-- config file for the r2 environment verboseDebugInfo = false -- when set to true, debug infos will be preceded by the number of the line that generated them traceFunctions = false -- when set to true, each function enter / function leave are dumped to the stack -- TODO nico : a table with predefined colors r2.Config = { PrimDisplayEnabled = true, -- should route and zones be displayed ? FloatingShapeRefScale = 1.0, -- size of the floating mesh displayed at the mouse position when view-ray didn't hit a valid pos (in creation mode) RegionFadeTimeInMs = 300, -- time in ms needed for a region to get higlighted TestPaletteSelection = false, -- complete the palette for a test for selection by ecosystem & level VerboseGetUI = false, -- some getUI can be made silent when they fail by turning this option to 'false' ResetWindowPos = true, -- TMP : should windows pos be reseted at startup ? ActMaxQuota = 99, -- 'hardcoded" : max content that can be added into an act (checked by server too, but value is not taken from this file of course ..) -- decals look HightlightDecalLook = { DurationInMs = 1000, Texture = "r2_highlight_decal.tga", EndScaleFactor = 1, EndAngleInDegrees = 0, StartDiffuse = CRGBA(255, 255, 255), EndDiffuse = CRGBA(127, 0, 255), StartEmissive = CRGBA(0, 0, 0), EndEmissive = CRGBA(0, 0, 0), }, SelectDecalLook = { DurationInMs = 1000, Texture = "r2_select_decal.tga", EndScaleFactor = 1.2, EndAngleInDegrees = 0, StartDiffuse = CRGBA(255, 0, 0), EndDiffuse = CRGBA(255, 0, 0, 127), StartEmissive = CRGBA(0, 0, 0), EndEmissive = CRGBA(127, 127, 127), }, SelectingDecalLook = { DurationInMs = 200, Texture = "r2_select_decal.tga", EndScaleFactor = 1.2, EndAngleInDegrees = 90, StartDiffuse = CRGBA(255, 255, 255), EndDiffuse = CRGBA(255, 255, 255, 0), StartEmissive = CRGBA(0, 0, 0), EndEmissive = CRGBA(0, 0, 0) }, PionneerDecalLook = { DurationInMs = 3000, Texture = "r2_pionneer_edit.tga", EndScaleFactor = 1.05, EndAngleInDegrees = 0, StartDiffuse = CRGBA(255, 0, 0, 255), EndDiffuse = CRGBA(255, 0, 0, 192), StartEmissive = CRGBA(0, 64, 0), EndEmissive = CRGBA(0, 0, 0) }, -- MapEntityInvalidTexture = "r2_icon_map_invalid.tga", -- over displayed on minimap when object in on invalid pos MapEntityInvalidTextureSmall = "r2_icon_map_invalid_small.tga", -- over displayed on minimap when object in on invalid pos, small version MapEntityFrozenColor = CRGBA(0, 255, 255, 80), MapEntityLockedColor = CRGBA(127, 0, 200, 80), ArrayInstanceColor = CRGBA(255, 255, 255, 127), MapEntityDefaultTexture = "brick_default.tga"; -- Bitmap to be used when one of the following bitmaps wasn't found MapEntitySelectTexture = "r2_icon_select.tga", -- The 'circle' bitmap draw on the map over selected / highlighted entities MapEntityHighlightColor = CRGBA(255, 255, 255, 255), -- Color of selection bitmap over an entity on the map MapEntitySelectColor = CRGBA(255, 0, 0, 255), -- Color of highlight bitmap over an entity on the map MapEntityFarTexture = "r2_icon_far.tga", -- Texture to display on the border of the map when the current selection is out -- ... of the current visible world part in the map MapEntityFarArrowSize = 10, -- Size of the "MapEntityFarTexture" texture in pixels (scale applied ..) MapEntitySmallTexture = "r2_icon_map_entity_small.tga", -- Texture for entities when map is zoomed out MapEntitySmallHighlightTexture = "r2_icon_map_entity_small_highlight.tga", MapEntityOrientTexture = "r2_icon_map_entity_orient.tga", -- arrow to signal entity orientation in close view MapEntityOrientOriginDist = 9, -- distance from entity to its orient texture MapEntityOrientOriginDistSmall = 5, -- distance from entity to its orient texture when the entity is small and wihle it is being rotated MapEntityOrientBlendTimeInMs = 300, -- time that the orientation arrow need to get back to alpha = 0 when rotation is stopped MapEntityCloseDist = 0.24, -- number of meter per pixel for the close view MapGlowStarTexture = "r2_glow_star.tga", -- Texture displayed in the border of the map to signal that an object is too far to be seen MapGlowStarSpeed1 = 0.50, -- rotation speed of first map glow star MapGlowStarSpeed2 = -0.60, -- rotation speed of second map glow star MapGlowStarSize = 7, -- size of glow star -- color of regions in the 3D scene FocusedRegionColor = CRGBA(63, 127, 255, 100), SelectedRegionColor = CRGBA(192, 127, 64, 100), UnselectedRegionColor = CRGBA(0, 0, 255, 80), FrozenRegionColor = CRGBA(0, 255, 255, 80), LockedRegionColor = CRGBA(127, 0, 200, 80), -- colors for selected / focused entities / instance in scene (such as creature & npcs) FocusedInstanceColor = CRGBA(200, 32, 64, 127), SelectedInstanceColor = CRGBA(127, 127, 127), UnselectedInstanceColor = CRGBA(0, 0, 0), FrozenInstanceColor = CRGBA(0, 255, 255, 80), LockedInstanceColor = CRGBA(127, 0, 200, 80), -- world map auto pan MapAutoPanBorder = 20, -- number of pixels in the border of the map for which the auto pan is tested MapAutoPanDeltaInMs = 300, -- delta between each map pan when the mouse is on an auto-pan region MapAutoPanFastDeltaInMs = 100, -- delta between each map pan when fast pan is active MapAutoPanSpeedInPixels = 15, -- number of pixel to pan the map MapAutoFastPanNumTicks = 4, -- number of 'slow' pan to do before entering fast pan mode -- foot steps / wander look FootStepMapTexture = "r2_map_foot_steps.tga", FootStepDecalTexture = "r2_foot_steps.tga", FootStepMapWidth = 3, FootStepDecalUScale = 1.5, FootStepDecalWidth = 0.15, FootStepDecalSelectedColor = CRGBA(255, 255, 255, 255), FootStepDecalHiddenColor = CRGBA(0, 0, 255, 120), FootStepDecalFocusedColor = CRGBA(255, 255, 255, 127), FootStepMapSelectedColor = CRGBA(180, 0, 192, 255), FootStepMapHiddenColor = CRGBA(150, 0, 192, 100), FootStepMapFocusedColor = CRGBA(150, 0, 192, 160), WanderDecalTexture = "r2_wander.tga", WanderDecalSize = 0.55, AutoGroupMaxDist = 4, -- display of inaccessible pos on map InaccessiblePosColor0 = CRGBA(255, 0, 0, 255), InaccessiblePosColor1 = CRGBA(200, 217, 0, 255), InaccessiblePosAnimDurationInMS = 500, DecalTopBlendStartDist = 3, -- Distance in meters at which the color starts to fade for player & selection decals (at top) DecalBottomBlendStartDist = 1, -- Distance in meters at which the color starts to fade for player & selection decals (at bottom) DecalBlendLength = 1.5 -- Length for decal color fading (player & selection decals) }