-- In this file we define functions that serves for guild windows (info, inv, forum ...) -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- This file is not used !!! It can be plugged easily but to avoid test we do not plug it ! -- When plugged : do not forget to set dynamic_display_size="true" to guild_members container -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ------------------------------------------------------------------------------------------------------------ -- create the game namespace without reseting if already created in an other file. if (game==nil) then game= {}; end ------------------------------------------------------------------------------------------------------------ -- function game:guildIsPresent() local name = getDbProp('SERVER:GUILD:NAME'); if (name == 0) then return false; else return true; end end ------------------------------------------------------------------------------------------------------------ -- called when something change (new player etc...) function game:guildBuildInterface() -- sort the members in Guild Manager sortGuildMembers(); -- update interface with data of Guild Manager -- freeze / unfreeze quit button local uiQuitButton = getUI('ui:interface:guild:content:quit_guild'); uiQuitButton.frozen = isGuildQuitAvailable(); -- member count local nbMember = getNbGuildMembers(); local uiTextCnt = getUI('ui:interface:guild:content:member_count'); uiTextCnt.hardtext = nbMember; -- fill with guild icon : automatically done at draw time of the ctrl sheet -- fill with guild members local sMemberList = 'ui:interface:guild_members:content'; local uiMemberList = getUI(sMemberList); uiMemberList:clear(); for i = 0,(nbMember-1) do local sTemplateId = 'm' .. i; local uiMember = createGroupInstance('member_template', sMemberList, { id = sTemplateId }); if (uiMember ~= nil) then uiMember.name.hardtext = getGuildMemberName(i); local memberGrade = getGuildMemberGrade(i); if (memberGrade == 'Leader') then uiMember.grade.uc_hardtext = i18n.get('uiGuildLeader'); elseif (memberGrade == 'HighOfficer') then uiMember.grade.uc_hardtext = i18n.get('uiGuildHighOfficer'); elseif (memberGrade == 'Officer') then uiMember.grade.uc_hardtext = i18n.get('uiGuildOfficer'); else uiMember.grade.uc_hardtext = i18n.get('uiGuildMember'); end uiMemberList:addChild(uiMember); end end end ------------------------------------------------------------------------------------------------------------ -- called when we open the guild main container function game:guildActive() setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 1); game:guildBuildInterface(); local ui = getUI('ui:interface:guild'); if (not game:guildIsPresent()) then ui.active = false; end ui.w = 328; end ------------------------------------------------------------------------------------------------------------ -- function game:guildDeactive() setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 0); end