127 lines
No EOL
6.8 KiB
Lua
127 lines
No EOL
6.8 KiB
Lua
-- config file for the r2 environment
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verboseDebugInfo = false -- when set to true, debug infos will be preceded by the number of the line that generated them
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traceFunctions = false -- when set to true, each function enter / function leave are dumped to the stack
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-- TODO nico : a table with predefined colors
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r2.Config =
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{
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PrimDisplayEnabled = true, -- should route and zones be displayed ?
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FloatingShapeRefScale = 1.0, -- size of the floating mesh displayed at the mouse position when view-ray didn't hit a valid pos (in creation mode)
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RegionFadeTimeInMs = 300, -- time in ms needed for a region to get higlighted
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TestPaletteSelection = false, -- complete the palette for a test for selection by ecosystem & level
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VerboseGetUI = false, -- some getUI can be made silent when they fail by turning this option to 'false'
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ResetWindowPos = true, -- TMP : should windows pos be reseted at startup ?
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ActMaxQuota = 99, -- 'hardcoded" : max content that can be added into an act (checked by server too, but value is not taken from this file of course ..)
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-- decals look
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HightlightDecalLook =
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{
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DurationInMs = 1000,
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Texture = "r2_highlight_decal.tga",
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EndScaleFactor = 1,
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EndAngleInDegrees = 0,
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StartDiffuse = CRGBA(255, 255, 255),
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EndDiffuse = CRGBA(127, 0, 255),
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StartEmissive = CRGBA(0, 0, 0),
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EndEmissive = CRGBA(0, 0, 0),
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},
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SelectDecalLook =
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{
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DurationInMs = 1000,
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Texture = "r2_select_decal.tga",
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EndScaleFactor = 1.2,
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EndAngleInDegrees = 0,
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StartDiffuse = CRGBA(255, 0, 0),
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EndDiffuse = CRGBA(255, 0, 0, 127),
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StartEmissive = CRGBA(0, 0, 0),
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EndEmissive = CRGBA(127, 127, 127),
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},
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SelectingDecalLook =
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{
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DurationInMs = 200,
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Texture = "r2_select_decal.tga",
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EndScaleFactor = 1.2,
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EndAngleInDegrees = 90,
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StartDiffuse = CRGBA(255, 255, 255),
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EndDiffuse = CRGBA(255, 255, 255, 0),
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StartEmissive = CRGBA(0, 0, 0),
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EndEmissive = CRGBA(0, 0, 0)
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},
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PionneerDecalLook =
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{
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DurationInMs = 3000,
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Texture = "r2_pionneer_edit.tga",
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EndScaleFactor = 1.05,
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EndAngleInDegrees = 0,
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StartDiffuse = CRGBA(255, 0, 0, 255),
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EndDiffuse = CRGBA(255, 0, 0, 192),
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StartEmissive = CRGBA(0, 64, 0),
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EndEmissive = CRGBA(0, 0, 0)
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},
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--
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MapEntityInvalidTexture = "r2_icon_map_invalid.tga", -- over displayed on minimap when object in on invalid pos
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MapEntityInvalidTextureSmall = "r2_icon_map_invalid_small.tga", -- over displayed on minimap when object in on invalid pos, small version
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MapEntityFrozenColor = CRGBA(0, 255, 255, 80),
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MapEntityLockedColor = CRGBA(127, 0, 200, 80),
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ArrayInstanceColor = CRGBA(255, 255, 255, 127),
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MapEntityDefaultTexture = "brick_default.tga"; -- Bitmap to be used when one of the following bitmaps wasn't found
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MapEntitySelectTexture = "r2_icon_select.tga", -- The 'circle' bitmap draw on the map over selected / highlighted entities
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MapEntityHighlightColor = CRGBA(255, 255, 255, 255), -- Color of selection bitmap over an entity on the map
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MapEntitySelectColor = CRGBA(255, 0, 0, 255), -- Color of highlight bitmap over an entity on the map
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MapEntityFarTexture = "r2_icon_far.tga", -- Texture to display on the border of the map when the current selection is out
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-- ... of the current visible world part in the map
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MapEntityFarArrowSize = 10, -- Size of the "MapEntityFarTexture" texture in pixels (scale applied ..)
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MapEntitySmallTexture = "r2_icon_map_entity_small.tga", -- Texture for entities when map is zoomed out
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MapEntitySmallHighlightTexture = "r2_icon_map_entity_small_highlight.tga",
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MapEntityOrientTexture = "r2_icon_map_entity_orient.tga", -- arrow to signal entity orientation in close view
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MapEntityOrientOriginDist = 9, -- distance from entity to its orient texture
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MapEntityOrientOriginDistSmall = 5, -- distance from entity to its orient texture when the entity is small and wihle it is being rotated
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MapEntityOrientBlendTimeInMs = 300, -- time that the orientation arrow need to get back to alpha = 0 when rotation is stopped
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MapEntityCloseDist = 0.24, -- number of meter per pixel for the close view
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MapGlowStarTexture = "r2_glow_star.tga", -- Texture displayed in the border of the map to signal that an object is too far to be seen
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MapGlowStarSpeed1 = 0.50, -- rotation speed of first map glow star
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MapGlowStarSpeed2 = -0.60, -- rotation speed of second map glow star
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MapGlowStarSize = 7, -- size of glow star
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-- color of regions in the 3D scene
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FocusedRegionColor = CRGBA(63, 127, 255, 100),
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SelectedRegionColor = CRGBA(192, 127, 64, 100),
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UnselectedRegionColor = CRGBA(0, 0, 255, 80),
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FrozenRegionColor = CRGBA(0, 255, 255, 80),
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LockedRegionColor = CRGBA(127, 0, 200, 80),
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-- colors for selected / focused entities / instance in scene (such as creature & npcs)
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FocusedInstanceColor = CRGBA(200, 32, 64, 127),
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SelectedInstanceColor = CRGBA(127, 127, 127),
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UnselectedInstanceColor = CRGBA(0, 0, 0),
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FrozenInstanceColor = CRGBA(0, 255, 255, 80),
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LockedInstanceColor = CRGBA(127, 0, 200, 80),
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-- world map auto pan
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MapAutoPanBorder = 20, -- number of pixels in the border of the map for which the auto pan is tested
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MapAutoPanDeltaInMs = 300, -- delta between each map pan when the mouse is on an auto-pan region
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MapAutoPanFastDeltaInMs = 100, -- delta between each map pan when fast pan is active
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MapAutoPanSpeedInPixels = 15, -- number of pixel to pan the map
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MapAutoFastPanNumTicks = 4, -- number of 'slow' pan to do before entering fast pan mode
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-- foot steps / wander look
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FootStepMapTexture = "r2_map_foot_steps.tga",
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FootStepDecalTexture = "r2_foot_steps.tga",
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FootStepMapWidth = 3,
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FootStepDecalUScale = 1.5,
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FootStepDecalWidth = 0.15,
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FootStepDecalSelectedColor = CRGBA(255, 255, 255, 255),
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FootStepDecalHiddenColor = CRGBA(0, 0, 255, 120),
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FootStepDecalFocusedColor = CRGBA(255, 255, 255, 127),
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FootStepMapSelectedColor = CRGBA(180, 0, 192, 255),
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FootStepMapHiddenColor = CRGBA(150, 0, 192, 100),
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FootStepMapFocusedColor = CRGBA(150, 0, 192, 160),
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WanderDecalTexture = "r2_wander.tga",
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WanderDecalSize = 0.55,
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AutoGroupMaxDist = 4,
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-- display of inaccessible pos on map
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InaccessiblePosColor0 = CRGBA(255, 0, 0, 255),
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InaccessiblePosColor1 = CRGBA(200, 217, 0, 255),
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InaccessiblePosAnimDurationInMS = 500,
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DecalTopBlendStartDist = 3, -- Distance in meters at which the color starts to fade for player & selection decals (at top)
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DecalBottomBlendStartDist = 1, -- Distance in meters at which the color starts to fade for player & selection decals (at bottom)
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DecalBlendLength = 1.5 -- Length for decal color fading (player & selection decals)
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} |