r2.Features.KillNpc = {} local feature = r2.Features.KillNpc feature.Name="KillNpc" feature.Description="" feature.Components = {} feature.Components.KillNpc = { BaseClass="LogicEntity", Name="KillNpc", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerProperties = "R2::CDisplayerLua", DisplayerPropertiesParams = "killNpcDisplayer", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", Parameters = {}, ApplicableActions = { "activate", "deactivate"}, Events = {"activation", "deactivation", "wait validation", "mission asked", "succeeded"}, Conditions = { "is active", "is inactive", "is completed" }, TextContexts = {}, TextParameters = {}, LiveParameters = {}, Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false}, {Name="Components", Type="Table"}, {Name="Name", Type="String", MaxNumChar="32"}, {Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"}, {Name="MissionTarget", Type="RefId", PickFunction="r2:canPickNotGroupedNpc", SetRefIdFunction="r2:setNotGroupedNpcRefIdTarget"}, {Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100" }, {Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"}, {Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"}, {Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this) return this:IsValidationNeeded() end }, {Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1}, {Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, }, getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, getSelectBarSons = function(this) return Components end, canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, pretranslate = function(this, context) r2.Translator.createAiGroup(this, context) end, } local component = feature.Components.KillNpc function component:IsValidationNeeded() local validationNeeded = self.ValidationNeeded if validationNeeded == 1 then return true end return false end local killNpcDisplayerTable = clone(r2:propertySheetDisplayer()) local oldOnAttrModified = killNpcDisplayerTable.onAttrModified function killNpcDisplayerTable:onAttrModified(instance, attributeName) oldOnAttrModified(self, instance, attributeName) local propertySheet = r2:getPropertySheet(instance) if attributeName == "ValidationNeeded" then propertySheet.Env.updatePropVisibility() return end local targetRefId = propertySheet:find("MissionTarget") local targetName = targetRefId:find("name") local giverRefId = propertySheet:find("MissionGiver") local giverName = propertySheet:find("MissionGiver"):find("name") if attributeName == "MissionGiver" then local instanceId = instance[attributeName] if instanceId == "" then giverName.hardtext = "NONE" return end if instance["MissionTarget"] == instance[attributeName] then giverName.hardtext = "NONE" r2.requestSetNode(instance.InstanceId, "MissionGiver", "") else giverName.hardtext = r2:getInstanceFromId(instance[attributeName]).Name end return end if attributeName == "MissionTarget" then local instanceId = instance[attributeName] if instanceId == "" then targetName.hardtext = "NONE" return end if instance["MissionGiver"] == instance[attributeName] then targetName.hardtext = "NONE" r2.requestSetNode(instance.InstanceId, "MissionTarget", "") else targetName.hardtext = r2:getInstanceFromId(instance[attributeName]).Name end return end r2:propertySheetDisplayer():onAttrModified(instance, attributeName) return end function killNpcDisplayerTable:onSelect(instance, isSelected) r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected) end function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) tmpInstance.User.SelfModified = true end function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) assert(tmpInstance) if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId("")) end end end function r2:killNpcDisplayer() return killNpcDisplayerTable -- returned shared displayer to avoid wasting memory end function component:textAdapter(text) assert(self) assert(type(text) == "string") local str = text local mission_giver = "" local mission_target = "" if tostring(self.MissionGiver) ~= "" then local giver = r2:getInstanceFromId(self.MissionGiver) if giver then mission_giver = giver.Name end end if tostring(self.MissionTarget) ~= "" then local target = r2:getInstanceFromId(self.MissionTarget) if target then mission_target = target.Name end end str=string.gsub(str, "", mission_giver) str=string.gsub(str, "", mission_target) return str end -- EVENTS----------------------------------------------------------------------- -- 4 : activation -- 5 : deactivation -- 3 : mission given -- 2 : wait validation -- 9 : mission completed --------------------------------------------------------------------------------- function component:translate(context) r2.Translator.translateAiGroup(self, context) local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId) local validationNeeded = tonumber(self.ValidationNeeded) local giver = r2:getInstanceFromId(self.MissionGiver) if not giver then return end local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId) local target = r2:getInstanceFromId(self.MissionTarget) if not target then return end local rtTargetGrp = r2.Translator.getRtGroup(context, target.InstanceId) if tostring(self.MissionTarget) == "" or self.MissionTarget == nil then return end -- Start of state r2.Translator.Tasks.startOfStateLogic(self, context, rtGrp) -- Activation r2.Translator.Tasks.activationLogic(self, context, rtGrp) --Deactivation r2.Translator.Tasks.deactivationLogic(self, context, rtGrp) -- when player targets mission giver r2.Translator.Tasks.giverLogic(self, giver, context, rtGrp) --Set mission status to 1 when mission is taken r2.Translator.Tasks.setStatusLogic(self, context, rtGrp) -- Qd player target le targetNpc : si validation sur giver = event 2 (waitValidation) -- si validation sur target = event 3 (success) do local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9) local actionSet = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2) local baseAct = r2.Scenario:getBaseAct() local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId) local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) ) local actions = {actionSet, actionBroadcast} if validationNeeded == 0 then table.insert(actions, actionEvent) end local multiactions = r2.Translator.createAction("multi_actions", actions) local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, multiactions)) r2.Translator.translateAiGroupEvent("group_eliminated", target, context, rtAction) end r2.Translator.Tasks.validationByMissionGiver(self, giver, context, rtGrp) r2.Translator.Tasks.successNoBroadcastLogic(self, context, rtGrp) r2.Translator.translateFeatureActivation(self, context) end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action) end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if condition.Condition.Type == "is active" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1); return action1, action1 elseif condition.Condition.Type == "is inactive" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0); return action1, action1 elseif condition.Condition.Type == "is completed" then local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1); return action1, action1 else assert(nil) end return nil,nil end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local component = this -- r2:getInstanceFromId(event.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local eventType = tostring(event.Event.Type) local eventHandler, lastCondition = nil, nil if eventType == "mission asked" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 3) elseif eventType == "wait validation" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 2) elseif eventType == "succeeded" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 9) end return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event) end component.createComponent = function(x, y) local contextualText = i18n.get("uiR2EdKillNpc_ContextualText"):toUtf8() local missionText = i18n.get("uiR2EdKillNpc_MissionText"):toUtf8() local waitValidationText = i18n.get("uiR2EdKillNpc_WaitValidationText"):toUtf8() local missionSucceededText = i18n.get("uiR2EdKillNpc_MissionSucceededText"):toUtf8() local broadcastText = i18n.get("uiR2EdKillNpc_BroadcastText"):toUtf8() local comp = r2.newComponent("KillNpc") assert(comp) comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat") comp.Name = r2:genInstanceName(i18n.get("uiR2EdKillNpc")):toUtf8() comp.ContextualText = contextualText comp.MissionText = missionText comp.WaitValidationText = waitValidationText comp.MissionSucceedText = missionSucceededText comp.BroadcastText= broadcastText comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) -- comp.ItemQty = 1 comp._Seed = os.time() return comp end component.create = function() if r2:getLeftQuota() <= 0 then r2:makeRoomMsg() return end local function paramsOk(resultTable) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local showAgain = tonumber(resultTable["Display"]) if showAgain == 1 then r2.setDisplayInfo("KillNpc", 0) else r2.setDisplayInfo("KillNpc", 1) end if not x or not y then debugInfo("Can't create Component") return end local component = feature.Components.KillNpc.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'KillNpc' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'KillNpc' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("KillNpc") == 1 then r2.displayFeatureHelp("KillNpc") end r2.requestNewAction(i18n.get("uiR2EDNewKillNpcFeatureAction")) local component = feature.Components.KillNpc.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'KillNpc' position") end local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureKillNpc") end function component:registerMenu(logicEntityMenu) local name = i18n.get("uiR2EdKillNpc") logicEntityMenu:addLine(ucstring(name), "lua", "", "KillNpc") end function component:getLogicTranslations() local logicTranslations = { ["ApplicableActions"] = { ["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(), text=i18n.get( "uiR2AA1Activate" ):toUtf8()}, ["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(), text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()} }, ["Events"] = { ["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(), text=i18n.get( "uiR2Event1Activation" ):toUtf8()}, ["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(), text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()}, ["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(), text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()}, ["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(), text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()}, ["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(), text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()}, }, ["Conditions"] = { ["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(), text=i18n.get( "uiR2Test1Active" ):toUtf8()}, ["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(), text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}, ["is completed"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(), text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()}, } } return logicTranslations end r2.Features["KillNpc"] = feature