khanat-client-data-NeL/data/ryz/ryz_zzz_bazaar/out_v2_location.xml

973 lines
53 KiB
XML

<interface_config>
<root id="outgame" x="0" y="0" w="800" h="600" active="false" />
<!-- ******************* -->
<!-- * SELECT LOCATION * -->
<!-- ******************* -->
<!-- we arrive in location from 0-charsel 1-appear -->
<variable entry="UI:TEMP:FROM" type="sint64" value="0"/>
<variable entry="UI:TEMP:LOCCLICKINFO" type="sint64" value="-1"/>
<variable entry="UI:TEMP:LOCCLICKDEST" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CHAR3D:LOC" type="sint64" value="-1"/>
<variable entry="UI:TEMP:LOCATIONBACKHOME" type="sint64" value="-1"/>
<variable entry="UI:TEMP:PLAYNOWLATER" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CHAR3D:DEST" type="sint64" value="-1"/>
<!-- Init -->
<proc id="proc_location_start">
<action handler="reset_pushed" params="dblink=ui:outgame:location" />
<action handler="proc" params="location_enable_buttons" />
<action handler="set" params="dblink=UI:TEMP:INFOS|value=-1" />
<action handler="set" params="dblink=UI:TEMP:INFOS|value=0" />
<action handler="set" params="target_property=ui:outgame:location:finish_but:active|value=1" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKINFO|value=-1" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKINFO|value=0" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=-1" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=0" />
<action handler="set" params="dblink=UI:TEMP:LOCATIONBACKHOME|value=-2" />
<action handler="set" params="dblink=UI:TEMP:LOCATIONBACKHOME|value=-1" />
<action handler="proc" params="proc_choice_location|0"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:location:loc3d:land:name|value='nb_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:location:3d_menu_1:land:name|value='nb_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:location:loc3d:land:name|value='nb_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:location:3d_menu_1:land:name|value='nb_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:location:loc3d:land:name|value='nb_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:location:3d_menu_1:land:name|value='nb_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:location:loc3d:land:name|value='nb_zorai.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:location:3d_menu_1:land:name|value='nb_zorai.ig'" />
<action handler="proc" params="init_main_nb"/>
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="init_menu_nbfyros"/>
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="init_menu_nbmatis"/>
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="init_menu_nbtryker"/>
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="init_menu_nbzorai"/>
<action handler="proc" params="proc_random_location" />
<action handler="anim_start" params="anim=anim_location_intro" />
<action handler="anim_start" params="anim=anim_loc_clouds" />
<action handler="anim_start" params="anim=anim_loc_select_fx" />
</proc>
<proc id="location_disable_buttons">
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but0:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but1:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but2:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but3:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but4:active|value=0"/>
<!--
<action handler="set" params="target_property=ui:outgame:location:infos_but:active|value=0"/>
-->
<action handler="set" params="target_property=ui:outgame:location:finish_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:location:abort_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:location:quit_but:active|value=0"/>
</proc>
<proc id="location_enable_buttons">
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but0:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but1:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but2:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but3:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but4:active|value=1"/>
<!--
<action handler="set" params="target_property=ui:outgame:location:infos_but:active|value=1"/>
-->
<action handler="set" params="target_property=ui:outgame:location:finish_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:location:abort_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:location:quit_but:active|value=1"/>
</proc>
<proc id="proc_random_location" >
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=rand(0,4)" />
<action handler="proc" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="proc_choice_location|0" />
<action handler="proc" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="proc_choice_location|1" />
<action handler="proc" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="proc_choice_location|2" />
<action handler="proc" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="proc_choice_location|3" />
<action handler="proc" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="proc_choice_location|4" />
</proc>
<proc id="init_main_nb">
<!-- Cam -->
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:fov|value=70"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:started|value=1" />
<action handler="set" params="target_property=ui:outgame:location:3d_select:select_fx:started|value=1" />
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:posy|value=-1.5"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:posz|value=2.0"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:tgty|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:cam:tgtz|value=-0.7"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:land:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:clouds:posz|value=0.0"/>
</proc>
<proc id="init_menu_nbfyros">
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.99"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.45"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:land:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:clouds:posz|value=0.0"/>
<!-- Villages Names -->
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but0:hardtext|value='uiLocDest1Fyros'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but1:hardtext|value='uiLocDest2Fyros'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but2:hardtext|value='uiLocDest3Fyros'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but3:hardtext|value='uiLocDest4Fyros'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but4:hardtext|value='uiLocDest5Fyros'"/>
<!-- Aegus -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posx|value=-0.33"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posy|value=0.39"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posz|value=0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtx|value=-0.81"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgty|value=0.50"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtz|value=-0.02"/>
<!-- Kaemon -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posx|value=-0.34"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posy|value=-0.01"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posz|value=0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtx|value=0.07"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgty|value=-0.21"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtz|value=0.0"/>
<!-- Sekovix -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posx|value=0.87"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posy|value=0.62"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posz|value=-0.01"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtx|value=0.62"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgty|value=0.52"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtz|value=-0.01"/>
<!-- Phyxon -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posx|value=-0.54"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posy|value=-0.33"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posz|value=0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtx|value=-0.43"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgty|value=-0.69"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtz|value=-0.01"/>
<!-- Galemus -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posx|value=0.53"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posy|value=-0.76"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posz|value=0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtx|value=0.98"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgty|value=-0.73"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtz|value=0.0"/>
</proc>
<proc id="init_menu_nbmatis">
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.76"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.36"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:land:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:clouds:posz|value=0.0"/>
<!-- Villages Names -->
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but0:hardtext|value='uiLocDest1Matis'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but1:hardtext|value='uiLocDest2Matis'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but2:hardtext|value='uiLocDest3Matis'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but3:hardtext|value='uiLocDest4Matis'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but4:hardtext|value='uiLocDest5Matis'"/>
<!-- Stalli -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posx|value=-0.39"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posy|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posz|value=0.31"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtx|value=-0.72"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgty|value=0.53"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtz|value=0.11"/>
<!-- Borea -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posx|value=0.76"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posy|value=-0.33"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posz|value=0.42"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtx|value=0.15"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgty|value=0.1"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtz|value=0.08"/>
<!-- Nistia -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posx|value=1.67"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posy|value=0.17"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posz|value=0.22"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtx|value=1.05"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgty|value=-0.07"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtz|value=0.04"/>
<!-- Rosilio -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posx|value=-0.13"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posy|value=-0.88"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posz|value=0.37"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtx|value=-0.44"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgty|value=-0.34"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtz|value=0.08"/>
<!-- Miani -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:fov|value=30"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posx|value=-0.26"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posy|value=-0.7"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posz|value=0.32"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtx|value=0.5"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgty|value=-0.79"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtz|value=0.03"/>
</proc>
<proc id="init_menu_nbtryker">
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.99"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.02"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:land:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:clouds:posz|value=0.0"/>
<!-- Villages Names -->
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but0:hardtext|value='uiLocDest1Tryker'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but1:hardtext|value='uiLocDest2Tryker'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but2:hardtext|value='uiLocDest3Tryker'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but3:hardtext|value='uiLocDest4Tryker'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but4:hardtext|value='uiLocDest5Tryker'"/>
<!-- Aubermouth -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posx|value=-0.51"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posy|value=0.17"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posz|value=0.05"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtx|value=-1.06"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgty|value=-0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtz|value=-0.02"/>
<!-- Barkdell -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posx|value=-0.22"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posy|value=-0.15"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posz|value=0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtx|value=0.38"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgty|value=0.06"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtz|value=-0.02"/>
<!-- Hobwelly -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posx|value=0.91"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posy|value=0.13"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posz|value=0.02"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtx|value=1.23"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgty|value=0.49"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtz|value=-0.02"/>
<!-- Waverton -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posx|value=-0.5"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posy|value=-0.74"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posz|value=0.01"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtx|value=-0.89"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgty|value=-1.12"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtz|value=-0.02"/>
<!-- Dingleton -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:fov|value=30"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posx|value=0.97"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posy|value=-0.71"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posz|value=0.04"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtx|value=1.08"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgty|value=-1.2"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtz|value=-0.02"/>
</proc>
<proc id="init_menu_nbzorai">
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.99"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.45"/>
<action handler="set" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:land:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:clouds:posz|value=0.0"/>
<!-- Villages Names -->
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but0:hardtext|value='uiLocDest1Zorai'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but1:hardtext|value='uiLocDest2Zorai'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but2:hardtext|value='uiLocDest3Zorai'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but3:hardtext|value='uiLocDest4Zorai'"/>
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but4:hardtext|value='uiLocDest5Zorai'"/>
<!-- Qai-lo -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posx|value=-0.64"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posy|value=0.34"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:posz|value=0.01"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtx|value=-0.97"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgty|value=0.54"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu1:tgtz|value=-0.05"/>
<!-- Sheng-wo -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posx|value=0.18"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posy|value=-0.4"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:posz|value=0.11"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtx|value=-0.14"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgty|value=-0.31"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu2:tgtz|value=-0.08"/>
<!-- men-xing -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posx|value=0.55"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posy|value=-0.07"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:posz|value=0.15"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtx|value=0.7"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgty|value=0.32"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu3:tgtz|value=-0.08"/>
<!-- Koi-zun -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posx|value=-0.4"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posy|value=-0.78"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:posz|value=0.07"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtx|value=-0.75"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgty|value=-0.98"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu4:tgtz|value=-0.08"/>
<!-- Yin-piang -->
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:fov|value=40"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posx|value=0.34"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posy|value=-0.52"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:posz|value=0.13"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtx|value=0.72"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgty|value=-0.74"/>
<action handler="set" params="target_property=ui:outgame:location:3d_menu_1:cam_menu5:tgtz|value=-0.08"/>
</proc>
<proc id="restart_loc_clouds">
<action handler="anim_start" params="anim=anim_loc_clouds" />
</proc>
<proc id="restart_loc_select_fx">
<action handler="anim_start" params="anim=anim_loc_select_fx" />
</proc>
<proc id="location_when_back_finished">
<action handler="set" params="dblink=UI:TEMP:LOCCLICKINFO|value=0" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=-1" />
<action handler="proc" params="proc_big_buttons_deactive" />
<action handler="anim_start" params="anim=anim_location_back2" />
</proc>
<proc id="proc_choice_location">
<action handler="set" params="target_property=ui:outgame:location:leftbuts:but@0:pushed|value=1" />
<action handler="play_sound" params="name=career_but_click" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=@0" />
<action handler="set" params="target_property=ui:outgame:location:select_menu:y |
value=switch(@0, 2, -151, -304, -457, -610)" />
<action handler="set" params="target_property=ui:outgame:location:3d_select:y |
value=switch(@0, 0, -153, -306, -459, -612)" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="loc_selection_nbfyros" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="loc_selection_nbmatis" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="loc_selection_nbtryker" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="loc_selection_nbzorai" />
<action handler="proc" params="proc_location_infos2" />
</proc>
<proc id="loc_selection_nbfyros" >
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.85"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.42"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.05"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.18"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.21"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.05"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.48"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.51"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.04"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.3"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.65"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.04"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.88"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.75"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.04"/>
</proc>
<proc id="loc_selection_nbmatis" >
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.76"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.36"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=0.0"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.31"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=0.07"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=1.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.02"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=0.0"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.5"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.39"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.01"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.62"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.62"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
</proc>
<proc id="loc_selection_nbtryker" >
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.99"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.02"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.42"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.1"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=1.3"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.45"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.9"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-1.08"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=1.05"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-1.08"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
</proc>
<proc id="loc_selection_nbzorai" >
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.99"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.45"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,0)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.06"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.15"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.24"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,1)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.08"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.63"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=0.31"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,2)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.1"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=-0.74"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.88"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,3)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.08"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posx|value=0.72"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posy|value=-0.66"/>
<action handler="set" cond="eq(@UI:TEMP:LOCCLICKDEST,4)" params="target_property=ui:outgame:location:loc3d:loc_fx:posz|value=-0.1"/>
</proc>
<!-- ABORT -->
<group type="modal" id="location_abort" posref="MM MM" w="300" h="190"
mouse_pos="false" escapable="false" exit_click_out="false"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
fontsize="17" shadow="true" hardtext="uiCP_Location_Back" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Abort_yes"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_location_abort_continue" />
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Abort_no"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_location_abort_cancel" />
</group>
<proc id="proc_play_later">
<action handler="play_sound" params="name=generic_next_click" />
<action handler="anim_start" params="anim=anim_CP_location_abort" />
</proc>
<proc id="proc_play_later2">
<action handler="enter_modal" params="group=ui:outgame:location_abort" />
</proc>
<proc id="proc_play_later3">
<action handler="proc" params="location_disable_buttons" />
<action handler="set" params="dblink=UI:TEMP:PLAYNOWLATER|value=1" />
<action handler="copy" params="dbdst=UI:TEMP:CHAR3D:DEST|dbsrc=UI:TEMP:LOCCLICKDEST" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKINFO|value=0" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=-1" />
<!--
<action handler="set" params="target_property=ui:outgame:location:abort_but:active|value=0" />
-->
<action handler="ask_create_char" params="name=ui:outgame:appear_name:eb|caracs=UI:TEMP:JOB_|charsum=UI:TEMP:CHAR3D|loc=UI:TEMP:CHAR3D:DEST|slot=@UI:TEMP:CHARSELSLOT" />
<!--
<action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
<action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
-->
</proc>
<proc id="proc_location_abort_continue">
<action handler="leave_modal" />
<action handler="anim_start" params="anim=anim_CP_location_abort_ok" />
</proc>
<proc id="proc_location_abort_cancel">
<action handler="leave_modal" />
<action handler="anim_start" params="anim=anim_CP_location_abort_cancel" />
</proc>
<!-- ABORT -->
<proc id="proc_location_abort">
<action handler="play_sound" params="name=generic_prev_click" />
<action handler="set" params="dblink=UI:TEMP:LOCATIONBACKHOME|value=0" />
<action handler="anim_start" params="anim=anim_location_outro_abort" />
</proc>
<proc id="proc_location_abort2">
<action handler="proc" params="location_disable_buttons" />
<action handler="set" cond="eq(@UI:TEMP:LOCATIONBACKHOME,0)" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
<action handler="set" cond="eq(@UI:TEMP:LOCATIONBACKHOME,1)" params="dblink=UI:CURRENT_SCREEN|value=%screen_select" />
</proc>
<!-- HOME -->
<!--
<proc id="proc_choice_home_screen_location">
<action handler="play_sound" params="name=generic_home_click" />
<action handler="anim_start" params="anim=anim_location_back" />
<action handler="set" params="dblink=UI:TEMP:LOCATIONBACKHOME|value=1" />
</proc>
-->
<!-- FINISH -->
<proc id="proc_location_finish">
<action handler="play_sound" params="name=generic_next_click" />
<action handler="anim_start" params="anim=anim_location_outro_finish" />
<action handler="set" params="dblink=UI:TEMP:PLAYNOWLATER|value=0" />
<!-- Continue or Restart Default Outgame Music
MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
-->
<action handler="play_music_outgame" params="async=0" />
</proc>
<proc id="proc_location_finish2">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3D:DEST|dbsrc=UI:TEMP:LOCCLICKDEST" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKINFO|value=0" />
<action handler="set" params="dblink=UI:TEMP:LOCCLICKDEST|value=-1" />
<action handler="set" params="target_property=ui:outgame:location:finish_but:active|value=0" />
<action handler="ask_create_char" params="name=ui:outgame:appear_name:eb|caracs=UI:TEMP:JOB_|charsum=UI:TEMP:CHAR3D|loc=UI:TEMP:CHAR3D:DEST|slot=@UI:TEMP:CHARSELSLOT" />
</proc>
<proc id="proc_location_finish3">
<action handler="proc" params="location_disable_buttons" />
<action handler="anim_start" cond="eq(@UI:TEMP:PLAYNOWLATER,0)" params="anim=anim_location_finish3to4" />
<action handler="set" cond="eq(@UI:TEMP:PLAYNOWLATER,1)" params="dblink=UI:CURRENT_SCREEN|value=%screen_select" />
</proc>
<proc id="proc_location_finish4">
<action handler="launch_game" params="slot=@UI:TEMP:CHARSELSLOT" />
</proc>
<!-- ********* -->
<!-- * INFOS * -->
<!-- ********* -->
<proc id="proc_location_infos">
<action handler="set" params="dblink=UI:TEMP:INFOS|value=not(@UI:TEMP:INFOS)" />
<action handler="leave_modal" params="" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="target_property=ui:outgame:location:quit_but:active|value=0" />
<action handler="enter_modal" cond="eq(@UI:TEMP:INFOS, 1)" params="group=ui:outgame:location_infos" />
</proc>
<proc id="proc_location_infos2">
<action handler="enter_modal" cond="eq(@UI:TEMP:INFOS, 1)" params="group=ui:outgame:location_infos" />
</proc>
<group type="modal" id="location_infos" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiLocation_Infos" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<!-- SERVER CREATE THE CHARACTER -->
<proc id="proc_loc_server_test">
<action handler="proc" params="proc_location_finish3"
cond="and(eq(@UI:CURRENT_SCREEN,%screen_location),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<link expr="depends(@UI:CURRENT_SCREEN, @UI:SERVER_RECEIVED_CHARS)"
action="proc" params="proc_loc_server_test" />
<!-- ***************** -->
<!-- * MAIN WINDOW * -->
<!-- ***************** -->
<group id="location" w="1024" h="768" posref="MM MM"
on_active="proc" on_active_params="proc_location_start">
<!-- TEMP BACK -->
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="-3" scale="true" w="1024" h="768" texture="blank.tga"
color="0 0 0 255" global_color="false" />
<!-- 3D Scene -->
<scene3d id="loc3d" x="-3" y="-3" w="815" h="762" posref="TR TR" curcam="cam" curcs="env" render_layer="-2"
user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15"
dist_factor="0.005" dist_limit_min="2.5" dist_limit_max="3.5"
ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<!--
ambient="20 20 20" sun_ambient="0 0 0" sun_diffuse="160 128 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
-->
<camera id="cam" fov="70" pos="0.0 -2.5 3.6" target="0.0 0.0 0.0" roll="0" />
<!--
<light id="back" pos="-0.90 1.53 0.9" color="170 150 0" near="5" far="10" />
<light id="lgt" pos="0.65 -1.12 2.65" color="255 255 255" near="10" far="20" />
-->
<ig id="land" name="nb_fyros.ig" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0" />
<shape id="clouds" name="nb_matis_clouds.shape" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0" />
<fx id="loc_fx" pos="-0.76 0.36 0" name="Outgame_location.ps" rot="0.0 0.0 0.0" />
<auto_anim name="Helice00.anim"/>
<auto_anim name="Helice01.anim"/>
<auto_anim name="Helice02.anim"/>
<auto_anim name="Helice03.anim"/>
<auto_anim name="Helice04.anim"/>
</scene3d>
<!-- Menu 3d -->
<scene3d id="3d_menu_1" w="200" h="150" posref="TL TL" curcam="cam_menu1" curcs="env" render_layer="-2"
user_interaction="false"
ambient="64 64 64" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam_menu1" fov="20" pos="0.0 -2.5 2.0" target="0.0 0.0 0.0" roll="0" />
<camera id="cam_menu2" fov="20" pos="0.0 -2.5 2.0" target="0.0 0.0 0.0" roll="0" />
<camera id="cam_menu3" fov="20" pos="0.0 -2.5 2.0" target="0.0 0.0 0.0" roll="0" />
<camera id="cam_menu4" fov="20" pos="0.0 -2.5 2.0" target="0.0 0.0 0.0" roll="0" />
<camera id="cam_menu5" fov="20" pos="0.0 -2.5 2.0" target="0.0 0.0 0.0" roll="0" />
<!--
<light id="back" pos="-0.90 1.53 1.24" color="170 150 120" near="10" far="20" />
<light id="lgt" pos="0.65 -1.12 2.65" color="255 255 255" near="10" far="20" />
-->
<ig id="land" name="nb_fyros.ig" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0" />
<shape id="clouds" name="nb_matis_clouds.shape" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0" />
<auto_anim name="Helice00.anim"/>
<auto_anim name="Helice01.anim"/>
<auto_anim name="Helice02.anim"/>
<auto_anim name="Helice03.anim"/>
<auto_anim name="Helice04.anim"/>
</scene3d>
<scene3d id="3d_menu_2" posparent="3d_menu_1" w="200" h="150" y="-3" posref="BL TL" curcam="cam_menu2"
curcs="env" render_layer="-2" reference="3d_menu_1" user_interaction="false"
ambient="64 64 64" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
</scene3d>
<scene3d id="3d_menu_3" posparent="3d_menu_2" w="200" h="150" y="-3" posref="BL TL" curcam="cam_menu3"
curcs="env" render_layer="-2" reference="3d_menu_1" user_interaction="false"
ambient="64 64 64" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
</scene3d>
<scene3d id="3d_menu_4" posparent="3d_menu_3" w="200" h="150" y="-3" posref="BL TL" curcam="cam_menu4"
curcs="env" render_layer="-2" reference="3d_menu_1" user_interaction="false"
ambient="64 64 64" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
</scene3d>
<scene3d id="3d_menu_5" posparent="3d_menu_4" w="200" h="150" y="-3" posref="BL TL" curcam="cam_menu5"
curcs="env" render_layer="-2" reference="3d_menu_1" user_interaction="false"
ambient="64 64 64" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
</scene3d>
<!-- Buttons on left -->
<group id="leftbuts" sizeref="wh" w="0" h="0">
<ctrl style="menu_button" id="but0" posref="TL TL" x="3" y="-3" hardtext="uiLocDest1Matis"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_choice_location|0" />
<ctrl style="menu_button" id="but1" posref="BL TL" posparent="but0" y="-3" hardtext="uiLocDest2Matis"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_choice_location|1" />
<ctrl style="menu_button" id="but2" posref="BL TL" posparent="but1" y="-3" hardtext="uiLocDest3Matis"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_choice_location|2" />
<ctrl style="menu_button" id="but3" posref="BL TL" posparent="but2" y="-3" hardtext="uiLocDest4Matis"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_choice_location|3" />
<ctrl style="menu_button" id="but4" posref="BL TL" posparent="but3" y="-3" hardtext="uiLocDest5Matis"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_choice_location|4" />
</group>
<!--*************-->
<!-- SKIN BANNER -->
<!--*************-->
<view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="outgame_skin_banner.tga"
color="255 255 255 255" global_color="false" />
<!-- MODAL BLACK SCREEN -->
<view type="bitmap" id="infos_screen" x="-3" y="-3" w="815" h="762" posref="TR TR" render_layer="1" texture="blank.tga" color="0 0 0 160"
scale="true" global_color="false" />
<link expr="eq(@UI:TEMP:INFOS, 1)" target="infos_screen:active" />
<!-- Bottom buttons -->
<!--
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_location_infos"/>
-->
<ctrl style="valid_txt_button" id="finish_but" posref="BR BR" x="-40" y="36" hardtext="uiLocation_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_location_finish"/>
<ctrl style="valid_txt_button" id="abort_but" posparent="finish_but" posref="TM BM" y="4" hardtext="uiLocation_Back"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_play_later"/>
<!-- SKIN -->
<view type="bitmap" id="skin" posref="TL TL" x="0" y="0" render_layer="2" texture="outgame_skin.tga"
color="255 255 255 255" global_color="false" />
<!-- TITLE -->
<group id="title" w="292" h="46" y="-6" x="-272" posref="TR TR">
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="2" fontsize="20" shadow="true" y="-4" hardtext="uiCP_title2"/>
<view type="text" id="title2" posref="BM BM" global_color="false" render_layer="2" fontsize="20" shadow="true" y="0" hardtext="uiCP_selection"/>
</group>
<!-- SKIN MENU SELECTION 1 -->
<view type="bitmap" id="select_menu" posref="TL TL" x="0" y="2" render_layer="4" scale="true" texture="blank.tga"
color="0 0 0 0" w="212" h="160" />
<!-- Select 3d -->
<scene3d id="3d_select" w="206" h="156" posref="TL TL" curcam="cam" curcs="env" render_layer="4"
user_interaction="false"
ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="70" pos="0 -3 0" target="0.0 0.0 0.0" roll="0" />
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre.ps" rot="0.0 0.0 0.0" />
</scene3d>
<!-- KAMI MENU SELECT -->
<view type="bitmap" id="select_kami" posparent="select_menu" posref="MR ML" x="-30" y="-3" render_layer="3" texture="kami_select.tga"
color="255 255 255 255" global_color="false" />
<!-- QUIT BUTTON -->
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
<!-- BLACK SCREEN FADE -->
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
</group>
<link expr="eq(@UI:CURRENT_SCREEN, %screen_location)" target="location:active" />
<!-- ***************** -->
<!-- * ANIMATIONS * -->
<!-- ***************** -->
<anim id="anim_location_intro" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="255" />
<key time="1.0" value="0" />
</track>
</anim>
<anim id="anim_location_outro_finish" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_location_finish2" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="1.0" value="255" />
</track>
</anim>
<anim id="anim_location_finish3to4" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_location_finish4" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="255" />
<key time="1.0" value="255" />
</track>
</anim>
<anim id="anim_location_outro_abort" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_location_abort2" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="1.0" value="255" />
</track>
</anim>
<anim id="anim_loc_clouds" duration="60.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_loc_clouds" >
<track type="linear" target="location:loc3d:clouds:rotz" >
<key time="0.0" value="0" />
<key time="60.0" value="360" />
</track>
</anim>
<anim id="anim_loc_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_loc_select_fx" >
<track type="linear" target="location:3d_select:select_fx:posx" >
<key time="0.0" value="2" />
<key time="0.5" value="-2" />
<key time="1.0" value="-2" />
<key time="1.5" value="2" />
<key time="2.0" value="2" />
</track>
<track type="linear" target="location:3d_select:select_fx:posz" >
<key time="0.0" value="1.5" />
<key time="0.5" value="1.5" />
<key time="1.0" value="-1.5" />
<key time="1.5" value="-1.5" />
<key time="2.0" value="1.5" />
</track>
</anim>
<anim id="anim_CP_location_abort" duration="0.5" disable_buttons="true" on_finish="proc" on_finish_params="proc_play_later2" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="0.5" value="128" />
</track>
</anim>
<anim id="anim_CP_location_abort_ok" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_play_later3" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="128" />
<key time="1.5" value="255" />
</track>
</anim>
<anim id="anim_CP_location_abort_cancel" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="" >
<track type="linear" target="location:black_screen:alpha" >
<key time="0.0" value="128" />
<key time="1.0" value="0" />
</track>
</anim>
</interface_config>