105 lines
No EOL
4.5 KiB
XML
105 lines
No EOL
4.5 KiB
XML
<interface_config>
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<root id="interface" x="0" y="0" w="800" h="600" active="true" />
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<!-- TRAP : Previous version. Now all is unified through the temp_inventory -->
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<!--*************-->
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<!--* LOOT *-->
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<!--*************-->
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<!--
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<proc id="end_loot_proc">
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<action handler="end_harvest" params="loot"/>
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<action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/>
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<action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/>
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<action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/>
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<action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/>
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<action handler="set" params="target_property=ui:interface:loot:active|value=0"/>
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</proc>
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<group id="loot" exit_click_out="false" posref="MM MM" w="196" h="90" mouse_pos="false" active="false"
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on_active="proc"
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on_active_params="memorize_inventory_state"
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on_deactive="proc"
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on_deactive_params="restore_inventory_state"
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>
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<instance template="modal_border" posparent="parent"/>
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<view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" />
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<view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiLoot" global_color="false"/>
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<ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga"
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onclick_l="proc" params_l="end_loot_proc" tooltip="uittClose" />
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<! - can swap item only to an empty slot => setup 'buy_selection' to make it work with slot_can_drop - >
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<group type="list_sheet" id="lootcontent" value="%pickup_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4"
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maxitem="4" startitem="0" rowmin="1" rowmax="1" dragable="true"
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selection_group="buy_selection"
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>
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</group>
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<view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/>
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</group>
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<! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - >
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<link expr="or(ne(@%pickup_inventory:0:SHEET, 0),
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ne(@%pickup_inventory:1:SHEET, 0),
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ne(@%pickup_inventory:2:SHEET, 0),
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ne(@%pickup_inventory:3:SHEET, 0))"
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target="loot:active"/>
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-->
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<!--****************-->
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<!--* HARVEST *-->
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<!--****************-->
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<!--
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<proc id="end_harvest_proc">
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<action handler="end_harvest" params="harvest"/>
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<action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/>
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<action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/>
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<action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/>
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<action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/>
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<action handler="set" params="target_property=ui:interface:harvest:active|value=0"/>
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</proc>
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<group id="harvest" exit_click_out="false" posref="MM MM" w="196" h="95" y="-95" mouse_pos="false" active="false"
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on_active="proc"
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on_active_params="memorize_inventory_state"
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on_deactive="proc"
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on_deactive_params="restore_inventory_state"
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>
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<instance template="modal_border" posparent="parent"/>
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<view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" />
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<view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiHarvest" global_color="false"/>
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<ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga"
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onclick_l="proc" params_l="end_harvest_proc" tooltip="uittClose"/>
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<! - Don't display the quality because unknown - >
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<group type="list_sheet" id="lootcontent" value="%harvest_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4"
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maxitem="4" startitem="0" rowmin="1" rowmax="1" onclick_l="harvest_item" use_quality="false">
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</group>
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<view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/>
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</group>
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<! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - >
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<link expr="or(ne(@%harvest_inventory:0:SHEET, 0),
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ne(@%harvest_inventory:1:SHEET, 0),
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ne(@%harvest_inventory:2:SHEET, 0),
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ne(@%harvest_inventory:3:SHEET, 0))"
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target="harvest:active"/>
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<tree node="loot">
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</tree>
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<tree node="harvest">
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</tree>
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-->
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</interface_config> |