664 lines
23 KiB
Lua
664 lines
23 KiB
Lua
-- chars tracking window
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CharTracking =
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{
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CurrList = {},
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CurrActiveList = {},
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SortDir = {},
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SelectedCharId = nil,
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TextCache = {}, -- cache for text widgets
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CenteredTextCache = {},
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NumberCache = {}, -- cache for number widgets
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BitmapCache = {}, -- cache for bitmap widgets
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-- Map scenario flags to the bitmaps displayed in the first column
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FlagsToTex =
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{
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[0] = { Bitmap = "blank.tga", Color = "0 0 0 0 " },
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[1] = { Bitmap = "r2ed_connected_char.tga", Color = "255 255 255 255" },
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[2] = { Bitmap = "r2ed_kicked_char.tga", Color = "255 255 255 255" },
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},
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WaitingList = false,
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FirstShow = true,
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RefreshPeriod = 10,
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WaitingPeriod = 15,
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MinRefreshPeriod = 4,
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LastRefreshTime = 0,
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LastRefreshQuerryTime = 0,
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PendingRefresh = false,
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ListReceived = false,
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--
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RaceTypeToUtf8 = {},
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ReligionTypeToUtf8 = {},
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LevelTypeToUtf8 = {},
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}
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local sampleList1 =
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{
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}
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table.insert(sampleList1, { Id=0, Char = "plop", Guild="Guild1", Race=0, Religion=0, Shard="aniro", Level=0, Flags=0})
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table.insert(sampleList1, { Id=1, Char = "titi", Guild="Guild1", Race=1, Religion=1, Shard="leanon", Level=1, Flags=1})
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table.insert(sampleList1, { Id=2, Char = "bob", Guild="", Race=0, Religion=2, Shard="aniro", Level=0, Flags=1})
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table.insert(sampleList1, { Id=3, Char = "bobette", Guild="Guild2", Race=0, Religion=1, Shard="aniro", Level=2, Flags=1})
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table.insert(sampleList1, { Id=4, Char = "nico", Guild="Super guild", Race=3, Religion=0, Shard="aniro", Level=2, Flags=0})
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table.insert(sampleList1, { Id=5, Char = "toto2", Guild="GG", Race=2, Religion=1, Shard="aniro", Level=2, Flags=1})
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table.insert(sampleList1, { Id=6, Char = "titi2", Guild="Plop guild", Race=3, Religion=1, Shard="aniro", Level=2, Flags=1})
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table.insert(sampleList1, { Id=7, Char = "bob2", Guild="Plop guild", Race=3, Religion=1, Shard="leanon", Level=3, Flags=0})
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table.insert(sampleList1, { Id=8, Char = "bobette2", Guild="Guild1", Race=1, Religion=2, Shard="leanon", Level=3, Flags=0})
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table.insert(sampleList1, { Id=9, Char = "nico2", Guild="Super guild", Race=3, Religion=1, Shard="leanon", Level=4, Flags=0})
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table.insert(sampleList1, { Id=10, Char = "toto3", Guild="Guild2", Race=2, Religion=2, Shard="leanon", Level=4, Flags=1})
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table.insert(sampleList1, { Id=11, Char = "titi3", Guild="GG", Race=0, Religion=0, Shard="leanon", Level=5, Flags=1})
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table.insert(sampleList1, { Id=12, Char = "bob3", Guild="Plop guild", Race=3, Religion=1, Shard="leanon", Level=5, Flags=1})
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table.insert(sampleList1, { Id=13, Char = "bobette3",Guild="GG", Race=3, Religion=2, Shard="aniro", Level=5, Flags=0})
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table.insert(sampleList1, { Id=14, Char = "nico3", Guild="GG", Race=3, Religion=1, Shard="aniro", Level=2, Flags=1})
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table.insert(sampleList1, { Id=15, Char = "toto4", Guild="", Race=2, Religion=0, Shard="aniro", Level=3, Flags=0})
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table.insert(sampleList1, { Id=16, Char = "titi'", Guild="TSuper guild", Race=1, Religion=0, Shard="aniro", Level=1, Flags=1})
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table.insert(sampleList1, { Id=17, Char = "bob4", Guild="GG", Race=1, Religion=2, Shard="aniro", Level=3, Flags=0})
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table.insert(sampleList1, { Id=18, Char = "bobette4",Guild="Guild2", Race=2, Religion=1, Shard="leanon", Level=0, Flags=1})
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table.insert(sampleList1, { Id=19, Char = "nico4", Guild="", Race=0, Religion=0, Shard="leanon", Level=1, Flags=1})
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local boolToInt =
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{
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}
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boolToInt[false] = 0
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boolToInt[true] = 1
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--*********************************
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-- standard comparison
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local function less(lhs, rhs)
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if type(lhs) == "boolean" then
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return boolToInt[lhs] < boolToInt[rhs]
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else
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return lhs < rhs
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end
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end
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--*********************************
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-- reversed comparison
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local function more(lhs, rhs)
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return not less(lhs,rhs)
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end
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--*********************************
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-- sorting by race type
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local function lessRaceType(lhs, rhs)
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return CharTracking.RaceTypeToUtf8[lhs] < CharTracking.RaceTypeToUtf8[rhs]
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end
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--*********************************
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-- sorting by religion type
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local function lessReligionType(lhs, rhs)
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return CharTracking.ReligionTypeToUtf8[lhs] < CharTracking.ReligionTypeToUtf8[rhs]
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end
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-- init sort dir
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table.insert(CharTracking.SortDir, { Var="Flags", Up=false, Cmp = more })
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table.insert(CharTracking.SortDir, { Var="Char", Up=false, Cmp = less})
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table.insert(CharTracking.SortDir, { Var="Guild", Up=false, Cmp = less })
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table.insert(CharTracking.SortDir, { Var="Race", Up=false, Cmp = lessRaceType })
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table.insert(CharTracking.SortDir, { Var="Religion", Up=false, Cmp = lessReligionType })
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table.insert(CharTracking.SortDir, { Var="Shard", Up=false, Cmp = less })
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table.insert(CharTracking.SortDir, { Var="Level", Up=false, Cmp = less })
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--***********************************************************************
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function CharTracking:getWindow()
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return getUI("ui:interface:ring_chars_tracking")
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end
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--***********************************************************************
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function CharTracking:initRaceTypes()
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for k = 0, 3 do
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self.RaceTypeToUtf8[k] = i18n.get("uiRAP_CharRace_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function CharTracking:initReligionTypes()
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for k = 0, 2 do
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self.ReligionTypeToUtf8[k] = i18n.get("uiRAP_CharReligion_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function CharTracking:initLevelTypes()
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for k = 0, 5 do
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self.LevelTypeToUtf8[k] = i18n.get("uiRAP_CharLevel_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function CharTracking:isConnected(flags)
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return flags == 1
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end
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--***********************************************************************
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function CharTracking:isKicked(flags)
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return flags == 2
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end
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--***********************************************************************
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function CharTracking:getColumn(name)
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return getUI("ui:interface:ring_chars_tracking:content:main:enclosing:columns:getw:column_group:" .. name .. ":values")
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end
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--***********************************************************************
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function CharTracking:getSelectList()
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return getUI("ui:interface:ring_chars_tracking:content:main:enclosing:columns:getw:select")
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end
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local scratchUCStr = ucstring()
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--***********************************************************************
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function CharTracking:newTemplate(name, cache)
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local group
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if table.getn(cache) ~= 0 then
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group = cache[table.getn(cache)]
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table.remove(cache, table.getn(cache))
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else
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group = createGroupInstance(name, "", {})
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end
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return group
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end
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--***********************************************************************
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-- build a new text group from utf8 text
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function CharTracking:newTextLabel(value)
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local group = self:newTemplate("rap_text", self.TextCache)
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scratchUCStr:fromUtf8(value)
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group:find("t").uc_hardtext_single_line_format = scratchUCStr
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return group
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end
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--***********************************************************************
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-- build a new text group from utf8 text
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function CharTracking:newCenteredTextLabel(value)
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local group = self:newTemplate("rap_text_centered", self.CenteredTextCache)
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scratchUCStr:fromUtf8(value)
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group:find("t").uc_hardtext_single_line_format = scratchUCStr
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return group
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end
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--***********************************************************************
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function CharTracking:newNumberLabel(value)
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local group = self:newTemplate("rap_number", self.NumberCache)
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group:find("t").uc_hardtext_single_line_format = tostring(value)
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return group
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end
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--***********************************************************************
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function CharTracking:newBitmap(texName, color)
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if color == nil then color = "255 255 255 255" end
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local group = self:newTemplate("rap_bitmap", self.BitmapCache)
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group.f.texture = texName
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group.f.color = color
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return group
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end
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--***********************************************************************
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function CharTracking:newBooleanLabel(value)
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local group = self:newTemplate("rap_bitmap", self.BitmapCache)
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if value == true then
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group.f.texture="patch_on.tga"
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group.f.color="255 255 255 255"
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else
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group.f.texture="blank.tga"
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group.f.color="0 0 0 0"
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end
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return group
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end
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--***********************************************************************
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function CharTracking:addLine(line)
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self:getColumn("char"):addChild(self:newTextLabel(line.Char))
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self:getColumn("guild"):addChild(self:newTextLabel(line.Guild))
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self:getColumn("race"):addChild(self:newTextLabel(self.RaceTypeToUtf8[line.Race]))
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self:getColumn("religion"):addChild(self:newTextLabel(self.ReligionTypeToUtf8[line.Religion]))
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self:getColumn("shard"):addChild(self:newTextLabel(line.Shard))
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self:getColumn("level"):addChild(self:newNumberLabel(self.LevelTypeToUtf8[line.Level]))
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self:getColumn("flags"):addChild(self:newBitmap(self.FlagsToTex[line.Flags].Bitmap, self.FlagsToTex[line.Flags].Color))
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end
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--***********************************************************************
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function CharTracking:putColumnInCache(column, cache)
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local childrenCount = column.childrenNb
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for i = 0, childrenCount - 1 do
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local child = column:getChild(column.childrenNb - 1)
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table.insert(cache, child)
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column:detachChild(child)
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end
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end
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--***********************************************************************
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function CharTracking:putMixedColumnInCache(column, textCache, bitmapCache)
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local childrenCount = column.childrenNb
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for i = 0, childrenCount - 1 do
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local child = column:getChild(column.childrenNb - 1)
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if child:find("t") then
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table.insert(textCache, child)
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else
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table.insert(bitmapCache, child)
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end
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column:detachChild(child)
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end
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end
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--***********************************************************************
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function CharTracking:putInCache()
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self.TextCache = {}
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self.CenteredTextCache = {}
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self.NumberCache = {}
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self.BitmapCache = {}
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self:putColumnInCache(self:getColumn("char"), self.TextCache)
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self:putColumnInCache(self:getColumn("guild"), self.TextCache)
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self:putColumnInCache(self:getColumn("race"), self.TextCache)
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self:putColumnInCache(self:getColumn("shard"), self.TextCache)
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self:putColumnInCache(self:getColumn("religion"), self.TextCache)
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--
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self:putColumnInCache(self:getColumn("level"), self.NumberCache)
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--
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self:putColumnInCache(self:getColumn("flags"), self.BitmapCache)
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end
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--***********************************************************************
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function CharTracking:clear()
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self:getColumn("flags"):clear()
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self:getColumn("char"):clear()
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self:getColumn("guild"):clear()
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self:getColumn("race"):clear()
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self:getColumn("religion"):clear()
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self:getColumn("shard"):clear()
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self:getColumn("level"):clear()
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self.TextCache = {}
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self.CenteredTextCache = {}
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self.NumberCache = {}
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self.BitmapCache = {}
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self:getSelectList():clear()
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self:getSelectList().active = false
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self.CurrList = {}
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self.CurrActiveList = {}
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self.ListReceived = false
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end
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--***********************************************************************
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function CharTracking:testFill1()
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self:onCharsListReceived(sampleList1)
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end
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--***********************************************************************
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function CharTracking:onCharsListReceived(list)
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self.WaitingList = false
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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self.ListReceived = true
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self:fill(list)
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end
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--***********************************************************************
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function CharTracking:fill(list)
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-- if the window is not active, then maybe an old msg -> ignore
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if not self:getWindow().active then return end
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self:enableButtons(true)
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--
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local startTime = nltime.getPreciseLocalTime()
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--
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self:getWindow():find("teleport").frozen = true
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self:getWindow():find("kick").frozen = true
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self:getWindow():find("unkick").frozen = true
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self:getWindow():find("tell").frozen = true
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--
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self:putInCache()
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--
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self.CurrList = list
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self.CurrActiveList = {}
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self:sort()
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local selectList = self:getSelectList()
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selectList:clear()
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local count = 0
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local displayedCount = 0
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local lastCharFound = false
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for k, v in pairs(self.CurrList) do
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count = count + 1
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local active
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self:addLine(v)
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local newGroup = createGroupInstance("rap_select_line", selectList.id, { id=tostring(v.Id),
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params_l="CharTracking:onLineLeftClick()", params_r="CharTracking:onLineRightClick()",
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params_dblclick_l="CharTracking:onLineLeftDblClick()",
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on_tooltip_params="CharTracking:onLineCharacterTooltip()",
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tooltip="uiRAP_InvitedAndConnected"})
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selectList:addChild(newGroup)
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newGroup:find("but").pushed = (v.Id == self.SelectedCharId)
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if v.Id == self.SelectedCharId then
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lastCharFound = true
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end
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table.insert(self.CurrActiveList, v)
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displayedCount = displayedCount + 1
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end
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if not lastCharFound then
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self.SelectedCharId = nil
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end
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if displayedCount == 0 then
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if count == 0 then
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self:setErrorMessage(i18n.get("uiRAP_NoCharFound"))
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self:enableButtons(false)
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end
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else
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self:clearMessage()
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end
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local endTime = nltime.getPreciseLocalTime()
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self:updateJoinAndTellButtons()
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end
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--***********************************************************************
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function CharTracking:onLineCharacterTooltip()
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if self:isConnected(self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Flags) then
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setContextHelpText(i18n.get("uiRAP_InvitedAndConnected"))
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else
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setContextHelpText(i18n.get("uiRAP_InvitedAndNotConnected"))
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end
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end
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--***********************************************************************
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function CharTracking:setMessage(msg, color)
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-- display the error msg at the bottom of the window
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local errorTxt = self:getWindow():find("refreshText")
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-- The version below set the msg in the middle of the window
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--local errorTxt = self:getWindow():find("errorMsg")
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errorTxt.uc_hardtext = msg
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errorTxt.color = color
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errorTxt.active=true
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--self:getWindow():invalidateCoords()
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end
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--***********************************************************************
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function CharTracking:clearMessage()
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--local errorTxt = self:getWindow():find("errorMsg")
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local errorTxt = self:getWindow():find("refreshText")
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errorTxt.active = false
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end
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--***********************************************************************
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function CharTracking:setErrorMessage(msg)
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self:setMessage(msg, "192 64 0 255")
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end
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--***********************************************************************
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function CharTracking:setInfoMessage(msg)
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self:setMessage(msg, "255 255 255 255")
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end
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--***********************************************************************
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function CharTracking:sort(list)
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local sortDir = self.SortDir
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local function sorter(lhs, rhs)
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for k = 1, table.getn(sortDir) do
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if lhs[sortDir[k].Var] ~= rhs[sortDir[k].Var] then
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if sortDir[k].Up then
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return not sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
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else
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return sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
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end
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end
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end
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return false
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end
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table.sort(self.CurrList, sorter)
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end
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--***********************************************************************
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function CharTracking:headerLeftClick(down, criterion)
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-- change column sort order
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local parent = getUICaller().parent
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parent.tdown.active = down
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parent.tup.active = not down
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-- insert
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local sortDir = self.SortDir
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for k = 1, table.getn(sortDir) do
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if sortDir[k].Var == criterion then
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sortDir[k].Up = not sortDir[k].Up
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table.insert(sortDir, 1, sortDir[k])
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table.remove(sortDir, k + 1)
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if self.ListReceived then
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self:fill(self.CurrList) -- update only if list has been received
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end
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return
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end
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end
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end
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--***********************************************************************
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function CharTracking:getCharFromId(id)
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for k, v in pairs(self.CurrList) do
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if v.Id == id then return v end
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end
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return nil
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end
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--***********************************************************************
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function CharTracking:onLineLeftClick()
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self.SelectedCharId = self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Id
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local selectList = self:getSelectList()
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for k = 0, selectList.childrenNb - 1 do
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local but = selectList:getChild(k):find("but")
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if but == getUICaller() then
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but.pushed = true
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else
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but.pushed = false
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end
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end
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--self:getWindow():find("kick").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
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--self:getWindow():find("unkick").frozen = not self:isKicked(self:getCharFromId(self.SelectedCharId).Flags)
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--self:getWindow():find("teleport").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
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--self:getWindow():find("tell").frozen = false
|
|
|
|
self:updateJoinAndTellButtons()
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:updateJoinAndTellButtons()
|
|
if self.SelectedCharId then
|
|
self:getWindow():find("kick").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
|
|
self:getWindow():find("unkick").frozen = not self:isKicked(self:getCharFromId(self.SelectedCharId).Flags)
|
|
self:getWindow():find("teleport").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags) or (r2.Mode=="r2ed_anim_test")
|
|
self:getWindow():find("tell").frozen = false
|
|
else
|
|
self:getWindow():find("kick").frozen = true
|
|
self:getWindow():find("unkick").frozen = true
|
|
self:getWindow():find("teleport").frozen = true
|
|
self:getWindow():find("tell").frozen = true
|
|
end
|
|
end
|
|
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onLineRightClick()
|
|
self:onLineLeftClick()
|
|
local menu = getUI("ui:interface:ring_char_menu")
|
|
|
|
menu:find("tell").uc_hardtext = ucstring(i18n.get("uiRAP_MenuCharTell"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char .."'")
|
|
menu:find("teleport").uc_hardtext = ucstring(i18n.get("uiRAP_MenuTeleportTo"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char.."'")
|
|
menu:find("kick").uc_hardtext = ucstring(i18n.get("uiRAP_MenuKick"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char.."'")
|
|
menu:find("unkick").uc_hardtext = ucstring(i18n.get("uiRAP_MenuUnkick"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char.."'")
|
|
|
|
menu:find("unkick").grayed = not self:isKicked(self:getCharFromId(self.SelectedCharId).Flags)
|
|
menu:find("kick").grayed = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
|
|
menu:find("teleport").grayed = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags) or (r2.Mode=="r2ed_anim_test")
|
|
launchContextMenuInGame("ui:interface:ring_char_menu")
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onTell()
|
|
debugInfo("tell to owner of session" .. self.SelectedCharId)
|
|
char = ucstring()
|
|
char:fromUtf8(self:getCharFromId(self.SelectedCharId).Char)
|
|
tell(char, i18n.get("uiRAP_AskForTall"))
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onKick()
|
|
r2:kickCharacter(self.SelectedCharId)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onUnkick()
|
|
r2:unkickCharacter(self.SelectedCharId)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onTeleportTo()
|
|
r2:teleportToCharacter(self.SelectedCharId)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onLineLeftDblClick()
|
|
local char = self:getCharFromId(self.SelectedCharId)
|
|
if self:isConnected(char.Flags) then
|
|
onTell()
|
|
end
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:refresh()
|
|
|
|
self.PendingRefresh = true
|
|
self.LastRefreshTime = nltime.getLocalTime() / 1000
|
|
self.WaitingList = true
|
|
--debugInfo("*refresh*")
|
|
end
|
|
|
|
--***********************************************************************
|
|
-- called by C++ when someone is invited
|
|
function CharTracking:forceRefresh()
|
|
self:refresh()
|
|
self.LastRefreshQuerryTime = 0 -- make believe last refresh was *quite* long ago...
|
|
end
|
|
|
|
|
|
--***********************************************************************
|
|
function CharTracking:updatePendingRefresh()
|
|
|
|
if self.PendingRefresh then
|
|
local currTime = nltime.getLocalTime() / 1000
|
|
if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingCharList then
|
|
self.LastRefreshQuerryTime = currTime
|
|
self.PendingRefresh = false
|
|
-- when you load an animation, lua state isn't initialized for a short time
|
|
game.getRingCharList()
|
|
end
|
|
end
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onShow()
|
|
self:initRaceTypes()
|
|
self:initReligionTypes()
|
|
self:initLevelTypes()
|
|
setOnDraw(self:getWindow(), "CharTracking:onDraw()")
|
|
self:clear()
|
|
self:enableButtons(false)
|
|
self:refresh()
|
|
end
|
|
|
|
local waitTextColor = CRGBA(255, 255, 255, 255)
|
|
|
|
|
|
--***********************************************************************
|
|
function CharTracking:enableButtons(enabled)
|
|
local win = self:getWindow()
|
|
local alpha
|
|
if enabled then alpha = 255 else alpha = 128 end
|
|
self:getSelectList().active = enabled
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:show()
|
|
-- update msg
|
|
local win = self:getWindow()
|
|
win.active = true
|
|
if self.FirstShow then
|
|
local w, h = getWindowSize()
|
|
win.w = w * 5 / 6
|
|
win.h = h * 5 / 6
|
|
win:invalidateCoords()
|
|
win:updateCoords()
|
|
win:center()
|
|
win:invalidateCoords()
|
|
win:updateCoords()
|
|
self.FirstShow = false
|
|
end
|
|
win:blink(1)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:enlargeColumns()
|
|
self:getWindow():find("header_line"):enlargeColumns(10)
|
|
local enlargeButton = self:getWindow():find("enlarge")
|
|
enlargeButton.frozen = true
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onResize()
|
|
local enlargeButton = self:getWindow():find("enlarge")
|
|
enlargeButton.frozen = false
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:resizeColumnsAndContainer()
|
|
self:getWindow():find("header_line"):resizeColumnsAndContainer(5)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function CharTracking:onDraw()
|
|
|
|
local timeInSec = nltime.getLocalTime() / 1000
|
|
if self.WaitingList then
|
|
if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
|
|
self.WaitingList = false
|
|
self.LastRefreshTime = nltime.getLocalTime() / 1000
|
|
--self:getWindow():find("refreshText").active = false
|
|
else
|
|
local waitText = i18n.get("uiRAP_WaitChars" .. math.mod(os.time(), 3))
|
|
self:setInfoMessage(waitText)
|
|
--local refreshText = self:getWindow():find("refreshText")
|
|
--if not self.ListReceived then
|
|
-- self:setInfoMessage(waitText)
|
|
-- waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec))
|
|
-- local errorTxt = self:getWindow():find("errorMsg")
|
|
-- errorTxt.color_rgba = waitTextColor
|
|
-- refreshText.active = false
|
|
--else
|
|
-- refreshText.active = true
|
|
-- refreshText.uc_hardtext = waitText
|
|
--end
|
|
end
|
|
else
|
|
if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
|
|
self:refresh()
|
|
else
|
|
--debugInfo("pas de refresh")
|
|
end
|
|
end
|
|
self:updatePendingRefresh()
|
|
end
|
|
|
|
|
|
|
|
|