ARMOR

Armors basicaly protect you from magical or physical damage. Some armor parts give you bonuses or penalties for your Hp, Sap, Stamina and/or Focus stats when they are worn.

Basics

Origin : The origin of this item.
Quality : The quality of this armor. The higher the quality, the greater the protection it will offers.
Weight : The weight of this item. The weight of this item. If the total weight is too high, your movement speed may be slowed.
Bulk : How much space the item takes in your inventory. Space in each inventory is limited meaning that bulky items cannot be carried in large numbers.
Hit Points : The hit points of this item. This value will degrade with use of the item. When it reaches 0, the item is destroyed.

Armor related

Armor Type : General categories of armor are Clothes, Light, Medium and Heavy.
Dodge Skill Modifier : when you wear an armor, your dodge skill may be lowered.
Parry Skill Modifier : when you wear an armor, your parry skill may be lowered.
Action Malus : The penalty this armor adds to the Total Malus.
Protection : The damage inflicted by each hit you receive is reduced by this factor, maximized by :
- Max vs Slash : max hit points substracted for a 'slashing damage' impact.
- Max vs Pierce : max hit points substracted for a 'piercing damage' impact.
- Max vs Blunt : max hit points substracted for a 'blunt damage' impact.