khanat-client-data-NeL/data/ryz/ryz_zzz_bazaar/bot_chat_v4.lua

65 lines
2.2 KiB
Lua

-- In this file we define functions that serves for bot_chat windows
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-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
game= {};
end
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-- called to construct guild flags background in the modal window
function game:bcCreateGuildInitFlags()
local ui = getUICaller();
for i = 0,14 do
local uiBack = getUI(getUIId(ui) .. ':back' .. i);
uiBack.image1.back = i+1;
uiBack.image1.symbol = 0;
uiBack.image1.color1 = runExpr('makeRGB(255,255,255)');
uiBack.image1.color2 = runExpr('makeRGB(0,0,0)');
end
end
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-- called when UI:TEMP:MISSION:MISSION_TYPE changed
-- trap some parts should be deprecated ... try to clean it up
function game:bcMissionsUpdate()
local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE');
-- init bot_chat_missions title
local title = 'uiBotChatMissions';
if (mt == 3) then title = 'uiBotChatZCCharges';
elseif (mt == 4) then title = 'uiBotChatBuilding';
elseif (mt == 5) then title = 'uiBotChatRMBuy';
elseif (mt == 6) then title = 'uiBotChatRMUpgrade';
end
local ui = getUI('ui:interface:bot_chat_missions');
ui.title = title;
-- init desc
title = 'uiSelectMission';
if (mt == 3) then title = 'uiSelectZCCharge';
elseif (mt == 4) then title = 'uiSelectBuilding';
elseif (mt == 5) then title = 'uiSelectRMBuy';
elseif (mt == 6) then title = 'uiSelectRMUpgrade';
end
ui.header_opened.mission_title.hardtext = title;
ui.header_opened.zc_duty.active = (mt == 3);
ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6));
-- init bot_chat_accept_mission title
title = 'uiAcceptMission';
if (mt == 3) then title = 'uiAcceptZCCharge';
elseif (mt == 4) then title = 'uiAcceptBuilding';
elseif (mt == 5) then title = 'uiAcceptRMBuy';
elseif (mt == 6) then title = 'uiAcceptRMUpgrade';
end
ui = getUI('ui:interface:bot_chat_accept_mission');
ui.title = title;
end