khanat-client-data-NeL/data/ryz/ryz_ring/r2_ui_select_bar_2.lua

579 lines
19 KiB
Lua

-- réed selection bar
r2.SelectBar =
{
Content={}, -- array of instance for the current select bar that is displayed
ObserverHandles = {}, -- for each observed instance, gives its observer handle
Touched = false,
LastMenuPopper = nil, -- last instance in the scenario that popped the mnu
LastMenuHideTrigger = nil, -- last element that triggered the disparition of the select bar menu
InstancesType = "",
InstancesTypes = {
{["type"]=i18n.get("uiR2EDScene"):toUtf8(), ["icon"]="r2_palette_entities.tga" },
{["type"]=i18n.get("uiR2EDMacroComponents"):toUtf8(), ["icon"]="r2_palette_components.tga" },
{["type"]=i18n.get("uiR2EDbotObjects"):toUtf8(), ["icon"]="r2_palette_objets.tga" },
{["type"]=i18n.get("uiR2EDPlotItems"):toUtf8(), ["icon"]="ICO_mission_purse.tga" }
},
}
-- select bar observer : allows to know when a targeted object has been modified, or
-- if its name has changed
local selectBarObserver = {}
function selectBarObserver:onInstanceCreated(instance)
-- no-op
end
function selectBarObserver:onInstanceErased(instance)
-- debugInfo(tostring(instance))
-- nb : we don't use the 'instance' as a key because it is a pointer
-- to the C++ "weak pointer object", thus 2 references to the same instance may have a different
-- value when tested with rawequal ( == operator gives correct results however ...)
r2:removeInstanceObserver(r2.SelectBar.ObserverHandles[instance.InstanceId])
r2.SelectBar.ObserverHandles[instance.InstanceId] = nil
-- object is not erased yet (notification is sent before the true erase), so need to clean the table before the update
local maxElem = r2.SelectBar:getMaxNumEntries()
for k, v in pairs(r2.SelectBar.Content) do
if v == instance then
for index = k, maxElem do
r2.SelectBar.Content[index] = nil
end
break
end
end
if instance ~= r2:getSelectedInstance() then
-- nb : if instance is the selection, no need to update the bar right now, because setSelecteInstance(nil) is
-- called just after 'erase' notification messages have been sent
r2.SelectBar:touch()
end
r2.SelectBar:touch()
end
function selectBarObserver:onPostHrcMove(instance)
r2.SelectBar:touch()
end
function selectBarObserver:onAttrModified(instance, attrName, attrIndex)
if attrName == "Name" or attrName == "Title" then
r2.SelectBar:touch()
end
end
--------------------------------------------------------
-- retrieve a reference to the select bar
function r2.SelectBar:getBar()
return getUI("ui:interface:r2ed_select_bar:buttons")
end
--------------------------------------------------------
-- get a button in the bar
function r2.SelectBar:getButton(index)
return self:getBar():find(string.format("b%d", index))
end
--------------------------------------------------------
-- return the max number of button in the select bar
function r2.SelectBar:getMaxNumEntries()
return tonumber(getDefine("r2ed_max_num_select_bar_button"))
end
--------------------------------------------------------
-- init the select bar
function r2.SelectBar:init()
assert(next(self.ObserverHandles) == nil) -- observer table should be empty
local bar = self:getBar()
bar:clear()
for k = 1, self:getMaxNumEntries() do
local butt = createGroupInstance("r2ed_select_bar_button", bar.id,
{
id = string.format("b%d", k),
onclick_l="lua",
onclick_r="lua",
params_l=string.format("r2.SelectBar:onButtonPushed(%d)", k),
params_r=string.format("r2.SelectBar:onRightButtonPushed(%d)", k),
})
butt.active = false
bar:addChild(butt)
end
bar.active = false
end
--------------------------------------------------------
-- mark the select bar as modified for update
function r2.SelectBar:touch()
self.Touched = true
local selection = r2:getSelectedInstance()
if selection and selection:isKindOf("Act") then
self.InstancesType = ""
end
end
---------------------------------------------------------------
-- update bar in special case of act
function r2.SelectBar:openInstancesOfType(instancesType)
r2.SelectBar:touch()
self.InstancesType = instancesType
end
--------------------------------------------------------
-- update select bar content if necessary
function r2.SelectBar:update()
if not self.Touched then return end
if r2.Scenario == nil then
return -- no scenario created for now
end
self.Touched = false
-- clear the observer table
for k, v in pairs(self.ObserverHandles) do
r2:removeInstanceObserver(v)
end
table.clear(self.ObserverHandles)
local selection = r2:getSelectedInstance()
if selection then
self:getBar().active = (selection.Ghost ~= true)
else
self:getBar().active = true
end
local function setupButtonWithIconAndText(butt, text, icon, buttIndex)
butt.active = true
butt.b.uc_hardtext = text
local icon = icon
if icon ~= "" and icon ~= nil then
butt.icon.texture = icon
butt.icon.active = true
-- butt.icon.color_rgba = CRGBA(255, 255, 255, 255)
butt.b.text_x = 28
butt.b.wmargin = 10
else
-- butt.icon.color_rgba = CRGBA(127, 127, 127, 255)
butt.icon.active = false
butt.b.text_x = 12
butt.b.wmargin = 12
end
--butt.b.pushed = (instance == selection)
butt:invalidateCoords()
end
-- setup a button from an instance
local function setupButton(butt, instance, buttIndex)
setupButtonWithIconAndText(butt, instance:getDisplayName(), instance:getSelectBarIcon(), buttIndex)
butt.Env.Types = false
end
-- setup a button from a type
local function setupButtonType(butt, type, buttIndex)
local icon
for k, v in pairs(self.InstancesTypes) do
if v.type == type then
icon = v.icon
break
end
end
setupButtonWithIconAndText(butt, ucstring(type), icon, buttIndex)
butt.Env.Types = true
end
-- count number of elligible elements for display in the select bar
local buttCount = 0
local currElem = selection
if selection then
while currElem do
if currElem:displayInSelectBar() then
buttCount = buttCount + 1
if currElem:isKindOf("Act") and self.InstancesType~="" then
buttCount = buttCount + 1
end
end
currElem = currElem.ParentInstance
end
end
local target = selection
if buttCount < 1 then
target = r2:getCurrentAct() -- ensure that at least an act is visible
buttCount = 1
if self.InstancesType~="" then
buttCount = buttCount + 1
end
end
local buttIndex = buttCount
-- special case for scenario wide objects (only plot items for now)
if selection and selection:isGlobalObject() then
-- current act
currElem = r2:getCurrentAct()
setupButton(self:getButton(1), currElem, 1)
self.Content[1] = currElem
self.ObserverHandles[currElem.InstanceId] = r2:addInstanceObserver(currElem.InstanceId, selectBarObserver)
-- special button for type
if self.InstancesType~="" then
setupButtonType(self:getButton(2), self.InstancesType, 2)
self.Content[2] = currElem
end
-- plot item
currElem = selection
setupButton(self:getButton(3), currElem, 3)
self.Content[3] = currElem
self.ObserverHandles[currElem.InstanceId] = r2:addInstanceObserver(currElem.InstanceId, selectBarObserver)
buttIndex = 4
-- special case if current selection is the scenario (display a single button)
elseif selection and selection:isSameObjectThan(r2.Scenario) then
setupButton(self:getButton(1), selection, buttIndex)
self.Content[1] = selection
self.ObserverHandles[selection.InstanceId] = r2:addInstanceObserver(selection.InstanceId, selectBarObserver)
buttIndex = 2
target = r2:getCurrentAct() -- continue with sons of current act
else
-- special case for plot items
-- add the buttons for real
-- parents
local currElem = target
while currElem do
if currElem:displayInSelectBar() then
if buttIndex <= self:getMaxNumEntries() then
if currElem:isKindOf("Act") then
if currElem:isBaseAct() then
currElem = r2:getCurrentAct()
end
if self.InstancesType~="" then
-- special button for different types
local ucname = ucstring()
ucname:fromUtf8(self.InstancesType)
setupButtonType(self:getButton(buttIndex), ucname, buttIndex)
self.Content[buttIndex] = currElem
buttIndex = buttIndex - 1
end
end
setupButton(self:getButton(buttIndex), currElem, buttIndex)
self.Content[buttIndex] = currElem
self.ObserverHandles[currElem.InstanceId] = r2:addInstanceObserver(currElem.InstanceId, selectBarObserver)
end
buttIndex = buttIndex - 1
end
currElem = currElem.ParentInstance
end
buttIndex = buttCount + 1
-- sons
-- preserve previous sons if they where in previous selection,
-- possibly renaming them
-- (nb : update may be triggered by modification of sons from a third party, so
-- the simpler approach 'if curr selection was in previous then leave unchanged'
-- doesn't work here ...)
-- get next son that can be displayed in the select bar
--local currParent = target
--while self.Content[buttIndex] ~= nil and not self.Content[buttIndex].isNil do
-- currElem = self.Content[buttIndex]
-- if currElem:getFirstSelectBarParent() == currParent then
-- -- there's a match so keep this entry
-- setupButton(self:getButton(buttIndex), currElem)
-- currParent = self.Content[buttIndex]
-- buttIndex = buttIndex + 1
-- self.ObserverHandles[currElem.InstanceId] = r2:addInstanceObserver(currElem.InstanceId, selectBarObserver)
-- else
-- -- no match -> exit
-- break
-- end
--end
end
-- old version
-- walk down sons until we reach the max number of buttons
-- local currSon = target:getFirstSelectBarSon()
-- while currSon and buttIndex <= self:getMaxNumEntries() do
-- setupButton(self:getButton(buttIndex), currSon)
-- self.Content[buttIndex] = currSon
-- self.ObserverHandles[currSon.InstanceId] = r2:addInstanceObserver(currSon.InstanceId, selectBarObserver)
-- currSon = currSon:getFirstSelectBarSon()
-- buttIndex = buttIndex +1
-- end
-- if there's room, add a selection button to traverse down the hierarchy
if buttIndex <= self:getMaxNumEntries() then
local butt = self:getButton(buttIndex)
butt.active = true
butt.b.uc_hardtext = i18n.get("uiR2EDSelectSubObject")
butt.icon.active = false
butt.b.text_x = 12
butt.b.wmargin = 12
butt:invalidateCoords()
--butt.b.pushed = false
self.Content[buttIndex] = nil
buttIndex = buttIndex + 1
end
-- hide remaining buttons
for k = buttIndex, self:getMaxNumEntries() do
self:getButton(k).active = false
self.Content[k] = nil
end
-- show/hide sequence browser if necessary
local sequenceMenuButton = self:getSequenceButton()
if not selection then
sequenceMenuButton.active = false
else
sequenceMenuButton.active = selection:isSequencable() and (selection.Ghost ~= true)
end
-- touch the contextual toolbar, because it y depends on us
r2.ContextualCommands:getToolbar():invalidateCoords()
end
--------------------------------------------------------
-- called by the ui when one of the select bar button has been pushed
-- function r2.SelectBar:onButtonPushed(index)
-- local instanceId = self.Content[index].InstanceId
-- local selectedInstance = r2:getSelectedInstance()
-- if selectedInstance and instanceId == selectedInstance.InstanceId then
-- -- on second click the contextual menu is displayed
-- self:popMenu(index)
-- end
-- r2:setSelectedInstanceId(instanceId)
-- self:getButton(index).b.pushed = true
-- end
--
-- --------------------------------------------------------
-- -- called by the ui when one of the select bar button has been pushed with the right button
-- function r2.SelectBar:onRightButtonPushed(index)
-- r2:setSelectedInstanceId(self.Content[index].InstanceId)
-- self:update()
-- self:onButtonPushed(index)
-- end
--------------------------------------------------------
-- mark the select bar as modified for update
function r2.SelectBar:onMenuPostClickOut()
local uiCaller = getUICaller()
if uiCaller and uiCaller.parent and uiCaller.parent.parent then
local parentGroup = uiCaller.parent.parent
if parentGroup == getUI("ui:interface:r2ed_select_bar:buttons") then
self.LastMenuHideTrigger = getUICaller()
return
end
end
self.LastMenuHideTrigger = nil
self.LastMenuPopper = nil
end
--------------------------------------------------------
-- called by the ui when one of the select bar button has been pushed
function r2.SelectBar:onButtonPushed(index)
local butt = self:getButton(index)
local selectedInstance = self.Content[index]
if selectedInstance == nil then
-- pop menu for sons of parents
self:popMenu(index)
return
end
if butt.b == self.LastMenuHideTrigger and selectedInstance == self.LastMenuPopper then
self.LastMenuHideTrigger = nil
return
end
self.LastMenuPopper = selectedInstance
self.LastMenuHideTrigger = nil
r2:setSelectedInstanceId(selectedInstance.InstanceId)
self:touch()
-- on second click the contextual menu is displayed
self:popMenu(index)
end
--------------------------------------------------------
-- called by the ui when one of the select bar button has been pushed with the right button
function r2.SelectBar:onRightButtonPushed(index)
self:onButtonPushed(index)
end
--------------------------------------------------------
-- get root menu for the select bar
function r2.SelectBar:getRootMenu()
local menu = getUI("ui:interface:r2ed_select_bar_menu")
return menu:getRootMenu()
end
--------------------------------------------------------
-- get menu for the select bar
function r2.SelectBar:getMenu()
return getUI("ui:interface:r2ed_select_bar_menu")
end
--------------------------------------------------------
-- get the 'sequences' button
function r2.SelectBar:getSequenceButton()
return getUI("ui:interface:r2ed_select_bar:sequences")
end
--------------------------------------------------------
-- display sub-instance menu for the given button
function r2.SelectBar:getMenu()
return getUI("ui:interface:r2ed_select_bar_menu")
end
local allSons = {}
--------------------------------------------------------
-- display sub-instance menu for the given button
function r2.SelectBar:popMenu(index)
local target
if self.Content[index] == nil then
-- the "select" button was pressed
target = r2:getSelectedInstance()
if target == nil then
target = r2:getCurrentAct()
end
else
target = r2:getInstanceFromId(self.Content[index].InstanceId)
if not target:isSameObjectThan(r2.Scenario) then
-- to get objects of same type, just enumerate from the parent (except for scenario)
target = target:getFirstSelectBarParent()
end
end
--r2:setSelectedInstanceId(target.InstanceId)
local menu = self:getMenu()
local rm = self:getRootMenu()
r2:clearMenu(rm)
local st = os.clock()
-- retrieve all sons (optimize this if needed ...)
table.clear(allSons)
if target:isKindOf("Scenario") then
-- special case for scenario : 'appendInstancesByType' would only add the active act, and we want them all
for k, v in specPairs(target.Acts) do
if not v:isBaseAct() then
table.insert(allSons, v)
end
end
elseif target:isKindOf("Act") and self:getButton(index).Env.Types~=true then
for k, v in specPairs(r2.Scenario.PlotItems) do
table.insert(allSons, v)
end
r2.Scenario:getBaseAct():appendInstancesByType(allSons, "BaseClass")
r2.Scenario:getCurrentAct():appendInstancesByType(allSons, "BaseClass")
local allSonsTemp = {}
for k, v in pairs(allSons) do
if v:getSelectBarType()==self.InstancesType then
table.insert(allSonsTemp, v)
end
end
allSons = allSonsTemp
elseif target ~= nil then
target:appendInstancesByType(allSons, "BaseClass")
end
local et = os.clock()
--debugInfo("#1 " .. tostring(et - st))
st = os.clock()
local sons = {}
-- retrieve direct selectable sons
for k,v in pairs(allSons) do
if v:displayInSelectBar() and (v:getFirstSelectBarParent()==target or (target:isKindOf("Act") and v:getFirstSelectBarParent()==r2.Scenario:getBaseAct())) then
table.insert(sons, v)
end
end
et = os.clock()
--debugInfo("#2 " .. tostring(et - st))
st = os.clock()
-- sort by category, then by icon
local function sorter(lhs, rhs)
if lhs:getClassName() ~= rhs:getClassName() then return lhs:getClassName() < rhs:getClassName() end
if lhs:getSelectBarIcon() ~= rhs:getSelectBarIcon() then return lhs:getSelectBarIcon() < rhs:getSelectBarIcon() end
return lhs:getDisplayName() < rhs:getDisplayName()
end
table.sort(sons, sorter)
et = os.clock()
--debugInfo("#3 " .. tostring(et - st))
st = os.clock()
-- fill menu
-- special case for act
if index==2 then
for k, v in pairs(self.InstancesTypes) do
local ucname = ucstring()
ucname:fromUtf8(v.type)
r2:addMenuLine(rm, ucname, "lua", "r2.SelectBar:openInstancesOfType('".. v.type .."','" .. v.icon .."')", v.type, v.icon, 14)
end
else
for k, v in pairs(sons) do
r2:addMenuLine(rm, v:getDisplayName(), "lua", "r2:setSelectedInstanceId('" .. v.InstanceId .."')", tostring(k), v:getSelectBarIcon(), 14)
end
end
target:completeSelectBarMenu(rm)
if rm:getNumLine() == 0 then
rm:addLine(i18n.get("uiR2EDEmpty"), "", "", "empty")
end
if self.Content[index] and self.Content[index].InstanceId == r2:getSelectedInstance().InstanceId then
if r2:getSelectedInstance().BuildPropertySheet then
rm:addSeparator()
r2:addMenuLine(rm, concatUCString(i18n.get("uiRE2DPropertiesOf"), r2:getSelectedInstance():getDisplayName()), "lua", "r2:showProperties(r2:getSelectedInstance())", "prop", "r2_icon_properties.tga", 14)
end
end
et = os.clock()
--debugInfo("#4 " .. tostring(et - st))
et = os.clock()
rm:setMaxVisibleLine(15)
launchContextMenuInGame(menu.id)
local butt = self:getButton(index)
menu.x = butt.x_real
menu.y = butt.y_real + butt.h_real
menu:updateCoords()
et = os.clock()
--debugInfo("#5 " .. tostring(et - st))
end
--------------------------------------------------------
-- TMP placeholder: called when the "sequence" menu is clicked
--------------------------------------------------------
-- called when the "sequence" menu is clicked
function r2.SelectBar:browseSequences()
--r2:updateActivitiesAndChatsUI(r2:getSelectedInstance())
r2.activities:initEditorAfterFirstCall()
local logicEntity = r2:getSelectedInstance()
local activitySequences = logicEntity:getBehavior().Activities
local menu = self:getMenu()
local rm = menu:getRootMenu()
r2:clearMenu(rm)
for s = 0, activitySequences.Size - 1 do
local sequence = activitySequences[s]
local uc_sequ = ucstring()
uc_sequ:fromUtf8(sequence:getName())
rm:addLine(uc_sequ, "lua", "r2.activities:triggerSelectSequence('".. sequence.InstanceId .. "')", sequence.InstanceId)
end
rm:addSeparator()
r2:addMenuLine(rm, i18n.get("uiR2EDNewSequence"), "lua", "r2.activities:newSequenceInst()", "new_sequence", "r2_icon_create.tga", 14)
local sequenceMenuButton = self:getSequenceButton()
sequenceMenuButton:updateCoords()
launchContextMenuInGame(menu.id)
menu.x = sequenceMenuButton.x_real
menu.y = sequenceMenuButton.y_real + sequenceMenuButton.h_real
menu:updateCoords()
end