-- In Translation file -- Category : uiR2EdLootSpawner -- -- CreationFrom : uiR2EdLootSpawnerParameters r2.Features.LootSpawnerFeature = {} local feature = r2.Features.LootSpawnerFeature feature.Name="LootSpawnerFeature" feature.Description="Spawns an easterEgg containing several user items after the death of a chosen number of npc" feature.Components = {} feature.Components.LootSpawner = { BaseClass="LogicEntity", Name="LootSpawner", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerProperties = "R2::CDisplayerLua", DisplayerPropertiesParams = "lootSpawnerDisplayer", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", ----------------------------------------------------------------------------------------------- Parameters = {}, ApplicableActions = { "activate", "deactivate"}, Events = { "activation", "deactivation", "trigger"}, Conditions = { "is active", "is inactive"}, TextContexts = {}, TextParameters = {}, LiveParameters = {}, ----------------------------------------------------------------------------------------------- --Category="uiR2EDRollout_Npc", --Category="uiR2EDRollout_SpawningEgg", Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible= false}, {Name="Components", Type="Table"}, {Name= "Ghosts", Type = "Table", Visible = false }, {Name="Name", Type="String", MaxNumChar="32"}, {Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="TriggerValue", Type="Number", Min="0", Default="0", Translation="uiR2EDProp_TriggerValue"}, {Name="NpcNumber", Type="Number", Category="uiR2EDRollout_Npcs", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4", "5"}, DefaultValue="5"}, {Name="Npc1Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc1Id", Visible= function(this) return this:displayRefId(1) end}, {Name="Npc2Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc2Id", Visible= function(this) return this:displayRefId(2) end}, {Name="Npc3Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc3Id", Visible= function(this) return this:displayRefId(3) end}, {Name="Npc4Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc4Id", Visible= function(this) return this:displayRefId(4) end}, {Name="Npc5Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc5Id", Visible= function(this) return this:displayRefId(5) end}, {Name="EasterEggId", Type="RefId", PickFunction="r2:canPickEasterEgg", SetRefIdFunction="r2:setEasterEggRefIdTarget", Translation="uiR2EDProp_EasterEgg"} }, getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, getSelectBarSons = function(this) return Components end, canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, pretranslate = function(this, context) r2.Translator.createAiGroup(this, context) end, translate = function(this, context) r2.Translator.translateAiGroup(this, context) r2.Translator.translateFeatureActivation(this, context) end } ------------------------------------------------------------------------------------------------------------------------- local component = feature.Components.LootSpawner function component:displayRefId(index) local nbNPCs = self.NpcNumber + 1 if index <= nbNPCs then return true end return false end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) --local rtEggGrp = r2.Translator.getRtGroup(context, component.EasterEggId) local eggInstance = r2:getInstanceFromId(component.EasterEggId) assert(eggInstance) if (action.Action.Type == "spawnEntity") then if eggInstance then local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6) local actionSpawn = eggInstance:createActionActivateEasterEgg(context) local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1", r2.Translator.createAction("multi_actions", {actionTrigger, actionSpawn}) ) return retAction, retAction end return nil, nil end return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action) end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp) end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local component = this -- r2:getInstanceFromId(event.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if tostring(event.Event.Type) == "trigger" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 6) end return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event) end -------------------------------------------------------------------------------------------------------------------- local lootSpawnerDisplayerTable = clone(r2:propertySheetDisplayer()) -- -- If the message is received by a client that didn't request the modification, we must make sure this client -- doesn't modify the data because it has already been performed by the initial client. -- local function checkPickedEntity(this, instanceId, attributeName) if instanceId == "" then return false end local tmpInstance = r2:getInstanceFromId(instanceId) assert(tmpInstance) local i = 1 while i < 6 do local attrName = "Npc" ..i.. "Id" if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then --if not tmpInstance.User.SelfModified or tmpInstance.User.SelfModified == false then -- messageBox("'"..tmpInstance.Name.."' has already been picked.") --else -- tmpInstance.User.SelfModified = false --end return false end i = i + 1 end return true end local oldOnAttrModified = lootSpawnerDisplayerTable.onAttrModified function lootSpawnerDisplayerTable:onAttrModified(instance, attributeName) --if not instance.User.SelfModified then return end -- call base version oldOnAttrModified(self, instance, attributeName) if attributeName == "NpcNumber" then local propertySheet = r2:getPropertySheet(instance) local nbNPCs = instance.NpcNumber + 1 local i = 1 while i <= 5 do if i > nbNPCs then local name = "Npc"..tostring(i).."Id" local refId = propertySheet:find(name) local refIdName = refId:find("name") refIdName.hardtext = "NONE" r2.requestSetNode(instance.InstanceId, name, "") end i = i + 1 end propertySheet.Env.updatePropVisibility() return end if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end local propertySheet = r2:getPropertySheet(instance) local refId = propertySheet:find(attributeName) local refIdName = refId:find("name") local instanceId = instance[attributeName] if instanceId == "" then refIdName.hardtext = "NONE" return end if checkPickedEntity(instance, instanceId, attributeName) then local tmpInstance = r2:getInstanceFromId(instanceId) refIdName.hardtext = tmpInstance.Name else r2.requestSetNode(instance.InstanceId, attributeName, "") end end function lootSpawnerDisplayerTable:onSelect(instance, isSelected) r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected) end function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) tmpInstance.User.SelfModified = true end local function reattributeIdOnHrcMove(lootSpawner, group, targetAttr) local propertySheet = r2:getPropertySheet(lootSpawner) local refId = propertySheet:find(targetAttr) local refIdName = refId:find("name") r2.requestSetNode(lootSpawner.InstanceId, targetAttr, group.InstanceId) refIdName.hardtext = group.Name end function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) assert(tmpInstance) if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then local group = tmpInstance.ParentInstance if group:isKindOf("NpcGrpFeature") then reattributeIdOnHrcMove(self, group, targetAttr) end tmpInstance.User.SelfModified = false end end function r2:lootSpawnerDisplayer() return lootSpawnerDisplayerTable -- returned shared displayer to avoid wasting memory end -------------------------------------------------------------------------------------------------------------------- component.createGhostComponents= function(this, act) local comp = this local easterEgg= r2:getInstanceFromId(comp.EasterEggId) if easterEgg == nil then debugInfo("LootSpawner: Can't spawn a nil easteregg. You have to pick one.") --assert(easterEgg) return end local counter = r2.newComponent("Counter") assert(counter) counter.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event") counter.Name = "Npc Counter" counter.Position.x = comp.Position.x counter.Position.y = comp.Position.y counter.Position.z = 0 local nbNpc = 0 for id = 1, 5 do local propertyName = "Npc"..tonumber(id).."Id" if comp[propertyName] ~= nil and comp[propertyName] ~= "" then local npcInstance = r2:getInstanceFromId(comp[propertyName]) if npcInstance then if npcInstance:isKindOf("Npc") then eventType = "death" eventName = "On Death" elseif npcInstance:isKindOf("NpcGrpFeature") then eventType = "group death" eventName = "On Group Death" end local eventHandler = r2.newComponent("LogicEntityAction") --eventHandler.Event.Type = "death" eventHandler.Event.Type = eventType eventHandler.Event.Value = "" --eventHandler.Name = "On Death" eventHandler.Event.Name = eventName local action = r2.newComponent("ActionStep") table.insert(eventHandler.Actions, action) action.Entity = r2.RefId(counter.InstanceId) action.Action.Type = "Decrement" action.Action.Value = "" if npcInstance:isKindOf("Npc") then r2.requestInsertGhostNode(npcInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler) elseif npcInstance:isKindOf("NpcGrpFeature") then r2.requestInsertGhostNode(npcInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler) end --r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler) nbNpc = nbNpc + 1 end end end if nbNpc == 0 then debugInfo("LootSpawner: No npc has been picked.") return end counter.Value = tonumber(nbNpc) --counter.TriggerValue = comp._TriggerValue counter.TriggerValue = comp.TriggerValue do local eventHandler = r2.newComponent("LogicEntityAction") eventHandler.Event.Type = "On Trigger" eventHandler.Event.Value = "" eventHandler.Name = "On Trigger" local action = r2.newComponent("ActionStep") action.Entity = r2.RefId(comp.InstanceId) --r2.RefId(boss.InstanceId) action.Action.Type = "spawnEntity" action.Action.Value = "" table.insert(eventHandler.Actions, action) table.insert(counter.Behavior.Actions, eventHandler) end r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter) --r2.requestInsertGhostNode(r2:getCurrentAct().InstanceId, "Features", -1, "", counter) r2.requestSetGhostNode(easterEgg.InstanceId, "Active", 0) end component.createComponent = function(x, y, tvalue) local comp = r2.newComponent("LootSpawner") assert(comp) comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event") comp.Name = r2:genInstanceName(i18n.get("uiR2EDRollout_LootSpawner")):toUtf8() comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) comp.TriggerValue = 0 comp._Seed = os.time() comp.Npc1Id = r2.RefId("") comp.Npc2Id = r2.RefId("") comp.Npc3Id = r2.RefId("") comp.Npc4Id = r2.RefId("") comp.Npc5Id = r2.RefId("") comp.NpcNumber = 0 local easterEgg = r2.Features["EasterEggFeature"].Components.EasterEgg.createComponent(comp.Position.x + 1, comp.Position.y + 1) easterEgg.Position.x, easterEgg.Position.y = r2:findEmptyPlace(comp.Position.x + 1, comp.Position.y + 1) --easterEgg.Position.y = comp.Position.y + 1 easterEgg.InheritPos = 0 comp.EasterEggId = easterEgg.InstanceId table.insert(comp.Components, easterEgg) return comp end component.create = function() if r2:getLeftQuota() <= 0 then r2:makeRoomMsg() return end local function paramsOk(resultTable) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local showAgain = tonumber(resultTable["Display"]) if showAgain == 1 then r2.setDisplayInfo("LootSpawnerForm", 0) else r2.setDisplayInfo("LootSpawnerForm", 1) end if not x or not y then debugInfo("Can't create Component") return end local component = feature.Components.LootSpawner.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'LootSpawnerFeature' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'LootSpawnerFeature' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("LootSpawner") == 1 then r2.displayFeatureHelp("LootSpawner") end r2.requestNewAction(i18n.get("uiR2EDNewLootSpawnerFeatureAction")) local component = feature.Components.LootSpawner.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'LootSpawnerFeature' position") end local creature = r2.Translator.getDebugCreature("object_component_user_event.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureLootSpawner") end function component:registerMenu(logicEntityMenu) local name = i18n.get("uiR2EDRollout_RewardChest") logicEntityMenu:addLine(ucstring(name), "lua", "", "RewardChest") end function component:getLogicTranslations() local logicTranslations = {} r2.Translator.addActivationToTranslations(logicTranslations) return logicTranslations end r2.Features["LootSpawnerFeature"] = feature