r2.Features.HuntTask = {} local feature = r2.Features.HuntTask feature.Name="HuntTask" feature.Description="" feature.Components = {} feature.Components.HuntTask = { BaseClass="LogicEntity", Name="HuntTask", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerProperties = "R2::CDisplayerLua", DisplayerPropertiesParams = "huntTaskDisplayer", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", Parameters = {}, ApplicableActions = { "activate", "deactivate", "succeed", "succeedStep"}, Events = {"activation", "deactivation", "wait validation", "mission asked", "succeeded"}, Conditions = { "is active", "is inactive", "is succeeded" }, TextContexts = {}, TextParameters = {}, LiveParameters = {}, Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false}, {Name="Components", Type="Table"}, {Name="Name", Type="String", MaxNumChar="32"}, {Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"}, {Name="TargetNumber", Type="Number", Min="1", Default="1"}, {Name="IdNumber", Type="Number", Category="uiR2EDRollout_Targets", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4"},}, {Name="Target1Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(1) end}, {Name="Target2Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(2) end}, {Name="Target3Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(3) end}, {Name="Target4Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(4) end}, {Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100" }, {Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"}, {Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"}, {Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this) return this:IsValidationNeeded() end }, {Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1}, {Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"}, }, getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, getSelectBarSons = function(this) return Components end, canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, pretranslate = function(this, context) r2.Translator.createAiGroup(this, context) end, } local component = feature.Components.HuntTask function component:IsValidationNeeded() local validationNeeded = self.ValidationNeeded if validationNeeded == 1 then return true end return false end function component:displayRefId(index) local nbRefId = self.IdNumber + 1 if index <= nbRefId then return true end return false end --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- function component:textAdapter(text) assert(self) assert(type(text) == "string") local str = text local mission_giver = "" local nbTargets = "" if tostring(self.MissionGiver) ~= "" then local giver = r2:getInstanceFromId(self.MissionGiver) if giver then mission_giver = giver.Name end end if tostring(self.TargetNumber) ~= "" then nbTargets = tostring(self.TargetNumber) end str=string.gsub(str, "", mission_giver) str=string.gsub(str, "", nbTargets) return str end local huntTaskDisplayerTable = clone(r2:propertySheetDisplayer()) -- -- If the message is received by a client that didn't request the modification, we must make sure this client -- doesn't modify the data because it has already been done by the initial client. -- local function checkPickedEntity(this, instanceId, attributeName) if instanceId == "" then return false end local tmpInstance = r2:getInstanceFromId(instanceId) assert(tmpInstance) local i = 1 while i < 5 do local attrName = "Target" ..i.. "Id" if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then return false end if attributeName ~= "MissionGiver" and this["MissionGiver"] == tmpInstance.InstanceId then return false end i = i + 1 end return true end local oldOnAttrModified = huntTaskDisplayerTable.onAttrModified function huntTaskDisplayerTable:onAttrModified(instance, attributeName) oldOnAttrModified(self, instance, attributeName) if attributeName == "ValidationNeeded" then local propertySheet = r2:getPropertySheet(instance) propertySheet.Env.updatePropVisibility() return end if attributeName == "IdNumber" then local propertySheet = r2:getPropertySheet(instance) local nbRefId = instance.IdNumber + 1 local i = 1 while i <= 4 do if i > nbRefId then local name = "Target"..tostring(i).."Id" local refId = propertySheet:find(name) local refIdName = refId:find("name") refIdName.hardtext = "NONE" r2.requestSetNode(instance.InstanceId, name, "") end i = i + 1 end propertySheet.Env.updatePropVisibility() return end if (string.find(attributeName, "Id") == nil or attributeName == "InstanceId") and not attributeName == "MissionGiver" then return end local propertySheet = r2:getPropertySheet(instance) local refId = propertySheet:find(attributeName) if refId == nil then return end local refIdName = refId:find("name") local instanceId = instance[attributeName] if not instanceId then return end if instanceId == "" then refIdName.hardtext = "NONE" return end local inserted = checkPickedEntity(instance, instanceId, attributeName) if inserted == true then local tmpInstance = r2:getInstanceFromId(instanceId) refIdName.hardtext = tmpInstance.Name else r2.requestSetNode(instance.InstanceId, attributeName, "") end instance.User.onHrcMove = false end function huntTaskDisplayerTable:onSelect(instance, isSelected) r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected) end function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) tmpInstance.User.SelfModified = true end local function reattributeIdOnHrcMove(hunt, group, targetAttr) local propertySheet = r2:getPropertySheet(hunt) local refId = propertySheet:find(targetAttr) local refIdName = refId:find("name") r2.requestSetNode(hunt.InstanceId, targetAttr, group.InstanceId) refIdName.hardtext = group.Name hunt.User.onHrcMove = true end function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray) if targetAttr == "MissionGiver" then r2.requestSetNode(self.InstanceId, targetAttr, "") return end local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) assert(tmpInstance) if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then local group = tmpInstance.ParentInstance if group:isKindOf("NpcGrpFeature") then reattributeIdOnHrcMove(self, group, targetAttr) end tmpInstance.User.SelfModified = false end end function r2:huntTaskDisplayer() return huntTaskDisplayerTable -- returned shared displayer to avoid wasting memory end --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- function component:createGhostComponents(act) local comp = self local counter = r2.newComponent("Counter") assert(counter) counter.Base = "palette.entities.botobjects.milestone" counter.Name = "TargetCounter" counter.Position.x = comp.Position.x counter.Position.y = comp.Position.y counter.Position.z = 0 local counterId = counter.InstanceId assert(counterId) r2.requestSetGhostNode(comp.InstanceId, "_CounterId", counterId) local nbTarget = 0 local eventType = "" --depends on the instance type (groupe or npc) local eventName = "" -- Add to each guard a 'OnDeath EventHandler' which decrements the counter for id = 1, 4 do local propertyName = "Target"..tonumber(id).."Id" if comp[propertyName] ~= nil and comp[propertyName] ~= "" then local targetInstance = r2:getInstanceFromId(comp[propertyName]) if targetInstance then if targetInstance:isKindOf("Npc") then eventType = "death" eventName = "On Death" elseif targetInstance:isKindOf("NpcGrpFeature") then eventType = "member death" eventName = "On Member Death" end local eventHandler = r2.newComponent("LogicEntityAction") --eventHandler.Event.Type = "death" eventHandler.Event.Type = eventType eventHandler.Event.Value = "" --eventHandler.Name = "On Death" eventHandler.Event.Name = eventName local action = r2.newComponent("ActionStep") table.insert(eventHandler.Actions, action) action.Entity = r2.RefId(comp.InstanceId) action.Action.Type = "succeedStep" action.Action.Value = "" if targetInstance:isKindOf("Npc") then r2.requestInsertGhostNode(targetInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler) elseif targetInstance:isKindOf("NpcGrpFeature") then r2.requestInsertGhostNode(targetInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler) end --r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler) nbTarget = nbTarget + 1 end end end if nbTarget == 0 then debugInfo("hunt task: No target has been picked.") return end counter.Value = tonumber(comp.TargetNumber) counter.TriggerValue = 0 do local validationNeeded = tonumber(comp.ValidationNeeded) local eventHandler = r2.newComponent("LogicEntityAction") eventHandler.Event.Type = "On Trigger" eventHandler.Event.Value = "" eventHandler.Name = "On Trigger" local action = r2.newComponent("ActionStep") action.Entity = r2.RefId(comp.InstanceId) if validationNeeded == 1 then action.Action.Type = "validateTask" else action.Action.Type = "succeed" end action.Action.Value = "" table.insert(eventHandler.Actions, action) table.insert(counter.Behavior.Actions, eventHandler) end r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter) end function component:translate(context) r2.Translator.translateAiGroup(self, context) local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId) local validationNeeded = self.ValidationNeeded local giver = r2:getInstanceFromId(self.MissionGiver) if not giver then return end local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId) -- Start of state do local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7) r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action) end do local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active) local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable) local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0) local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } ) r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction) end do local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1) local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable) local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } ) r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction) end -- when player targets mission giver do local action1 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, -- giver has been spoken to r2.Translator.createAction("multi_actions", { r2.Translator.createAction("user_event_trigger", rtGrp.Id, 2), r2.Translator.createAction("npc_say", self:textAdapter(self.WaitValidationText), rtGiverGrp.Id ..":"..giver.Name)}) ) ) local multiActions = r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ), r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), rtGiverGrp.Id ..":"..giver.Name), r2.Translator.createAction("talk_to", rtGrp.Id, self:textAdapter(self.ContextualText)), r2.Translator.createAction("user_event_trigger", rtGrp.Id, 1)}) local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, multiActions)) local rtAction = r2.Translator.createAction("multi_actions", {action1, action2}) r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, rtAction) end if validationNeeded == 1 then do local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9) local actionSuccessTxt = r2.Translator.createAction("npc_say", self:textAdapter(self.MissionSucceedText), rtGiverGrp.Id ..":"..giver.Name) local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2, r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1", r2.Translator.createAction("multi_actions", {actionEvent, actionSuccessTxt}))) r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, action) end do local baseAct = r2.Scenario:getBaseAct() local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId) local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) ) r2.Translator.translateAiGroupEvent("user_event_8", self, context, actionBroadcast) end end do local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, --if Repeatable r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ), r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ), r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ), }) ); local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- if not Repeatable r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) , r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ), r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ), r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5) }) ); local actions = {} if validationNeeded == 1 then actions = {action2, action3} else local baseAct = r2.Scenario:getBaseAct() local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId) local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) ) actions = {action2, action3, actionBroadcast} end local multiActions = r2.Translator.createAction("multi_actions", actions) local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2, r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, multiActions)) r2.Translator.translateAiGroupEvent("user_event_9", self, context, action) end --deactivate do local rtAction = r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ), r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ), }) r2.Translator.translateAiGroupEvent("user_event_5", self, context, rtAction) end r2.Translator.translateFeatureActivation(self, context) end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtGrp) local rtGrpCounter = r2.Translator.getRtGroup(context, component._CounterId) assert(rtGrpCounter) if action.Action.Type == "validateTask" then local action = r2.Translator.createAction("validate_task", rtGrp.Id) return action, action elseif action.Action.Type == "succeed" then local action = r2.Translator.createAction("complete_mission", rtGrp.Id) return action, action elseif action.Action.Type == "succeedStep" then local actionDec = r2.Translator.createAction("counter_dec", rtGrpCounter.Id) local actionIf = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1",actionDec)) return actionIf, actionIf end return r2.Translator.getFeatureActivationLogicAction(rtGrp, action) end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if condition.Condition.Type == "is active" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1); return action1, action1 elseif condition.Condition.Type == "is inactive" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0); return action1, action1 elseif condition.Condition.Type == "is succeeded" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1); return action1, action1 else assert(nil) end return nil,nil end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId) assert(rtNpcGrp) local eventType = tostring(event.Event.Type) local eventHandler, lastCondition = nil, nil if eventType == "mission asked" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 1) elseif eventType == "wait validation" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 2) elseif eventType == "succeeded" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 9) end return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event) end component.createComponent = function(x, y) local contextualText = i18n.get("uiR2EdHuntTask_ContextualText"):toUtf8() local missionText = i18n.get("uiR2EdHuntTask_MissionText"):toUtf8() local waitValidationText = i18n.get("uiR2EdHuntTask_WaitValidationText"):toUtf8() local missionSucceededText = i18n.get("uiR2EdHuntTask_MissionSucceededText"):toUtf8() local broadcastText = i18n.get("uiR2EdHuntTask_BroadcastText"):toUtf8() local comp = r2.newComponent("HuntTask") assert(comp) comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat") comp.Name = r2:genInstanceName(i18n.get("uiR2EdHuntTask")):toUtf8() comp.ContextualText = contextualText comp.MissionText = missionText comp.WaitValidationText = waitValidationText comp.MissionSucceedText = missionSucceededText comp.BroadcastText= broadcastText comp.TargetNumber = 1 comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) comp._Seed = os.time() return comp end component.create = function() if r2:getLeftQuota() <= 0 then r2:makeRoomMsg() return end local function paramsOk(resultTable) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local showAgain = tonumber(resultTable["Display"]) if showAgain == 1 then r2.setDisplayInfo("HuntTask", 0) else r2.setDisplayInfo("HuntTask", 1) end if not x or not y then debugInfo("Can't create Component") return end local component = feature.Components.HuntTask.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'HuntTask' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'HuntTask' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("HuntTask") == 1 then r2.displayFeatureHelp("HuntTask") end r2.requestNewAction(i18n.get("uiR2EDNewHuntTaskFeatureAction")) local component = feature.Components.HuntTask.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'HuntTask' position") end local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureHuntTask") end function component:registerMenu(logicEntityMenu) local name = i18n.get("uiR2EdHuntTask") logicEntityMenu:addLine(ucstring(name), "lua", "", "HuntTask") end function component:getLogicTranslations() local logicTranslations = { ["ApplicableActions"] = { ["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(), text=i18n.get( "uiR2AA1Activate" ):toUtf8()}, ["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(), text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()}, ["succeed"] = { menu=i18n.get( "uiR2AA0SucceedTask" ):toUtf8(), text=i18n.get( "uiR2AA1SucceedTask" ):toUtf8()}, ["succeedStep"] = { menu=i18n.get( "uiR2AA0SucceedStep" ):toUtf8(), text=i18n.get( "uiR2AA1SucceedStep" ):toUtf8()} }, ["Events"] = { ["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(), text=i18n.get( "uiR2Event1Activation" ):toUtf8()}, ["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(), text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()}, ["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(), text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()}, ["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(), text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()}, ["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(), text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()}, }, ["Conditions"] = { ["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(), text=i18n.get( "uiR2Test1Active" ):toUtf8()}, ["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(), text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}, ["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(), text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()}, } } return logicTranslations end r2.Features["HuntTask"] = feature