khanat-client-data-NeL/data/ryz/ryz_ring/r2_ui_char_tracking.lua

665 lines
23 KiB
Lua

-- chars tracking window
CharTracking =
{
CurrList = {},
CurrActiveList = {},
SortDir = {},
SelectedCharId = nil,
TextCache = {}, -- cache for text widgets
CenteredTextCache = {},
NumberCache = {}, -- cache for number widgets
BitmapCache = {}, -- cache for bitmap widgets
-- Map scenario flags to the bitmaps displayed in the first column
FlagsToTex =
{
[0] = { Bitmap = "blank.tga", Color = "0 0 0 0 " },
[1] = { Bitmap = "r2ed_connected_char.tga", Color = "255 255 255 255" },
[2] = { Bitmap = "r2ed_kicked_char.tga", Color = "255 255 255 255" },
},
WaitingList = false,
FirstShow = true,
RefreshPeriod = 10,
WaitingPeriod = 15,
MinRefreshPeriod = 4,
LastRefreshTime = 0,
LastRefreshQuerryTime = 0,
PendingRefresh = false,
ListReceived = false,
--
RaceTypeToUtf8 = {},
ReligionTypeToUtf8 = {},
LevelTypeToUtf8 = {},
}
local sampleList1 =
{
}
table.insert(sampleList1, { Id=0, Char = "plop", Guild="Guild1", Race=0, Religion=0, Shard="aniro", Level=0, Flags=0})
table.insert(sampleList1, { Id=1, Char = "titi", Guild="Guild1", Race=1, Religion=1, Shard="leanon", Level=1, Flags=1})
table.insert(sampleList1, { Id=2, Char = "bob", Guild="", Race=0, Religion=2, Shard="aniro", Level=0, Flags=1})
table.insert(sampleList1, { Id=3, Char = "bobette", Guild="Guild2", Race=0, Religion=1, Shard="aniro", Level=2, Flags=1})
table.insert(sampleList1, { Id=4, Char = "nico", Guild="Super guild", Race=3, Religion=0, Shard="aniro", Level=2, Flags=0})
table.insert(sampleList1, { Id=5, Char = "toto2", Guild="GG", Race=2, Religion=1, Shard="aniro", Level=2, Flags=1})
table.insert(sampleList1, { Id=6, Char = "titi2", Guild="Plop guild", Race=3, Religion=1, Shard="aniro", Level=2, Flags=1})
table.insert(sampleList1, { Id=7, Char = "bob2", Guild="Plop guild", Race=3, Religion=1, Shard="leanon", Level=3, Flags=0})
table.insert(sampleList1, { Id=8, Char = "bobette2", Guild="Guild1", Race=1, Religion=2, Shard="leanon", Level=3, Flags=0})
table.insert(sampleList1, { Id=9, Char = "nico2", Guild="Super guild", Race=3, Religion=1, Shard="leanon", Level=4, Flags=0})
table.insert(sampleList1, { Id=10, Char = "toto3", Guild="Guild2", Race=2, Religion=2, Shard="leanon", Level=4, Flags=1})
table.insert(sampleList1, { Id=11, Char = "titi3", Guild="GG", Race=0, Religion=0, Shard="leanon", Level=5, Flags=1})
table.insert(sampleList1, { Id=12, Char = "bob3", Guild="Plop guild", Race=3, Religion=1, Shard="leanon", Level=5, Flags=1})
table.insert(sampleList1, { Id=13, Char = "bobette3",Guild="GG", Race=3, Religion=2, Shard="aniro", Level=5, Flags=0})
table.insert(sampleList1, { Id=14, Char = "nico3", Guild="GG", Race=3, Religion=1, Shard="aniro", Level=2, Flags=1})
table.insert(sampleList1, { Id=15, Char = "toto4", Guild="", Race=2, Religion=0, Shard="aniro", Level=3, Flags=0})
table.insert(sampleList1, { Id=16, Char = "titi'", Guild="TSuper guild", Race=1, Religion=0, Shard="aniro", Level=1, Flags=1})
table.insert(sampleList1, { Id=17, Char = "bob4", Guild="GG", Race=1, Religion=2, Shard="aniro", Level=3, Flags=0})
table.insert(sampleList1, { Id=18, Char = "bobette4",Guild="Guild2", Race=2, Religion=1, Shard="leanon", Level=0, Flags=1})
table.insert(sampleList1, { Id=19, Char = "nico4", Guild="", Race=0, Religion=0, Shard="leanon", Level=1, Flags=1})
local boolToInt =
{
}
boolToInt[false] = 0
boolToInt[true] = 1
--*********************************
-- standard comparison
local function less(lhs, rhs)
if type(lhs) == "boolean" then
return boolToInt[lhs] < boolToInt[rhs]
else
return lhs < rhs
end
end
--*********************************
-- reversed comparison
local function more(lhs, rhs)
return not less(lhs,rhs)
end
--*********************************
-- sorting by race type
local function lessRaceType(lhs, rhs)
return CharTracking.RaceTypeToUtf8[lhs] < CharTracking.RaceTypeToUtf8[rhs]
end
--*********************************
-- sorting by religion type
local function lessReligionType(lhs, rhs)
return CharTracking.ReligionTypeToUtf8[lhs] < CharTracking.ReligionTypeToUtf8[rhs]
end
-- init sort dir
table.insert(CharTracking.SortDir, { Var="Flags", Up=false, Cmp = more })
table.insert(CharTracking.SortDir, { Var="Char", Up=false, Cmp = less})
table.insert(CharTracking.SortDir, { Var="Guild", Up=false, Cmp = less })
table.insert(CharTracking.SortDir, { Var="Race", Up=false, Cmp = lessRaceType })
table.insert(CharTracking.SortDir, { Var="Religion", Up=false, Cmp = lessReligionType })
table.insert(CharTracking.SortDir, { Var="Shard", Up=false, Cmp = less })
table.insert(CharTracking.SortDir, { Var="Level", Up=false, Cmp = less })
--***********************************************************************
function CharTracking:getWindow()
return getUI("ui:interface:ring_chars_tracking")
end
--***********************************************************************
function CharTracking:initRaceTypes()
for k = 0, 3 do
self.RaceTypeToUtf8[k] = i18n.get("uiRAP_CharRace_" .. tostring(k)):toUtf8()
end
end
--***********************************************************************
function CharTracking:initReligionTypes()
for k = 0, 2 do
self.ReligionTypeToUtf8[k] = i18n.get("uiRAP_CharReligion_" .. tostring(k)):toUtf8()
end
end
--***********************************************************************
function CharTracking:initLevelTypes()
for k = 0, 5 do
self.LevelTypeToUtf8[k] = i18n.get("uiRAP_CharLevel_" .. tostring(k)):toUtf8()
end
end
--***********************************************************************
function CharTracking:isConnected(flags)
return flags == 1
end
--***********************************************************************
function CharTracking:isKicked(flags)
return flags == 2
end
--***********************************************************************
function CharTracking:getColumn(name)
return getUI("ui:interface:ring_chars_tracking:content:main:enclosing:columns:getw:column_group:" .. name .. ":values")
end
--***********************************************************************
function CharTracking:getSelectList()
return getUI("ui:interface:ring_chars_tracking:content:main:enclosing:columns:getw:select")
end
local scratchUCStr = ucstring()
--***********************************************************************
function CharTracking:newTemplate(name, cache)
local group
if table.getn(cache) ~= 0 then
group = cache[table.getn(cache)]
table.remove(cache, table.getn(cache))
else
group = createGroupInstance(name, "", {})
end
return group
end
--***********************************************************************
-- build a new text group from utf8 text
function CharTracking:newTextLabel(value)
local group = self:newTemplate("rap_text", self.TextCache)
scratchUCStr:fromUtf8(value)
group:find("t").uc_hardtext_single_line_format = scratchUCStr
return group
end
--***********************************************************************
-- build a new text group from utf8 text
function CharTracking:newCenteredTextLabel(value)
local group = self:newTemplate("rap_text_centered", self.CenteredTextCache)
scratchUCStr:fromUtf8(value)
group:find("t").uc_hardtext_single_line_format = scratchUCStr
return group
end
--***********************************************************************
function CharTracking:newNumberLabel(value)
local group = self:newTemplate("rap_number", self.NumberCache)
group:find("t").uc_hardtext_single_line_format = tostring(value)
return group
end
--***********************************************************************
function CharTracking:newBitmap(texName, color)
if color == nil then color = "255 255 255 255" end
local group = self:newTemplate("rap_bitmap", self.BitmapCache)
group.f.texture = texName
group.f.color = color
return group
end
--***********************************************************************
function CharTracking:newBooleanLabel(value)
local group = self:newTemplate("rap_bitmap", self.BitmapCache)
if value == true then
group.f.texture="patch_on.tga"
group.f.color="255 255 255 255"
else
group.f.texture="blank.tga"
group.f.color="0 0 0 0"
end
return group
end
--***********************************************************************
function CharTracking:addLine(line)
self:getColumn("char"):addChild(self:newTextLabel(line.Char))
self:getColumn("guild"):addChild(self:newTextLabel(line.Guild))
self:getColumn("race"):addChild(self:newTextLabel(self.RaceTypeToUtf8[line.Race]))
self:getColumn("religion"):addChild(self:newTextLabel(self.ReligionTypeToUtf8[line.Religion]))
self:getColumn("shard"):addChild(self:newTextLabel(line.Shard))
self:getColumn("level"):addChild(self:newNumberLabel(self.LevelTypeToUtf8[line.Level]))
self:getColumn("flags"):addChild(self:newBitmap(self.FlagsToTex[line.Flags].Bitmap, self.FlagsToTex[line.Flags].Color))
end
--***********************************************************************
function CharTracking:putColumnInCache(column, cache)
local childrenCount = column.childrenNb
for i = 0, childrenCount - 1 do
local child = column:getChild(column.childrenNb - 1)
table.insert(cache, child)
column:detachChild(child)
end
end
--***********************************************************************
function CharTracking:putMixedColumnInCache(column, textCache, bitmapCache)
local childrenCount = column.childrenNb
for i = 0, childrenCount - 1 do
local child = column:getChild(column.childrenNb - 1)
if child:find("t") then
table.insert(textCache, child)
else
table.insert(bitmapCache, child)
end
column:detachChild(child)
end
end
--***********************************************************************
function CharTracking:putInCache()
self.TextCache = {}
self.CenteredTextCache = {}
self.NumberCache = {}
self.BitmapCache = {}
self:putColumnInCache(self:getColumn("char"), self.TextCache)
self:putColumnInCache(self:getColumn("guild"), self.TextCache)
self:putColumnInCache(self:getColumn("race"), self.TextCache)
self:putColumnInCache(self:getColumn("shard"), self.TextCache)
self:putColumnInCache(self:getColumn("religion"), self.TextCache)
--
self:putColumnInCache(self:getColumn("level"), self.NumberCache)
--
self:putColumnInCache(self:getColumn("flags"), self.BitmapCache)
end
--***********************************************************************
function CharTracking:clear()
self:getColumn("flags"):clear()
self:getColumn("char"):clear()
self:getColumn("guild"):clear()
self:getColumn("race"):clear()
self:getColumn("religion"):clear()
self:getColumn("shard"):clear()
self:getColumn("level"):clear()
self.TextCache = {}
self.CenteredTextCache = {}
self.NumberCache = {}
self.BitmapCache = {}
self:getSelectList():clear()
self:getSelectList().active = false
self.CurrList = {}
self.CurrActiveList = {}
self.ListReceived = false
end
--***********************************************************************
function CharTracking:testFill1()
self:onCharsListReceived(sampleList1)
end
--***********************************************************************
function CharTracking:onCharsListReceived(list)
self.WaitingList = false
self.LastRefreshTime = nltime.getLocalTime() / 1000
self.ListReceived = true
self:fill(list)
end
--***********************************************************************
function CharTracking:fill(list)
-- if the window is not active, then maybe an old msg -> ignore
if not self:getWindow().active then return end
self:enableButtons(true)
--
local startTime = nltime.getPreciseLocalTime()
--
self:getWindow():find("teleport").frozen = true
self:getWindow():find("kick").frozen = true
self:getWindow():find("unkick").frozen = true
self:getWindow():find("tell").frozen = true
--
self:putInCache()
--
self.CurrList = list
self.CurrActiveList = {}
self:sort()
local selectList = self:getSelectList()
selectList:clear()
local count = 0
local displayedCount = 0
local lastCharFound = false
for k, v in pairs(self.CurrList) do
count = count + 1
local active
self:addLine(v)
local newGroup = createGroupInstance("rap_select_line", selectList.id, { id=tostring(v.Id),
params_l="CharTracking:onLineLeftClick()", params_r="CharTracking:onLineRightClick()",
params_dblclick_l="CharTracking:onLineLeftDblClick()",
on_tooltip_params="CharTracking:onLineCharacterTooltip()",
tooltip="uiRAP_InvitedAndConnected"})
selectList:addChild(newGroup)
newGroup:find("but").pushed = (v.Id == self.SelectedCharId)
if v.Id == self.SelectedCharId then
lastCharFound = true
end
table.insert(self.CurrActiveList, v)
displayedCount = displayedCount + 1
end
if not lastCharFound then
self.SelectedCharId = nil
end
if displayedCount == 0 then
if count == 0 then
self:setErrorMessage(i18n.get("uiRAP_NoCharFound"))
self:enableButtons(false)
end
else
self:clearMessage()
end
local endTime = nltime.getPreciseLocalTime()
self:updateJoinAndTellButtons()
end
--***********************************************************************
function CharTracking:onLineCharacterTooltip()
if self:isConnected(self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Flags) then
setContextHelpText(i18n.get("uiRAP_InvitedAndConnected"))
else
setContextHelpText(i18n.get("uiRAP_InvitedAndNotConnected"))
end
end
--***********************************************************************
function CharTracking:setMessage(msg, color)
-- display the error msg at the bottom of the window
local errorTxt = self:getWindow():find("refreshText")
-- The version below set the msg in the middle of the window
--local errorTxt = self:getWindow():find("errorMsg")
errorTxt.uc_hardtext = msg
errorTxt.color = color
errorTxt.active=true
--self:getWindow():invalidateCoords()
end
--***********************************************************************
function CharTracking:clearMessage()
--local errorTxt = self:getWindow():find("errorMsg")
local errorTxt = self:getWindow():find("refreshText")
errorTxt.active = false
end
--***********************************************************************
function CharTracking:setErrorMessage(msg)
self:setMessage(msg, "192 64 0 255")
end
--***********************************************************************
function CharTracking:setInfoMessage(msg)
self:setMessage(msg, "255 255 255 255")
end
--***********************************************************************
function CharTracking:sort(list)
local sortDir = self.SortDir
local function sorter(lhs, rhs)
for k = 1, table.getn(sortDir) do
if lhs[sortDir[k].Var] ~= rhs[sortDir[k].Var] then
if sortDir[k].Up then
return not sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
else
return sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
end
end
end
return false
end
table.sort(self.CurrList, sorter)
end
--***********************************************************************
function CharTracking:headerLeftClick(down, criterion)
-- change column sort order
local parent = getUICaller().parent
parent.tdown.active = down
parent.tup.active = not down
-- insert
local sortDir = self.SortDir
for k = 1, table.getn(sortDir) do
if sortDir[k].Var == criterion then
sortDir[k].Up = not sortDir[k].Up
table.insert(sortDir, 1, sortDir[k])
table.remove(sortDir, k + 1)
if self.ListReceived then
self:fill(self.CurrList) -- update only if list has been received
end
return
end
end
end
--***********************************************************************
function CharTracking:getCharFromId(id)
for k, v in pairs(self.CurrList) do
if v.Id == id then return v end
end
return nil
end
--***********************************************************************
function CharTracking:onLineLeftClick()
self.SelectedCharId = self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Id
local selectList = self:getSelectList()
for k = 0, selectList.childrenNb - 1 do
local but = selectList:getChild(k):find("but")
if but == getUICaller() then
but.pushed = true
else
but.pushed = false
end
end
--self:getWindow():find("kick").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
--self:getWindow():find("unkick").frozen = not self:isKicked(self:getCharFromId(self.SelectedCharId).Flags)
--self:getWindow():find("teleport").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
--self:getWindow():find("tell").frozen = false
self:updateJoinAndTellButtons()
end
--***********************************************************************
function CharTracking:updateJoinAndTellButtons()
if self.SelectedCharId then
self:getWindow():find("kick").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
self:getWindow():find("unkick").frozen = not self:isKicked(self:getCharFromId(self.SelectedCharId).Flags)
self:getWindow():find("teleport").frozen = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags) or (r2.Mode=="r2ed_anim_test")
self:getWindow():find("tell").frozen = false
else
self:getWindow():find("kick").frozen = true
self:getWindow():find("unkick").frozen = true
self:getWindow():find("teleport").frozen = true
self:getWindow():find("tell").frozen = true
end
end
--***********************************************************************
function CharTracking:onLineRightClick()
self:onLineLeftClick()
local menu = getUI("ui:interface:ring_char_menu")
menu:find("tell").uc_hardtext = ucstring(i18n.get("uiRAP_MenuCharTell"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char .."'")
menu:find("teleport").uc_hardtext = ucstring(i18n.get("uiRAP_MenuTeleportTo"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char.."'")
menu:find("kick").uc_hardtext = ucstring(i18n.get("uiRAP_MenuKick"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char.."'")
menu:find("unkick").uc_hardtext = ucstring(i18n.get("uiRAP_MenuUnkick"):toUtf8() .. "'" .. self:getCharFromId(self.SelectedCharId).Char.."'")
menu:find("unkick").grayed = not self:isKicked(self:getCharFromId(self.SelectedCharId).Flags)
menu:find("kick").grayed = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags)
menu:find("teleport").grayed = not self:isConnected(self:getCharFromId(self.SelectedCharId).Flags) or (r2.Mode=="r2ed_anim_test")
launchContextMenuInGame("ui:interface:ring_char_menu")
end
--***********************************************************************
function CharTracking:onTell()
debugInfo("tell to owner of session" .. self.SelectedCharId)
char = ucstring()
char:fromUtf8(self:getCharFromId(self.SelectedCharId).Char)
tell(char, i18n.get("uiRAP_AskForTall"))
end
--***********************************************************************
function CharTracking:onKick()
r2:kickCharacter(self.SelectedCharId)
end
--***********************************************************************
function CharTracking:onUnkick()
r2:unkickCharacter(self.SelectedCharId)
end
--***********************************************************************
function CharTracking:onTeleportTo()
r2:teleportToCharacter(self.SelectedCharId)
end
--***********************************************************************
function CharTracking:onLineLeftDblClick()
local char = self:getCharFromId(self.SelectedCharId)
if self:isConnected(char.Flags) then
onTell()
end
end
--***********************************************************************
function CharTracking:refresh()
self.PendingRefresh = true
self.LastRefreshTime = nltime.getLocalTime() / 1000
self.WaitingList = true
--debugInfo("*refresh*")
end
--***********************************************************************
-- called by C++ when someone is invited
function CharTracking:forceRefresh()
self:refresh()
self.LastRefreshQuerryTime = 0 -- make believe last refresh was *quite* long ago...
end
--***********************************************************************
function CharTracking:updatePendingRefresh()
if self.PendingRefresh then
local currTime = nltime.getLocalTime() / 1000
if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingCharList then
self.LastRefreshQuerryTime = currTime
self.PendingRefresh = false
-- when you load an animation, lua state isn't initialized for a short time
game.getRingCharList()
end
end
end
--***********************************************************************
function CharTracking:onShow()
self:initRaceTypes()
self:initReligionTypes()
self:initLevelTypes()
setOnDraw(self:getWindow(), "CharTracking:onDraw()")
self:clear()
self:enableButtons(false)
self:refresh()
end
local waitTextColor = CRGBA(255, 255, 255, 255)
--***********************************************************************
function CharTracking:enableButtons(enabled)
local win = self:getWindow()
local alpha
if enabled then alpha = 255 else alpha = 128 end
self:getSelectList().active = enabled
end
--***********************************************************************
function CharTracking:show()
-- update msg
local win = self:getWindow()
win.active = true
if self.FirstShow then
local w, h = getWindowSize()
win.w = w * 5 / 6
win.h = h * 5 / 6
win:invalidateCoords()
win:updateCoords()
win:center()
win:invalidateCoords()
win:updateCoords()
self.FirstShow = false
end
win:blink(1)
end
--***********************************************************************
function CharTracking:enlargeColumns()
self:getWindow():find("header_line"):enlargeColumns(10)
local enlargeButton = self:getWindow():find("enlarge")
enlargeButton.frozen = true
end
--***********************************************************************
function CharTracking:onResize()
local enlargeButton = self:getWindow():find("enlarge")
enlargeButton.frozen = false
end
--***********************************************************************
function CharTracking:resizeColumnsAndContainer()
self:getWindow():find("header_line"):resizeColumnsAndContainer(5)
end
--***********************************************************************
function CharTracking:onDraw()
local timeInSec = nltime.getLocalTime() / 1000
if self.WaitingList then
if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
self.WaitingList = false
self.LastRefreshTime = nltime.getLocalTime() / 1000
--self:getWindow():find("refreshText").active = false
else
local waitText = i18n.get("uiRAP_WaitChars" .. math.mod(os.time(), 3))
self:setInfoMessage(waitText)
--local refreshText = self:getWindow():find("refreshText")
--if not self.ListReceived then
-- self:setInfoMessage(waitText)
-- waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec))
-- local errorTxt = self:getWindow():find("errorMsg")
-- errorTxt.color_rgba = waitTextColor
-- refreshText.active = false
--else
-- refreshText.active = true
-- refreshText.uc_hardtext = waitText
--end
end
else
if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
self:refresh()
else
--debugInfo("pas de refresh")
end
end
self:updatePendingRefresh()
end