khanat-client-data-NeL/data/ryz/ryz_ring/r2_features_get_item_from_scenery.lua

488 lines
16 KiB
Lua

r2.Features.GetItemFromSceneryObjectFeature = {}
local feature = r2.Features.GetItemFromSceneryObjectFeature
feature.Name="GetItemFromSceneryObjectFeature"
feature.Description=""
feature.Components = {}
feature.Components.GetItemFromSceneryObject =
{
--PropertySheetHeader = r2.getHelpButtonHeader("GetItemFromSceneryObject") ,
BaseClass="LogicEntity",
Name="GetItemFromSceneryObject",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "getItemFromSceneryObjectDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
ApplicableActions = { "activate", "deactivate"},
Events = {"activation", "deactivation", "trigger"},
Conditions = { "is active", "is inactive", "has triggered", "has not triggered" },
TextContexts = {},
TextParameters = {},
LiveParameters = {},
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="SceneryObject", Type="RefId", PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget"},
{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_ItemsToGive", WidgetStyle="EnumDropDown",
Enum={"1", "2", "3"}, DefaultValue="3" },
{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(1) end},
{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(2) end},
{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(3) end},
{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"}
},
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
--pretranslate = function(this, context)
-- r2.Translator.createAiGroup(this, context)
--end,
}
local component = feature.Components.GetItemFromSceneryObject
function component:displayRefId(index)
local nbItems = self.ItemNumber + 1
if index <= nbItems then
return true
end
return false
end
function component:pretranslate(context)
if context.InteractingSceneryObjects then
if self.SceneryObject and self.SceneryObject ~= "" then
local scObj = r2:getInstanceFromId(self.SceneryObject)
if scObj then
--assert(scObj)
table.insert(context.InteractingSceneryObjects, scObj.InstanceId)
end
end
end
r2.Translator.createAiGroup(self, context)
end
local getItemFromSceneryObjectDisplayerTable = clone(r2:propertySheetDisplayer())
local oldOnAttrModified = getItemFromSceneryObjectDisplayerTable.onAttrModified
function getItemFromSceneryObjectDisplayerTable:onAttrModified(instance, attributeName)
oldOnAttrModified(self, instance, attributeName)
r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
if attributeName == "ItemNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbRefId = instance.ItemNumber + 1
local i = 1
while i <= 3 do
if i > nbRefId then
local name = "Item"..tostring(i).."Id"
local qty = "Item"..tostring(i).."Qty"
r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
r2.requestSetNode(instance.InstanceId, qty, 0)
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
end
function getItemFromSceneryObjectDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function r2:getItemFromSceneryObjectDisplayer()
return getItemFromSceneryObjectDisplayerTable -- returned shared displayer to avoid wasting memory
end
function component:getItems()
local str = ""
local id = 1
while id <= 3 do
local item = self["Item"..tostring(id).."Id"]
local item2 = self.Item1Id
if (item) then
local qt = tonumber(self["Item"..tostring(id).."Qty"])
local plotItem = r2:getInstanceFromId(item)
if plotItem then
local plotItemSheetId = plotItem.SheetId
if str ~= "" then str = str ..";" end
local name = r2.getSheetIdName(plotItemSheetId)
str = str .. tostring(name)..":"..qt
end
end
id = id + 1
end
return str
end
function component:textAdapter(text)
local str = ""
local items = {}
local qts = {}
local id = 1
while id <= 3 do
local item = self["Item"..tostring(id).."Id"]
local item2 = self.Item1Id
if (item) then
local qt = tonumber(self["Item"..tostring(id).."Qty"])
qts[id] = qt
local plotItem = r2:getInstanceFromId(item)
if plotItem then
items[id] = plotItem.Name
else
items[id] = ""
end
end
id = id + 1
end
local str = text
str=string.gsub (str, "<qt1>", tostring(qts[1]))
str=string.gsub (str, "<qt2>", tostring(qts[2]))
str=string.gsub (str, "<qt3>", tostring(qts[3]))
str=string.gsub (str, "<item1>", tostring(items[1]))
str=string.gsub (str, "<item2>", tostring(items[2]))
str=string.gsub (str, "<item3>", tostring(items[3]))
local sceneryObjectName = ""
if self.SceneryObject == nil then return end
local sceneryObject = r2:getInstanceFromId(self.SceneryObject)
if sceneryObject then
sceneryObjectName = sceneryObject.Name
end
str=string.gsub(str, "<object_name>", tostring(sceneryObjectName))
return str
end
function component:translate(context)
r2.Translator.translateAiGroup(self, context)
if self.SceneryObject == nil then return end
local sceneryObject = r2:getInstanceFromId(self.SceneryObject)
if not sceneryObject then return end
local sceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId)
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
local items = self:getItems()
-----------------
--Contextual text
do
if sceneryObject then
local actionContextual = r2.Translator.createAction("give_item", rtGrp.Id, items, self:textAdapter(self.ContextualText))
--local actionSetSelectStatus = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1)
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, -- giver has been spoken to
--r2.Translator.createAction("multi_actions", {actionContextual, actionSetSelectStatus}) )
actionContextual))
r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction)
end
end
-------------------
--Trigger
if sceneryObject then
--local rtSceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId)
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, --if active
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, --and if the scenery object has been selected once by the player
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 6),
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ) })
))
--r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction)
r2.Translator.translateAiGroupEvent("user_event_1", self, context, rtAction)
end
-------------------
--Start of state
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- the scenery object hasn't been selected yet
local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0 )
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } )
r2.Translator.translateAiGroupEvent("start_of_state" , self, context, rtAction)
end
do
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, -- Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
})
);
local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- Not Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
})
);
local rtAction = r2.Translator.createAction("multi_actions", {action2, action3})
--Autodeactivate after having triggered?
r2.Translator.translateAiGroupEvent("user_event_6", self, context, rtAction)
end
r2.Translator.translateFeatureActivation(self, context)
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
local prefix = ""
if rtNpcGrp.Id and rtNpcGrp.Id ~= "" then
prefix = r2:getNamespace() .. rtNpcGrp.Id.."."
end
if condition.Condition.Type == "is active" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
return action1, action1
elseif condition.Condition.Type == "is inactive" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
return action1, action1
elseif condition.Condition.Type == "has triggered" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1 );
return action1, action1
elseif condition.Condition.Type == "has not triggered" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 0 );
return action1, action1
else
assert(nil)
end
return nil,nil
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this -- r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if event.Event.Type == "trigger" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createComponent = function(x, y)
local comp = r2.newComponent("GetItemFromSceneryObject")
assert(comp)
local contextualText = i18n.get("uiR2EdGetItemFromSceneryObject_ContextualText"):toUtf8()
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_request_item")
comp.Name = r2:genInstanceName(i18n.get("uiR2EDGetItemFromSceneryObject")):toUtf8()
comp.ItemNumber = 0
comp.ContextualText = contextualText
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
-- comp.ItemQty = 1
comp._Seed = os.time()
return comp
end
component.create = function()
if not r2:checkAiQuota() then return end
local function paramsOk(resultTable)
r2.requestNewAction(i18n.get("uiR2EDNewGetItemFromSceneryObjectFeature"))
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("GetItemFromSceneryObject", 0)
else r2.setDisplayInfo("GetItemFromSceneryObject", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.GetItemFromSceneryObject.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'GetItemFromSceneryObject' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'GetItemFromSceneryObject' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("GetItemFromSceneryObject") == 1 then
r2.displayFeatureHelp("GetItemFromSceneryObject")
end
r2.requestNewAction(i18n.get("uiR2EDNewGetItemFromSceneryObjectFeature"))
local component = feature.Components.GetItemFromSceneryObject.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'GetItemFromSceneryObject' position")
end
local creature = r2.Translator.getDebugCreature("object_component_bot_request_item.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureGetItemFromSceneryObject")
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdGetItemFromSceneryObject")
logicEntityMenu:addLine(ucstring(name), "lua", "", "GetItemFromSceneryObject")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(),
text=i18n.get( "uiR2Event1Trigger" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["has triggered"] = { menu=i18n.get( "uiR2Test0Trigger" ):toUtf8(),
text=i18n.get( "uiR2Test1Trigger" ):toUtf8()},
["has not triggered"] = { menu=i18n.get( "uiR2Test0NotTrigger" ):toUtf8(),
text=i18n.get( "uiR2Test1NotTrigger" ):toUtf8()},
}
}
return logicTranslations
end
r2.Features["GetItemFromSceneryObject"] = feature