khanat-client-data-NeL/data/ryz/ryz_ring/r2_features_request_item.lua

563 lines
19 KiB
Lua

-- In Translation file
-- Category : uiR2EdRequestItem --
-- CreationFrom : uiR2EdRequestItemParameters
r2.Features.RequestItemFeature = {}
local feature = r2.Features.RequestItemFeature
feature.Name="RequestItemFeature"
feature.Description="A feature that makes a NPC request some item(s) from the player"
feature.Components = {}
feature.Components.RequestItem =
{
BaseClass="LogicEntity",
Name="RequestItem",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "requestItemDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
ApplicableActions = { "activate", "deactivate"},
Events = { "activation", "deactivation", "wait validation", "mission asked", "succeeded"},
Conditions = { "is active", "is inactive", "is succeeded" },
TextContexts = {},
TextParameters = {},
LiveParameters = {},
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_ItemsToRequest", WidgetStyle="EnumDropDown", DefaultValue="3",
Enum={"1", "2", "3"}, },
{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_ItemsToRequest", Min="0", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToRequest", Visible= function(this) return this:displayRefId(1) end},
{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_ItemsToRequest", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToRequest", Visible= function(this) return this:displayRefId(2) end},
{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_ItemsToRequest", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToRequest", Visible= function(this) return this:displayRefId(3) end},
{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100"},
{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"}
},
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
}
local component = feature.Components.RequestItem
function component:displayRefId(index)
local nbItems = self.ItemNumber + 1
if index <= nbItems then
return true
end
return false
end
local requestItemDisplayerTable = clone(r2:propertySheetDisplayer())
function requestItemDisplayerTable:onAttrModified(instance, attributeName)
if attributeName == "ItemNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbRefId = instance.ItemNumber + 1
local i = 1
while i <= 3 do
if i > nbRefId then
local name = "Item"..tostring(i).."Id"
local qty = "Item"..tostring(i).."Qty"
r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
r2.requestSetNode(instance.InstanceId, qty, 0)
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
end
function requestItemDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId(""))
end
end
end
function r2:requestItemDisplayer()
return requestItemDisplayerTable -- returned shared displayer to avoid wasting memory
end
function component:getItems()
local str = ""
local id = 1
while id <= 3 do
local item = self["Item"..tostring(id).."Id"]
local item2 = self.Item1Id
if (item) then
local qt = tonumber(self["Item"..tostring(id).."Qty"])
local plotItem = r2:getInstanceFromId(item)
if plotItem then
local plotItemSheetId = plotItem.SheetId
if str ~= "" then str = str ..";" end
local name = ""
if plotItemSheetId ~= nil then
name = r2.getSheetIdName(plotItemSheetId)
end
str = str .. tostring(name)..":"..qt
end
end
id = id + 1
end
return str
end
function component:textAdapter(text)
assert(text)
if type(text) ~= "string" then
debugInfo("Wrong type "..type(text))
assert(nil)
end
local str = ""
local items = {}
local qts = {}
local id = 1
while id <= 3 do
local item = self["Item"..tostring(id).."Id"]
local item2 = self.Item1Id
if (item) then
local qt = tonumber(self["Item"..tostring(id).."Qty"])
qts[id] = qt
local plotItem = r2:getInstanceFromId(item)
if plotItem then
items[id] = plotItem.Name
else
items[id] = ""
end
end
id = id + 1
end
local str = text
str=string.gsub (str, "<qt1>", tostring(qts[1]))
str=string.gsub (str, "<qt2>", tostring(qts[2]))
str=string.gsub (str, "<qt3>", tostring(qts[3]))
str=string.gsub (str, "<item1>", tostring(items[1]))
str=string.gsub (str, "<item2>", tostring(items[2]))
str=string.gsub (str, "<item3>", tostring(items[3]))
local mission_giver = ""
if self.MissionGiver == nil then return end
local npc = r2:getInstanceFromId(self.MissionGiver)
if npc then
mission_giver = npc.Name
end
str=string.gsub(str, "<mission_giver>", tostring(mission_giver))
return str
end
function component:translate(context)
r2.Translator.translateAiGroup(self, context)
if self.MissionGiver == nil or self.MissionGiver == "" then return end
local npc = r2:getInstanceFromId(self.MissionGiver)
if not npc then return end
local npcGrp = r2.Translator.getRtGroup(context, npc.InstanceId)
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
local items = self:getItems()
--START OF STATE
do
local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action)
end
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
local rtAction = r2.Translator.createAction("multi_actions", {rtAction1, rtAction2, rtAction3})
r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction)
end
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0)
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction)
end
--CONTEXTUAL TEXT
do
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
r2.Translator.createAction("request_item", rtGrp.Id, items, self:textAdapter(self.ContextualText))
)
r2.Translator.translateAiGroupEvent("player_target_npc", npc, context, rtAction)
end
--MISSION SUCCEEDED TEXT
do
local actionSaySucceedText = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1,
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2),
r2.Translator.createAction("npc_say", self:textAdapter(self.MissionSucceedText), npcGrp.Id ..":"..npc.Name),
}));
local actionRepeatable = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, -- Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ) ,
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 )
})
);
local actionNotRepeatable = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- Not Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
})
);
local baseAct = r2.Scenario:getBaseAct()
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
--reset all features var after success (depending on "repeatable")
local actionReset = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
r2.Translator.createAction("multi_actions", {actionRepeatable, actionNotRepeatable}))
local rtActionSucceed = r2.Translator.createAction("multi_actions", {actionSaySucceedText, actionReset, actionBroadcast})
r2.Translator.translateAiGroupEvent("user_event_3", self, context, rtActionSucceed)
end
--MISSION TEXT
do
local actionSayMissionText = r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), npcGrp.Id ..":"..npc.Name);
local actionSetStatus = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1)
--local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0,actionSayMissionText)
local rtAction = r2.Translator.createAction("multi_actions", {actionSayMissionText, actionSetStatus})
r2.Translator.translateAiGroupEvent("user_event_2", self, context, rtAction)
end
--WAIT VALIDATION TEXT
do
-- if the player carries the requested items when talking to the giver for the first time
local actionMission = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0,
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), npcGrp.Id ..":"..npc.Name),
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1)
}))
-- if the player has already talked to the giver and brings the requested item
local actionValidation = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1,
r2.Translator.createAction("npc_say", self:textAdapter(self.WaitValidationText), npcGrp.Id ..":"..npc.Name)
)
local rtAction = r2.Translator.createAction("multi_actions", {actionValidation, actionMission})
r2.Translator.translateAiGroupEvent("user_event_1", self, context, rtAction)
end
r2.Translator.translateFeatureActivation(self, context)
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if condition.Condition.Type == "is active" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
return action1, action1
elseif condition.Condition.Type == "is inactive" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
return action1, action1
elseif condition.Condition.Type == "is succeeded" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v2", 2);
return action1, action1
else
assert(nil)
end
return nil,nil
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this--r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
local eventType = tostring(event.Event.Type)
local eventHandler, lastCondition = nil, nil
if eventType == "mission asked" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
elseif eventType == "wait validation" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 1)
elseif eventType == "succeeded" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 3)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createComponent = function(x, y)
local comp = r2.newComponent("RequestItem")
assert(comp)
local contextualText = i18n.get("uiR2EdRequestItem_ContextualText"):toUtf8()
local missionText = i18n.get("uiR2EdRequestItem_MissionText"):toUtf8()
local waitValidationText = i18n.get("uiR2EdRequestItem_WaitValidationText"):toUtf8()
local missionSucceededText = i18n.get("uiR2EdRequestItem_MissionSucceededText"):toUtf8()
local broadcastText = i18n.get("uiR2EdRequestItem_BroadcastText"):toUtf8()
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_request_item")
comp.Name = r2:genInstanceName(i18n.get("uiR2EDRequestItem")):toUtf8()
comp.ContextualText = contextualText
comp.MissionText = missionText
comp.WaitValidationText = waitValidationText
comp.MissionSucceedText = missionSucceededText
comp.BroadcastText = broadcastText
comp.ItemNumber = 0
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
-- comp.ItemQty = 1
comp._Seed = os.time()
return comp
end
component.create = function()
if not r2:checkAiQuota() then return end
local function paramsOk(resultTable)
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("RequestItemForm", 0)
else r2.setDisplayInfo("RequestItemForm", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.RequestItem.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'RequestItem' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'RequestItem' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("RequestItem") == 1 then
r2.displayFeatureHelp("RequestItem")
end
r2.requestNewAction(i18n.get("uiR2EDNewRequestItemFeatureAction"))
local component = feature.Components.RequestItem.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'RequestItem' position")
end
local creature = r2.Translator.getDebugCreature("object_component_bot_request_item.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureRequestItem")
end
--function component:registerMenu(logicEntityMenu)
-- local name = i18n.get("uiR2EDRequestItem")
-- logicEntityMenu:addLine(ucstring(name), "lua", "", "RequestItem")
--end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(),
text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()},
["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()},
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
}
}
return logicTranslations
end
r2.Features["RequestItem"] = feature