khanat-client-data-NeL/data/ryz/ryz_ring/r2_features_kill_npc.lua

480 lines
15 KiB
Lua

r2.Features.KillNpc = {}
local feature = r2.Features.KillNpc
feature.Name="KillNpc"
feature.Description=""
feature.Components = {}
feature.Components.KillNpc =
{
BaseClass="LogicEntity",
Name="KillNpc",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "killNpcDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
ApplicableActions = { "activate", "deactivate"},
Events = {"activation", "deactivation", "wait validation", "mission asked", "succeeded"},
Conditions = { "is active", "is inactive", "is completed" },
TextContexts = {},
TextParameters = {},
LiveParameters = {},
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
{Name="MissionTarget", Type="RefId", PickFunction="r2:canPickNotGroupedNpc", SetRefIdFunction="r2:setNotGroupedNpcRefIdTarget"},
{Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100" },
{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this)
return this:IsValidationNeeded() end },
{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
},
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
}
local component = feature.Components.KillNpc
function component:IsValidationNeeded()
local validationNeeded = self.ValidationNeeded
if validationNeeded == 1 then
return true
end
return false
end
local killNpcDisplayerTable = clone(r2:propertySheetDisplayer())
local oldOnAttrModified = killNpcDisplayerTable.onAttrModified
function killNpcDisplayerTable:onAttrModified(instance, attributeName)
oldOnAttrModified(self, instance, attributeName)
local propertySheet = r2:getPropertySheet(instance)
if attributeName == "ValidationNeeded" then
propertySheet.Env.updatePropVisibility()
return
end
local targetRefId = propertySheet:find("MissionTarget")
local targetName = targetRefId:find("name")
local giverRefId = propertySheet:find("MissionGiver")
local giverName = propertySheet:find("MissionGiver"):find("name")
if attributeName == "MissionGiver" then
local instanceId = instance[attributeName]
if instanceId == "" then
giverName.hardtext = "NONE"
return
end
if instance["MissionTarget"] == instance[attributeName] then
giverName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, "MissionGiver", "")
else
giverName.hardtext = r2:getInstanceFromId(instance[attributeName]).Name
end
return
end
if attributeName == "MissionTarget" then
local instanceId = instance[attributeName]
if instanceId == "" then
targetName.hardtext = "NONE"
return
end
if instance["MissionGiver"] == instance[attributeName] then
targetName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, "MissionTarget", "")
else
targetName.hardtext = r2:getInstanceFromId(instance[attributeName]).Name
end
return
end
r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
return
end
function killNpcDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId(""))
end
end
end
function r2:killNpcDisplayer()
return killNpcDisplayerTable -- returned shared displayer to avoid wasting memory
end
function component:textAdapter(text)
assert(self)
assert(type(text) == "string")
local str = text
local mission_giver = ""
local mission_target = ""
if tostring(self.MissionGiver) ~= "" then
local giver = r2:getInstanceFromId(self.MissionGiver)
if giver then mission_giver = giver.Name end
end
if tostring(self.MissionTarget) ~= "" then
local target = r2:getInstanceFromId(self.MissionTarget)
if target then mission_target = target.Name end
end
str=string.gsub(str, "<mission_giver>", mission_giver)
str=string.gsub(str, "<mission_target>", mission_target)
return str
end
-- EVENTS-----------------------------------------------------------------------
-- 4 : activation
-- 5 : deactivation
-- 3 : mission given
-- 2 : wait validation
-- 9 : mission completed
---------------------------------------------------------------------------------
function component:translate(context)
r2.Translator.translateAiGroup(self, context)
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
local validationNeeded = tonumber(self.ValidationNeeded)
local giver = r2:getInstanceFromId(self.MissionGiver)
if not giver then return end
local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
local target = r2:getInstanceFromId(self.MissionTarget)
if not target then return end
local rtTargetGrp = r2.Translator.getRtGroup(context, target.InstanceId)
if tostring(self.MissionTarget) == "" or self.MissionTarget == nil then return end
-- Start of state
r2.Translator.Tasks.startOfStateLogic(self, context, rtGrp)
-- Activation
r2.Translator.Tasks.activationLogic(self, context, rtGrp)
--Deactivation
r2.Translator.Tasks.deactivationLogic(self, context, rtGrp)
-- when player targets mission giver
r2.Translator.Tasks.giverLogic(self, giver, context, rtGrp)
--Set mission status to 1 when mission is taken
r2.Translator.Tasks.setStatusLogic(self, context, rtGrp)
-- Qd player target le targetNpc : si validation sur giver = event 2 (waitValidation)
-- si validation sur target = event 3 (success)
do
local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9)
local actionSet = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2)
local baseAct = r2.Scenario:getBaseAct()
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
local actions = {actionSet, actionBroadcast}
if validationNeeded == 0 then
table.insert(actions, actionEvent)
end
local multiactions = r2.Translator.createAction("multi_actions", actions)
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1,
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, multiactions))
r2.Translator.translateAiGroupEvent("group_eliminated", target, context, rtAction)
end
r2.Translator.Tasks.validationByMissionGiver(self, giver, context, rtGrp)
r2.Translator.Tasks.successNoBroadcastLogic(self, context, rtGrp)
r2.Translator.translateFeatureActivation(self, context)
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if condition.Condition.Type == "is active" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
return action1, action1
elseif condition.Condition.Type == "is inactive" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
return action1, action1
elseif condition.Condition.Type == "is completed" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1);
return action1, action1
else
assert(nil)
end
return nil,nil
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this -- r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
local eventType = tostring(event.Event.Type)
local eventHandler, lastCondition = nil, nil
if eventType == "mission asked" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 3)
elseif eventType == "wait validation" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
elseif eventType == "succeeded" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 9)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createComponent = function(x, y)
local contextualText = i18n.get("uiR2EdKillNpc_ContextualText"):toUtf8()
local missionText = i18n.get("uiR2EdKillNpc_MissionText"):toUtf8()
local waitValidationText = i18n.get("uiR2EdKillNpc_WaitValidationText"):toUtf8()
local missionSucceededText = i18n.get("uiR2EdKillNpc_MissionSucceededText"):toUtf8()
local broadcastText = i18n.get("uiR2EdKillNpc_BroadcastText"):toUtf8()
local comp = r2.newComponent("KillNpc")
assert(comp)
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat")
comp.Name = r2:genInstanceName(i18n.get("uiR2EdKillNpc")):toUtf8()
comp.ContextualText = contextualText
comp.MissionText = missionText
comp.WaitValidationText = waitValidationText
comp.MissionSucceedText = missionSucceededText
comp.BroadcastText= broadcastText
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
-- comp.ItemQty = 1
comp._Seed = os.time()
return comp
end
component.create = function()
if r2:getLeftQuota() <= 0 then
r2:makeRoomMsg()
return
end
local function paramsOk(resultTable)
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("KillNpc", 0)
else r2.setDisplayInfo("KillNpc", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.KillNpc.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'KillNpc' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'KillNpc' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("KillNpc") == 1 then
r2.displayFeatureHelp("KillNpc")
end
r2.requestNewAction(i18n.get("uiR2EDNewKillNpcFeatureAction"))
local component = feature.Components.KillNpc.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'KillNpc' position")
end
local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureKillNpc")
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdKillNpc")
logicEntityMenu:addLine(ucstring(name), "lua", "", "KillNpc")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()}
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(),
text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()},
["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()},
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["is completed"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
}
}
return logicTranslations
end
r2.Features["KillNpc"] = feature