khanat-client-data-NeL/data/ryz/ryz_zzz_bazaar/egs_static.txt

573 lines
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Raw Blame History

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# tracking
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EGS_TRACKING_START_E "&BL&You start tracking $0e."
EGS_TRACKING_END_E "&BL&You stop tracking $0e."
EGS_TRACKING_DIRECTION_ES "&BL&$0e is $1s from your position."
EGS_TRACKING_TOO_FAR "&RG&Your target is too far and you have lost track of it."
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# training
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EGS_TRAINING_INVALID_MODE "&RG&You cannot start a training action while in combat."
EGS_TRAINING_NOT_ENOUGH_STAMINA "&RG&You don't have enough stamina to start training."
EGS_TRAINING_NOT_ENOUGH_SAP "&RG&You don't have enough sap to start training."
EGS_TRAINING_BEGIN_S "&BL&You start to train yourself with your $0s."
EGS_TRAINING_FAILED_S "&RG&You failed to train yourself with your $0s."
EGS_TRAINING_CANCEL "&RG&Your training action has been cancelled."
EGS_TRAINING_SUCCESS "&JA&You successfully trained yourself."
EGS_TRAINING_HIGH_DIFFICULTY "&RG&The quality of your training tool is too high for your skill value, your chances of success are minimized."
EGS_TRAINING_LOW_QUALITY_TOOL "&RG&The quality of your training tool is too low for your skill value, you have little chance of gaining experience using it."
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# general
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EGS_U_LOSE_STA_EI "&RG&$0e makes you lose $1i stamina points."
EGS_LOSE_STA_EI "&RG&You make $0e lose $1i stamina points."
EGS_U_LOSE_SAP_EI "&RG&$0e makes you lose $1i sap points."
EGS_LOSE_SAP_EI "&RG&You make $0e lose $1i sap points."
# EGS_USE_LAST_AMMO "&RG&You have used your last ammo."
EGS_ITEM_QUALITY_DECREASE_SI "&RG&Your object $0s is losing quality which is now at $1i."
EGS_BAD_EFFECT_ALREADY_PRESENT_E "&RG&$0e already suffers your spell's effect. You won't gain experience for this action."
EGS_GOOD_EFFECT_ALREADY_PRESENT_E "&RG&$0e already benefits from your spell's effect. You won't gain experience for this action."
EGS_YOU_EFFECT_ALREADY_PRESENT "&RG&Your spell's effect is already active on you. You won't gain experience for this action."
# when damage is done to/by an entity
EGS_COMBAT_HIT_EEIS "&BC&$0e hits $1e for $2i damage using the strategy $3s."
EGS_COMBAT_YOU_HIT_EIS "&BC&You inflict $1i points of damage on $0e using the strategy $2s."
EGS_COMBAT_HITS_YOU_EIS "&RG&$0e hits you for $1i damage using the strategy $2s."
EGS_COMBAT_HIT_NULL_EES "&BC&$0e uses the strategy $1s and hits $1e but does no damage."
EGS_COMBAT_YOU_HIT_NULL_ES "&BC&You use the strategy $1s and hit $0e but do no damage."
EGS_COMBAT_HITS_YOU_NULL_ES "&RG&$0e uses the strategy $1s and hits you but does no damage."
#####################
# combat generic
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EGS_ACTOR_COMBAT_PARRY_E "&RG&$0e has parried your attack."
EGS_TARGET_COMBAT_PARRY_E "&BC&You parry $0e's attack."
EGS_SPECTATORS_COMBAT_PARRY_EE "&RG&$0e has parried $1e's attack."
EGS_ACTOR_COMBAT_DODGE_E "&RG&$0e has dodged your attack."
EGS_TARGET_COMBAT_DODGE_E "&BC&You dodged $0e's attack."
EGS_SPECTATORS_COMBAT_DODGE_EE "&RG&$0e has dodged $1e's attack."
EGS_ACTOR_COMBAT_BRICK_S "&BL&You try the special blow $0s on your target."
EGS_TARGET_COMBAT_BRICK_ES "&RG&$0e gets ready to use a special blow $1s against you."
EGS_SPECTATORS_COMBAT_BRICK_ESE "&BL&$0e prepares a special blow $1s against $2e."
EGS_ACTOR_COMBAT_CYCLIC_BRICK_S "&BL&You get ready to use the $0s fighting style on your target."
EGS_TARGET_COMBAT_CYCLIC_BRICK_ES "&RG&$0e gets ready to use the $1s fighting style on you."
EGS_SPECTATORS_COMBAT_CYCLIC_BRICK_ESE "&BL&$0e gets ready to use the $1s fighting style on $2e."
EGS_ACTOR_COMBAT_BRICK_SUCCESS_S "&BC&The $0s special blow hit your target."
EGS_TARGET_COMBAT_BRICK_SUCCESS_ES "&RG&$0e hit you with the $1s special blow."
EGS_ACTOR_COMBAT_BRICK_SUCCESS_EES "&BC&$0e hit $1e with the $2s special blow."
EGS_ACTOR_COMBAT_BRICK_FAIL_S "&RG&You missed your $0s special blow."
EGS_TARGET_COMBAT_BRICK_FAIL_ES "&RG&$0e missed his $1s special blow."
EGS_SPECTATORS_COMBAT_BRICK_FAIL_ES "&BC&$0e missed his $1s special blow."
EGS_ACTOR_COMBAT_BRICK_CYCLIC_SUCCESS_S "&BC&The $0s fighting style hit your target."
EGS_TARGET_COMBAT_BRICK_CYCLIC_SUCCESS_ES "&RG&$0e hit you with the $1s fighting style."
EGS_SPECTATORS_COMBAT_BRICK_CYCLIC_SUCCESS_EES "&BC&$0e hit $1e with the $2s fighting style."
EGS_ACTOR_COMBAT_BRICK_CYCLIC_FAIL_S "&BC&You missed your $0s fighting style."
EGS_TARGET_COMBAT_BRICK_CYCLIC_FAIL_ES "&RG&$0e missed his $1s fighting style."
EGS_SPECTATORS_COMBAT_BRICK_CYCLIC_FAIL_ES "&BC&$0e missed his $1s fighting style."
EGS_ACTOR_HIT_HEAD_EI "&BC&You hit $0e on his head for $1i damage."
EGS_TARGET_HIT_HEAD_EI "&RG&$0e hits your head for $1i damage."
EGS_SPECTATORS_HIT_HEAD_EEI "&RG&$0e hits $1e's head for $2i damage."
EGS_ACTOR_HIT_CHEST_EI "&BC&You hit $0e's chest for $1i damage."
EGS_TARGET_HIT_CHEST_EI "&RG&$0e hits your chest for $1i damage."
EGS_SPECTATORS_HIT_CHEST_EEI "&RG&$0e hits $1e's chest for $2i damage."
EGS_ACTOR_HIT_LARM_EI "&BC&You hit $0e's left arm for $1i damage."
EGS_TARGET_HIT_LARM_EI "&RG&$0e hits your left arm for $1i damage."
EGS_SPECTATORS_HIT_LARM_EEI "&RG&$0e hits $1e's left arm for $2i damage."
EGS_ACTOR_HIT_RARM_EI "&BC&You hit $0e's right arm for $1i damage."
EGS_TARGET_HIT_RARM_EI "&RG&$0e hits your right arm for $1i damage."
EGS_SPECTATORS_HIT_RARM_EEI "&RG&$0e hits $1e's right arm for $2i damage."
EGS_ACTOR_HIT_RLEG_EI "&BC&You hit $0e's right leg for $1i damage."
EGS_TARGET_HIT_RLEG_EI "&RG&$0e hits your right leg for $1i damage."
EGS_SPECTATORS_HIT_RLEG_EEI "&RG&$0e hits $1e's right leg for $2i damage."
EGS_ACTOR_HIT_LLEG_EI "&BC&You hit $0e's left leg for $1i damage."
EGS_TARGET_HIT_LLEG_EI "&RG&$0e hits your left leg for $1i damage."
EGS_SPECTATORS_HIT_LLEG_EEI "&RG&$0e hits $1e's left leg for $2i damage."
EGS_ACTOR_HIT_LFOOT_EI "&BC&You hit $0e's left foot for $1i damage."
EGS_TARGET_HIT_LFOOT_EI "&RG&$0e hits your left foot for $1i damage."
EGS_SPECTATORS_HIT_LFOOT_EEI "&RG&$0e hits $1e's left foot for $2i damage."
EGS_ACTOR_HIT_RFOOT_EI "&BC&You hit $0e's right foot for $1i damage."
EGS_TARGET_HIT_RFOOT_EI "&RG&$0e hits your right foot for $1i damage."
EGS_SPECTATORS_HIT_RFOOT_EEI "&RG&$0e hits $1e's right foot for $2i damage."
# EGS_OPENING_SUCCESS "&BC&You successfully take the opening."
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# magic generic
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EGS_ACTOR_BEGIN_CASTING_BAD_E "&BL&You invoke an offensive spell on $0e."
EGS_ACTOR_BEGIN_CASTING_NEUTRAL_E "&BL&You invoke a neutral spell on $0e."
EGS_ACTOR_BEGIN_CASTING_GOOD_E "&BL&You invoke a beneficial spell on $0e."
EGS_ACTOR_BEGIN_SELFCAST_GOOD "&BL&You invoke a beneficial spell on yourself."
EGS_ACTOR_BEGIN_SELFCAST_NEUTRAL "&BL&You invoke a neutral spell on yourself."
EGS_ACTOR_BEGIN_SELFCAST_BAD "&BL&You invoke a offensive spell on yourself."
EGS_ACTOR_END_SUCCESS "&BL&You succesfully cast your spell."
EGS_ACTOR_END_FAILED "&BL&You failed your incantation."
EGS_ACTOR_END_FUMBLE "&BL&You fumbled your incantation."
EGS_TARGET_BEGIN_CASTING_BAD_E "&BL&$0e invokes an offensive spell on you."
EGS_TARGET_BEGIN_CASTING_NEUTRAL_E "&BL&$0e invokes a neutral spell on you."
EGS_TARGET_BEGIN_CASTING_GOOD_E "&BL&$0e invokes a beneficial spell on you."
EGS_SPECT_BEGIN_CASTING_BAD_EE "&BL&$0e invokes an offensive spell on $1e."
EGS_SPECT_BEGIN_CASTING_NEUTRAL_EE "&BL&$0e invokes a neutral spell on $1e."
EGS_SPECT_BEGIN_CASTING_GOOD_EE "&BL&$0e invokes a beneficial spell on $1e."
EGS_SPECT_BEGIN_SELFCASTING_BAD_E "&BL&$0e invokes an offensive spell on himself."
EGS_SPECT_BEGIN_SELFCASTING_NEUTRAL_E "&BL&$0e invokes a neutral spell on himself."
EGS_SPECT_BEGIN_SELFCASTING_GOOD_E "&BL&$0e invokes a beneficial spell on himself."
EGS_ACTOR_CAST_END_SUCCESS "&BL&You successfully cast your spell."
EGS_ACTOR_CAST_END_FAILED "&BL&You failed your incantation."
EGS_ACTOR_CAST_END_FUMBLE "&BL&You fumbled your incantation."
EGS_TARGET_CAST_END_SUCCESS_E "&BL&$0e successfully casts a spell on you."
EGS_TARGET_CAST_END_FAILED_E "&BL&$0e's incantation failed."
EGS_TARGET_CAST_END_FUMBLE_E "&BL&$0e's incantation fumbled."
EGS_SPECT_CAST_END_SUCCESS_EE "&BL&$0e successfully casts a spell on $1e."
EGS_SPECT_CAST_END_FAILED_E "&BL&$0e's incantation failed."
EGS_SPECT_CAST_END_FUMBLE_E "&BL&$0e's incantation fumbled."
EGS_ACTOR_CASTING_RESIST_E "&RG&$0e resists the effects of your spell."
EGS_TARGET_CASTING_RESIST_E "&BC&You resist the effects of the spell invoked by $0e."
EGS_SPECTATORS_CASTING_RESIST_EE "&BC&$0e resists the effects of the spell invoked by $1e."
# EGS_MAGIC_TARGET_OUT_OF_RANGE "&RG&Your target is out of range for your spell."
# EGS_MAGIC_BAD_TARGET "&RG&Target missing or invalid."
EGS_MAGIC_CASTER_NEW_LINK_E "You have created a new magic link with $0e."
EGS_MAGIC_TARGET_NEW_LINK_E "$0e has created a new magic link with you."
EGS_MAGIC_CASTER_REMOVE_LINK_E "A link you created with $0e has been broken."
EGS_MAGIC_TARGET_REMOVE_LINK_E "A link created with you by $0e has been broken."
EGS_ACTOR_BEGIN_CASTING_S "&BL&You invoke the $0s formula."
EGS_TARGET_BEGIN_CASTING_ES "&RG&$0e invokes the spell $1s on you."
EGS_SPECTATORS_BEGIN_CASTING_ES "&BL&$0e invokes the $1s formula."
EGS_ACTOR_CASTING_FAIL_S "&RG&You failed to invoke the $0s spell."
EGS_TARGET_CASTING_FAIL_ES "&RG&$0e failed to invoke the $1s spell."
EGS_SPECTATORS_CASTING_FAIL_ES "&BC&$0e failed to invoke the $1s spell."
# EGS_ACTOR_CASTING_INTERUPT "&RG&The incantation of your spell is broken."
EGS_ACTOR_CASTING_INTERUPT_S "&RG&The incantation of your $0s spell is broken."
EGS_TARGET_CASTING_INTERUPT_ES "&RG&$0e failed to invoke the $1s spell."
EGS_SPECTATORS_CASTING_INTERUPT_ES "&BC&$0e failed to invoke the $1s spell."
EGS_ACTOR_CASTING_SUCCESS_S "&BC&Your $0s spell is affecting your target ."
EGS_TARGET_CASTING_SUCCESS_SE "&RG&The $0s spell cast by $0e is affecting you."
EGS_SPECTATORS_CASTING_SUCCESS_SEE "&BC&The $0s spell cast by $1e is affecting $2e."
EGS_ACTOR_CASTING_RESIST_ES "&RG&$0e resists the effects of your $1s spell."
EGS_TARGET_CASTING_RESIST_SE "&BC&You resist the effects of the $0s spell invoked by $1e."
EGS_SPECTATORS_CASTING_RESIST_ESE "&BC&$0e resists the effects of the $1s sell invoked by $2e."
EGS_ACTOR_CASTING_CRITICAL_SUCCESS_S "&BC&You succeeded a critical incantation of the $0s spell."
EGS_TARGET_CASTING_CRITICAL_SUCCESS_ES "&RG&$0e succeeded a critical incantation of the $1s spell."
EGS_SPECTATORS_CASTING_CRITICAL_SUCCESS_ES "&BC&$0e succeeded a critical incantation of the $1s spell."
EGS_ACTOR_CASTING_FUMBLE_S "&RG&You made a blunder in the incantation of the $0s spell."
EGS_TARGET_CASTING_FUMBLE_ES "&RG&$0e made a blunder in the incantation of the $1s spell."
EGS_SPECTATORS_CASTING_FUMBLE_ES "&BC&$0e made a blunder in the incantation of the $1s spell."
# EGS_ACTOR_VAMPIRISE_EI "&BL&You vampirise $1s from $0e"
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# range fighter msg
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EGS_RANGE_AIM_LEGS_RANGE_E "&BL&You aim at the legs of $0e."
EGS_RANGE_HIT_LEGS_RANGE_E "&BC&You hit the legs of $0e, he is now slowed."
EGS_RANGE_AIM_ARM_E "&BL&You aim at the arms of $0e."
EGS_RANGE_HIT_ARM_E "&BC&You hit the arms of $0e, his fighting skills decreased."
EGS_RANGE_AIM_HEAD_E "&BL&You aim at the head of $0e."
EGS_RANGE_HIT_HEAD_E "&BC&You hit the head of $0e."
EGS_RANGE_AIM_TORSO_E "&BL&You aim at the chest of $0e."
EGS_RANGE_HIT_TORSO_E "&BC&You hit the chest of $0e."
# nb : the stun effect msg is managed direclty by the stun functionality
EGS_RANGE_AIM_E "&BL&You aim at $0e."
EGS_RANGE_AIM_POINT_BLANK_E "&BL&You aim at $0e at point blank range."
#EGS_RANGE_HIT_E "&BL&You shoot at $0e."
EGS_RANGE_AIM_LIGHT_ARMOR_DEFECT_E "&BL&You aim at the weak spot in the light armor of $0e."
#EGS_RANGE_HIT_LIGHT_ARMOR_DEFECT_E "&BC&You hit the weak spot in the light armor of $0e."
EGS_RANGE_AIM_MEDIUM_ARMOR_DEFECT_E "&BL&You aim at the weak spot in the medium armor of $0e."
#EGS_RANGE_AIM_MEDIUM_ARMOR_DEFECT_E "&BC&You hit the weak spot in the medium armor of $0e."
EGS_RANGE_AIM_HEAVY_ARMOR_DEFECT_E "&BL&You aim at the weak spot in the heavy armor of $0e."
#EGS_RANGE_AIM_MEDIUM_ARMOR_DEFECT_E "&BC&You hit the weak spot in the medium armor of $0e."
EGS_RANGE_QUICK_THROW_GRENADE_S "&BC&You quickly throw a $0s."
EGS_RANGE_FAR_THROW_GRENADE_S "&BC&You have thrown your $0s far."
EGS_RANGE_MASSIVE_THROW_GRENADE_S "&BC&You have thrown a packet of $0s."
EGS_RANGE_FAST_SHOT_E "&BC&You have blasted $0e."
EGS_RANGE_SHOOT_AND_RUN_E "&BC&You shoot fast at $0e."
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# melee fighter msg
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EGS_MELEE_YOU_DEFLECT "&BC&You take a defensive stance to deflect your adversary<72>s blows onto your armour."
EGS_MELEE_DEFLECT_E "&RG&$0e takes a defensive stance to deflect your blows onto his armour."
EGS_MELEE_DEFLECT_INEFFECTIVE "&RG&Your defensive stance is ineffective against these attacks."
EGS_MELEE_YOU_SPINNING_STROKE "&BC&You perform a spinning stroke."
EGS_MELEE_SPINNING_STROKE_E "&RG&$0e performs a spinning stroke."
EGS_MELEE_YOU_SPINNING_STROKE_END "&BC&You stop your spinning stroke."
EGS_MELEE_SPINNING_STROKE_END_E "&RG&$0e stops his spinning stroke."
EGS_MELEE_YOU_WHIRLING_BLOW "&BC& You perform a whirling stroke."
EGS_MELEE_WHIRLING_BLOW_E "&RG&$0e performs a whirling stroke."
EGS_MELEE_YOU_WHIRLING_BLOW_END "&BC&You stop your whirling stroke."
EGS_MELEE_WHIRLING_BLOW_END_E "&RG&$0e stops his spinning stroke."
# bestial rage
EGS_MELEE_YOU_BESTIAL_RAGE "&BC&You go into a besial rage."
EGS_MELEE_BESTIAL_RAGE_E "&RG&$0e goes into a besial rage."
EGS_MELEE_YOU_BESTIAL_RAGE_END "&BC&Your bestial rage stops, you regain your composure."
# blind fury
EGS_MELEE_YOU_BLIND_FURY "&BC&You go into a blind fury."
EGS_MELEE_BLIND_FURY_E "&RG&$0e goes into a blind fury."
EGS_MELEE_YOU_BLIND_FURY_END "&BC&Your blind fury stops, you regain your composure."
# thrust of ebony (percer la garde)
EGS_MELEE_YOU_THRUST_OF_EBONY "&BC&Your thrust of ebony gets through your adversary<72>s defense."
EGS_MELEE_THRUST_OF_EBONY_E "&RG&$0e<30>s thrust of ebony gets through your defense."
EGS_MELEE_YOU_THRUST_OF_EBONY_END "&BC&You stop your thrust of ebony attacks."
EGS_MELEE_THRUST_OF_EBONY_END_E "&RG&$0e stops his thrust of ebony attacks."
# kami fist/ major kami fist (coup minor/coup major)
EGS_MELEE_YOU_KAMI_FIST "&BC&Kamis Fist surges in you."
EGS_MELEE_KAMI_FIST_E "&RG&Kamis Fist surges in $0e."
EGS_MELEE_YOU_KAMI_FIST_END "&BC&Kamis Fist vanish from you."
EGS_MELEE_KAMI_FIST_END_E "&RG&Kamis Fist vanishes from $0e."
# mandrake fist/ major mandrake fist
EGS_MELEE_YOU_MANDRAKE_FIST "&BC&Mandrake Fist surges in you."
EGS_MELEE_MANDRAKE_FIST_E "&RG&Mandrake Fist surges in $0e."
EGS_MELEE_YOU_MANDRAKE_FIST_END "&BC&Mandrake Fist vanish from you."
EGS_MELEE_MANDRAKE_FIST_END_E "&RG&Mandrake Fist vanishes from $0e."
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# harvester msg
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EGS_HARVEST_YOU_TRACK_E "&BL&You track $0e."
EGS_HARVEST_YOU_TRACK_E_END "&BL&You stop tracking $0e."
EGS_HARVEST_YOU_STUN_E_BEGIN "&BL&You try to clobber $0e."
EGS_HARVEST_YOU_STUN_E_APPLY "&BC&You clobber $0e."
EGS_HARVEST_YOU_HURT_E_BEGIN "&BL&You wound $0e."
EGS_HARVEST_YOU_HURT_E_APPLY "&BC&You wounded $0e."
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# caster Healer msg
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#Common
EGS_CH_MINOR_LIFE_HEAL_SELF_I "&BC&You healed yourself at the cost of $0i life points."
EGS_CH_SPECTATORS_MINOR_LIFE_HEAL_SELF_EI "&BC&$0e healed himself at the cost of $1i life points."
EGS_CH_MINOR_U_LIFE_HEAL_EI "&BC& You healed $0e at the cost $1i life points."
EGS_CH_MINOR_LIFE_HEAL_EI "&BC&$0e healed you at the cost of $1i life points."
EGS_CH_SPECTATORS_MINOR_LIFE_HEAL_EEI "&BC&$0e healed $1e at the cost of $2i life points."
EGS_CH_MINOR_STAMINA_HEAL_SELF_I "&BC& You healed yourself at the cost of $0i stamina points."
EGS_CH_SPECTATORS_MINOR_STAMINA_HEAL_SELF_EI "&BC&$0e healed himself at the cost of $1i stamina points."
EGS_CH_MINOR_U_STAMINA_HEAL_EI "&BC& You healed $0e at the cost of $1i stamina points."
EGS_CH_MINOR_STAMINA_HEAL_EI "&BC&$0e healed you at the cost of $1i stamina points."
EGS_CH_SPECTATORS_MINOR_STAMINA_HEAL_EEI "&BC&$0e healed $1e at the cost of $2i stamina points."
EGS_CH_MINOR_SAP_HEAL_SELF_I "&BC& You healed yourself at the cost of $0i sap points."
EGS_CH_SPECTATORS_MINOR_SAP_HEAL_SELF_EI "&BC&$0e healed himself at the cost of $1i sap points."
EGS_CH_MINOR_U_SAP_HEAL_EI "&BC& You healed $0e at the cost of $1i sap points."
EGS_CH_MINOR_SAP_HEAL_EI "&BC&$0e healed you at the cost of $1i sap points."
EGS_CH_SPECTATORS_MINOR_SAP_HEAL_EEI "&BC&$0e healed $1e at the cost of $2i sap points."
EGS_CH_MINOR_U_REGEN_LIFE_E "&VE&You accelerate the natural healing process of $0e."
EGS_CH_MINOR_REGEN_LIFE_E "&VE&$0e accelerates your natural healing process."
EGS_CH_MINOR_U_REGEN_STAMINA_E "&VE& You accelerate the natural stamina recovery process of $0e."
EGS_CH_MINOR_REGEN_STAMINA_E "&VE&$0e accelerates your natural stamina recovery process."
EGS_CH_MINOR_U_REGEN_SAP_E "&VE& You accelerate the natural sap recovery process of $0e."
EGS_CH_MINOR_REGEN_SAP_E "&VE&$0e accelerates your natural sap recovery process."
# Fyros
EGS_CH_MINOR_U_ALCHEMY_STA_EI "&BC&You transfer $1i stamina points to $0e."
EGS_CH_MINOR_ALCHEMY_STA_EI "&BC&$0e gives you $1i stamina points."
EGS_CH_HIGH_U_REGEN_STAMINA_E "&BC& You accelerate the regeneration of life points and stamina of $0e."
EGS_CH_HIGH_REGEN_STAMINA_E "&BC&$0e accelerates your regeneration of life points and stamina."
# Matis
EGS_CH_MINOR_U_STEAL_STAMINA_EI "&BC&You stole $1i stamina points from $0e."
EGS_CH_MINOR_STEAL_STAMINA_EI "&RG&$0e magically stole $1i stamina points from you."
EGS_CH_MINOR_U_STEAL_HP_EI "&BC& You stole $1i life points from $0e."
EGS_CH_MINOR_STEAL_HP_EI "&RG&$0e magically stole $1i life points from you."
EGS_CH_MINOR_U_STEAL_SAP_EI "&BC& You stole $1i sap points from $0e."
EGS_CH_MINOR_STEAL_SAP_EI "&RG&$0e magically stole $1i sap points from you."
EGS_CH_MAJOR_U_STEAL_STAMINA_E "&BC& You accelerate the regeneration of stamina and reducing that of $0e."
EGS_CH_MAJOR_STEAL_STAMINA_E "&RG&$0e reduces your regeneration of stamina."
EGS_CH_MAJOR_STEAL_STAMINA_END "&BC&The effects of the theft of stamina regeneration have ceased."
EGS_CH_MAJOR_U_STEAL_HP_E "&BC& You accelerate the regeneration of life points et and reducing those of $0e."
EGS_CH_MAJOR_STEAL_HP_E "&RG&$0e reduces your regeneration of life points."
EGS_CH_MAJOR_STEAL_HP_END "&BC& The effects of the theft of life point regeneration have ceased."
EGS_CH_MAJOR_U_STEAL_SAP_E "&BC& You accelerate the regeneration of sap points et and reducing those of $0e."
EGS_CH_MAJOR_STEAL_SAP_E "&RG&$0e reduces your regeneration of sap points."
EGS_CH_MAJOR_STEAL_SAP_END "&BC& The effects of the theft of sap regeneration have ceased."
# Tryker
EGS_CH_MINOR_U_ALCHEMY_HP_EI "&BC&You tansfer $1i life points to $0e."
EGS_CH_MINOR_ALCHEMY_HP_EI "&BC&$0e gives you $1i life points."
EGS_CH_HIGH_U_REGEN_LIFE_E "&VE& You accelerate the regeneration of life points and stamina of $0e."
EGS_CH_HIGH_REGEN_LIFE_E "&VE&$0e accelerates your regeneration of life points and stamina."
# Zorai
EGS_CH_MINOR_U_ALCHEMY_SAP_EI "&BC& You transfer $1i sap points to $0e."
EGS_CH_MINOR_ALCHEMY_SAP_EI "&BC&$0e gives you $1i sap points."
EGS_CH_HIGH_U_REGEN_SAP_E "&VE& You accelerate the regeneration of life points and sap of $0e."
EGS_CH_HIGH_REGEN_SAP_E "&VE&$0e accelerates your regeneration of life points and sap."
#####################
# suffix msg
#####################
EGS_DARK_MAGIC "&RG&You sense the rumblings of the wrath of the kamis"
#####################
# temp msg
#####################
EGS_TMP_GENERIC_EFFECT_BEGIN "&BC&$0e casts the $1s effect at you"
EGS_TMP_GENERIC_EFFECT_END "&BC&The $0s effect has been dissipated "
#####################
# Digging deposit msg
#####################
WOS_KAMI_ALERTE "&RG& Homin, beware of my wrath if thou do pillage my domain."
WOS_KAMI_ANGRY "&RG& Homin, why for thou plunder Atys ?"
WOS_KAMI_FURY "&RG& Homin, you have given me to wrath !"
WOS_KAMI_BLACK_KAMI "&RG& The enemies of the Kamis shall pay dearly<6C>!"
#####################
# taming
#####################
EGS_TAMING_CONVOY_SUCCESS "&JA&You have managed to make this pack animal obey your orders."
EGS_TAMING_CONVOY_FAIL "&RG&This pack animal refuses to obey your orders and becomes stubborn for some time."
EGS_TAMING_CONVOY_END "&RG&Your caravan has been broken up."
EGS_TAMING_TOOL_NEEDED_S "&RG&You need a $0s to use this ability."
EGS_TAMING_INVALID_MODE_COMBAT "&RG&You cannot use a taming tool while in combat."
EGS_TAMING_CONVOY_REFUSE "&RG&This pack animal is stubborn and refuses to obey any orders, try later."
#####################
#locations related messages
#####################
EGS_LEAVE_PLACE "&JA&You leave $0s."
EGS_ENTER_PLACE "&JA&You enter $0s."
EGS_LEAVE_REGION "&JA&You leave the $0s area."
EGS_ENTER_REGION "&JA&You enter the $0s area."
EGS_ENTER_CONTINENT "&JA&You enter the $0s continent."
EGS_LEAVE_CONTINENT "&JA&You leave the $0s continent."
EGS_ANSWER_WHERE "&JA&You are in $2s, in the $1s area, in the $0s continent."
EGS_ANSWER_WHERE_NO_PLACE "&JA&You are in the $1s area, located in the $0s continent."
EGS_ANSWER_WHERE_BUILDING "&JA&You are in a building."
#####################
#team related messages
#####################
OPS_ALREADY_HAS_A_TEAM "&RG&You already belong to a team, leave your present team before joining another one."
OPS_CREATE_TEAM "&BC&You have created a new team."
OPS_TEAM_INVITE_E "&BC&You offer $0e to join your team"
OPS_JOIN_TEAM_PROPOSAL_M_E "&JA&$0e offers you to join his team."
OPS_JOIN_TEAM_PROPOSAL_F_E "&JA&$0e offers you to join her team."
OPS_JOIN_TEAM_ACCEPT_E "&BC&$0e joins your team."
OPS_JOIN_TEAM_DECLINE_E "&BC&$0e declines your offer to join your team."
OPS_JOIN_TEAM_U_DECLINE_E "&BC&You refuse to join the team of $0e."
OPS_JOIN_TEAM_E "&BC&You join the team of $0e"
OPS_U_LEAVE_TEAM_E "&BC&You left the team of $0e"
OPS_LEAVE_TEAM_E "&JA&$0e left your team."
OPS_TEAM_DISOLVED "&RG&Your were the last member of your team, so it has been disolved and you no longer belong to a team."
OPS_TEAM_U_NEW_LEADER "&JA&Your team leader has left the team, you are the new leader."
OPS_TEAM_NEW_LEADER_EE "&JA&Your team leader, $0e, has left the team, $1e is the new leader."
OPS_U_KICKED_TEAM_E "&JA&You have been kicked out of the team of $0e."
OPS_KICKED_TEAM_E "&JA&$0e has been kicked out of your team."
OPS_TEAM_MAX_SIZE_REACHED "&JA&The team has reached its size limit and cannot accept anymore players."
OPS_TEAM_NOT_A_PLAYER_E "&RG&$0e isn't a player. Only players can be teammates."
OPS_ALREADY_HAS_TEAM_E "&RG&$0e already belongs to a team."
OPS_ALREADY_HAS_PROPOSAL_E "&RG&$0e is already answering an invitation."
#####################
#spell effect related messages
#####################
OPS_EFFECT_SLOW_BEGIN "&RG&You move more slowly."
OPS_EFFECT_SLOW_END "&BC&You no longer move slowly."
OPS_EFFECT_SLOW_BEGIN_E "&BC&$0e moves more slowly."
OPS_EFFECT_SLOW_END_E "&BC&$0e no longer moves slowly."
OPS_EFFECT_STUN_BEGIN "&RG&You are stunned."
OPS_EFFECT_STUN_END "&BC&You are no longer stunned."
OPS_EFFECT_STUN_BEGIN_E "&BC&$0e is stunned."
OPS_EFFECT_STUN_END_E "&BC&$0e is no longer stunned."
#####################
#system related message
#####################
# OPS_WELCOME "&JA&Welcome to Ryzom !"
#####################
#trade related message
#####################
# OPS_NOT_ENOUGHT_SEED "&RG&You are not rich enough to buy this."
# EGS_NOT_ENOUGHT_SP "&RG&You do not have enough skill points to buy this."
OPS_BUY_REPORT_U "&JA&You have paid $0u seeds for your purchase."
OPS_SALE_REPORT_U "&JA&You have received $0u seeds for the sale."
# EGS_CANT_SELL_ANYTHING "&JA&I have nothing of interest for you to buy, sorry but come back later."
# EGS_ALREADY_HAVE_MOUNT "&RG&You can only have one mektoub mount."
# EGS_CANT_BUY_ANOTHER_PACKER "&JA&You can't buy another mektoub packer."
EGS_LEARN_BRICK_S "&JA&You learn the skill : $0s."
EGS_LEARN_PLAN_S "&JA&You learn crafting plan $0s."
EGS_BRICKS_ALREADY_KNOWN_S "&JA&You already know the skill $0s, it is not worth you learning it again."
EGS_PLAN_ALREADY_KNOWN_S "&JA&You already know plan $0s, it is not worth you learning it again."
#####################
#pact related message
#####################
# OPS_PACT_GAIN_U "&JA&You have won a survival pact of level $0u."
#####################
#exchange related message
#####################
# OPS_EXCHANGE_IMPOSSIBLE "&RG&You can't invite someone to exchange if you are already trading"
OPS_EXCHANGE_BUSY "&RG&$0e is already busy"
OPS_EXCHANGE_DECLINE "&RG&$0e doesn't want to exchange with you"
OPS_EXCHANGE_END "&BC&$0e ended exchange"
OPS_EXCHANGE_OK "&BC&exchange accepted on both sides"
OPS_EXCHANGE_LOCKED "&BC&$0e already accepted the exchange, cancel or acccept"
OPS_EXCHANGE_HAND "&RG&you cannot exchange an item that you got from the ground. Put it in your bag first!!"
OPS_EXCHANGE_TOO_FAR "&RG&You are too far from $0e to exchange something with him"
OPS_EXCHANGE_ACCEPT_TOO_FAR "&RG&$0e accepted the exchange but is too far from you"
#####################
#sentence latency not yet finished
#####################
EGS_SENTENCE_LATENT "&RG&One or more bricks in this sentence are still latent, execution impossible."
#####################
#Jobs management message
#####################
EGS_NOT_HAVE_JOB "&JA&You do not know the job $0s."
EGS_NOT_SET_JOB_STATUS "&JA&You can't change the job status at this time for job $0s."
#####################
#Missions messages
#####################
# EGS_MISSION_STEP_SUCCESS "&JA&You have finished a mission step"
# EGS_MISSION_SUCCESS "&JA&You have completed a mission"
EGS_MISSION_FAILED "&JA&You failed to accomplish a mission."
#####################
#Guild messages
#####################
EGS_GUILD_INVALID "&RG&Invalid guild"
EGS_GUILD_NAME_EXISTS "&RG&Guild name already used or invalid"
EGS_ALREADY_IN_A_GUILD "&RG&You are already in a guild"
EGS_NO_ROOM_FOR_FLAG "&RG&You have no room in you bag for the guild flag. Free a bag slot"
EGS_GUILD_LEADER_DISMISS "&RG&You are not the guild anymore"
EGS_GUILD_LEADER_CANT_DISMISS "&RG&You are alone in your guild, so you cannot abandon the leadership. Quit the Guild to Destroy it"
EGS_SET_SUCCESSOR_FAIL "&RG&You are alone in your guild, so you cannot name a successor"
EGS_ABANDON_TITLE_FAILED "&RG&Command reserved to guild officers"
EGS_NAME_OFFICER_FAILED "&RG&Only basic members of your guild can be named Officers, Only $0i officers are allowed"
EGS_REMOVE_OFFICER_FAILED "&RG&The targetPlayer is not an officer"
EGS_NOT_GUILD_LEADER "&RG&Command reserved to guild leaders"
EGS_NOT_GUILD_LEADER_NOR_OFFICER "&RG&Command reserved to guild leaders and officers"
EGS_NOT_GUILD_MEMBER "&RG&You are not a guild member"
EGS_GUILD_KICKER "&RG&You were kicked from your guild by $0s"
EGS_GUILD_KICK_FAILED "&RG&You can only kick basic members of your guild"
EGS_GUILD_LEAVE "&RG&You left your guild"
EGS_ALREADY_GUILD_MEMBER "&RG&$0e is already a member of a guild"
EGS_ALREADY_HAS_JOIN_PROPOSAL "&RG&$0e already has a guild proposition. He must cancel it to receive yours"
EGS_GUILD_JOIN_PROPOSAL "&RG&$0s Offers you to join the guild '$1s'."
EGS_NO_GUILD_JOIN_PROPOSAL "&RG&Nobody invited you in a guild"
EGS_INVALID_GUILD_JOIN_PROPOSAL "&RG&The guild that invited you doesn't exist anymore"
EGS_GUILD_JOIN_DECLINE_OK "&RG&You refused to join guild $0s"
EGS_GUILD_CREATED "&JA&guild $0s has been created"
EGS_GUILD_EVENT_LOG "&JA&Recent events of your guild :"
EGS_GUILD_ENTER_LIFT "&JA&$You have entered a lift"
EGS_GUILD_LEAVE_LIFT "&JA&$You have left a lift"
EGS_GUILD_EVENT_QUITGUILD "&JA&$0s left your guild"
EGS_GUILD_EVENT_ACCEPTJOINPROPOSAL "&JA&$0s becomes member of your guild"
EGS_GUILD_EVENT_DECLINEJOINPROPOSAL "&JA&$0s refuse to join your guild"
EGS_GUILD_EVENT_QUITGUILD_SELF "&JA&$You left your guild"
EGS_GUILD_EVENT_ACCEPTJOINPROPOSAL_SELF "&JA&$You join a guild"
EGS_GUILD_EVENT_DECLINEJOINPROPOSAL_SELF "&JA&$You refused to join this guild"
EGS_GUILD_EVENT_QUITLEADERSHIP "&JA&$0s is not the leader of your guild anymore. $1s succeeds him"
EGS_GUILD_EVENT_KICKMEMBER "&JA&$0s kicked $1s out of your guild"
EGS_GUILD_EVENT_JOINPROPOSAL "&JA&$0s proposed $1s to join your guild"
EGS_GUILD_EVENT_QUITLEADERSHIP_SRC_SELF "&JA&$You are not the leader of your guild anymore. $1s succeeds you"
EGS_GUILD_EVENT_KICKMEMBER_SRC_SELF "&JA&$You kicked $1s out of your guild"
EGS_GUILD_EVENT_JOINPROPOSAL_SRC_SELF "&JA&$You proposed $1s to join your guild"
EGS_GUILD_EVENT_QUITLEADERSHIP "&JA&$0s is not the leader of your guild anymore. You succeed him"
EGS_GUILD_EVENT_KICKMEMBER "&JA&$0s kicked you out of the guild"
EGS_GUILD_EVENT_JOINPROPOSAL "&JA&$0s proposed you to join his guild"
#EGS_GUILD_EVENT_FRIENDPROPOSAL
#EGS_GUILD_EVENT_DECLINEFRIENDPROPOSAL
#EGS_GUILD_EVENT_ACCEPTFRIENDPROPOSAL