1336 lines
38 KiB
Lua
1336 lines
38 KiB
Lua
r2.acts = {
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newLocation = "new location",
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enlargingFactor = 2,
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islands = {},
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ecoSystemName = "r2_desert",
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islandButtonColors =
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{
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["r2_desert"] = "157 110 74 255",
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["r2_jungle"] = "47 110 54 255",
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["r2_forest"] = "74 52 0 255",
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["r2_lakes"] = "95 93 67 255",
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["r2_roots"] = "66 52 41 255",
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},
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islandSelectedButtonColors =
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{
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["r2_desert"] = "152 60 39",
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["r2_jungle"] = "18 156 51",
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["r2_forest"] = "133 36 13",
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["r2_lakes"] = "109 149 106",
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["r2_roots"] = "73 148 122",
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},
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islandOverButtonColors =
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{
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["r2_desert"] = "127 48 33",
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["r2_jungle"] = "0 51 20",
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["r2_forest"] = "90 28 0",
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["r2_lakes"] = "55 53 37",
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["r2_roots"] = "36 22 11",
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},
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ecosystemNames =
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{
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["r2_desert"] = i18n.get("uiR2EDEcosystemDesert"):toUtf8(),
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["r2_jungle"] = i18n.get("uiR2EDEcosystemJungle"):toUtf8(),
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["r2_forest"] = i18n.get("uiR2EDEcosystemForest"):toUtf8(),
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["r2_lakes"] = i18n.get("uiR2EDEcosystemLacustre"):toUtf8(),
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["r2_roots"] = i18n.get("uiR2EDEcosystemPrimeRoots"):toUtf8(),
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},
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selectedIslandButtonId = nil,
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selectedIslandName = nil,
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createNewScenario = true,
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deleteOldScenario = false,
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createNewLocation = true,
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currentScenario =
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{
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name="",
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level = 0,
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rules = "strict",
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notes = ""
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},
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currentAct =
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{
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name="",
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weather = 0,
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manualWeather = true,
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notes = "",
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},
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currentLocation =
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{
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name="",
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islandName = "",
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instanceId = "",
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season = "spring",
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manualSeason = true,
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notes = "",
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entryPoint = "",
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},
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}
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-------------------------- to sort islands in function of their translated name -----------
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function r2.acts:getIslandNb(islandName)
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local islandTrans = i18n.get(islandName):toUtf8()
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local islandNb = string.sub(islandTrans, -5)
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local endLen = 6
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if string.sub(islandNb, 1, 1) ~= " " then
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islandNb = string.sub(islandNb, 3)
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endLen = endLen-1
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else
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islandNb = string.sub(islandNb, 2)
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end
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-- outland test
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local outland = string.sub(islandTrans, 1, -endLen)
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outland = string.sub(outland, -7)
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if outland=="Outland" then return nil end
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islandNb = string.sub(islandNb, 1, -2)
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return tonumber(islandNb)
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end
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--------------------------------------------------------------------------------------
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--------------------------- init location editor -------------------------------------
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function r2.acts:initActsEditor()
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-- create scenario/act window
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local actsUI = getUI("ui:interface:r2ed_acts")
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assert(actsUI)
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self.islands = {}
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local islands = getCompleteIslands()
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for islandName, islandAtts in pairs(islands) do
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local ecoSystemName = islandAtts.continent
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if self.islands[ecoSystemName] == nil then
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self.islands[ecoSystemName] = {}
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end
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local islandNb = self:getIslandNb(islandName)
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if islandNb then
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self.islands[ecoSystemName][islandNb] = {["name"] =islandName, ["table"] = islandAtts}
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end
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end
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local ecoList = actsUI:find("ecosystem_list_2")
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assert(ecoList)
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ecoList:clear()
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local ecoButtonsGr = actsUI:find("choose_ecosystem")
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assert(ecoButtonsGr)
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local buttonDim = 78
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local maxWLine = actsUI:find("choose_island_2"):find("back_gr").w_real - 1
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local nbButtonsInLine = math.floor(maxWLine/(buttonDim+2))
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local addW = math.floor((maxWLine - buttonDim*nbButtonsInLine)/nbButtonsInLine)
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-- for each ecosystem group, create all islands buttons
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for ecoSysName, ecoSysTable in pairs(self.islands) do
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local ecoGr = createGroupInstance("template_lines", ecoList.id, {id=ecoSysName})
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assert(ecoGr)
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ecoList:addChild(ecoGr)
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ecoGr.active = false
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local maxPackage = 0
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local islandsNb = 0
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for k, v in pairs(ecoSysTable) do
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local package = r2.getIslandRingAccess(v.name)
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if r2.RingAccess.testAccess(package) then
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local package = tonumber(string.sub(package, 2, 2))
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if package>maxPackage then maxPackage = package end
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islandsNb=islandsNb+1
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end
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end
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local nbLines = math.ceil(islandsNb/nbButtonsInLine)
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local ecoButton = ecoButtonsGr:find(ecoSysName):find("eco_button")
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assert(ecoButton)
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local uc_package = ucstring()
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uc_package:fromUtf8(i18n.get("uiR2EDEcosystemPackage"):toUtf8().." : "..maxPackage)
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ecoButton.tooltip = uc_package
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for i=0, nbLines-1 do
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local lineGr = createGroupInstance("template_line", ecoGr.id, {id="line"..i, h=buttonDim})
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assert(lineGr)
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ecoGr:addChild(lineGr)
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end
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if ecoGr.childrenNb >0 then
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local currentLine = ecoGr:getChild(0)
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assert(currentLine)
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local currentEltInLine = 0
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local currentLineNb = 0
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for islandNb, islandAttrs in pairs(ecoSysTable) do
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local islandName = islandAttrs.name
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local islandTable = islandAttrs.table
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local textureName = islandName.."_sp_little.tga"
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local ringAccess = r2.RingAccess.testAccess( r2.getIslandRingAccess(islandName) )
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if fileExists(textureName) and ringAccess then
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local tooltip = islandName
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local islandW = islandTable.xmax - islandTable.xmin
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local islandH = islandTable.ymax - islandTable.ymin
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local maxDim = math.max(islandW, islandH)
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local ratio = 64/maxDim
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local width = math.floor(islandW*ratio)
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local height = math.floor(islandH*ratio)
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local maxDim = buttonDim - 20 -- buttonDim - 2*(8+2)
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local w_button_texture
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local h_button_texture
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local x_button_texture
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local y_button_texture
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local scale = "false"
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scale, w_button_texture, h_button_texture, width, height =
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self:textureRedimension(textureName, maxDim, maxDim, width, height)
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scale = tostring(scale)
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-- center button island
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x_button_texture =((maxDim-width)/2 + 10) -- (8 + (maxDim-width)/2 + 2)
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y_button_texture =-((maxDim-height)/2 + 10) -- (-((maxDim-height)/2 + 8 + 2))
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local tmplParams =
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{
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id=islandName,
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posparent="parent",
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posref="TL TL",
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sizeref= "",
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h = buttonDim+2,
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w = buttonDim+addW,
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x_button="0",
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y_button="0",
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w_button = -addW,
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h_button = "-2",
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icon = textureName,
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tooltip = tooltip,
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w_button_texture = w_button_texture,
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h_button_texture = h_button_texture,
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x_button_texture = x_button_texture,
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y_button_texture = y_button_texture,
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scale = scale,
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color= self.islandButtonColors[ecoSysName],
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back_color= self.islandButtonColors[ecoSysName],
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selected_color = self.islandSelectedButtonColors[ecoSysName].." 255",
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col_over = self.islandOverButtonColors[ecoSysName].." 80",
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group_params_l="r2.acts:openIslandCardFromButton('"..ecoSysName.."', '" ..islandName.."')",
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params_l="r2.acts:openIslandCardFromButton('"..ecoSysName.."', '" ..islandName.."')",
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}
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local buttonIsland = createGroupInstance("act_button_template", currentLine.id, tmplParams)
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if buttonIsland then
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currentLine:addChild(buttonIsland)
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buttonIsland.Env.Name = islandName
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end
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currentEltInLine = currentEltInLine+1
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if currentEltInLine==nbButtonsInLine then
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currentLineNb = currentLineNb+1
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if currentLineNb < ecoGr.childrenNb then
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currentLine = ecoGr:getChild(currentLineNb)
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end
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currentEltInLine = 0
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end
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end
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end
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end
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end
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local newLocationMode = actsUI:find("new_location_mode_2")
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assert(newLocationMode)
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newLocationMode.Env.Name = self.newLocation
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local ringLevel = actsUI:find("ring_level")
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ringLevel.hardtext = "Ring level : " .. r2.getCharacterRingAccess()
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end
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--------------------------------------------------------------------------------------
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--------------------------- open scenario editor -------------------------------------
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function r2.acts:openScenarioActEditor(newScenario, noCancelOption, rebuildFirstAct)
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setKeyboardContext("r2ed_scenario_creation")
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local actsUI = getUI("ui:interface:r2ed_acts")
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assert(actsUI)
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local locationEditor = actsUI:find("location")
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assert(locationEditor)
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local prevLocationEditor = actsUI:find("previous_location")
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assert(prevLocationEditor)
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actsUI.active = true
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setTopWindow(actsUI)
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self.createNewScenario = newScenario
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locationEditor.active = (newScenario==true or rebuildFirstAct==true)
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prevLocationEditor.active = not locationEditor.active
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self.createNewLocation = true
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local islandCancel = actsUI:find("island_cancel")
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assert(islandCancel)
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islandCancel.active = (noCancelOption~=true)
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local islandPrecedent = actsUI:find("island_precedent")
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assert(islandPrecedent)
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islandPrecedent.active = (self.createNewScenario~=true and rebuildFirstAct~=true)
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-----------------------------------------
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-- init scenario/act/location properties
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self.currentScenario.level = 0
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self.currentScenario.rules = "strict"
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self.currentAct.weather = math.random(0,1022)
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self.currentAct.manualWeather = true
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self.currentLocation.manualSeason = true
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local seasonNb = math.random(1,4)
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local seasons = {[1]="Spring", [2]="Summer", [3]="Autumn", [4]="Winter"}
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self.currentLocation.season = seasons[seasonNb]
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-- location season
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local seasonGr = actsUI:find("island_season")
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assert(seasonGr)
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local seasonButton = seasonGr:find(self.currentLocation.season)
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assert(seasonButton)
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self:selectButtonTemplate(seasonButton)
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local seasonManual = seasonGr:find("manual_season_2")
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assert(seasonManual)
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seasonManual:find("toggle_butt").pushed = not self.currentLocation.manualSeason
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-- act and scenario names
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if self.createNewScenario or rebuildFirstAct then
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self.currentAct.name = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. " 1"
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else
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local actNb = r2.Scenario.Acts.Size
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self.currentAct.name = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. " " .. actNb
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end
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if self.createNewScenario == true then
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self.currentScenario.name = i18n.get("uiR2EDNewScenario"):toUtf8()
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else
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r2.ScenarioWindow:setActNotes()
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-- select "new island" mode
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local newLocationMode = actsUI:find("new_location_mode_2")
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assert(newLocationMode)
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newLocationMode:find("button").active = false
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newLocationMode:find("selected_button").active = true
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self.currentLocation.islandName = ""
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self.currentLocation.instanceId = ""
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-- clean list of old previous locations
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local locationList = actsUI:find("location_list")
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assert(locationList)
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locationList:clear()
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self:openPreviousIslandsActs()
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local scrollPreviousLoc = actsUI:find("scroll_previous_islands")
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assert(scrollPreviousLoc)
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scrollPreviousLoc.trackPos = scrollPreviousLoc.h_real
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end
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self:openEcosystemIslands("r2_desert")
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end
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function r2.acts:backPreviousLocations()
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local actsUI = getUI("ui:interface:r2ed_acts")
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assert(actsUI)
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local newLocationMode = actsUI:find("new_location_mode_2")
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assert(newLocationMode)
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self:locationIsland(newLocationMode:find("button"))
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local locationEditor = actsUI:find("location")
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assert(locationEditor)
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local prevLocationEditor = actsUI:find("previous_location")
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assert(prevLocationEditor)
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locationEditor.active = false
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prevLocationEditor.active = true
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end
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-------------------------------------------------------------------------------------------------------
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function r2.acts:openPreviousIslandsActs()
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local actsUI = getUI("ui:interface:r2ed_acts")
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assert(actsUI)
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local locationList = actsUI:find("location_list")
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assert(locationList)
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local enlargingFactor = self.enlargingFactor
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local locationActs = {}
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for key, act in specPairs(r2.Scenario.Acts) do
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local locationId = act.LocationId
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if locationActs[locationId]==nil then locationActs[locationId]={} end
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table.insert(locationActs[locationId], act.InstanceId)
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end
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for key, location in specPairs(r2.Scenario.Locations) do
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local islandName = location.IslandName
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local textureName = islandName .. "_sp.tga"
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local actsUI = getUI("ui:interface:r2ed_acts")
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assert(actsUI)
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local islandTable
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local ecoSysName = nil
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for ecoSystem, ecoSysTable in pairs(self.islands) do
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local islandNb = self:getIslandNb(islandName)
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if ecoSysTable[islandNb] and ecoSysTable[islandNb].name == islandName then
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ecoSysName = ecoSystem
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islandTable = ecoSysTable[islandNb].table
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break
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end
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end
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if ecoSysName then
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local backTexture = ecoSysName .. "_back.tga"
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local islandW, islandH = (islandTable.xmax - islandTable.xmin)*enlargingFactor, (islandTable.ymax - islandTable.ymin)*enlargingFactor
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-- resize island button to see all island whitout deformation
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local totalDim = 200
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local maxDim = totalDim-2*8
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local w_button_texture
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local h_button_texture
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local x_button_texture
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local y_button_texture
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local scale = "false"
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local initW, initH = islandW, islandH
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scale, w_button_texture, h_button_texture, islandW, islandH =
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self:textureRedimension(textureName, maxDim, maxDim, islandW, islandH)
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scale = tostring(scale)
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-- center button island
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x_button_texture = (maxDim-islandW)/2 + 8 -- 8 + (maxDim-width)/2 + 2
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y_button_texture = -((maxDim-islandH)/2 + 8) -- -((maxDim-height)/2 + 8 + 2)
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local h, h_button, y_button, h_text, y_text
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local marge=15
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if locationList.childrenNb == 0 then
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h=totalDim
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h_button="0"
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y_button="0"
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h_text="0"
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y_text="0"
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else
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h=totalDim+marge
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h_button=-marge
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y_button=-marge
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h_text=-marge
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y_text=-marge
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end
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local tmplParams =
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{
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id=islandName,
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posparent="parent",
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posref="BR TR",
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sizeref="w",
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w="0",
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h=h,
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x="0",
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y="0",
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sizeref_act="h",
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w_act = totalDim,
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h_act="0",
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x_act="0",
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y_act="0",
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y_button=y_button,
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h_button=h_button,
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icon = textureName,
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w_button_texture = w_button_texture,
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h_button_texture = h_button_texture,
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x_button_texture = x_button_texture,
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y_button_texture = y_button_texture,
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scale = scale,
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color= self.islandButtonColors[ecoSysName],
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back_color= "255 255 255 255",
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selected_color = self.islandSelectedButtonColors[ecoSysName].." 255",
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col_over = self.islandSelectedButtonColors[ecoSysName].." 80",
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group_params_l="r2.acts:locationIsland(getUICaller())",
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params_l="r2.acts:locationIsland()",
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back_texture=backTexture,
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x_text=marge,
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w_text= -(totalDim + marge + 15),
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h_text=h_text,
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y_text=y_text,
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}
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local buttonIsland = createGroupInstance("previous_loc_template", locationList.id, tmplParams)
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if buttonIsland then
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locationList:addChild(buttonIsland)
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buttonIsland.Env.InstanceId = location.InstanceId
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local uc_island = ucstring()
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uc_island:fromUtf8(location.Name)
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buttonIsland:find("button"):find("center_button").tooltip = uc_island
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buttonIsland:find("selected_button"):find("center_button").tooltip = uc_island
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-- init text
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local textList = buttonIsland:find("text_list")
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assert(textList)
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local prevText = textList:find("previous_text")
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assert(prevText)
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local text = "'" .. location.Name .. "' Location used in acts :\n"
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prevText:addColoredTextChild(text, 200, 0, 0, 255)
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local acts = locationActs[location.InstanceId]
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for k, actId in pairs(acts) do
|
|
local act = r2:getInstanceFromId(actId)
|
|
local act_text = act.Name
|
|
if act.ShortDescription~="" then
|
|
act_text = act_text .. " : "
|
|
end
|
|
|
|
prevText:addColoredTextChild(act_text, 200, 120, 0, 255)
|
|
|
|
if act.ShortDescription~="" then
|
|
act_text = act.ShortDescription
|
|
local uc_act = ucstring()
|
|
uc_act:fromUtf8(act_text)
|
|
prevText:addTextChild(uc_act)
|
|
end
|
|
end
|
|
|
|
-- init scroll target
|
|
local scroll = textList:find("scroll_previous")
|
|
assert(scroll)
|
|
local list = textList:find("list")
|
|
assert(list)
|
|
scroll:setTarget(list.id)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- texture button redimension -------------------------------
|
|
function r2.acts:textureRedimension(textureName, maxW, maxH, islandW, islandH)
|
|
|
|
local scale = false
|
|
local w, h
|
|
|
|
if maxW<islandW or maxH<islandH then
|
|
local ratioW = islandW/maxW
|
|
local ratioH = islandH/maxH
|
|
local maxRatio = math.max(ratioW, ratioH)
|
|
|
|
local textureW, textureH = getTextureSize(textureName)
|
|
local newW = math.floor(textureW/maxRatio)
|
|
local newH = math.floor(textureH/maxRatio)
|
|
|
|
scale = true
|
|
w = newW
|
|
h = newH
|
|
|
|
islandW = math.floor(islandW/maxRatio)
|
|
islandH = math.floor(islandH/maxRatio)
|
|
else
|
|
w = islandW
|
|
h = islandH
|
|
end
|
|
|
|
return scale, w, h, islandW, islandH
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- open islands list of an ecosystem ------------------------
|
|
function r2.acts:openEcosystemIslands(ecoSystemName)
|
|
|
|
self.ecoSystemName = ecoSystemName
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
-- ecosystem buttons
|
|
local ecoSystemList = actsUI:find("ecosystem_list")
|
|
assert(ecoSystemList)
|
|
|
|
local selectedEcoSystemGr = ecoSystemList:find(ecoSystemName)
|
|
assert(selectedEcoSystemGr)
|
|
|
|
local selectedIslandsLists = selectedEcoSystemGr:find("two_lists")
|
|
assert(selectedIslandsLists)
|
|
|
|
-- ecosystem islands lists
|
|
local ecoSystemList2 = actsUI:find("ecosystem_list_2")
|
|
assert(ecoSystemList2)
|
|
|
|
local selectedEcoSystemGr2 = ecoSystemList2:find(ecoSystemName)
|
|
assert(selectedEcoSystemGr2)
|
|
|
|
if selectedEcoSystemGr2.active then
|
|
local ecoButton = selectedEcoSystemGr:find("eco_button")
|
|
assert(ecoButton)
|
|
ecoButton.pushed = true
|
|
--return
|
|
end
|
|
|
|
local index = ecoSystemList2:getElementIndex(selectedEcoSystemGr2)
|
|
for i=0, index do
|
|
ecoSystemList2:upChild(selectedEcoSystemGr2)
|
|
end
|
|
|
|
-- all islands list inactive instead of selected ecosystem (inverse)
|
|
for i=0, ecoSystemList2.childrenNb-1 do
|
|
local ecosystemGr2 = ecoSystemList2:getChild(i)
|
|
assert(ecosystemGr2)
|
|
ecosystemGr2.active = (ecosystemGr2.id == selectedEcoSystemGr2.id)
|
|
end
|
|
|
|
for i=0, ecoSystemList.childrenNb-1 do
|
|
|
|
local ecosystemGr = ecoSystemList:getChild(i)
|
|
assert(ecosystemGr)
|
|
|
|
local islandsList = ecosystemGr:find("two_lists")
|
|
assert(islandsList)
|
|
|
|
local ecoButton = ecosystemGr:find("eco_button")
|
|
assert(ecoButton)
|
|
|
|
ecoButton.pushed = (islandsList.id == selectedIslandsLists.id)
|
|
|
|
ecosystemGr.child_resize_h = false
|
|
ecosystemGr.h = 32
|
|
if islandsList.id == selectedIslandsLists.id then
|
|
ecosystemGr.h = 38
|
|
end
|
|
end
|
|
|
|
-- open first island image
|
|
local selectedIslandsList = selectedEcoSystemGr2:find("line0")
|
|
|
|
local islandCard = actsUI:find("island_current_image")
|
|
assert(islandCard)
|
|
|
|
local islandOk = actsUI:find("island_ok")
|
|
assert(islandOk)
|
|
|
|
if selectedIslandsList and (selectedIslandsList.childrenNb > 0) then
|
|
|
|
-- color
|
|
local ecoColor = self.islandSelectedButtonColors[self.ecoSystemName].." 255"
|
|
local ecoColorBack = self.islandSelectedButtonColors[self.ecoSystemName].." 100"
|
|
|
|
islandCard.active = true
|
|
|
|
islandCard:find("bl").color = ecoColor
|
|
islandCard:find("tl").color = ecoColor
|
|
islandCard:find("tr").color = ecoColor
|
|
islandCard:find("br").color = ecoColor
|
|
islandCard:find("bottom").color = ecoColor
|
|
islandCard:find("top").color = ecoColor
|
|
islandCard:find("left").color = ecoColor
|
|
islandCard:find("right").color = ecoColor
|
|
islandCard:find("bg").color = ecoColorBack
|
|
|
|
islandOk.active = true
|
|
|
|
local firstIsland = selectedIslandsList:getChild(0)
|
|
assert(firstIsland)
|
|
self:openIslandCardFromButton(self.ecoSystemName, firstIsland.Env.Name)
|
|
else
|
|
local islandBitmap = actsUI:find("island_bitmap")
|
|
assert(islandBitmap)
|
|
|
|
islandBitmap.texture = ""
|
|
|
|
islandCard.active = false
|
|
|
|
islandOk.active = false
|
|
end
|
|
|
|
local scrollIslands = actsUI:find("scroll_islands_2")
|
|
assert(scrollIslands)
|
|
scrollIslands.trackPos = scrollIslands.h_real
|
|
|
|
-- "choose island" title
|
|
local title = actsUI:find("choose_island"):find("choose_island_title")
|
|
assert(title)
|
|
-- doesn't work in all language local titleText = " " .. i18n.get("uiR2EDChooseIsland"):toUtf8() .." " .. self.ecosystemNames[self.ecoSystemName] .. " " .. i18n.get("uiR2EDEcosystem"):toUtf8() .. " "
|
|
local titleText = " " .. i18n.get("uiR2EDChooseIsland"):toUtf8() .. self.ecosystemNames[self.ecoSystemName] .. " "
|
|
local uc_title = ucstring()
|
|
uc_title:fromUtf8(titleText)
|
|
title.uc_hardtext = uc_title
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- open island card and images ------------------------------
|
|
function r2.acts:openIslandCardFromButton(ecosystem, islandName)
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local ecosystemList = actsUI:find("ecosystem_list_2")
|
|
assert(ecosystemList)
|
|
|
|
local ecosystemGr = ecosystemList:find(ecosystem)
|
|
assert(ecosystemGr)
|
|
|
|
local islandButton = ecosystemGr:find(islandName)
|
|
assert(islandButton)
|
|
|
|
-- unselect last selection
|
|
if self.selectedIslandButtonId~=nil then
|
|
local lastSelectedIsland = getUI(self.selectedIslandButtonId)
|
|
if lastSelectedIsland ~= nil then
|
|
lastSelectedIsland:find("button").active = true
|
|
lastSelectedIsland:find("selected_button").active = false
|
|
end
|
|
end
|
|
|
|
-- select button
|
|
islandButton:find("button").active = false
|
|
islandButton:find("selected_button").active = true
|
|
|
|
self.selectedIslandButtonId = islandButton.id
|
|
|
|
self.selectedIslandName = islandButton.Env.Name
|
|
|
|
self.currentLocation.islandName = self.selectedIslandName
|
|
|
|
self:openIslandCard(self.selectedIslandName)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- open island card -----------------------------------------
|
|
function r2.acts:openIslandCard(islandName)
|
|
|
|
local enlargingFactor = self.enlargingFactor
|
|
|
|
local textureName = islandName .. "_sp.tga"
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local islandBitmap = actsUI:find("island_bitmap")
|
|
assert(islandBitmap)
|
|
|
|
-- load texture
|
|
islandBitmap.texture = textureName
|
|
|
|
-- card title
|
|
local title = actsUI:find("island_images"):find("card_title")
|
|
assert(title)
|
|
-- doesn't work in all language local titleText = " " .. i18n.get("uiR2EDZoomOn"):toUtf8() .." '" .. i18n.get(islandName):toUtf8() .. "' " .. i18n.get("uiR2EDIsland"):toUtf8() .. " "
|
|
local titleText = " " .. i18n.get("uiR2EDZoomOn"):toUtf8() .. i18n.get(islandName):toUtf8() .. " "
|
|
local uc_title = ucstring()
|
|
uc_title:fromUtf8(titleText)
|
|
title.uc_hardtext = uc_title
|
|
|
|
local islandTable = self.islands[self.ecoSystemName][self:getIslandNb(islandName)].table
|
|
local islandW, islandH = (islandTable.xmax - islandTable.xmin)*enlargingFactor, (islandTable.ymax - islandTable.ymin)*enlargingFactor
|
|
local islandCard = actsUI:find("island_current_image")
|
|
assert(islandCard)
|
|
|
|
-- resize island button to see all island whitout deformation
|
|
local maxW, maxH = islandCard.w_real-12, islandCard.h_real-12
|
|
|
|
local initW, initH = islandW, islandH
|
|
islandBitmap.scale, islandBitmap.w, islandBitmap.h, islandW, islandH =
|
|
self:textureRedimension(textureName, maxW, maxH, islandW, islandH)
|
|
|
|
local cardButton = islandCard:find("selected_button")
|
|
assert(cardButton)
|
|
|
|
cardButton.w = - (maxW - islandW)
|
|
cardButton.h = - (maxH - islandH)
|
|
cardButton.x = (maxW - islandW)/2
|
|
cardButton.y = - (maxH - islandH)/2
|
|
|
|
-- center button island
|
|
islandBitmap.x = 6
|
|
islandBitmap.y = -6
|
|
|
|
-- entry points
|
|
local entryNb = 0
|
|
for location, entry in pairs(islandTable.entrypoints) do
|
|
|
|
local entryPoinButton = actsUI:find("entrypoint"..entryNb):find("flag")
|
|
entryPoinButton.active = true
|
|
entryPoinButton.x = (enlargingFactor*(entry.x - islandTable.xmin)/initW)*islandW
|
|
entryPoinButton.y = (enlargingFactor*(entry.y - islandTable.ymax)/initH)*islandH
|
|
|
|
entryPoinButton.tooltip = i18n.get(location)
|
|
entryPoinButton.parent.Env.Name = location
|
|
if entryNb == 0 then
|
|
entryPoinButton.texture = "r2ed_entry_point_pushed.tga"
|
|
self.currentLocation.entryPoint = location
|
|
else
|
|
entryPoinButton.texture = "r2ed_entry_point.tga"
|
|
end
|
|
|
|
entryNb = entryNb+1
|
|
if entryNb==9 then break end
|
|
end
|
|
|
|
if entryNb < 9 then
|
|
for i=entryNb, 9 do
|
|
local entryPointGr = actsUI:find("entrypoint"..i)
|
|
assert(entryPointGr)
|
|
local entryPoinButton = entryPointGr:find("flag")
|
|
entryPoinButton.active = false
|
|
end
|
|
end
|
|
|
|
-- enlarge selected ecosystem button
|
|
local ecoButton = actsUI:find(self.ecoSystemName)
|
|
assert(ecoButton)
|
|
|
|
local ecoList = ecoButton.parent
|
|
assert(ecoList)
|
|
|
|
for i=0, ecoList.childrenNb-1 do
|
|
local button = ecoList:getChild(i)
|
|
if button == ecoButton then
|
|
button:find("eco_button").wmin = 164
|
|
else
|
|
button:find("eco_button").wmin = 160
|
|
end
|
|
end
|
|
|
|
actsUI:invalidateCoords()
|
|
actsUI:updateCoords()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- select an entry point ---------------------------------------
|
|
function r2.acts:selectEntryPoint()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
for i=0, 9 do
|
|
local entryPoinButton = actsUI:find("entrypoint"..i):find("flag")
|
|
assert(entryPoinButton)
|
|
|
|
if entryPoinButton == getUICaller() then
|
|
getUICaller().texture = "r2ed_entry_point_pushed.tga"
|
|
self.currentLocation.entryPoint = getUICaller().parent.Env.Name
|
|
else
|
|
entryPoinButton.texture = "r2ed_entry_point.tga"
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- choose a name for location -------------------------------
|
|
function r2.acts:chooseLocationName()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local chooseNamePopup = getUI("ui:interface:r2ed_choose_location_name")
|
|
assert(chooseNamePopup)
|
|
|
|
local editText = chooseNamePopup:find("edit_box_group")
|
|
assert(editText)
|
|
|
|
local name = editText.uc_input_string:toUtf8()
|
|
|
|
-- check location name duplication
|
|
if not self.createNewScenario then
|
|
for i=0, r2.Scenario.Locations.Size-1 do
|
|
local location = r2.Scenario.Locations[i]
|
|
if location.Name == name then
|
|
messageBox(i18n.get("uiR2EDLocationNameDuplicated"))
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
if name~="" then
|
|
|
|
self.currentLocation.name = name
|
|
|
|
chooseNamePopup.active = false
|
|
actsUI.active = false
|
|
|
|
disableModalWindow()
|
|
setKeyboardContext("r2ed")
|
|
|
|
if self.createNewScenario==true then
|
|
self:createScenario()
|
|
else
|
|
self:createAct()
|
|
end
|
|
else
|
|
editText:setFocusOnText()
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- choose a name for scenario/act ---------------------------
|
|
function r2.acts:chooseScenarioActName()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local chooseNamePopup = getUI("ui:interface:r2ed_choose_scenario_act_name")
|
|
assert(chooseNamePopup)
|
|
|
|
-- act name
|
|
local actGr = chooseNamePopup:find("act_name")
|
|
assert(actGr)
|
|
local actEditText = actGr:find("edit_box_group")
|
|
assert(actEditText)
|
|
local actName = actEditText.uc_input_string:toUtf8()
|
|
local scenarioName = ""
|
|
|
|
local scenarioEditText
|
|
if self.createNewScenario == true then
|
|
-- scenario name
|
|
local scenarioGr = chooseNamePopup:find("scenario_name")
|
|
assert(scenarioGr)
|
|
|
|
scenarioEditText = scenarioGr:find("edit_box_group")
|
|
assert(scenarioEditText)
|
|
|
|
scenarioName = scenarioEditText.uc_input_string:toUtf8()
|
|
end
|
|
|
|
if (self.createNewScenario and scenarioName~="" and actName~="") or (not self.createNewScenario and actName~="") then
|
|
chooseNamePopup.active = false
|
|
disableModalWindow()
|
|
|
|
self.currentScenario.name = scenarioName
|
|
self.currentAct.name = actName
|
|
|
|
if self.createNewLocation == true then
|
|
local locationGr = actsUI:find("location")
|
|
assert(locationGr)
|
|
|
|
local scenarioActGr = actsUI:find("scenario_act")
|
|
assert(scenarioActGr)
|
|
|
|
scenarioActGr.active = false
|
|
locationGr.active = true
|
|
|
|
self:openEcosystemIslands("r2_desert")
|
|
else
|
|
actsUI.active = false
|
|
if self.createNewScenario==true then
|
|
self:createScenario()
|
|
else
|
|
self:createAct()
|
|
end
|
|
setKeyboardContext("r2ed")
|
|
end
|
|
|
|
elseif self.createNewScenario and scenarioName==""then
|
|
scenarioEditText:setFocusOnText()
|
|
|
|
elseif actName=="" then
|
|
actEditText:setFocusOnText()
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------------- createScenario -------------------------------------
|
|
function r2.acts:createScenario()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
-- scenario/act/location notes
|
|
local scenarioNotes, actNotes
|
|
scenarioNotes = ""
|
|
actNotes = ""
|
|
|
|
r2.resetNameGiver()
|
|
-- create scenario component
|
|
local scenario= r2.newComponent("Scenario")
|
|
scenario.Ghost_Name = self.currentScenario.name
|
|
scenario.Description.ShortDescription = scenarioNotes
|
|
if r2.Scenario and r2.Scenario.Language then
|
|
scenario.Language = r2.Scenario.Language
|
|
end
|
|
scenario.AccessRules = self.currentScenario.rules
|
|
scenario.Description.LevelId = self.currentScenario.level
|
|
scenario.Description.CreationDate = os.date()
|
|
scenario.Description.Creator = r2:getUserEntityName()
|
|
scenario.Description.CreatorMD5 = r2.getCharIdMd5()
|
|
|
|
|
|
|
|
-- create permanent act component
|
|
local act =r2.newComponent("Act")
|
|
local features = act.Features
|
|
local tmpDefault = r2.newComponent("DefaultFeature")
|
|
act.Name = i18n.get("uiR2EDBaseAct"):toUtf8()
|
|
table.insert(features, tmpDefault)
|
|
table.insert(scenario.Acts, act)
|
|
|
|
-- create act 1 component
|
|
act = r2.newComponent("Act")
|
|
local features = act.Features
|
|
local tmpDefault = r2.newComponent("DefaultFeature")
|
|
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = act.InstanceId
|
|
--act.Name = i18n.get("uiR2EDAct1"):toUtf8() .. ":" .. r2.currentAct.name
|
|
act.Name = self.currentAct.name
|
|
act.WeatherValue = self.currentAct.weather
|
|
local manualWeather = 0
|
|
if self.currentAct.manualWeather == true then manualWeather = 1 end
|
|
act.ManualWeather = manualWeather
|
|
act.ShortDescription = actNotes
|
|
table.insert(features, tmpDefault)
|
|
table.insert(scenario.Acts, act)
|
|
|
|
-- create location
|
|
local location = r2.newComponent("Location")
|
|
location.Season = self.currentLocation.season
|
|
location.IslandName = self.currentLocation.islandName
|
|
location.Name = self.currentLocation.name
|
|
location.EntryPoint = self.currentLocation.entryPoint
|
|
local manualSeason = 0
|
|
if self.currentLocation.manualSeason == true then manualSeason = 1 end
|
|
location.ManualSeason = manualSeason
|
|
table.insert(scenario.Locations, location)
|
|
act.LocationId = location.InstanceId
|
|
|
|
r2.requestCreateScenario(scenario)
|
|
r2:waitScenarioScreen()
|
|
|
|
self.deleteOldScenario = true
|
|
end
|
|
|
|
function r2.acts:createAct()
|
|
|
|
r2.requestNewAction(i18n.get("uiR2EDNewActAction"))
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
-- act/location notes
|
|
local actNotes = ""
|
|
|
|
-- create act component
|
|
local act =r2.newComponent("Act")
|
|
local features = act.Features
|
|
local tmpDefault = r2.newComponent("DefaultFeature")
|
|
if (tmpDefault == nil) then
|
|
debugWarning("Failed to create default feature");
|
|
return
|
|
end
|
|
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = act.InstanceId
|
|
local actNb = r2.Scenario.Acts.Size
|
|
--act.Name = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. actNb .. ":" .. r2.currentAct.name
|
|
act.Name = self.currentAct.name
|
|
act.WeatherValue = self.currentAct.weather
|
|
local manualWeather = 0
|
|
if self.currentAct.manualWeather == true then manualWeather = 1 end
|
|
act.ManualWeather = manualWeather
|
|
act.ShortDescription = actNotes
|
|
table.insert(features, tmpDefault)
|
|
if (act == nil) then
|
|
debugWarning("Failed to create additionnal 'Act'");
|
|
return
|
|
end
|
|
|
|
-- create location
|
|
local location
|
|
if self.createNewLocation then
|
|
|
|
location = r2.newComponent("Location")
|
|
location.Season = self.currentLocation.season
|
|
location.IslandName = self.currentLocation.islandName
|
|
location.Name = self.currentLocation.name
|
|
location.EntryPoint = self.currentLocation.entryPoint
|
|
local manualSeason = 0
|
|
if self.currentLocation.manualSeason == true then manualSeason = 1 end
|
|
location.ManualSeason = manualSeason
|
|
act.LocationId = location.InstanceId
|
|
|
|
r2.requestInsertNode(r2.Scenario.InstanceId, "Locations", -1, "", location)
|
|
else
|
|
act.LocationId = self.currentLocation.instanceId
|
|
end
|
|
|
|
r2.requestInsertNode(r2.Scenario.InstanceId, "Acts", -1, "", act)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- choose location name popup -------------------------------
|
|
function r2.acts:openLocationName()
|
|
|
|
local chooseNamePopup = getUI("ui:interface:r2ed_choose_location_name")
|
|
assert(chooseNamePopup)
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
if not actsUI.active then return end
|
|
|
|
local okButton = actsUI:find("island_ok")
|
|
assert(okButton)
|
|
|
|
enableModalWindow(okButton, chooseNamePopup.id)
|
|
|
|
local editText = chooseNamePopup:find("edit_box_group")
|
|
assert(editText)
|
|
editText.uc_input_string = i18n.get(self.currentLocation.islandName)
|
|
editText:setFocusOnText()
|
|
end
|
|
|
|
------------------------ SELECT BUTTON IN LIST --------------------------------
|
|
-- only one button can be selected --------------------------------------------
|
|
function r2.acts:selectButtonTemplate(buttonTemplate)
|
|
|
|
local list = buttonTemplate.parent
|
|
assert(list)
|
|
|
|
for i=0,list.childrenNb-1 do
|
|
local child = list:getChild(i)
|
|
assert(child)
|
|
child:find("button").active = true
|
|
child:find("selected_button").active = false
|
|
end
|
|
|
|
buttonTemplate:find("button").active = false
|
|
buttonTemplate:find("selected_button").active = true
|
|
end
|
|
|
|
function r2.acts:selectButton(button)
|
|
|
|
local list = button.parent
|
|
assert(list)
|
|
|
|
for i=0,list.childrenNb-1 do
|
|
local child = list:getChild(i)
|
|
assert(child)
|
|
child:find("button").pushed = false
|
|
end
|
|
|
|
button:find("button").pushed = true
|
|
end
|
|
|
|
--------------------------- CHOOSE LOCATION SEASON ---------------------------------------
|
|
function r2.acts:locationSeason(caller)
|
|
|
|
local buttonTemplate
|
|
if caller == nil then
|
|
caller = getUICaller()
|
|
buttonTemplate = caller.parent.parent
|
|
else
|
|
buttonTemplate = caller.parent
|
|
end
|
|
|
|
self:selectButtonTemplate(buttonTemplate)
|
|
|
|
local list = buttonTemplate.parent
|
|
local seasons = {[0]="Spring", [1]="Summer", [2]="Autumn", [3]="Winter"}
|
|
local seasonNb = list:getElementIndex(buttonTemplate)
|
|
self.currentLocation.season = seasons[seasonNb]
|
|
end
|
|
|
|
----- MANUAL SEASON ACTIVATION -------------------------------------------------------
|
|
function r2.acts:manualSeason()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local manualButton = actsUI:find("manual_season_2"):find("toggle_butt")
|
|
assert(manualButton)
|
|
|
|
self.currentLocation.manualSeason = (manualButton.pushed==false)
|
|
|
|
local seasonList = actsUI:find("season_list_2")
|
|
assert(seasonList)
|
|
|
|
seasonList.active = self.currentLocation.manualSeason
|
|
end
|
|
|
|
--- OPEN POPUP NAME FOR ACT/SCENARIO OR LOCATION -----------------------------------------
|
|
function r2.acts:openPopupName()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local createLocationGr = actsUI:find("location")
|
|
assert(createLocationGr)
|
|
local prevLocationGr = actsUI:find("previous_location")
|
|
assert(prevLocationGr)
|
|
|
|
if prevLocationGr.active then
|
|
self:createLocationOrCreateAct()
|
|
else
|
|
self:openLocationName()
|
|
end
|
|
end
|
|
|
|
|
|
--- CANCEL ACT/SCENARIO CREATION --------------------------------------------------------
|
|
function r2.acts:cancelActCreation()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
actsUI.active =false
|
|
|
|
setKeyboardContext("r2ed")
|
|
end
|
|
|
|
|
|
--------------------- update palette UI when change act ------------------------------
|
|
function r2.acts:updatePaletteFromEcosystem()
|
|
|
|
local ecosystemTrees =
|
|
{
|
|
["r2_desert"] = "fytrees",
|
|
["r2_forest"] = "fotrees",
|
|
["r2_jungle"] = "jutrees",
|
|
["r2_lakes"] = "trtrees",
|
|
["r2_roots"] = "prtrees",
|
|
}
|
|
|
|
local currentAct = r2:getCurrentAct()
|
|
assert(currentAct)
|
|
|
|
local botObjectsPalette = {}
|
|
if not r2.Palette.BotEntries then
|
|
return -- special case for the 'light' palette
|
|
end
|
|
|
|
botObjectsPalette = r2.Palette.BotEntries
|
|
|
|
if not currentAct:isBaseAct() then
|
|
local currentLocation = r2:getInstanceFromId(currentAct.LocationId)
|
|
if currentLocation==nil then return end
|
|
|
|
-- search for ecosystem of current location
|
|
local islandEcosystem
|
|
for ecoName, v in pairs(self.islands) do
|
|
if self.islands[ecoName][self:getIslandNb(currentLocation.IslandName)].name==currentLocation.IslandName then
|
|
islandEcosystem = ecoName
|
|
break
|
|
end
|
|
end
|
|
|
|
-- flag to display only vegetation of current ecosystem
|
|
if islandEcosystem and ecosystemTrees[islandEcosystem] then
|
|
for ecoName, v in pairs(ecosystemTrees) do
|
|
botObjectsPalette[ecosystemTrees[ecoName]].Display = (ecoName==islandEcosystem)
|
|
end
|
|
end
|
|
else
|
|
for ecoName, v in pairs(ecosystemTrees) do
|
|
botObjectsPalette[ecosystemTrees[ecoName]].Display = false
|
|
end
|
|
end
|
|
|
|
r2:buildPaletteUI()
|
|
end
|
|
|
|
----------------------------------------------------------------------------------------------
|
|
function r2.acts:locationIsland(caller)
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
local buttonTemplate
|
|
if caller == nil then
|
|
caller = getUICaller()
|
|
buttonTemplate = caller.parent.parent
|
|
else
|
|
buttonTemplate = caller.parent
|
|
end
|
|
|
|
if buttonTemplate.Env.Name == self.newLocation then
|
|
|
|
-- select "create new location" mode
|
|
buttonTemplate:find("button").active = false
|
|
buttonTemplate:find("selected_button").active = true
|
|
self.createNewLocation = true
|
|
|
|
-- deselect all previous locations
|
|
local prevLocationList = actsUI:find("location_list")
|
|
assert(prevLocationList)
|
|
for i=0,prevLocationList.childrenNb-1 do
|
|
local child = prevLocationList:getChild(i)
|
|
assert(child)
|
|
child:find("button").active = true
|
|
child:find("selected_button").active = false
|
|
end
|
|
self.currentLocation.islandName = ""
|
|
self.currentLocation.intanceId = ""
|
|
else
|
|
-- select this previous location
|
|
self:selectButtonTemplate(buttonTemplate.parent)
|
|
self.currentLocation.instanceId = buttonTemplate.parent.Env.InstanceId
|
|
|
|
-- deselect "create new location" mode
|
|
local newLocationMode = actsUI:find("new_location_mode_2")
|
|
assert(newLocationMode)
|
|
newLocationMode:find("button").active = true
|
|
newLocationMode:find("selected_button").active = false
|
|
self.createNewLocation = false
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------
|
|
--------------------------- choose a name for scenario/act ---------------------------
|
|
function r2.acts:createLocationOrCreateAct()
|
|
|
|
local actsUI = getUI("ui:interface:r2ed_acts")
|
|
assert(actsUI)
|
|
|
|
if self.createNewLocation then
|
|
|
|
local createLocationGr = actsUI:find("location")
|
|
assert(createLocationGr)
|
|
local prevLocationGr = actsUI:find("previous_location")
|
|
assert(prevLocationGr)
|
|
|
|
createLocationGr.active = true
|
|
prevLocationGr.active = false
|
|
|
|
self:openEcosystemIslands("r2_desert")
|
|
else
|
|
actsUI.active = false
|
|
|
|
disableModalWindow()
|
|
setKeyboardContext("r2ed")
|
|
|
|
self:createAct()
|
|
end
|
|
end
|