-- Definition file for primitives rendering -- enums r2.PrimRender = {} r2.PrimRender.Shape = { Star = 0, PolyLine = 1, ClosedPolyLine = 2 } r2.PrimRender.WrapMode = { Repeat = 0, Centered = 1, -- centered & clamped texture Scaled = 2 -- the texture corver the whole quad surface on the world map (not supported for decals, resumes to Repeat) } -- definition of a primitive look -- should be passed as a parameter to the visual displayer of type R2ED::CDisplayerVisualGroup r2.DefaultPrimLook = { Shape = r2.PrimRender.Shape.Star, VertexShapeName = "", VertexShapeScale = 1, VertexLook = { DecalTexture = "", DecalSize = 1, DecalColor = CRGBA(255, 255, 255), DecalDistToEdgeDecal = 0, WorldMapTexture = "", WorldMapColor = CRGBA(255, 255, 255) }, FirstVertexLook = { DecalTexture = "", DecalSize = 1, DecalColor = CRGBA(255, 255, 255), DecalDistToEdgeDecal = 0, WorldMapTexture = "", WorldMapColor = CRGBA(255, 255, 255) }, EdgeLook = { ShapeName = "", ShapeScale = 1, DecalTexture = "", DecalUScale = 1, DecalWidth = 1, WorldMapTexture = "", WorldMapWidth = 0, WorldMapColor = CRGBA(255, 255, 255), WrapMode = r2.PrimRender.WrapMode.Repeat, VorldMapFiltered = true }, LastEdgeIsValid = true } -- look for region r2.PrimRender.RegionLook = { Shape = r2.PrimRender.Shape.ClosedPolyLine, VertexLook = { }, EdgeLook = { DecalTexture = "r2_zone_edge.tga", DecalColor = CRGBA(0, 255, 0, 255), DecalUScale = 2, DecalWidth = 0.1, WrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapTexture = "r2_map_zone_edge.tga", WorldMapWidth = 1, WorldMapColor = CRGBA(0, 255, 0, 255) } } -- look for invalid region (self intersecting) r2.PrimRender.RegionInvalidLook = { Shape = r2.PrimRender.Shape.ClosedPolyLine, VertexLook = { DecalTexture = "r2_zone_vertex_invalid.tga", DecalSize = 0.2, }, EdgeLook = { DecalTexture = "r2_zone_edge.tga", DecalColor = CRGBA(255, 0, 255), DecalUScale = 2, DecalWidth = 0.1, WrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapTexture = "r2_map_edge_stipple.tga", WorldMapWrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapUScale = 0.5, WorldMapWidth = 1, WorldMapColor = CRGBA(127, 127, 127) } } -- look for region being drawn r2.PrimRender.RegionCreateLook = clone(r2.PrimRender.RegionLook) r2.PrimRender.RegionCreateLook.VertexShapeName = "r2_region_vertex.shape" r2.PrimRender.RegionCreateLook.VertexShapeScale = 0.25 r2.PrimRender.RegionCreateLook.VertexShapeScale = 0.25 r2.PrimRender.RegionCreateLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga" r2.PrimRender.RegionCreateLook.Shape = r2.PrimRender.Shape.PolyLine --r2_icon_map_entity_small.tga r2.PrimRender.RegionCreateInvalidLook= clone(r2.PrimRender.RegionInvalidLook) r2.PrimRender.RegionCreateInvalidLook.VertexShapeName = "" r2.PrimRender.RegionCreateInvalidLook.Shape = r2.PrimRender.Shape.PolyLine r2.PrimRender.RegionCreateInvalidLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga" r2.PrimRender.RegionCreateInvalidLook.EdgeLook.WorldMapColor = CRGBA(255, 0, 0) -- look when a region can be closed (mouse is on first vertex and there are at least 3 points) r2.PrimRender.RegionCreateCanCloseLook = clone(r2.PrimRender.RegionCreateLook) r2.PrimRender.RegionCreateCanCloseLook.EdgeLook.DecalColor = CRGBA(255, 255, 0) r2.PrimRender.RegionCreateCanCloseLook.EdgeLook.WorldMapColor = CRGBA(255, 255, 0) r2.PrimRender.RegionCreateCanCloseLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga" r2.PrimRender.RegionCreateCanCloseLook.Shape = r2.PrimRender.Shape.ClosedPolyLine -- look for road r2.PrimRender.RoadLook = { Shape = r2.PrimRender.Shape.PolyLine, VertexLook = { }, EdgeLook = { DecalTexture = "r2_path.tga", DecalColor = CRGBA(0, 127, 255, 160), DecalUScale = 0.25, DecalWidth = 0.4, DecalWrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapTexture = "r2_map_edge_arrow.tga", WorldMapWrapMode = r2.PrimRender.WrapMode.Centered, WorldMapUScale = 0.3, WorldMapWidth = 3.5, WorldMapColor = CRGBA(0, 127, 255, 160) }, ClipDownFacing = true } r2.PrimRender.RoadLookInvalid = clone(r2.PrimRender.RegionInvalidLook) r2.PrimRender.RoadLookInvalid.EdgeLook.WorldMapColor = CRGBA(127, 127, 127, 127) r2.PrimRender.RoadLookInvalid.EdgeLook.WorldMapTexture = "r2_map_edge_stipple.tga" r2.PrimRender.RoadLookInvalid.Shape = r2.PrimRender.Shape.PolyLine r2.PrimRender.RoadLookInvalid.ClipDownFacing = true r2.PrimRender.RoadLookInaccessible = clone(r2.PrimRender.RoadLookInvalid) r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapTexture = "*accessibility_texture*" r2.PrimRender.RoadLookInaccessible.EdgeLook.DecalTexture = "*accessibility_texture*" r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapcolor = CRGBA(255, 0, 255, 255) r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapWidth = 2 r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapFiltered = false r2.PrimRender.RoadLookInaccessible.EdgeLook.DecalFiltered = false r2.PrimRender.RoadLookInaccessible.ClipDownFacing = true -- look for road being drawn r2.PrimRender.RoadCreateLook = clone(r2.PrimRender.RoadLook) r2.PrimRender.RoadCreateLook.VertexShapeName = "r2_road_flag.shape" r2.PrimRender.RoadCreateLook.VertexShapeScale = 0.4 r2.PrimRender.RoadCreateLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga" r2.PrimRender.RoadCreateInvalidLook = clone(r2.PrimRender.RegionCreateInvalidLook) -- look for group r2.PrimRender.GroupLook = { Shape = r2.PrimRender.Shape.Star, VertexLook = { DecalTexture = "r2_selection_circle.tga", DecalSize = 0.5, DecalDistToEdgeDecal = 0.45, DecalColor = CRGBA(0, 255, 0, 255), }, FirstVertexLook = { DecalTexture = "r2_selection_circle_double.tga", DecalSize = 0.7, DecalDistToEdgeDecal = 0.62, DecalColor = CRGBA(0, 255, 0, 255), }, EdgeLook = { DecalTexture = "r2_arrow.tga", DecalUScale = 0.5, DecalWidth = 0.4, DecalWrapMode = r2.PrimRender.WrapMode.Centered, DecalColor = CRGBA(0, 255, 0, 255), WorldMapTexture = "r2_map_edge_arrow.tga", WorldMapWrapMode = r2.PrimRender.WrapMode.Centered, WorldMapUScale = -0.6, WorldMapWidth = 2.5, WorldMapColor = CRGBA(0, 255, 0, 160) }, ClipDownFacing = true } -- look for auto group r2.PrimRender.AutoGroupLook = clone(r2.PrimRender.GroupLook) r2.PrimRender.AutoGroupLook.VertexLook.DecalColor = CRGBA(0, 255, 0, 80) r2.PrimRender.AutoGroupLook.FirstVertexLook.DecalColor = CRGBA(0, 255, 0, 80) r2.PrimRender.AutoGroupLook.EdgeLook.DecalColor = CRGBA(0, 255, 0, 80) r2.PrimRender.AutoGroupLook.EdgeLook.WorldMapColor = CRGBA(0, 255, 0, 80) -- hightlight / selection boxs r2.PrimRender.SelectBoxLook = { Shape = r2.PrimRender.Shape.ClosedPolyLine, VertexLook = { DecalTexture = "r2_zone_corner.tga", DecalSize = 0.1, --DecalDistToEdgeDecal = 0.45, DecalColor = CRGBA(255, 0, 0, 255), }, FirstVertexLook = { DecalTexture = "r2_zone_corner.tga", DecalSize = 0.1, --DecalDistToEdgeDecal = 0.62, DecalColor = CRGBA(255, 0, 0, 255), }, EdgeLook = { DecalTexture = "r2_zone_edge.tga", DecalUScale = 0.5, DecalWidth = 0.1, DecalWrapMode = r2.PrimRender.WrapMode.Centered, DecalColor = CRGBA(255, 0, 0, 255), WorldMapTexture = "r2_map_edge_arrow.tga", WorldMapWrapMode = r2.PrimRender.WrapMode.Centered, WorldMapUScale = -0.6, WorldMapWidth = 2.5, WorldMapColor = CRGBA(255, 0, 0, 40) } } -- nb : edge colors ignored for highlight & slect box : those are taken from hightlight & select decal instead (they are animated) r2.PrimRender.HighlightBoxLook = clone(r2.PrimRender.SelectBoxLook) r2.PrimRender.HighlightBoxLook.VertexLook.DecalColor = CRGBA(255, 255, 255, 255) r2.PrimRender.HighlightBoxLook.FirstVertexLook.DecalColor = CRGBA(255, 255, 255, 255) r2.PrimRender.HighlightBoxLook.EdgeLook.DecalColor = CRGBA(255, 255, 255, 255) r2.PrimRender.HighlightBoxLook.EdgeLook.WorldMapColor = CRGBA(255, 255, 255, 40) r2.PrimRender.SelectBoxLook.EdgeLook.DecalTexture = "r2_select_edge.tga" r2.PrimRender.SelectBoxLook.EdgeLook.DecalUScale = 2 r2.PrimRender.SelectBoxLook.EdgeLook.DecalWidth = 0.15 r2.PrimRender.SelectBoxLook.VertexLook.DecalSize = 0.15 r2.PrimRender.SelectBoxLook.FirstVertexLook.DecalSize = 0.15 r2.PrimRender.ComponentRegionLook = { Shape = r2.PrimRender.Shape.ClosedPolyLine, VertexLook = { }, EdgeLook = { DecalTexture = "r2_zone_edge.tga", DecalColor = CRGBA(0, 255, 0, 127), DecalUScale = 2, DecalWidth = 0.1, WrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapTexture = "r2_map_zone_edge.tga", WorldMapWidth = 1, WorldMapColor = CRGBA(0, 255, 0, 32) } } r2.PrimRender.ComponentRegionInvalidLook = { Shape = r2.PrimRender.Shape.ClosedPolyLine, VertexLook = { }, EdgeLook = { DecalTexture = "r2_zone_edge.tga", DecalColor = CRGBA(255, 0, 0, 127), DecalUScale = 2, DecalWidth = 0.1, WrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapTexture = "r2_map_edge_stipple.tga", WorldMapWrapMode = r2.PrimRender.WrapMode.Repeat, WorldMapUScale = 0.5, WorldMapWidth = 1, WorldMapColor = CRGBA(255, 0, 0, 32) } }