# entity resists to a STUN EGS_EFFECT_U_STUN_RESIST_E "&BC&You resist a stunning shot from $0e." EGS_EFFECT_STUN_RESIST "&RG&Your enemy resists the shock and is not stunned." # furie meurtrière / murderous frenzy EGS_EFFECT_U_ENTER_FRENZY "&BC&You enter a fury." EGS_EFFECT_ENTER_FRENZY_E "&BC&$0e enters a fury." EGS_EFFECT_U_LEAVE_FRENZY "&BC&Your fury ends, your mind is clear again." EGS_EFFECT_LEAVES_FRENZY_E "&BC&$0e leaves fury." EGS_EFFECT_U_FEAR_FRENZY_E "&RG&$0e's rage makes you panic !" EGS_EFFECT_FEAR_FRENZY "&BC&Your enemy panics at your rage." EGS_EFFECT_U_RESIST_FEAR_FRENZY_E "&BC&You keep cool before $0e's rage." EGS_EFFECT_RESIST_FEAR_FRENZY "&RG&Your enemy keeps cool before your rage." EGS_EFFECT_U_FEAR_FRENZY_END "&BC&The fear effect ceases and you regain your cool." EGS_EFFECT_FEAR_FRENZY_END "&RG&Your enemy regains his cool." # coup saignant EGS_EFFECT_U_RESIST_BLEED_E "&BC&You resist a Bloody Strike from $0e." EGS_EFFECT_RESISTS_BLEED "&RG&Your enemy has resisted and doesn't bleed." EGS_EFFECT_U_BLEED_E "&RG&You bleed as a result of $0e's blow " EGS_EFFECT_BLEED "&BC&You bleed." EGS_EFFECT_U_BLEED_END "&BC&You stop bleeding." EGS_EFFECT_BLEED_END "&BC&Your enemy stops bleeding." EGS_EFFECT_U_LOSE_HP_BLEED "&RG&You lose hit points as a result of your bleeding." EGS_EFFECT_LOSE_HP_BLEED "&BC&Your enemy loses hit points because of his bleeding." # EGS_EFFECT_U_FEAR_FRENZY_END "&BC&The fear effect ceases and you regain your cool." # EGS_EFFECT_FEAR_FRENZY_END "&RG&Your enemy regains his cool." # Peur (lacération) EGS_EFFECT_U_RESIST_FEAR_E "&BC&You overcome your fear of $0e." EGS_EFFECT_RESISTS_FEAR "&RG&Your enemy resists and is not affraid of you" EGS_EFFECT_U_FEAR_E "&RG&You are affraid of $0e" EGS_EFFECT_FEAR "&BC&Your enemy is affraid of you" EGS_EFFECT_U_FEAR_END "&BC&Your fear ends." EGS_EFFECT_FEAR_END "&RG&Your enemy's fear ends." # Furious boost EGS_EFFECT_YOU_FURIOUS_BOOST "&VE&Your organism regenerates more quickly." EGS_EFFECT_FURIOUS_BOOST_E "&VE&The organism of $0e regenerates more quickly." EGS_EFFECT_YOU_FURIOUS_BOOST_END "&BC&The regeneration of your organism is back to normal." EGS_EFFECT_FURIOUS_BOOST_END_E "&BC&The organism of $0e no longer regenerates more quickly." # Major Furious boost EGS_EFFECT_YOU_MAJOR_FURIOUS_BOOST "&VE&Your organism regenerates more quickly." EGS_EFFECT_MAJOR_FURIOUS_BOOST_E "&VE&The organism of $0e regenerates more quickly." EGS_EFFECT_YOU_MAJOR_FURIOUS_BOOST_END "&BC&The regeneration of your organism is back to normal." EGS_EFFECT_MAJOR_FURIOUS_BOOST_END_E "&BC&The organism of $0e no longer regenerates more quickly." # Rapid Burst EGS_EFFECT_YOU_RAPID_BURST "&VE&Your stamina regenerates more quickly." EGS_EFFECT_RAPID_BURST_E "&VE&The stamina of $0e regenerates more quickly." EGS_EFFECT_YOU_RAPID_BURST_END "&BC&The regeneration of your stamina is back to normal." EGS_EFFECT_RAPID_BURST_END_E "&BC&The stamina of $0e no longer regenerates more quickly." # Major Rapid Burst EGS_EFFECT_YOU_MAJOR_RAPID_BURST "&VE&Your stamina regenerates very quickly." EGS_EFFECT_MAJOR_RAPID_BURST_E "&VE&The stamina of $0e regenerates very quickly." EGS_EFFECT_YOU_MAJOR_RAPID_BURST_END "&BC&The regeneration of your stamina is back to normal." EGS_EFFECT_MAJOR_RAPID_BURST_END_E "&BC&The stamina of $0e no longer regenerates very quickly." # Wind Shear (combat en milieu lacustre) EGS_EFFECT_YOU_WIND_SHEAR "&BC&You have lured your enemy onto difficult ground, the enemy’s attacks are diminished." EGS_EFFECT_WIND_SHEAR_E "&RG&$0e has lured you onto difficult ground, your attacks are diminished." EGS_EFFECT_YOU_WIND_SHEAR_END "&RG&Your enemy recovers his balance." EGS_EFFECT_WIND_SHEAR_END "&BC&You recover your balance." # Wind buffet (desequilibre en milieu lacustre) EGS_EFFECT_YOU_WIND_BUFFET "&BC&Your enemy is off balance, his strikes are less powerful." EGS_EFFECT_WIND_BUFFET_E "&RG&$0e throws you off balance, your strikes lose force." EGS_EFFECT_YOU_WIND_BUFFET_END "&RG&Your enemy recovers his balance." EGS_EFFECT_WIND_BUFFET_END "&BC&You recover your balance." # bullyragging (insultes) EGS_EFFECT_YOU_BULLYRAGGING "&BC&Your insults destabilize your enemy." EGS_EFFECT_BULLYRAGGING_E "&RG&$0e throws you off balance, your strikes are less powerful." EGS_EFFECT_YOU_BULLYRAGGING_END "&RG&Your enemy recovers his balance." EGS_EFFECT_BULLYRAGGING_END "&BC&You recover your balance." # bullyragging blast (grosse insulte) EGS_EFFECT_YOU_BULLYRAGGING_BLAST "&BC&Your insults destabilize your enemy." EGS_EFFECT_BULLYRAGGING_BLAST_E "&RG&$0e throws you off balance, your strikes are less powerful." EGS_EFFECT_YOU_BULLYRAGGING_BLAST_END "&RG&Your enemy recovers his balance." EGS_EFFECT_BULLYRAGGING_BLAST_END "&BC&You recover your balance." # blinding blade parry (parade mineure à la main gauche) EGS_EFFECT_YOU_BLINDING_BLADE_PARRY "&BC&You start parrying attacks against you." EGS_EFFECT_BLINDING_BLADE_PARRY_E "&RG&$0e starts parrying your attacks." EGS_EFFECT_YOU_BLINDING_BLADE_PARRY_END "&BC&You stop parrying the attacks against you." EGS_EFFECT_BLINDING_BLADE_PARRY_END_E "&BC&$0e stops parrying your attacks against him." # lightning parry (parade majeure à la main gauche/tous les ennemis) EGS_EFFECT_YOU_LIGHTNING_PARRY "&BC&You start parrying attacks against you." EGS_EFFECT_LIGHTNING_PARRY_E "&RG&$0e starts parrying your attacks." EGS_EFFECT_YOU_LIGHTNING_PARRY_END "&BC&You stop parrying the attacks against you." EGS_EFFECT_LIGHTNING_PARRY_END_E "&BC&$0e stops parrying your attacks against him." # minor/major sylphic sideslip (esquive mineure/majeure) EGS_EFFECT_U_SYLPHIC_SIDESLIP "&BC&Your sharp reflexes enable you to dodge the blows." EGS_EFFECT_SYLPHIC_SIDESLIP_E "&RG&$0e dodges the blows against him." EGS_EFFECT_U_SYLPHIC_SIDESLIP_END "&BC&You stop dodging the blows." EGS_EFFECT_SYLPHIC_SIDESLIP_END_E "&BC&$0e stops dodging the blows."