khanat-client-data-NeL/data/ryz/ryz_ring/r2_activities.lua

1550 lines
46 KiB
Lua

r2.activities = {
uiId = "ui:interface:r2ed_activities",
sequenceEditorId = "ui:interface:r2ed_edit_activity_sequence",
ownCreatedInstances = {},
openFirst = nil,
elementsIdCounter = 0,
sequencesNb = 0,
sequencesIdCounter = 0,
elementOrder = true,
maxAndMin = false,
eltTemplateParams = {
selectElt="r2.activities.selectElement()",
openEltEditor="",
maxMinElt="",
removeElt="r2.activities.removeElementInst()",
colOver="200 120 80 120",
colPushed="200 120 80 255",
multiMaxLine="3"
},
elementEditorTemplate = "template_edit_activity",
elementInitialName=i18n.get("uiR2EdActivity"):toUtf8(),
sequenceInitialName=i18n.get("uiR2EdSeq"):toUtf8(),
isInitialized = false,
maxSequences = 7,
maxElements = 14,
firstSequence = {},
-- element ---------------------------------------------------
currentEltUIID = nil, -- initialisé quand l'editeur est ouvert ou fermé
updatedSequUIID = nil, -- creation of sequence or of one of this elements
updatedEltUIID = nil, -- creation or update of element
activityTypeTranslation = {
["Stand Still"] ={trans=i18n.get("uiR2EdStandStill"):toUtf8(), zone=""},
["Follow Route"] ={trans=i18n.get("uiR2EdFollowRoad"):toUtf8(), zone="Road"},
["Patrol"] ={trans=i18n.get("uiR2EdPatrol"):toUtf8(), zone="Road"},
["Repeat Road"] ={trans=i18n.get("uiR2EdRepeatRoad"):toUtf8(), zone="Road"},
["Wander"] ={trans=i18n.get("uiR2EdWander"):toUtf8(), zone="Region"},
["Stand On Start Point"] ={trans=i18n.get("uiR2EdStandOnStartPoint"):toUtf8(), zone=""},
["Go To Start Point"] ={trans=i18n.get("uiR2EdGoToStartPoint"):toUtf8(), zone=""},
["Go To Zone"] ={trans=i18n.get("uiR2EdGoToZone"):toUtf8(), zone="Region"},
["Sit Down"] ={trans=i18n.get("uiR2EdSitDown"):toUtf8(), zone=""},
["Stand Up"] ={trans=i18n.get("uiR2EdStandUp"):toUtf8(), zone=""},
["Rest In Zone"] ={trans=i18n.get("uiR2EDRest"):toUtf8(), zone="Region"},
["Feed In Zone"] ={trans=i18n.get("uiR2EDFeed"):toUtf8(), zone="Region"},
["Work In Zone"] ={trans=i18n.get("uiR2EDWork"):toUtf8(), zone="Region"},
["Hunt In Zone"] ={trans=i18n.get("uiR2EDHunt"):toUtf8(), zone="Region"},
["Guard Zone"] ={trans=i18n.get("uiR2EDGuard"):toUtf8(), zone="Region"},
},
timeLimitsTranslation = {
["No Limit"] =i18n.get("uiR2EdNoTimeLimit"):toUtf8(),
["Chat"] =i18n.get("uiR2EdWhileChat"):toUtf8(),
["Few Sec"] =i18n.get("uiR2EdForCertainTime"):toUtf8(),
},
timeLimitsProperties = {
[i18n.get("uiR2EdNoTimeLimit"):toUtf8()] ="No Limit",
[i18n.get("uiR2EdWhileChat"):toUtf8()] ="Chat",
[i18n.get("uiR2EdForCertainTime"):toUtf8()] ="Few Sec"
},
}
-- sequence --------------------------------------------------
function r2.activities:currentSequUI()
local ui = getUI(self.uiId)
local tab = ui:find("sequence_tabs")
assert(tab)
local sequenceUI = tab:getGroup(tab.selection)
return sequenceUI
end
function r2.activities:currentSequInstId()
if self:currentSequUI() then
return self:currentSequUI().Env.InstanceId
end
return nil
end
--initialisé quand selection sequence dans tab ou dans barre menu
function r2.activities:setSequUIInstId(sequUI, id)
sequUI.Env.InstanceId = id
end
function r2.activities:currentSequInst()
if self:currentSequInstId() then
return r2:getInstanceFromId(self:currentSequInstId())
end
return nil
end
-- element ---------------------------------------------------
function r2.activities:currentEltUIId()
return self.currentEltUIID
end
function r2.activities:currentEltUI()
if self.currentEltUIID then
return getUI(self.currentEltUIID)
end
return nil
end
function r2.activities:setCurrentEltUIId(id)
self.currentEltUIID = id
end
function r2.activities:currentEltInstId()
if self.currentEltUIID then
return self:currentEltUI().Env.InstanceId
end
return nil
end
function r2.activities:currentEltInst()
if self.currentEltUIID and self:currentEltInstId() then
return r2:getInstanceFromId(self:currentEltInstId())
end
return nil
end
-- updated element and/or sequence (not necessary the same as current sequence or element)
function r2.activities:updatedSequUI()
if self.updatedSequUIID then
return getUI(self.updatedSequUIID)
end
return nil
end
function r2.activities:setUpdatedSequUIId(sequUIId)
self.updatedSequUIID = sequUIId
end
function r2.activities:updatedEltUI()
if self.updatedEltUIID then
return getUI(self.updatedEltUIID)
end
return nil
end
function r2.activities:setUpdatedEltUIId(eltUIId)
self.updatedEltUIID = eltUIId
end
------------------ INIT ACTIVITIES EDITOR --------------------------------------
function r2.activities:initEditor()
end
function r2.activities:initEditorAfterFirstCall()
if not self.isInitialized then
self:cleanEditor()
-- create sequences UI for selected entity
local entity = r2:getSelectedInstance()
assert(entity)
local activitySequences = entity:getBehavior().Activities
local selectedSequenceIndex = entity:getSelectedSequenceIndex()
for s = 0, activitySequences.Size - 1 do
r2.activities:newSequenceUI(activitySequences[s])
end
--
local ui = getUI(self.uiId)
assert(ui)
local tabActivities = ui:find("sequence_tabs")
assert(tabActivities)
tabActivities.selection = -1
if activitySequences.Size>0 then
self:triggerSelectSequence(activitySequences[selectedSequenceIndex].InstanceId)
end
local uc_title = ucstring()
uc_title:fromUtf8(i18n.get("uiR2EDActivitySequenceEditor"):toUtf8() .. entity.Name)
ui.uc_title = uc_title
self.isInitialized = true
end
end
------ OPEN EDITOR ---------------------------------------------------------------
function r2.activities:openEditor()
local ui = getUI(self.uiId)
if not ui.active then
self:initEditorAfterFirstCall()
-- active editor
ui.active = true
ui:updateCoords()
if self.openFirst == nil then
self.openFirst = true
ui:center()
end
else
setTopWindow(ui)
ui:blink(1)
end
end
------ OPEN SEQUENCE EDITOR ---------------------------------------------------------------
function r2.activities:openSequenceEditor()
local sequenceEditor = getUI(self.sequenceEditorId)
assert(sequenceEditor)
sequenceEditor.active = false
local ui = getUI(self.uiId)
assert(ui)
sequenceEditor.x = ui.x
sequenceEditor.y = ui.y
sequenceEditor.active = true
-- update edit box text with current sequence name
local editName = sequenceEditor:find("sequence_name"):find("edit_box_group")
assert(editName)
local tab = ui:find("sequence_tabs")
assert(tab)
local sequInstId = r2.logicUI:getSequUIInstId(ui:find(tab.associatedGroupSelection))
assert(sequInstId)
local activitySequence = r2:getInstanceFromId(sequInstId)
assert(activitySequence)
local tabName
if activitySequence.Name~= "" then
tabName = activitySequence.Name
else
local comps = activitySequence.Parent
for i=0, comps.Size-1 do
if comps[i].InstanceId == activitySequence.InstanceId then
tabName = self.sequenceInitialName..(i+1)
break
end
end
end
local uc_sequ = ucstring()
uc_sequ:fromUtf8(tabName)
editName.uc_input_string = uc_sequ
end
------ SET SEQUENCE NAME ---------------------------------------------------------------
function r2.activities:setSequenceName()
r2.requestNewAction(i18n.get("uiR2EDSetSequenceNameAction"))
local sequenceEditor = getUI(self.sequenceEditorId)
assert(sequenceEditor)
local editName = sequenceEditor:find("sequence_name"):find("edit_box_group")
assert(editName)
local sequenceInstId = self:currentSequInstId()
r2.requestSetNode(sequenceInstId, "Name", editName.uc_input_string:toUtf8())
sequenceEditor.active = false
end
------ NEW SEQUENCE INST -------------------------------------------------------------
function r2.activities:newSequenceInst()
r2.requestNewAction(i18n.get("uiR2EDNewSequenceListAction"))
local ui = getUI(self.uiId)
assert(ui)
local tab = ui:find("sequence_tabs")
assert(tab)
--if tab.tabButtonNb == self.maxSequences then return end
local entity = r2:getSelectedInstance()
assert(entity)
local activitySequence = r2.newComponent("ActivitySequence")
r2.requestInsertNode(entity:getBehavior().InstanceId, "Activities", -1, "", activitySequence)
self.ownCreatedInstances[activitySequence.InstanceId] = true
if entity:getBehavior().Activities.Size == 0 then
self.firstSequence[entity.InstanceId] = activitySequence.InstanceId
end
return activitySequence.InstanceId
end
------ NEW SEQUENCE UI --------------------------------------------------------------
function r2.activities:newSequenceUI(activitySequence)
local templateParams = {
newElt="r2.activities:newElementInst()",
newEltText=i18n.get("uiR2EdNewActivity"):toUtf8(),
eltOrderText=i18n.get("uiR2EdActivityOrder"):toUtf8(),
upElt="r2.activities:upElementInst()",
downElt="r2.activities:downElementInst()",
maxMinElts="r2.activities:maximizeMinimizeElements()",
downUpColor="220 140 100 255",
overDownUpColor="255 180 170 255",
colPushed = "220 140 100 255",
paramsL= "r2.activities:selectSequence('"..activitySequence.InstanceId.."')"
}
local ui = getUI(self.uiId)
assert(ui)
local menu = ui:find("sequence_menu")
assert(menu)
local tab = menu:find("sequence_tabs")
assert(tab)
-- NEW SEQUENCE GROUP --------------------------------------------
local newTabNb = tab.tabButtonNb+1
local posParent, posRef, id, group
if newTabNb == 1 then
posParent = "parent"
posRef = "TL TL"
else
posParent = "tab"..(newTabNb-2)
posRef = "TR TL"
end
local id = "tab"..(newTabNb-1)
local groupId = "sequence"..self.sequencesIdCounter
self.sequencesIdCounter = self.sequencesIdCounter+1
local newTabGroup = createUIElement("sequence_elements_template", menu.id, {id=groupId,
new_elt=templateParams.newElt, new_elt_text=templateParams.newEltText,
elt_order_text=templateParams.eltOrderText, up_elt=templateParams.upElt,
down_elt=templateParams.downElt, max_min_elts=templateParams.maxMinElts,
down_up_color=templateParams.downUpColor, over_down_up_color=templateParams.overDownUpColor})
assert(newTabGroup)
menu:addGroup(newTabGroup)
r2.logicUI:setSequUIInstId(newTabGroup, activitySequence.InstanceId)
self:setUpdatedSequUIId(newTabGroup.id)
-- NEW TAB ----------------------------------------------------
local comps = activitySequence.Parent
local sequIndex = -1
for i=0, comps.Size-1 do
if comps[i].InstanceId == activitySequence.InstanceId then
sequIndex = i
break
end
end
local newTab = createUIElement("sequence_tab_template", tab.id,
{id=id, posparent=posParent, posref=posRef, group=groupId,
col_pushed =templateParams.colPushed, params_l=templateParams.paramsL})
assert(newTab)
tab:addTabWithOrder(newTab, sequIndex)
local viewText = newTab:getViewText()
assert(viewText)
viewText.overExtendViewText = true
viewText.overExtendViewTextUseParentRect = false
viewText:setLineMaxW(40)
newTab:updateCoords()
-- if it's the first sequence, active all separators and buttons around it
if tab.tabButtonNb == 1 then
self:updateUI(true)
end
-- create element editor of new sequence
self:createElementEditor()
-- create all elements ui of new sequence
for a = 0, activitySequence.Components.Size - 1 do
self:newElementUI(activitySequence.Components[a])
end
-- if YOU just called creation of this sequence (or undo/redo request), it becomes current
-- selected sequence
if self.ownCreatedInstances[activitySequence.InstanceId] == true
or r2.logicComponents.undoRedoInstances[activitySequence.InstanceId]==true then
-- right and left buttons to decal showed sequences
self:triggerSelectSequence(activitySequence.InstanceId)
self.ownCreatedInstances[activitySequence.InstanceId] = nil
r2.logicComponents.undoRedoInstances[activitySequence.InstanceId] = nil
end
-- update next sequences UI names
for i=sequIndex, tab.tabButtonNb-1 do
local tabButton = tab:getTabButton(i)
assert(tabButton)
local sequenceUI = tab:getGroup(i)
assert(sequenceUI)
local sequInst = r2:getInstanceFromId(r2.logicUI:getSequUIInstId(sequenceUI))
assert(sequInst)
sequName=""
if sequInst.Name~= "" then
sequName = sequInst.Name
else
sequName = self.sequenceInitialName .. (i+1)
end
local uc_name = ucstring()
uc_name:fromUtf8(sequName)
tabButton.uc_hardtext = uc_name
end
end
---- REMOVE SEQUENCE INSTANCE ---------------------------------------------
function r2.activities:removeSequenceInst()
r2.requestNewAction(i18n.get("uiR2EDRemoveSequenceListAction"))
local sequenceInstId = self:currentSequInstId()
assert(sequenceInstId)
r2.requestEraseNode(sequenceInstId, "", -1)
end
---- REMOVE SEQUENCE UI --------------------------------------------------
function r2.activities:removeSequenceUI(instance)
-- if sequenceUI to delete is the current sequenceUI, no current elementUI anymore
local selectedElt = self:currentEltUI()
if (selectedElt and selectedElt.parent.parent.parent == self:updatedSequUI()) then
self:setCurrentEltUIId(nil)
end
local deleteCurrentSequUI = (self:updatedSequUI() == self:currentSequUI())
-- rename sequences which have default name and are after the removed sequence in list
local ui = getUI(self.uiId)
assert(ui)
local tab = ui:find("sequence_tabs")
assert(tab)
local selection = tab.selection
local removedIndex = tab.tabButtonNb
for i=0, tab.tabButtonNb-1 do
local sequenceUI = tab:getGroup(i)
assert(sequenceUI)
if r2.logicUI:getSequUIInstId(sequenceUI) == instance.InstanceId then
removedIndex = i
end
if i>removedIndex then
local buttonTab = tab:find("tab"..i)
assert(buttonTab)
if buttonTab.hardtext == self.sequenceInitialName..(i+1) then
buttonTab.uc_hardtext = self.sequenceInitialName..i
end
end
end
if removedIndex < selection then
selection = selection-1
end
-- remove tab of the tab list
tab:removeTab(removedIndex)
local firstIndex
for i=0, tab.tabButtonNb-1 do
local tabButton = tab:getTabButton(i)
if tabButton.active then
firstIndex = i
break
end
end
-- if no sequence anymore, hide separators, buttons...
if tab.tabButtonNb == 0 then
self:updateUI(false)
end
end
----- REPEAT SEQUENCE -------------------------------------------
function r2.activities:repeatSequence()
r2.requestNewAction(i18n.get("uiR2EDSetSequenceRepeatFlagAction"))
local sequenceInst = self:currentSequInst()
if sequenceInst==nil then return end
local sequenceType = 1
if getUICaller().pushed==true then sequenceType = 0 end
r2.requestSetNode(sequenceInst.InstanceId, "Repeating", sequenceType)
end
------ UPDATE SEQUENCE UI ------------------------------------------------------
function r2.activities:updateSequenceUI(instance, attributeName)
local ui = getUI(self.uiId)
assert(ui)
if attributeName=="Name" then
local name = instance:getName()
local tab = ui:find("sequence_tabs")
assert(tab)
local tabId
for i=0, tab.tabButtonNb-1 do
local sequenceUI = tab:getGroup(i)
if r2.logicUI:getSequUIInstId(sequenceUI) == instance.InstanceId then
tabId = i
break
end
end
if tabId then
local buttonTab = tab:find("tab"..tabId)
assert(buttonTab)
local uc_name = ucstring()
uc_name:fromUtf8(name)
buttonTab.uc_hardtext = uc_name
local viewText = buttonTab:getViewText()
assert(viewText)
end
-- r2.miniActivities:updateSequenceButtonBar()
elseif attributeName=="Repeating" then
local sequenceUI = self:updatedSequUI()
assert(sequenceUI)
local repeatButton = ui:find("repeat_group"):find("repeat"):find("toggle_butt")
repeatButton.pushed = (instance.Repeating == 0)
end
end
------ DECAL TO RIGHT SEQUENCES IN EDITOR ------------------------------
function r2.activities:rightSequenceUI()
local ui = getUI(self.uiId)
assert(ui)
local tabGr = ui:find("sequence_tabs")
assert(tabGr)
local lastTab = tabGr.lastTabButton
tabGr:showTabButton(lastTab+1);
end
------ DECAL TO LEFT SEQUENCES IN EDITOR -------------------------------
function r2.activities:leftSequenceUI()
local ui = getUI(self.uiId)
assert(ui)
local tabGr = ui:find("sequence_tabs")
assert(tabGr)
local firstTab = tabGr.firstTabButton
tabGr:showTabButton(firstTab-1);
end
function r2.activities:showSequencesUI()
local ui = getUI(self.uiId)
assert(ui)
local tabGr = ui:find("sequence_tabs")
assert(tabGr)
local leftTabsButton = ui:find("left_sequences")
assert(leftTabsButton)
local rightTabsButton = ui:find("right_sequences")
assert(rightTabsButton)
local firstTab
local lastTab
for i=0, tabGr.tabButtonNb-1 do
local tab = tabGr:getTabButton(i)
assert(tab)
if tab.active then
if not firstTab then
firstTab = i
end
lastTab = i
elseif firstTab~=nil then
break
end
end
if firstTab and lastTab then
leftTabsButton.active = (firstTab~=0)
rightTabsButton.active = (lastTab~=tabGr.tabButtonNb-1)
end
end
------ CLOSE EDITOR ------------------------------------------------------
function r2.activities:closeEditor()
local ui = getUI(self.uiId)
assert(ui)
if ui.active then
ui.active = false
end
local sequenceEditor = getUI(self.sequenceEditorId)
assert(sequenceEditor)
sequenceEditor.active = false
self.isInitialized = false
end
------ CLEAN EDITOR -------------------------------------------------------
function r2.activities:cleanEditor()
self:setCurrentEltUIId(nil)
self:setUpdatedSequUIId(nil)
self:setUpdatedEltUIId(nil)
self.elementsIdCounter = 0
self.sequencesNb = 0
self.sequencesIdCounter = 0
local ui = getUI(self.uiId)
assert(ui)
-- remove all tabs and associated groups
local sequenceMenu = ui:find("sequence_menu")
assert(sequenceMenu)
local tabActivities = ui:find("sequence_tabs")
assert(tabActivities)
tabActivities:removeAll()
-- hide separators and buttons around
self:updateUI(false)
end
------ SELECT ELEMENT --------------------------------------------------
function r2.activities:selectElement(selectedButtonElt, sequInstId)
if sequInstId then
self:triggerSelectSequence(sequInstId)
end
r2.logicComponents:selectElement(r2.activities, selectedButtonElt)
end
------ SELECT SEQUENCE -----------------------------------------------
function r2.activities:triggerSelectSequence(sequInstId)
local ui = getUI(self.uiId)
assert(ui)
local tabActivities = ui:find("sequence_tabs")
assert(tabActivities)
local sequInst = r2:getInstanceFromId(sequInstId)
assert(sequInst)
local tabNb = r2.logicComponents:searchElementIndex(sequInst)-1
local sequenceUI = tabActivities:getGroup(tabNb)
if sequenceUI and r2.logicUI:getSequUIInstId(sequenceUI)==sequInstId then
-- triggers call of r2.activities:selectSequence
tabActivities.selection = tonumber(tabNb)
end
end
function r2.activities:selectSequence(sequInstId)
r2.logicComponents:selectSequence(r2.activities)
local ui = getUI(self.uiId)
assert(ui)
local sequInst = r2:getInstanceFromId(sequInstId)
assert(sequInst)
-- repeat sequence ?
local repeatButton = ui:find("repeat_group"):find("repeat"):find("toggle_butt")
repeatButton.pushed = (sequInst.Repeating == 0)
-- update sequence button bar
r2.miniActivities:updateSequenceButtonBar()
-- update mini activities view
r2.miniActivities:updateMiniActivityView()
-- set the sequence in activity owner
local owner = sequInst.ParentInstance.ParentInstance
owner.User.SelectedSequence = sequInst.IndexInParent
end
------ CREATE EDITOR -------------------------------------------------------
function r2.activities:createElementEditor()
local activityEditor = r2.logicComponents:createElementEditor(r2.activities)
assert(activityEditor)
-- time limit
local timeLimitCB = activityEditor:find("time_limit"):find("combo_box")
assert(timeLimitCB)
timeLimitCB:resetTexts()
timeLimitCB:addText(i18n.get("uiR2EdNoTimeLimit"))
timeLimitCB:addText(i18n.get("uiR2EdForCertainTime"))
do
local cb = activityEditor:find("road_count_limit"):find("combo_box")
assert(cb)
cb:resetTexts()
cb:addText(i18n.get("uiR2EdNoRoadCountLimit"))
local i = 0
while i < 20 do
i = i + 1
cb:addText(ucstring(tostring(i)))
end
end
end
------ OPEN ELEMENT EDITOR -----------------------------------------------
function r2.activities:updateElementEditor()
local instanceActivity = self:currentEltInst()
if instanceActivity==nil then return end
local sequenceUI = self:currentSequUI()
assert(sequenceUI)
local activityEditor = sequenceUI:find("edit_element")
assert(activityEditor)
-- activity name
local activityName = activityEditor:find("name")
assert(activityName)
-- activity type
local activityButtonText = activityEditor:find("activity"):find("text")
assert(activityButtonText)
-- patrol / repeat road special casefalse
do
local grp = activityEditor:find("road_count_group")
if instanceActivity.Activity == "Patrol" or instanceActivity.Activity == "Repeat Road" then
grp.active = true
else
grp.active = false
end
-- time limit
local comboBox = activityEditor:find("road_count_limit").combo_box
assert(comboBox)
local value = select(instanceActivity.RoadCountLimit, instanceActivity.RoadCountLimit, "0")
if value == "0" then
value = i18n.get("uiR2EdNoRoadCountLimit"):toUtf8()
end
comboBox.Env.locked = true
comboBox.selection_text = value
comboBox.Env.locked = false
end
-- time limit
local comboBox = activityEditor:find("time_limit").combo_box
assert(comboBox)
local index = r2.logicComponents:searchElementIndex(instanceActivity)
local uc_activityName = ucstring(self.elementInitialName.." : ")
if index~= nil then
uc_activityName:fromUtf8(self.elementInitialName.." "..index.." : ")
end
activityName.uc_hardtext = uc_activityName
-- activity type
local activityText = instanceActivity:getVerb()
if instanceActivity.ActivityZoneId ~= "" then
local place = r2:getInstanceFromId(instanceActivity.ActivityZoneId)
assert(place)
activityText = activityText .. " " .. place.Name
end
if activityText then
local uc_activityText = ucstring()
uc_activityText:fromUtf8(activityText)
activityButtonText.uc_hardtext = uc_activityText
end
-- time limit
local timeLimit = instanceActivity.TimeLimit
local certainTime = activityEditor:find("certain_time")
assert(certainTime)
comboBox.Env.locked = true
if timeLimit == "Few Sec" then
local timeLimitValue = tonumber(instanceActivity.TimeLimitValue)
if timeLimitValue ~= nil then
local hoursNb, minNb, secNb = r2.logicComponents:calculHourMinSec(timeLimitValue)
local timeLimitText = i18n.get("uiR2EdFor"):toUtf8() .. " "
if hoursNb ~= 0 then timeLimitText = timeLimitText .. hoursNb .. i18n.get("uiR2EdShortHours"):toUtf8() .. " " end
if minNb ~= 0 then timeLimitText = timeLimitText .. minNb .. i18n.get("uiR2EdShortMinutes"):toUtf8() .. " " end
timeLimitText = timeLimitText .. secNb .. i18n.get("uiR2EdShortSeconds"):toUtf8()
certainTime.active = true
local hoursMenu = certainTime:find("hours"):find("text")
assert(hoursMenu)
hoursMenu.uc_hardtext = tostring(hoursNb)
local minutesMenu = certainTime:find("minutes"):find("text")
assert(minutesMenu)
minutesMenu.uc_hardtext = tostring(minNb)
local secondsMenu = certainTime:find("seconds"):find("text")
assert(secondsMenu)
secondsMenu.uc_hardtext = tostring(secNb)
local uc_time = ucstring()
uc_time:fromUtf8(timeLimitText)
comboBox.view_text = uc_time
end
else
certainTime.active = false
timeLimit = self.timeLimitsTranslation[timeLimit]
if timeLimit~= nil then
comboBox.selection_text = timeLimit
end
end
comboBox.Env.locked = false
end
----- CLOSE ELEMENT EDITOR --------------------------------------------------------
function r2.activities:closeElementEditor()
r2.logicComponents:closeElementEditor(r2.activities)
end
------ NEW ELEMENT INST ----------------------------------------------------------
function r2.activities:newElementInst(tableInit)
local sequenceUI = self:currentSequUI()
if sequenceUI then
local eltsList = sequenceUI :find("elements_list")
assert(eltsList)
if eltsList.childrenNb >= self.maxElements then return end
end
local sequenceInstId = self:currentSequInstId()
-- when no sequences, we create the first
local selectedInst = r2:getSelectedInstance()
assert(selectedInst)
local selectedInstId = selectedInst.InstanceId
if sequenceInstId == nil then
if self.firstSequence[selectedInstId] then
sequenceInstId = self.firstSequence[selectedInstId]
else
sequenceInstId = self:newSequenceInst()
end
end
local instanceElement = r2.newComponent("ActivityStep")
local existZone = false
local actionToInitDefaultActivity = ""
if tableInit ~= nil then
instanceElement.Activity = tableInit.Activity
instanceElement.ActivityZoneId = r2.RefId(tableInit.ActivityZoneId)
instanceElement.TimeLimit = tableInit.TimeLimit
instanceElement.TimeLimitValue = tableInit.TimeLimitValue
if tableInit.RoadCountLimit then instanceElement.RoadCountLimit = tableInit.RoadCountLimit end
else
instanceElement.TimeLimit = "No Limit"
local activitiesTable = {}
selectedInst:getAvailableActivities(activitiesTable)
local standStillAct = false
local roadAct = false
local regionAct = false
local activityZone
for k, activity in pairs(activitiesTable) do
if activity=="Stand Still" then
standStillAct=true
break
elseif self.activityTypeTranslation[activity].zone=="Road" then
roadAct = true
activityZone = activity
elseif self.activityTypeTranslation[activity].zone=="Region" then
regionAct = true
activityZone = activity
end
end
if standStillAct then
instanceElement.Activity = "Stand Still"
elseif roadAct then
local roadsTable = r2.Scenario:getAllInstancesByType("Road")
if table.getn(roadsTable) > 0 then
instanceElement.Activity = activityZone
local zoneId
for k, v in pairs(roadsTable) do
zoneId = v.InstanceId
break
end
instanceElement.ActivityZoneId = zoneId
existZone = true
end
elseif regionAct then
local regionsTable = r2.Scenario:getAllInstancesByType("Region")
if table.getn(regionsTable) > 0 then
instanceElement.Activity = activityZone
local zoneId
for k, v in pairs(regionsTable) do
zoneId = v.InstanceId
break
end
instanceElement.ActivityZoneId = zoneId
existZone = true
end
else
debugInfo("No activity type to initialize default activity step")
end
if roadAct then
actionToInitDefaultActivity = i18n.get("uiR2EdRoad"):toUtf8() .. " "
end
if regionAct then
if actionToInitDefaultActivity~="" then
actionToInitDefaultActivity = actionToInitDefaultActivity .. i18n.get("uiR2EdOr"):toUtf8().. " "
end
actionToInitDefaultActivity = actionToInitDefaultActivity .. i18n.get("uiR2EdRegion"):toUtf8() .. " "
end
end
if instanceElement.Activity~="" then
r2.requestNewAction(i18n.get("uiR2EDNewSequenceElementAction"))
r2.requestInsertNode(sequenceInstId, "Components", -1, "", instanceElement)
self.ownCreatedInstances[instanceElement.InstanceId] = true
r2.logicComponents:newElementInst(r2.activities)
elseif not existZone then
local message = i18n.get("uiR2EdCreateZone"):toUtf8() .. actionToInitDefaultActivity .. i18n.get("uiR2EdFor"):toUtf8() .. " " .. selectedInst.Name
local uc_message = ucstring()
uc_message:fromUtf8(message)
messageBox(uc_message)
end
r2.requestForceEndMultiAction()
end
------ NEW ELEMENT UI -------------------------------------------------------------
function r2.activities:newElementUI(newInst)
r2.logicUI:newElementUI(r2.activities, newInst, true)
end
------ REMOVE ELEMENT INST --------------------------------------------------------
function r2.activities:removeElementInst()
r2.requestNewAction(i18n.get("uiR2EDRemoveLogicElementAction"))
r2.logicComponents:removeElementInst(r2.activities)
r2.requestEndAction()
end
------ REMOVE ELEMENT UI ---------------------------------------------------------
function r2.activities:removeElementUI(removedEltUI)
r2.logicUI:removeElementUI(r2.activities, removedEltUI)
end
------ UP ELEMENT INST ------------------------------------------------------------
function r2.activities:upElementInst()
r2.logicComponents:upElementInst(r2.activities)
end
------ DOWN ELEMENT INST ---------------------------------------------------------
function r2.activities:downElementInst()
r2.logicComponents:downElementInst(r2.activities)
end
------ MAX/MIN ELEMENTS UI --------------------------------------------------------
function r2.activities:maximizeMinimizeElements()
r2.logicUI:maximizeMinimizeElements(r2.activities)
end
------ MAX/MIN ELEMENT UI ------------------------------------------------------------
function r2.activities:maximizeMinimizeElement(element, allMinimize)
r2.logicUI:maximizeMinimizeElement(element, allMinimize)
end
------ DOWN/UP ELEMENT UI -----------------------------------------------------------
function r2.activities:downUpElementUI(elementUI, instance)
r2.logicUI:downUpElementUI(r2.activities, elementUI, instance)
end
------ UPDATE ELEMENT UI -------------------------------------------------------------
function r2.activities:updateElementUI(elementUI)
r2.logicUI:updateElementUI(r2.activities, elementUI)
end
------ UPDATE ELEMENT TITLE -----------------------------------------------------------
function r2.activities:updateElementTitle(activityUI)
r2.logicComponents:updateElementTitle(r2.activities, activityUI, true)
end
------ INIT ACTIVITY MENU -------------------------------------------------------------------
function r2.activities:initActivityMenu()
local menuName = "ui:interface:r2ed_triggers_menu"
local activityMenu = getUI(menuName)
local activityMenu = activityMenu:getRootMenu()
assert(activityMenu)
activityMenu:reset()
local uc_activity = ucstring()
local activitiesTable = {}
r2:getSelectedInstance():getAvailableActivities(activitiesTable)
local activitiesNb = 0
for k, actType in pairs(activitiesTable) do
local uc_activity = ucstring()
local translation = self.activityTypeTranslation[actType].trans
uc_activity:fromUtf8(translation)
local zone = self.activityTypeTranslation[actType].zone
if zone == "" then
activityMenu:addLine(uc_activity, "lua", "r2.activities:setActivityType('"..actType.."')", actType)
else
activityMenu:addLine(uc_activity, "", "", actType)
local textureName = ""
if zone == "Road" then
textureName = "r2ed_icon_road.tga"
elseif zone == "Region" then
textureName = "r2ed_icon_region.tga"
end
local menuButton = createGroupInstance("r2_menu_button", "", { bitmap = textureName, size="14" })
activityMenu:setUserGroupLeft(activitiesNb, menuButton)
activityMenu:addSubMenu(activitiesNb)
local zonesMenu = activityMenu:getSubMenu(activitiesNb)
local zonesTable = r2.Scenario:getAllInstancesByType(zone)
for key, z in pairs(zonesTable) do
uc_activity:fromUtf8(z.Name)
zonesMenu:addLine(uc_activity, "lua", "r2.activities:setActivityType('"..actType.."', '".. z.InstanceId .."')", z.InstanceId)
end
if table.getn(zonesTable) == 0 then
zonesMenu:addLine(i18n.get("uiR2EdNoSelelection"), "lua", "r2.activities:setActivityType()", "")
end
end
activitiesNb = activitiesNb+1
end
r2.logicUI:openLogicMenu(getUICaller())
end
--- SET ACTIVITY TYPE --------------------------------------------------------------------
function r2.activities:setActivityType(activityType, placeId)
local activityInstId = self:currentEltInstId()
assert(activityInstId)
if activityType == nil then
return
elseif placeId == nil then
r2.requestNewAction(i18n.get("uiR2EDSetActivityTypeAction"))
r2.requestSetNode(activityInstId, "Activity", activityType)
r2.requestSetNode(activityInstId, "ActivityZoneId", r2.RefId(""))
else
r2.requestNewAction(i18n.get("uiR2EDSetActivityTypeAction"))
r2.requestSetNode(activityInstId, "Activity", activityType)
r2.requestSetNode(activityInstId, "ActivityZoneId", r2.RefId(placeId))
end
end
--- SET TIME LIMIT --------------------------------------------------------------------
function r2.activities:setTimeLimit(timeLimit)
r2.requestNewAction(i18n.get("uiR2EDSetActivityTimeLimitAction"))
if timeLimit == nil then
timeLimit = getUICaller().selection_text
if getUICaller().Env.locked then return end
end
local activityInstId = self:currentEltInstId()
assert(activityInstId)
-- TimeLimitValue
if timeLimit == i18n.get("uiR2EdForCertainTime"):toUtf8() then
r2.requestSetNode(activityInstId, "TimeLimitValue", tostring(20))
else
r2.requestSetNode(activityInstId, "TimeLimitValue", "")
end
-- TimeLimit
timeLimit = self.timeLimitsProperties[timeLimit]
assert(timeLimit)
r2.requestSetNode(activityInstId, "TimeLimit", timeLimit)
end
--- SET TIME LIMIT --------------------------------------------------------------------
function r2.activities:setRoadCountLimit(limit)
r2.requestNewAction(i18n.get("uiR2EDSetActivityRoadCountAction"))
if limit == nil then
timeLimit = getUICaller().selection_text
if getUICaller().Env.locked then return end
end
local activityInstId = self:currentEltInstId()
assert(activityInstId)
-- RoadCountLimit
if limit == i18n.get("uiR2EdNoRoadCountLimit"):toUtf8() then
r2.requestSetNode(activityInstId, "RoadCountLimit", "0")
else
r2.requestSetNode(activityInstId, "RoadCountLimit", timeLimit)
end
end
------ INIT TIME MENU -----------------------------------------------------------------
function r2.activities:initTimeMenu(timeFunction, isHours)
local timeMenu = getUI("ui:interface:r2ed_triggers_menu")
assert(timeMenu)
local timeMenu = timeMenu:getRootMenu()
assert(timeMenu)
timeMenu:reset()
for i=0,9 do
timeMenu:addLine(ucstring(tostring(i)), "lua", timeFunction .. "(" .. tostring(i) .. ")", tostring(i))
end
if isHours == true then
timeMenu:addLine(ucstring(tostring(10)), "lua", timeFunction .. "(" .. tostring(10) .. ")", tostring(10))
else
local lineNb = 9
for i=10, 50, 10 do
local lineStr = tostring(i).."/"..tostring(i+9)
timeMenu:addLine(ucstring(lineStr), "", "", tostring(i))
lineNb = lineNb+1
timeMenu:addSubMenu(lineNb)
local subMenu = timeMenu:getSubMenu(lineNb)
for s=0,9 do
lineStr = tostring(i+s)
subMenu:addLine(ucstring(lineStr), "lua", timeFunction .. "(" .. tostring(i+s) .. ")", lineStr)
end
end
end
r2.logicUI:openLogicMenu(getUICaller())
end
----- SET HOURS/MINUTES/SECONDS -----------------------------------------------------------------
function r2.activities:activityForHours(hourNb)
local activityInst = self:currentEltInst()
assert(activityInst)
local lastHourNb, minNb, secNb = r2.logicComponents:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
self:setLimitTimeValue(hourNb, minNb, secNb)
end
function r2.activities:activityForMinutes(minNb)
local activityInst = self:currentEltInst()
assert(activityInst)
local hoursNb, lastMinNb, secNb = r2.logicComponents:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
self:setLimitTimeValue(hoursNb, minNb, secNb)
end
function r2.activities:activityForSeconds(secNb)
local activityInst = self:currentEltInst()
assert(activityInst)
local hoursNb, minNb, lastSecNb = r2.logicComponents:calculHourMinSec(tonumber(activityInst.TimeLimitValue))
self:setLimitTimeValue(hoursNb, minNb, secNb)
end
-------- SET LIMIT TIME VALUE -------------------------------------------------------------------
function r2.activities:setLimitTimeValue(hourNb, minNb, secNb)
r2.requestNewAction(i18n.get("uiR2EDSetActivityTimeLimitValueAction"))
local activityInstId = self:currentEltInstId()
assert(activityInstId)
local totalSec = tostring(hourNb*3600 + minNb*60 + secNb)
r2.requestSetNode(activityInstId, "TimeLimitValue", totalSec)
end
----- UTILS ---------------------------------------------------------
function r2.activities:findSequenceUIFromInstance(instance)
local ui = getUI(r2.activities.uiId)
assert(ui)
local sequenceTabs = ui:find("sequence_tabs")
assert(sequenceTabs)
for i=0,sequenceTabs.tabButtonNb-1 do
local sequenceUI = sequenceTabs:getGroup(i)
if r2.logicUI:getSequUIInstId(sequenceUI) == instance.InstanceId then
r2.activities:setUpdatedSequUIId(sequenceUI.id)
return sequenceUI
end
end
return nil
end
function r2.activities:findElementUIInSequenceUI(sequenceUI, instance)
local eltsList = sequenceUI:find("elements_list")
assert(eltsList)
for i=0,eltsList.childrenNb-1 do
local element = eltsList:getChild(i)
if r2.logicUI:getEltUIInstId(element) == instance.InstanceId then
return element
end
end
return nil
end
function r2.activities:updateUI(active)
local ui = getUI(self.uiId)
local sepTop = ui:find("sep_top")
assert(sepTop)
local sepBottom = ui:find("sep_bottom")
assert(sepBottom)
local sepLeft = ui:find("sep_left")
assert(sepLeft)
local sepRight = ui:find("sep_right")
assert(sepRight)
local removeSequence = ui:find("remove_sequence_button")
assert(removeSequence)
local editSequence = ui:find("edit_sequence")
assert(editSequence)
local repeatButtonGr = ui:find("repeat_group")
assert(repeatButtonGr)
sepTop.active = active
sepBottom.active = active
sepLeft.active= active
sepRight.active= active
removeSequence.active = active
editSequence.active = active
repeatButtonGr.active = active
end
--------------------------------------------------------------------------------------------------
-------------------------------- ACTIVITY SEQUENCE DisplayerProperties ---------------------------
--------------------------------------------------------------------------------------------------
local activitySequencePropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onPostCreate(instance)
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activeLogicEntityParent = instance:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
if r2.activities.isInitialized then
r2.activities.firstSequence[activeLogicEntity.InstanceId] = nil
r2.activities:newSequenceUI(instance)
end
r2.miniActivities:updateSequenceButtonBar()
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onErase(instance)
instance.User.Deleted = true
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activeLogicEntityParent = instance:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
if r2.activities.isInitialized and r2.activities:findSequenceUIFromInstance(instance) then
r2.activities:removeSequenceUI(instance)
end
-- last sequence
if instance.Parent.Size==1 then
r2.miniActivities:updateMiniActivityView()
r2.miniActivities:updateSequenceButtonBar()
end
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function activitySequencePropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activeLogicEntityParent = instance:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
if r2.activities.isInitialized and r2.activities:findSequenceUIFromInstance(instance) then
r2.activities:updateSequenceUI(instance, attributeName)
end
if attributeName=="Name" then
r2.miniActivities:updateSequenceButtonBar()
end
end
------------------------------------------------
function r2:activitySequencePropertySheetDisplayer()
return activitySequencePropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- ACTIVITY STEP DisplayerProperties--------------------------------
--------------------------------------------------------------------------------------------------
local activityStepPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onPostCreate(instance)
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activitySequInst = instance.Parent.Parent
local activeLogicEntityParent = activitySequInst:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
if r2.activities.isInitialized and r2.activities:findSequenceUIFromInstance(activitySequInst) then
r2.activities:newElementUI(instance)
end
-- update mini activities view
r2.miniActivities:updateMiniActivityView()
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onErase(instance)
instance.User.Deleted = true
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activitySequInst = instance.Parent.Parent
local activeLogicEntityParent = activitySequInst:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
local sequenceUI = r2.activities:findSequenceUIFromInstance(activitySequInst)
if r2.activities.isInitialized and sequenceUI then
local eltUI = r2.activities:findElementUIInSequenceUI(sequenceUI, instance)
if eltUI then
r2.activities:removeElementUI(eltUI)
end
end
r2.miniActivities:updateMiniActivityView()
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onPostHrcMove(instance)
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activitySequInst = instance.Parent.Parent
local activeLogicEntityParent = activitySequInst:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
local sequenceUI = r2.activities:findSequenceUIFromInstance(activitySequInst)
if r2.activities.isInitialized and sequenceUI then
local eltUI = r2.activities:findElementUIInSequenceUI(sequenceUI, instance)
if eltUI then r2.activities:downUpElementUI(eltUI, instance) end
end
r2.miniActivities:updateMiniActivityView()
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local activeLogicEntity = r2:getSelectedInstance()
if activeLogicEntity and activeLogicEntity.isGrouped and (activeLogicEntity:isGrouped() or activeLogicEntity:isKindOf("NpcGrpFeature")) then
activeLogicEntity = r2:getLeader(activeLogicEntity)
end
if activeLogicEntity ~= instance:getParentOfKind("LogicEntity") then return end
local activitySequInst = instance.Parent.Parent
local activeLogicEntityParent = activitySequInst:getActiveLogicEntityParent()
if activeLogicEntity==nil or activeLogicEntity~=activeLogicEntityParent then
return
end
local sequenceUI = r2.activities:findSequenceUIFromInstance(activitySequInst)
if r2.activities.isInitialized and sequenceUI then
local eltUI = r2.activities:findElementUIInSequenceUI(sequenceUI, instance)
if eltUI then r2.activities:updateElementUI(eltUI) end
end
-- update mini activities view
r2.miniActivities:updateMiniActivityView()
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onTargetInstanceEraseRequested(instance, refIdName, refIdIndexInArray)
if refIdName == "ActivityZoneId" then
r2.requestEraseNode(instance.InstanceId, "", -1)
end
end
------------------------------------------------
function activityStepPropertySheetDisplayerTable:onTargetInstanceAttrModified(instance, refIdName, refIdIndexInArray, targetAttrName, targetAttrIndexInArray)
end
-------------------------------------------------
function r2:activityStepPropertySheetDisplayer()
return activityStepPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end