ZFar = 300.000000; LandscapeTileNear = 30.000000; LandscapeThreshold = 200.0; SkinNbMaxPoly = 15000; FxNbMaxPoly = 5000; NbMaxSkeletonNotCLod= 10; MaxTrack = 8; CharacterFarClip = 75.0; ZFar = 500.000000; LandscapeTileNear = 50.000000; LandscapeThreshold = 1000.0; SkinNbMaxPoly = 30000; FxNbMaxPoly = 10000; NbMaxSkeletonNotCLod= 15; MaxTrack = 16; CharacterFarClip = 100.0; ZFar = 500.000000; LandscapeTileNear = 50.000000; LandscapeThreshold = 1000.0; SkinNbMaxPoly = 50000; FxNbMaxPoly = 10000; NbMaxSkeletonNotCLod= 20; MaxTrack = 16; CharacterFarClip = 100.0; ZFar = 1000.000000; LandscapeTileNear = 100.000000; LandscapeThreshold = 2000.0; SkinNbMaxPoly = 100000; FxNbMaxPoly = 20000; NbMaxSkeletonNotCLod= 40; MaxTrack = 32; CharacterFarClip = 200.0; ZFar = 200.000000; LandscapeTileNear = 20.000000; LandscapeThreshold = 100.0; SkinNbMaxPoly = 10000; FxNbMaxPoly = 2500; NbMaxSkeletonNotCLod= 10; Width = 800; Height = 600; ZFar = 300.000000; LandscapeTileNear = 30.000000; LandscapeThreshold = 200.0; SkinNbMaxPoly = 25000; FxNbMaxPoly = 5000; NbMaxSkeletonNotCLod= 15; Width = 800; Height = 600; ZFar = 500.000000; LandscapeTileNear = 50.000000; LandscapeThreshold = 1000.0; SkinNbMaxPoly = 50000; FxNbMaxPoly = 10000; NbMaxSkeletonNotCLod= 20; Width = 1024; Height = 768; ZFar = 1000.000000; LandscapeTileNear = 100.000000; LandscapeThreshold = 2000.0; SkinNbMaxPoly = 100000; FxNbMaxPoly = 20000; NbMaxSkeletonNotCLod= 40; Width = 1280; Height = 1024; SoundOn = 0; SoundOn = 1; MaxTrack = 32; HDEntityTexture = 1; DivideTextureSizeBy2 = 1; Width = 1280; Height = 1024; Depth = 32; HDEntityTexture = 0; DivideTextureSizeBy2 = 2; Width = 800; Height = 600; Depth = 16; HDEntityTexture = 0; DivideTextureSizeBy2 = 1; Width = 1024; Height = 768; Depth = 32; client_cpu_1.cfgäclient_cpu_2.cfgèäclient_cpu_3.cfgèÌclient_cpu_4.cfgí´client_gpu_1.cfgÜ¡client_gpu_2.cfgÜ}client_gpu_3.cfgßYclient_gpu_4.cfgã8client_ram_256.cfgclient_ram_512.cfg)client_sound_buffer.cfg7client_vram_128.cfgjIclient_vram_32.cfgh³client_vram_64.cfgi„