268 lines
6.6 KiB
Lua
268 lines
6.6 KiB
Lua
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-- In Translation file
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-- Category : uiR2EdEmptyFeature --
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-- CreationFrom : uiR2EdEmptyParameters
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r2.Features.EmptyFeature = {}
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local feature = r2.Features.EmptyFeature
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feature.Name="EmptyFeature"
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feature.Description="An empty feature"
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feature.Components = {}
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-- #########################
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-- # FEATURE FUNCTIONS #
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-- #########################
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--
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-- Registers the feature creation form used as a creation menu in the editor
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--
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function feature.registerForms()
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r2.Forms.EmptyFeatureForm =
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{
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Caption = "uiR2EdEmptyParameters",
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Prop =
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{
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-- The creation form's fields are defined here
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{Name="Property1", Type="String", Category="UI Subsection"}
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}
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}
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end
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feature.Components.EmptyFeature =
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{
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BaseClass="LogicEntity",
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Name="EmptyFeature",
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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Parameters = {},
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--
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-- The different actions that can be performed by the feature ("activate", "wander", "spawn" etc.)
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--
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ApplicableActions = {},
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--
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-- Events are the feature's states that may trigger actions on the feature. (ex: "on activation",
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-- "on arrive at camp" etc.)
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--
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Events = {},
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--
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-- Conditions can be tested on the feature, giving information about its state (ex: "is wandering", "is active" etc.)
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--
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Conditions = {},
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--
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-- TextContexts is what the feature might say upon events (2 different kinds: spontaneous & interrogation texts)
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--
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TextContexts = {},
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--
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-- Not quite clear..
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--
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TextParameters = {},
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--
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-- Feature's parameters which can be modified by the GM at runtime.
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--
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LiveParameters = {},
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--
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-- Properties define the attributes of the feature.
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-- They're all displayed in the properties window of the feature.
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--
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-- -Name: define the name of the property
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--
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-- -Type: define the type of the property and can be "String", "Number", "Table", "RefId" etc.
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--
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-- -Category: Define a subsection of the property window displayed within the editor, so that different properties
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-- refering to the same feature's aspect can be grouped, and not added randomly in the window
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--
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-- WidgetStyle: define the type of UI widget that will be used to display the property. If not specified,
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-- the property is displayed in a textBox.
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--
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Prop =
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{
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{Name="InstanceId", Type="String", Category="uiR2EDRollout_UISubsection", WidgetStyle="StaticText"}
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},
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--
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-- from base class
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--
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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--
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-- from base class
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--
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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--
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-- from base class
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--
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getSelectBarSons = function(this)
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return Components
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end,
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--
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-- from base class
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--
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canHaveSelectBarSons = function(this)
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return false;
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end,
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--
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-- Called when running EditMode to create the feature locally without sending anything into the act (speed purpose).
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--
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onPostCreate = function(this)
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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end,
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translate = function(this, context)
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r2.Translator.translateAiGroup(this, context)
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end,
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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}
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-- ###########################
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-- # COMPONENT FUNCTIONS #
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-- ###########################
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local component = feature.Components.EmptyFeature
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--
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-- Called when running test mode to create the feature and insert it into the current act.
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--
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component.createGhostComponents = function(act, comp)
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end
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--
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-- Creates an instance of the feature with attributes retrieved from the creation form
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component.createComponent = function(x, y)
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local comp = r2.newComponent("EmptyFeature")
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assert(comp)
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comp.Base = "palette.entities.botobjects.milestone"
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comp.Name = r2:genInstanceName(i18n.get("uiR2EdEmptyFeature")):toUtf8()
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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return comp
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end
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--
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-- Displays the creation form of the feature and calls CreateComponent with the user input values
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--
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component.create = function()
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if not r2:checkAiQuota() then return end
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local function paramsOk(resultTable)
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r2.requestNewAction(i18n.get("uiR2EDNewEmptyFeatureAction"))
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local x = tonumber( resultTable["X"] )
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local y = tonumber( resultTable["Y"] )
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if not x or not y
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then
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debugInfo("Can't create Component")
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return
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end
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local component = feature.Components.EmptyFeature.createComponent( x, y)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
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end
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local function paramsCancel()
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debugInfo("Cancel form for 'EmptyFeature' creation")
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end
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local function posOk(x, y, z)
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debugInfo(string.format("Validate creation of 'EmptyFeature' at pos (%d, %d, %d)", x, y, z))
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r2:doForm("EmptyFeatureForm", {X=x, Y=y}, paramsOk, paramsCancel)
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end
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local function posCancel()
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debugInfo("Cancel choice 'EmptyFeature' position")
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end
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r2:choosePos("object_milestone.creature", posOk, posCancel, "createFeatureBanditCamp")
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end
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--
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function feature.registerForms()
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r2.Forms.EmptyFeatureForm =
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{
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Caption = "uiR2EdEmptyParameters",
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Prop =
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{
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-- The creation form's fields are defined here
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{Name="Property1", Type="String", Category="uiR2EDRollout_UISubsection"}
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}
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}
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end
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--
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-- The following functions are specific to the Feature
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--
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local component = feature.Components.EmptyFeature
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component.getLogicAction = function(entity, context, action)
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local firstAction, lastAction = nil,nil
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return firstAction, lastAction
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end
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component.getLogicCondition = function(this, context, condition)
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return nil,nil
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end
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component.getLogicEvent = function(this, context, event)
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local eventHandler, firsCondition, lastCondition = nil, nil, nil
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return eventHandler, firsCondition, lastCondition
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end
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function component:registerMenu(logicEntityMenu)
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local name = i18n.get("uiR2EdEmptyFeature")
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logicEntityMenu:addLine(ucstring(name), "lua", "", "EmptyFeature")
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end
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function component:getLogicTranslations()
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local logicTranslations = {
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["ApplicableActions"] = {},
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["Events"] = {},
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}
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return logicTranslations
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end
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r2.Features["EmptyFeature"] = feature
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