THE SAGA OF RYZOM CREDITS |
'SOR' PRODUCTION TEAM |
Milko BERSET
David COHEN CORVAL ('Kaeru')
Daniel MILLER ('Sadge')
Vincent 'Vince' DOUVIER (Projet Setup)
Pascal MORY (Production Tracking)
Guillaume PUZIN (Game design)
Boris 'Sonix' BOUCHER (AI & Level Design)
Thomas 'Korrigan' BOULARD (Concept Art)
Cyril 'Hulud' CORVAZIER (3D Code)
Vianney 'Ace' LECROART (Network Code & Administration)
Alain SAFFRAY (Game Development)
Eric SIMON (Game design)
Sithik 'Syk' TRAN (3D Art & Animation)
Arnaud 'Nono'BEAUME (Animation)
Alex 'Actarus' GATTO (3D Art)
Christophe 'Chelnov' MOYNE (3D Art)
Lémuel 'LeM' WUIBOUT (3D Art)
Abdel 'Dedel' AMMARI (3D)
Alain BERNHARD (3D)
Francis GIBOUT (3D)
Joaquim GOMES (Animator)
Stéphane 'Norm' MACRE (3D)
Bruno 'Kionk' MILLAS (Animator)
Stéphan 'Foufou' PELAYO (3D)
Xavier 'Kiki' RANG (Animator)
Lionel 'Boz' BERENGUIER (3D code)
Matthieu 'Trap' BESSON (3D code)
Nicolas VIZERIE (3D code)
Jérôme VUARAND (AI)
Nicolas BRIGAND (Game development)
Stéphane 'Victor' COUTELAS (Game development)
David 'Malkav' FLEURY (Game development)
Sébastien 'kxu' GUIGNOT (Game development)
Guillaume PUZIN (Game development)
Olivier CADO (Network code)
Benjamin 'Ben' LEGROS (Network code)
Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN
Christophe 'Evilkiss' MONNEROT
Simon CAMERLO
David GHOZLAND
Chanh LY
Alexandre MANDRYKA
Bruno MARTIN
Olivier MEA
Geoffroy 'Skemeth' PELOILLE
Matthieu 'Nyg' MAUDUIT
Jean-Marc 'RatDog' GUENEY
Jimmy 'Kura' KALHART
Jeremy 'Malface' SONNET
Even 'Barbak' WIZENBERG
Christophe 'Raskous' GARNIER
Intern: Chadi 'cant mine copter' El ZIBAOUI
Intern: Ludovic 'Nales' SADRI-FAURE
Intern: Nicolas 'cerber barrier lover' SNIEG
Marco 'defenestrator' SCHNITTGER
Intern: Sebastien DELORD
Nicolas FAVRE
Patrick RECEVEUR
Paul MONK
OTHER NEVRAX TEAMS |
Marine TREPPOZ (COO)
Florence LEGENTIL (CFO)
Patricia 'Mum' BUREAU (Administration)
Carina STROMQVIST (Assistant)
Vincent 'Vince' DOUVIER (Lead)
Anthony 'Yogin' POWLES (Tools)
Thomas 'Pezito' RUNGEARD (Der Mann!)
Laurence GUILLAUME (Marketing Director)
Damien KIEKEN (intern)
Xavier ANTOVIAQUE
Pierre MAUMONT
Pierre FLEAU
Aymeric HEYNAULT
Carl HUYGUES DESPOINTES
Matthieu CLOIX
Yann BABILLOT (Web programmer)
Diane DUFRAISY (Web artist)
Baptiste FIRROLINI (Video Editing)
PAST CONTRIBUTIONS |
Georges 'Gorg' BOUCHELAGHEIM
Humbert CHABUEL
Pierre Alain CHARTIER
Patrice GARCIA
Stephane ROSA
Kamel TAZIT
Ulrick BRUNIN (3D)
Maxime DESMETTRE (3D)
Laurent FISHER (3D)
Stéphane LEDORZE (AI)
Matthieu MAUDUIT (Level Design)
Philippe NOUHRA (Game Design)
Pierre PORTIER (AI)
Sébastien POTET (Animator)
Salomé STRAPPAZON (3D)
Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER
CONTRACTORS: |
A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta!
Jolt Online Gaming, in charge of SoR European English Community
MDO Entertainment, in charge of SoR German and French Community
The Themis Group, in charge of SoR North America Community
Jolt Online Gaming
Bjorn Lagim ARVE (Musical Theme)
Amazing Sound (sound)
Frédéric 'Elmobo' MOTTE (sound)
Arnaud LALANNE (sound)
The Themis Group
Arctic Lights
Borgmeier
ComVitamin
Lunch PR
Former PR : Julia COOMBS, Rhianna PRATCHETT
Claire CARO (TRANSATLANTIC)
Dirk CONZE (MDO)
Developed in collaboration with Multisim, Frederic WEIL.
Artsonik (web design)
Bug Tracker & Enzyme Lab (Tests)
Design Management (Marketing Design)
Game Consulting (3D & texts)
Jérôme France (2D designs)
Jolt Online Gaming (Web design - Marketing design)
ACKNOWLEDGMENTS |
Our beta testers, who provided us with great feedback.
Our GMs, who were always here to help during tough times!
BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it!
Romain Poirot Lelling and Stéphane Martinez, for their friendship.
And of course our families, who supported us all during all those years!