708 lines
24 KiB
Lua
708 lines
24 KiB
Lua
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r2.Features.HuntTask = {}
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local feature = r2.Features.HuntTask
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feature.Name="HuntTask"
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feature.Description=""
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feature.Components = {}
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feature.Components.HuntTask =
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{
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BaseClass="LogicEntity",
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Name="HuntTask",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "huntTaskDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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Parameters = {},
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ApplicableActions = { "activate", "deactivate", "succeed", "succeedStep"},
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Events = {"activation", "deactivation", "wait validation", "mission asked", "succeeded"},
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Conditions = { "is active", "is inactive", "is succeeded" },
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Components", Type="Table"},
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
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{Name="TargetNumber", Type="Number", Min="1", Default="1"},
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{Name="IdNumber", Type="Number", Category="uiR2EDRollout_Targets", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4"},},
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{Name="Target1Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(1) end},
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{Name="Target2Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(2) end},
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{Name="Target3Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(3) end},
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{Name="Target4Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(4) end},
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{Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100" },
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{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this)
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return this:IsValidationNeeded() end },
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{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
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{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"},
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},
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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getSelectBarSons = function(this)
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return Components
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end,
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canHaveSelectBarSons = function(this)
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return false;
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end,
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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end,
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}
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local component = feature.Components.HuntTask
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function component:IsValidationNeeded()
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local validationNeeded = self.ValidationNeeded
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if validationNeeded == 1 then
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return true
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end
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return false
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end
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function component:displayRefId(index)
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local nbRefId = self.IdNumber + 1
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if index <= nbRefId then
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return true
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end
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return false
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end
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---------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------
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function component:textAdapter(text)
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assert(self)
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assert(type(text) == "string")
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local str = text
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local mission_giver = ""
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local nbTargets = ""
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if tostring(self.MissionGiver) ~= "" then
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local giver = r2:getInstanceFromId(self.MissionGiver)
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if giver then mission_giver = giver.Name end
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end
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if tostring(self.TargetNumber) ~= "" then
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nbTargets = tostring(self.TargetNumber)
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end
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str=string.gsub(str, "<mission_giver>", mission_giver)
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str=string.gsub(str, "<target_number>", nbTargets)
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return str
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end
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local huntTaskDisplayerTable = clone(r2:propertySheetDisplayer())
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--
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-- If the message is received by a client that didn't request the modification, we must make sure this client
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-- doesn't modify the data because it has already been done by the initial client.
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--
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local function checkPickedEntity(this, instanceId, attributeName)
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if instanceId == "" then
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return false
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end
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local tmpInstance = r2:getInstanceFromId(instanceId)
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assert(tmpInstance)
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local i = 1
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while i < 5 do
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local attrName = "Target" ..i.. "Id"
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if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
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return false
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end
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if attributeName ~= "MissionGiver" and this["MissionGiver"] == tmpInstance.InstanceId then
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return false
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end
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i = i + 1
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end
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return true
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end
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local oldOnAttrModified = huntTaskDisplayerTable.onAttrModified
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function huntTaskDisplayerTable:onAttrModified(instance, attributeName)
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oldOnAttrModified(self, instance, attributeName)
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if attributeName == "ValidationNeeded" then
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local propertySheet = r2:getPropertySheet(instance)
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propertySheet.Env.updatePropVisibility()
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return
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end
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if attributeName == "IdNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbRefId = instance.IdNumber + 1
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local i = 1
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while i <= 4 do
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if i > nbRefId then
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local name = "Target"..tostring(i).."Id"
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local refId = propertySheet:find(name)
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local refIdName = refId:find("name")
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refIdName.hardtext = "NONE"
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r2.requestSetNode(instance.InstanceId, name, "")
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end
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i = i + 1
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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if (string.find(attributeName, "Id") == nil or attributeName == "InstanceId") and not attributeName == "MissionGiver" then return end
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local propertySheet = r2:getPropertySheet(instance)
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local refId = propertySheet:find(attributeName)
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if refId == nil then return end
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local refIdName = refId:find("name")
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local instanceId = instance[attributeName]
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if not instanceId then
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return
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end
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if instanceId == "" then
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refIdName.hardtext = "NONE"
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return
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end
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local inserted = checkPickedEntity(instance, instanceId, attributeName)
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if inserted == true then
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local tmpInstance = r2:getInstanceFromId(instanceId)
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refIdName.hardtext = tmpInstance.Name
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else
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r2.requestSetNode(instance.InstanceId, attributeName, "")
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end
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instance.User.onHrcMove = false
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end
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function huntTaskDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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tmpInstance.User.SelfModified = true
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end
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local function reattributeIdOnHrcMove(hunt, group, targetAttr)
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local propertySheet = r2:getPropertySheet(hunt)
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local refId = propertySheet:find(targetAttr)
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local refIdName = refId:find("name")
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r2.requestSetNode(hunt.InstanceId, targetAttr, group.InstanceId)
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refIdName.hardtext = group.Name
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hunt.User.onHrcMove = true
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end
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function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
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if targetAttr == "MissionGiver" then
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r2.requestSetNode(self.InstanceId, targetAttr, "")
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return
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end
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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assert(tmpInstance)
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if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
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local group = tmpInstance.ParentInstance
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if group:isKindOf("NpcGrpFeature") then
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reattributeIdOnHrcMove(self, group, targetAttr)
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end
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tmpInstance.User.SelfModified = false
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end
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end
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function r2:huntTaskDisplayer()
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return huntTaskDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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---------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------
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function component:createGhostComponents(act)
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local comp = self
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local counter = r2.newComponent("Counter")
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assert(counter)
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counter.Base = "palette.entities.botobjects.milestone"
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counter.Name = "TargetCounter"
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counter.Position.x = comp.Position.x
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counter.Position.y = comp.Position.y
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counter.Position.z = 0
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local counterId = counter.InstanceId
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assert(counterId)
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r2.requestSetGhostNode(comp.InstanceId, "_CounterId", counterId)
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local nbTarget = 0
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local eventType = "" --depends on the instance type (groupe or npc)
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local eventName = ""
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-- Add to each guard a 'OnDeath EventHandler' which decrements the counter
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for id = 1, 4 do
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local propertyName = "Target"..tonumber(id).."Id"
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if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
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local targetInstance = r2:getInstanceFromId(comp[propertyName])
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if targetInstance then
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if targetInstance:isKindOf("Npc") then
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eventType = "death"
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eventName = "On Death"
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elseif targetInstance:isKindOf("NpcGrpFeature") then
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eventType = "member death"
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eventName = "On Member Death"
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end
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local eventHandler = r2.newComponent("LogicEntityAction")
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--eventHandler.Event.Type = "death"
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eventHandler.Event.Type = eventType
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eventHandler.Event.Value = ""
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--eventHandler.Name = "On Death"
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eventHandler.Event.Name = eventName
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local action = r2.newComponent("ActionStep")
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table.insert(eventHandler.Actions, action)
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action.Entity = r2.RefId(comp.InstanceId)
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action.Action.Type = "succeedStep"
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action.Action.Value = ""
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if targetInstance:isKindOf("Npc") then
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r2.requestInsertGhostNode(targetInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
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elseif targetInstance:isKindOf("NpcGrpFeature") then
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r2.requestInsertGhostNode(targetInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler)
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end
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--r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
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nbTarget = nbTarget + 1
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end
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end
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end
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if nbTarget == 0 then
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debugInfo("hunt task: No target has been picked.")
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return
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end
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counter.Value = tonumber(comp.TargetNumber)
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counter.TriggerValue = 0
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do
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local validationNeeded = tonumber(comp.ValidationNeeded)
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "On Trigger"
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eventHandler.Event.Value = ""
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eventHandler.Name = "On Trigger"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(comp.InstanceId)
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if validationNeeded == 1 then
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action.Action.Type = "validateTask"
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else
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action.Action.Type = "succeed"
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end
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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table.insert(counter.Behavior.Actions, eventHandler)
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end
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r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter)
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end
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function component:translate(context)
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r2.Translator.translateAiGroup(self, context)
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local validationNeeded = self.ValidationNeeded
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local giver = r2:getInstanceFromId(self.MissionGiver)
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if not giver then return end
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local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
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-- Start of state
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do
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local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
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r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action)
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end
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do
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local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
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local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
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local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
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local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0)
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local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } )
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r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction)
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end
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do
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local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
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local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
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local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
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local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
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r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction)
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end
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-- when player targets mission giver
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do
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local action1 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
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r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, -- giver has been spoken to
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("user_event_trigger", rtGrp.Id, 2),
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r2.Translator.createAction("npc_say", self:textAdapter(self.WaitValidationText), rtGiverGrp.Id ..":"..giver.Name)}) )
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)
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local multiActions = r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ),
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r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), rtGiverGrp.Id ..":"..giver.Name),
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r2.Translator.createAction("talk_to", rtGrp.Id, self:textAdapter(self.ContextualText)),
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r2.Translator.createAction("user_event_trigger", rtGrp.Id, 1)})
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local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
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r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, multiActions))
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local rtAction = r2.Translator.createAction("multi_actions", {action1, action2})
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r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, rtAction)
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end
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if validationNeeded == 1 then
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do
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local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9)
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local actionSuccessTxt = r2.Translator.createAction("npc_say", self:textAdapter(self.MissionSucceedText), rtGiverGrp.Id ..":"..giver.Name)
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local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
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r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1",
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r2.Translator.createAction("multi_actions", {actionEvent, actionSuccessTxt})))
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r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, action)
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end
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do
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local baseAct = r2.Scenario:getBaseAct()
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local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
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local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
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r2.Translator.translateAiGroupEvent("user_event_8", self, context, actionBroadcast)
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end
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end
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do
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local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, --if Repeatable
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
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r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
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})
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);
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local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- if not Repeatable
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
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|
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
|
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
|
|
})
|
|
);
|
|
|
|
local actions = {}
|
|
if validationNeeded == 1 then
|
|
actions = {action2, action3}
|
|
else
|
|
local baseAct = r2.Scenario:getBaseAct()
|
|
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
|
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
|
|
|
|
actions = {action2, action3, actionBroadcast}
|
|
end
|
|
local multiActions = r2.Translator.createAction("multi_actions", actions)
|
|
|
|
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
|
|
r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, multiActions))
|
|
r2.Translator.translateAiGroupEvent("user_event_9", self, context, action)
|
|
end
|
|
|
|
--deactivate
|
|
do
|
|
local rtAction = r2.Translator.createAction("multi_actions", {
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ),
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
|
|
})
|
|
r2.Translator.translateAiGroupEvent("user_event_5", self, context, rtAction)
|
|
end
|
|
r2.Translator.translateFeatureActivation(self, context)
|
|
end
|
|
|
|
|
|
component.getLogicAction = function(entity, context, action)
|
|
|
|
assert( action.Class == "ActionStep")
|
|
local component = r2:getInstanceFromId(action.Entity)
|
|
assert(component)
|
|
local rtGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
|
assert(rtGrp)
|
|
local rtGrpCounter = r2.Translator.getRtGroup(context, component._CounterId)
|
|
assert(rtGrpCounter)
|
|
|
|
if action.Action.Type == "validateTask" then
|
|
local action = r2.Translator.createAction("validate_task", rtGrp.Id)
|
|
return action, action
|
|
elseif action.Action.Type == "succeed" then
|
|
local action = r2.Translator.createAction("complete_mission", rtGrp.Id)
|
|
return action, action
|
|
elseif action.Action.Type == "succeedStep" then
|
|
local actionDec = r2.Translator.createAction("counter_dec", rtGrpCounter.Id)
|
|
local actionIf = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1,
|
|
r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1",actionDec))
|
|
return actionIf, actionIf
|
|
end
|
|
|
|
return r2.Translator.getFeatureActivationLogicAction(rtGrp, action)
|
|
end
|
|
|
|
component.getLogicCondition = function(this, context, condition)
|
|
|
|
assert( condition.Class == "ConditionStep")
|
|
local component = r2:getInstanceFromId(condition.Entity)
|
|
assert(component)
|
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
|
assert(rtNpcGrp)
|
|
|
|
if condition.Condition.Type == "is active" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
|
|
return action1, action1
|
|
elseif condition.Condition.Type == "is inactive" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
|
|
return action1, action1
|
|
elseif condition.Condition.Type == "is succeeded" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1);
|
|
return action1, action1
|
|
|
|
else
|
|
assert(nil)
|
|
end
|
|
return nil,nil
|
|
end
|
|
|
|
|
|
component.getLogicEvent = function(this, context, event)
|
|
assert( event.Class == "LogicEntityAction")
|
|
|
|
local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
|
|
assert(rtNpcGrp)
|
|
|
|
local eventType = tostring(event.Event.Type)
|
|
|
|
local eventHandler, lastCondition = nil, nil
|
|
|
|
if eventType == "mission asked" then
|
|
return r2.Translator.getComponentUserEvent(rtNpcGrp, 1)
|
|
elseif eventType == "wait validation" then
|
|
return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
|
|
elseif eventType == "succeeded" then
|
|
return r2.Translator.getComponentUserEvent(rtNpcGrp, 9)
|
|
|
|
end
|
|
|
|
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
|
|
end
|
|
|
|
component.createComponent = function(x, y)
|
|
|
|
local contextualText = i18n.get("uiR2EdHuntTask_ContextualText"):toUtf8()
|
|
local missionText = i18n.get("uiR2EdHuntTask_MissionText"):toUtf8()
|
|
local waitValidationText = i18n.get("uiR2EdHuntTask_WaitValidationText"):toUtf8()
|
|
local missionSucceededText = i18n.get("uiR2EdHuntTask_MissionSucceededText"):toUtf8()
|
|
local broadcastText = i18n.get("uiR2EdHuntTask_BroadcastText"):toUtf8()
|
|
|
|
|
|
local comp = r2.newComponent("HuntTask")
|
|
assert(comp)
|
|
|
|
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat")
|
|
comp.Name = r2:genInstanceName(i18n.get("uiR2EdHuntTask")):toUtf8()
|
|
|
|
comp.ContextualText = contextualText
|
|
comp.MissionText = missionText
|
|
comp.WaitValidationText = waitValidationText
|
|
comp.MissionSucceedText = missionSucceededText
|
|
comp.BroadcastText= broadcastText
|
|
comp.TargetNumber = 1
|
|
|
|
comp.Position.x = x
|
|
comp.Position.y = y
|
|
comp.Position.z = r2:snapZToGround(x, y)
|
|
|
|
comp._Seed = os.time()
|
|
|
|
return comp
|
|
end
|
|
|
|
component.create = function()
|
|
if r2:getLeftQuota() <= 0 then
|
|
r2:makeRoomMsg()
|
|
return
|
|
end
|
|
local function paramsOk(resultTable)
|
|
|
|
|
|
local x = tonumber( resultTable["X"] )
|
|
local y = tonumber( resultTable["Y"] )
|
|
local showAgain = tonumber(resultTable["Display"])
|
|
|
|
|
|
if showAgain == 1 then
|
|
r2.setDisplayInfo("HuntTask", 0)
|
|
else r2.setDisplayInfo("HuntTask", 1) end
|
|
|
|
if not x or not y
|
|
then
|
|
debugInfo("Can't create Component")
|
|
return
|
|
end
|
|
local component = feature.Components.HuntTask.createComponent( x, y)
|
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
|
end
|
|
|
|
local function paramsCancel()
|
|
debugInfo("Cancel form for 'HuntTask' creation")
|
|
end
|
|
local function posOk(x, y, z)
|
|
debugInfo(string.format("Validate creation of 'HuntTask' at pos (%d, %d, %d)", x, y, z))
|
|
if r2.mustDisplayInfo("HuntTask") == 1 then
|
|
r2.displayFeatureHelp("HuntTask")
|
|
end
|
|
r2.requestNewAction(i18n.get("uiR2EDNewHuntTaskFeatureAction"))
|
|
local component = feature.Components.HuntTask.createComponent( x, y)
|
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
|
end
|
|
local function posCancel()
|
|
debugInfo("Cancel choice 'HuntTask' position")
|
|
end
|
|
local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature")
|
|
r2:choosePos(creature, posOk, posCancel, "createFeatureHuntTask")
|
|
end
|
|
|
|
|
|
function component:registerMenu(logicEntityMenu)
|
|
local name = i18n.get("uiR2EdHuntTask")
|
|
logicEntityMenu:addLine(ucstring(name), "lua", "", "HuntTask")
|
|
end
|
|
|
|
function component:getLogicTranslations()
|
|
local logicTranslations = {
|
|
["ApplicableActions"] = {
|
|
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
|
|
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
|
|
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
|
|
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
|
|
["succeed"] = { menu=i18n.get( "uiR2AA0SucceedTask" ):toUtf8(),
|
|
text=i18n.get( "uiR2AA1SucceedTask" ):toUtf8()},
|
|
["succeedStep"] = { menu=i18n.get( "uiR2AA0SucceedStep" ):toUtf8(),
|
|
text=i18n.get( "uiR2AA1SucceedStep" ):toUtf8()}
|
|
},
|
|
["Events"] = {
|
|
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
|
|
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
|
|
["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()},
|
|
["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()},
|
|
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
|
|
},
|
|
["Conditions"] = {
|
|
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
|
|
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
|
|
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
|
|
}
|
|
}
|
|
return logicTranslations
|
|
end
|
|
|
|
|
|
r2.Features["HuntTask"] = feature
|
|
|
|
|
|
|
|
|
|
|