-- In Translation file -- Category : uiR2EdSceneryObjectRemover -- -- CreationFrom : uiR2EdSceneryObjectRemoverParameters r2.Features.SceneryObjectRemoverFeature = {} local feature = r2.Features.SceneryObjectRemoverFeature feature.Name="SceneryObjectRemoverFeature" feature.Description="Removes scenery objects at runtime" feature.Components = {} feature.Components.SceneryObjectRemover = { BaseClass="LogicEntity", Name="SceneryObjectRemover", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerProperties = "R2::CDisplayerLua", DisplayerPropertiesParams = "sceneryObjectRemoverDisplayer", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", ----------------------------------------------------------------------------------------------- Parameters = {}, ApplicableActions = { "activate", "deactivate", "remove objects"}, Events = {"removed objects"}, Conditions = { "is active", "is inactive", "has removed objects", "has not removed objects"}, TextContexts = {}, TextParameters = {}, LiveParameters = {}, ----------------------------------------------------------------------------------------------- Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible= false}, {Name="Components", Type="Table"}, {Name= "Ghosts", Type = "Table", Visible = false }, {Name="Name", Type="String", MaxNumChar="32"}, {Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="SceneryObjectNumber", Type="Number", Category="uiR2EDRollout_Scenery_Objects", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4", "5"}, DefaultValue="0"}, {Name="SceneryObject1Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject1Id", Visible= function(this) return this:displayRefId(1) end}, {Name="SceneryObject2Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject2Id", Visible= function(this) return this:displayRefId(2) end}, {Name="SceneryObject3Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject3Id", Visible= function(this) return this:displayRefId(3) end}, {Name="SceneryObject4Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject4Id", Visible= function(this) return this:displayRefId(4) end}, {Name="SceneryObject5Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject5Id", Visible= function(this) return this:displayRefId(5) end}, }, getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, getSelectBarSons = function(this) return Components end, canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, pretranslate = function(this, context) r2.Translator.createAiGroup(this, context) end, translate = function(this, context) r2.Translator.translateAiGroup(this, context) --r2.Translator.translateFeatureActivation(this, context) local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId) assert(rtNpcGrp) if this.Active and this.Active == 1 then local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1) local action2 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v1", 0) local action3 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 4) local retAction = r2.Translator.createAction("multi_actions", {action1, action2, action3}) r2.Translator.translateAiGroupEvent("start_of_state" , this, context, retAction) else local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0) local action2 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v1", 0) local retAction = r2.Translator.createAction("multi_actions", {action1, action2}) r2.Translator.translateAiGroupEvent("start_of_state" , this, context, retAction) end end } ------------------------------------------------------------------------------------------------------------------------- local component = feature.Components.SceneryObjectRemover function component:displayRefId(index) local nbScObj = self.SceneryObjectNumber + 1 if index <= nbScObj then return true end return false end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if (action.Action.Type == "remove objects") then local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6) local actionSetValue = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v1", 1) local despawnActions = {} local i = 1 while i <= component.SceneryObjectNumber + 1 do local rtScenObj = r2.Translator.getRtGroup(context, component["SceneryObject"..i.."Id"]) if rtScenObj then local actionDespawn = r2.Translator.createAction("despawn", rtScenObj.Id) table.insert(despawnActions, actionDespawn) end i = i + 1 end local removedEvent = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6) table.insert(despawnActions, actionTrigger) table.insert(despawnActions, actionSetValue) table.insert(despawnActions, removedEvent) local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1", r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".v1 == 0", r2.Translator.createAction("multi_actions", despawnActions)) ) return retAction, retAction end return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action) end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if condition.Condition.Type == "has removed objects" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", 1); return action1, action1 elseif condition.Condition.Type == "has not removed objects" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", 0); return action1, action1 end return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp) end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local component = this -- r2:getInstanceFromId(event.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local eventType = tostring(event.Event.Type) if eventType == "removed objects" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 6) end return nil, nil end -------------------------------------------------------------------------------------------------------------------- local sceneryObjectRemoverDisplayerTable = clone(r2:propertySheetDisplayer()) -- -- If the message is received by a client that didn't request the modification, we must make sure this client -- doesn't modify the data because it has already been performed by the initial client. -- local function checkPickedEntity(this, instanceId, attributeName) if instanceId == "" then return false end local tmpInstance = r2:getInstanceFromId(instanceId) assert(tmpInstance) local i = 1 while i < 6 do local attrName = "Npc" ..i.. "Id" if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then --if not tmpInstance.User.SelfModified or tmpInstance.User.SelfModified == false then -- messageBox("'"..tmpInstance.Name.."' has already been picked.") --else -- tmpInstance.User.SelfModified = false --end return false end i = i + 1 end return true end local oldOnAttrModified = sceneryObjectRemoverDisplayerTable.onAttrModified function sceneryObjectRemoverDisplayerTable:onAttrModified(instance, attributeName) --if not instance.User.SelfModified then return end -- call base version oldOnAttrModified(self, instance, attributeName) if attributeName == "NpcNumber" then local propertySheet = r2:getPropertySheet(instance) local nbScObjs = instance.SceneryObjectNumber + 1 local i = 1 while i <= 5 do if i > nbScObjs then local name = "SceneryObject"..tostring(i).."Id" local refId = propertySheet:find(name) local refIdName = refId:find("name") refIdName.hardtext = "NONE" r2.requestSetNode(instance.InstanceId, name, "") end i = i + 1 end propertySheet.Env.updatePropVisibility() return end if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end local propertySheet = r2:getPropertySheet(instance) local refId = propertySheet:find(attributeName) local refIdName = refId:find("name") local instanceId = instance[attributeName] if instanceId == "" then refIdName.hardtext = "NONE" return end if checkPickedEntity(instance, instanceId, attributeName) then local tmpInstance = r2:getInstanceFromId(instanceId) refIdName.hardtext = tmpInstance.Name else r2.requestSetNode(instance.InstanceId, attributeName, "") end end function sceneryObjectRemoverDisplayerTable:onSelect(instance, isSelected) r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected) end function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) tmpInstance.User.SelfModified = true end local function reattributeIdOnHrcMove(scObjRemover, group, targetAttr) local propertySheet = r2:getPropertySheet(scObjRemover) local refId = propertySheet:find(targetAttr) local refIdName = refId:find("name") r2.requestSetNode(scObjRemover.InstanceId, targetAttr, group.InstanceId) refIdName.hardtext = group.Name end function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) assert(tmpInstance) if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then local group = tmpInstance.ParentInstance if group:isKindOf("NpcGrpFeature") then reattributeIdOnHrcMove(self, group, targetAttr) end tmpInstance.User.SelfModified = false end end function r2:sceneryObjectRemoverDisplayer() return sceneryObjectRemoverDisplayerTable -- returned shared displayer to avoid wasting memory end -------------------------------------------------------------------------------------------------------------------- component.createGhostComponents= function(this, act) end component.createComponent = function(x, y, tvalue) local comp = r2.newComponent("SceneryObjectRemover") assert(comp) comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event") comp.Name = r2:genInstanceName(i18n.get("uiR2EDRollout_SceneryObjectRemover")):toUtf8() comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) comp._Seed = os.time() comp.SceneryObjectId = r2.RefId("") comp.SceneryObject2Id = r2.RefId("") comp.SceneryObject3Id = r2.RefId("") comp.SceneryObject4Id = r2.RefId("") comp.SceneryObject5Id = r2.RefId("") comp.SceneryObjectNumber = 0 return comp end component.create = function() if r2:getLeftQuota() <= 0 then r2:makeRoomMsg() return end local function paramsOk(resultTable) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local showAgain = tonumber(resultTable["Display"]) if showAgain == 1 then r2.setDisplayInfo("SceneryObjectRemover", 0) else r2.setDisplayInfo("SceneryObjectRemover", 1) end if not x or not y then debugInfo("Can't create Component") return end local component = feature.Components.SceneryObjectRemover.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'SceneryObjectRemoverFeature' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'SceneryObjectRemoverFeature' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("SceneryObjectRemover") == 1 then r2.displayFeatureHelp("SceneryObjectRemover") end r2.requestNewAction(i18n.get("uiR2EDNewSceneryObjectRemoverFeatureAction")) local component = feature.Components.SceneryObjectRemover.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'SceneryObjectRemoverFeature' position") end local creature = r2.Translator.getDebugCreature("object_component_user_event.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureSceneryObjectRemover") end function component:registerMenu(logicEntityMenu) local name = i18n.get("uiR2EDRollout_SceneryObjectRemover") logicEntityMenu:addLine(ucstring(name), "lua", "", "SceneryObject") end function component:getLogicTranslations() local logicTranslations = { ["ApplicableActions"] = { ["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(), text=i18n.get( "uiR2AA1Activate" ):toUtf8()}, ["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(), text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()}, ["remove objects"] = { menu=i18n.get( "uiR2AA0RemoveObject" ):toUtf8(), text=i18n.get( "uiR2AA1RemoveObject" ):toUtf8()}, }, ["Events"] = { ["removed objects"] = { menu=i18n.get( "uiR2Event0RemovedObjects" ):toUtf8(), text=i18n.get( "uiR2Event1RemovedObjects" ):toUtf8()}, }, ["Conditions"] = { ["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(), text=i18n.get( "uiR2Test1Active" ):toUtf8()}, ["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(), text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}, ["has removed objects"] = { menu=i18n.get( "uiR2Test0HasRemoved" ):toUtf8(), text=i18n.get( "uiR2Test1HasRemoved" ):toUtf8()}, ["has not removed objects"] = { menu=i18n.get( "uiR2Test0HasNotRemoved" ):toUtf8(), text=i18n.get( "uiR2Test1HasNotRemoved" ):toUtf8()} } } return logicTranslations end r2.Features["SceneryObjectRemoverFeature"] = feature