.createAction(entry.Action,parameters,entry.Who)
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table.insert(multi_actions.Children,action)
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action = Actions.createAction("set_timer_t0",entry.Time)
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table.insert(multi_actions.Children,action)
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return multi_actions
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end
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feature.loop = function(name)
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action = Actions.createAction("begin_state",name)
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return action
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end
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feature.Translator = function(context)
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local actions = context.Feature.Actions
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local max = table.getn(actions)
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local switch_action = r2.newComponent("RtNpcEventHandlerAction")
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local endAction
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local action
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--endAction = feature.loop("init_"..context.Feature.Name)
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endAction = feature.loop("dialog")
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switch_action.Action="switch_actions"
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switch_action.Parameters = "v0"
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for i=1,max do
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context.Component = actions[i]
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local tmpAction = feature.TranslateEntry(context)
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table.insert(switch_action.Children,tmpAction)
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end
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table.insert(switch_action.Children,endAction)
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table.insert(context.RtAct.Actions,switch_action)
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--states creation
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local aiState = r2.newComponent("RtAiState")
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aiState.Name = "dialog"
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table.insert(context.RtAct.AiStates, aiState)
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--aiState = r2.newComponent("RtAiState")
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--aiState.Name = "init_"..context.Feature.Name
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--table.insert(context.RtAct.AiStates, aiState)
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--next action
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local event
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event = Actions.createEvent("timer_t0_triggered","dialog")
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table.insert(context.RtAct.Events,event)
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local multi_action = r2.newComponent("RtNpcEventHandlerAction")
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multi_action.Action = "multi_actions"
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table.insert(multi_action.Children,switch_action)
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action = Actions.createAction("modify_variable","v0 + 1")
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table.insert(multi_action.Children,action)
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table.insert(context.RtAct.Actions,multi_action)
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table.insert(event.ActionsId,multi_action.Id)
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--action
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event = Actions.createEvent("start_of_state","dialog")
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local m_action = r2.newComponent("RtNpcEventHandlerAction")
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m_action.Action = "multi_actions"
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table.insert(context.RtAct.Actions,m_action)
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action = Actions.createAction("modify_variable","v0 = 0")
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table.insert(m_action.Children,action)
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action = Actions.createAction("set_timer_t0","1")
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table.insert(m_action.Children,action)
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table.insert(event.ActionsId,m_action.Id)
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table.insert(context.RtAct.Events,event)
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end
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feature.Translator2 = function(context)
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local actions = context.Feature.Actions
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local max = table.getn(actions)
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local switch_action = r2.newComponent("RtNpcEventHandlerAction")
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local endAction
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endAction = feature.loop("init_"..context.Feature.Name)
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switch_action.Action="switch_actions"
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switch_action.Parameters = "v0"
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for i=1,max do
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context.Component = actions[i]
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local tmpAction = feature.TranslateEntry(context)
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table.insert(switch_action.Children,tmpAction)
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end
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table.insert(switch_action.Children,endAction)
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table.insert(context.RtAct.Actions,switch_action)
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--states creation
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local aiState = r2.newComponent("RtAiState")
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aiState.Name = "dialog"
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table.insert(context.RtAct.AiStates, aiState)
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aiState = r2.newComponent("RtAiState")
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aiState.Name = "init_"..context.Feature.Name
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table.insert(context.RtAct.AiStates, aiState)
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--next action
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local event
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event = Actions.createEvent("timer_t0_triggered","dialog")
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table.insert(context.RtAct.Events,event)
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local multi_action = r2.newComponent("RtNpcEventHandlerAction")
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multi_action.Action = "multi_actions"
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local action = Actions.createAction("modify_variable","v0 + 1")
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table.insert(multi_action.Children,action)
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action = Actions.createAction("begin_state","dialog")
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table.insert(multi_action.Children,action)
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table.insert(context.RtAct.Actions,multi_action)
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table.insert(event.ActionsId,multi_action.Id)
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--dialog start
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event = Actions.createEvent("start_of_state","init_"..context.Feature.Name)
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local m_action = r2.newComponent("RtNpcEventHandlerAction")
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m_action.Action = "multi_actions"
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action = Actions.createAction("modify_variable","v0 = 0")
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table.insert(m_action.Children,action)
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action = Actions.createAction("begin_state","dialog")
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table.insert(m_action.Children,action)
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table.insert(context.RtAct.Actions,m_action)
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table.insert(event.ActionsId,m_action.Id)
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table.insert(context.RtAct.Events,event)
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--action
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event = Actions.createEvent("start_of_state","dialog")
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table.insert(event.ActionsId,switch_action.Id)
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table.insert(context.RtAct.Events,event)
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end
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return feature
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end
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r2.Features["Piece"] = registerFeature()
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