#CMS down EGS_COMBAT_CMS_DOWN "&RG&(Server Debug) The combat move service is down, cannot engage melee combat..." # when an entity attacks another entity BS_YOU_ATTACK_E "&BC&You attack $0e." BS_ATTACKS_YOU_E "&RG&$0e attacks you." BS_ATTACKS_EE "&BC&$0e attacks $1e." # when an entity leaves combat BS_YOU_END_ATTACK_E "&BC&You stop attacking $0e." BS_END_ATTACKS_YOU_E "&RG&$0e leaves combat." BS_END_ATTACKS_EE "&BC&$0e stops attacking $1e." # when damage is done to/by an entity BS_HIT_EEI "&BC&$0e hits $1e for $2i damage." BS_YOU_HIT_EI "&BC&You inflict $1i points of damage on $0e." BS_HITS_YOU_EI "&RG&$0e hits you for $1i damage." BS_HIT_NULL_EE "&BC&$0e hits $1e but does no damage." BS_YOU_HIT_NULL_E "&BC&You hit $0e but do no damage." BS_HITS_YOU_NULL_E "&RG&$0e hits you but does no damage." # when an entity misses his/her enemy in combat BS_YOU_MISS_E "&BC&You miss $0e." BS_MISSES_YOU_E "&RG&$0e misses you." BS_MISSES_EE "&BC&$0e misses $1e." # critical hit EGS_YOU_CRITICAL_HIT_E "&BC&You perform a critical strike on $0e." EGS_CRITICAL_HIT_YOU_E "&RG&$0e performs a critical strike on you." EGS_CRITICAL_HIT_EE "&BC&$0e performs a critical strike on $1e." # Fumble EGS_YOU_FUMBLE "&RG&You fumble." EGS_ENEMY_FUMBLE_E "&BC&$0e fumbles." EGS_FUMBLE_E "&BC&$0e fumbles." EGS_START_DEFAULT_ATTACK "&BL& you return to basic fighting style." BS_SUFFER_PENALTY_NO_STAMINA "&RG&You are low on stamina and suffer a penalty on your combat skills." EGS_RANGE_CLOSE_COMBAT_LEAVE "You cannot use a range weapon against an opponent engaged in close combat with you."