r2.Features.GetItemFromSceneryObjectFeature = {} local feature = r2.Features.GetItemFromSceneryObjectFeature feature.Name="GetItemFromSceneryObjectFeature" feature.Description="" feature.Components = {} feature.Components.GetItemFromSceneryObject = { --PropertySheetHeader = r2.getHelpButtonHeader("GetItemFromSceneryObject") , BaseClass="LogicEntity", Name="GetItemFromSceneryObject", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerProperties = "R2::CDisplayerLua", DisplayerPropertiesParams = "getItemFromSceneryObjectDisplayer", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", Parameters = {}, ApplicableActions = { "activate", "deactivate"}, Events = {"activation", "deactivation", "trigger"}, Conditions = { "is active", "is inactive", "has triggered", "has not triggered" }, TextContexts = {}, TextParameters = {}, LiveParameters = {}, Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false}, {Name="Components", Type="Table"}, {Name="Name", Type="String", MaxNumChar="32"}, {Name="SceneryObject", Type="RefId", PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget"}, {Name="ItemNumber", Type="Number", Category="uiR2EDRollout_ItemsToGive", WidgetStyle="EnumDropDown", Enum={"1", "2", "3"}, DefaultValue="3" }, {Name="Item1Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end}, {Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(1) end}, {Name="Item2Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end}, {Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(2) end}, {Name="Item3Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end}, {Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(3) end}, {Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay"}, {Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"} }, getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, getSelectBarSons = function(this) return Components end, canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, --pretranslate = function(this, context) -- r2.Translator.createAiGroup(this, context) --end, } local component = feature.Components.GetItemFromSceneryObject function component:displayRefId(index) local nbItems = self.ItemNumber + 1 if index <= nbItems then return true end return false end function component:pretranslate(context) if context.InteractingSceneryObjects then if self.SceneryObject and self.SceneryObject ~= "" then local scObj = r2:getInstanceFromId(self.SceneryObject) if scObj then --assert(scObj) table.insert(context.InteractingSceneryObjects, scObj.InstanceId) end end end r2.Translator.createAiGroup(self, context) end local getItemFromSceneryObjectDisplayerTable = clone(r2:propertySheetDisplayer()) local oldOnAttrModified = getItemFromSceneryObjectDisplayerTable.onAttrModified function getItemFromSceneryObjectDisplayerTable:onAttrModified(instance, attributeName) oldOnAttrModified(self, instance, attributeName) r2:propertySheetDisplayer():onAttrModified(instance, attributeName) if attributeName == "ItemNumber" then local propertySheet = r2:getPropertySheet(instance) local nbRefId = instance.ItemNumber + 1 local i = 1 while i <= 3 do if i > nbRefId then local name = "Item"..tostring(i).."Id" local qty = "Item"..tostring(i).."Qty" r2.requestSetNode(instance.InstanceId, name, r2.RefId("")) r2.requestSetNode(instance.InstanceId, qty, 0) end i = i + 1 end propertySheet.Env.updatePropVisibility() return end end function getItemFromSceneryObjectDisplayerTable:onSelect(instance, isSelected) r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected) end function r2:getItemFromSceneryObjectDisplayer() return getItemFromSceneryObjectDisplayerTable -- returned shared displayer to avoid wasting memory end function component:getItems() local str = "" local id = 1 while id <= 3 do local item = self["Item"..tostring(id).."Id"] local item2 = self.Item1Id if (item) then local qt = tonumber(self["Item"..tostring(id).."Qty"]) local plotItem = r2:getInstanceFromId(item) if plotItem then local plotItemSheetId = plotItem.SheetId if str ~= "" then str = str ..";" end local name = r2.getSheetIdName(plotItemSheetId) str = str .. tostring(name)..":"..qt end end id = id + 1 end return str end function component:textAdapter(text) local str = "" local items = {} local qts = {} local id = 1 while id <= 3 do local item = self["Item"..tostring(id).."Id"] local item2 = self.Item1Id if (item) then local qt = tonumber(self["Item"..tostring(id).."Qty"]) qts[id] = qt local plotItem = r2:getInstanceFromId(item) if plotItem then items[id] = plotItem.Name else items[id] = "" end end id = id + 1 end local str = text str=string.gsub (str, "", tostring(qts[1])) str=string.gsub (str, "", tostring(qts[2])) str=string.gsub (str, "", tostring(qts[3])) str=string.gsub (str, "", tostring(items[1])) str=string.gsub (str, "", tostring(items[2])) str=string.gsub (str, "", tostring(items[3])) local sceneryObjectName = "" if self.SceneryObject == nil then return end local sceneryObject = r2:getInstanceFromId(self.SceneryObject) if sceneryObject then sceneryObjectName = sceneryObject.Name end str=string.gsub(str, "", tostring(sceneryObjectName)) return str end function component:translate(context) r2.Translator.translateAiGroup(self, context) if self.SceneryObject == nil then return end local sceneryObject = r2:getInstanceFromId(self.SceneryObject) if not sceneryObject then return end local sceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId) local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId) local items = self:getItems() ----------------- --Contextual text do if sceneryObject then local actionContextual = r2.Translator.createAction("give_item", rtGrp.Id, items, self:textAdapter(self.ContextualText)) --local actionSetSelectStatus = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1) local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, -- giver has been spoken to --r2.Translator.createAction("multi_actions", {actionContextual, actionSetSelectStatus}) ) actionContextual)) r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction) end end ------------------- --Trigger if sceneryObject then --local rtSceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId) local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, --if active r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, --and if the scenery object has been selected once by the player r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ), r2.Translator.createAction("user_event_trigger", rtGrp.Id, 6), r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ) }) )) --r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction) r2.Translator.translateAiGroupEvent("user_event_1", self, context, rtAction) end ------------------- --Start of state do local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active) local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable) local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- the scenery object hasn't been selected yet local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0 ) local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } ) r2.Translator.translateAiGroupEvent("start_of_state" , self, context, rtAction) end do local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, -- Repeatable r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ), r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ), }) ); local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- Not Repeatable r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) , r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ), r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5) }) ); local rtAction = r2.Translator.createAction("multi_actions", {action2, action3}) --Autodeactivate after having triggered? r2.Translator.translateAiGroupEvent("user_event_6", self, context, rtAction) end r2.Translator.translateFeatureActivation(self, context) end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action) end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local prefix = "" if rtNpcGrp.Id and rtNpcGrp.Id ~= "" then prefix = r2:getNamespace() .. rtNpcGrp.Id.."." end if condition.Condition.Type == "is active" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1); return action1, action1 elseif condition.Condition.Type == "is inactive" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0); return action1, action1 elseif condition.Condition.Type == "has triggered" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1 ); return action1, action1 elseif condition.Condition.Type == "has not triggered" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 0 ); return action1, action1 else assert(nil) end return nil,nil end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local component = this -- r2:getInstanceFromId(event.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if event.Event.Type == "trigger" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 6) end return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event) end component.createComponent = function(x, y) local comp = r2.newComponent("GetItemFromSceneryObject") assert(comp) local contextualText = i18n.get("uiR2EdGetItemFromSceneryObject_ContextualText"):toUtf8() comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_request_item") comp.Name = r2:genInstanceName(i18n.get("uiR2EDGetItemFromSceneryObject")):toUtf8() comp.ItemNumber = 0 comp.ContextualText = contextualText comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) -- comp.ItemQty = 1 comp._Seed = os.time() return comp end component.create = function() if not r2:checkAiQuota() then return end local function paramsOk(resultTable) r2.requestNewAction(i18n.get("uiR2EDNewGetItemFromSceneryObjectFeature")) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local showAgain = tonumber(resultTable["Display"]) if showAgain == 1 then r2.setDisplayInfo("GetItemFromSceneryObject", 0) else r2.setDisplayInfo("GetItemFromSceneryObject", 1) end if not x or not y then debugInfo("Can't create Component") return end local component = feature.Components.GetItemFromSceneryObject.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'GetItemFromSceneryObject' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'GetItemFromSceneryObject' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("GetItemFromSceneryObject") == 1 then r2.displayFeatureHelp("GetItemFromSceneryObject") end r2.requestNewAction(i18n.get("uiR2EDNewGetItemFromSceneryObjectFeature")) local component = feature.Components.GetItemFromSceneryObject.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'GetItemFromSceneryObject' position") end local creature = r2.Translator.getDebugCreature("object_component_bot_request_item.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureGetItemFromSceneryObject") end function component:registerMenu(logicEntityMenu) local name = i18n.get("uiR2EdGetItemFromSceneryObject") logicEntityMenu:addLine(ucstring(name), "lua", "", "GetItemFromSceneryObject") end function component:getLogicTranslations() local logicTranslations = { ["ApplicableActions"] = { ["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(), text=i18n.get( "uiR2AA1Activate" ):toUtf8()}, ["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(), text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()}, }, ["Events"] = { ["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(), text=i18n.get( "uiR2Event1Activation" ):toUtf8()}, ["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(), text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()}, ["trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(), text=i18n.get( "uiR2Event1Trigger" ):toUtf8()}, }, ["Conditions"] = { ["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(), text=i18n.get( "uiR2Test1Active" ):toUtf8()}, ["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(), text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}, ["has triggered"] = { menu=i18n.get( "uiR2Test0Trigger" ):toUtf8(), text=i18n.get( "uiR2Test1Trigger" ):toUtf8()}, ["has not triggered"] = { menu=i18n.get( "uiR2Test0NotTrigger" ):toUtf8(), text=i18n.get( "uiR2Test1NotTrigger" ):toUtf8()}, } } return logicTranslations end r2.Features["GetItemFromSceneryObject"] = feature