229 lines
7.4 KiB
Lua
229 lines
7.4 KiB
Lua
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------------------------------------------------------------------------------------------------------------
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-- Create interface for inspecting a lua table
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-- The resultat is displayedin a tree control in the UI
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-- Also support display of reflected objects (interface group & widgets etc.)
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-- TODO place this elsewhere because useful for other stuffs than r2
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local maxEnumerationSize = 4000 -- if a enumeration id done for more than this elements, than
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-- this value, then a possible infinite loop may have happened so abort the inspection
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function inspect(object, maxdepth, alreadySeen)
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if (object ~= nil and object.isNil) then
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debugInfo("Inspecting nil object")
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object = nil
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end
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local container = getUI("ui:interface:lua_inspector")
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local treeCtrl = getUI("ui:interface:lua_inspector:content:sbtree:tree_list")
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local inspectedTableToTreeNode = {} -- for each table / user data, give a pointer to the tree node that is displayed
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if treeCtrl == nil or container == nil then
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debugWarning("Cannot find inspector ui")
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return
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end
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if alreadySeen == nil then
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alreadySeen = {}
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end
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if (maxdepth == nil) then maxdepth = 1 end
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-- color for each type
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local typeColor =
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{
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number = CRGBA(255, 255, 255, 255),
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string = CRGBA(0, 255, 255, 255),
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boolean = CRGBA(255, 255, 0, 255),
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thread = CRGBA(128, 128, 128, 255),
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table = CRGBA(255, 128, 32, 255),
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userdata = CRGBA(255, 128, 64, 255)
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}
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typeColor["function"] = CRGBA(255, 0, 255, 255) -- separate code here because
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typeColor["nil"] = CRGBA(255, 0, 0, 255)
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local id = 0
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-- generate a new ID for a tree node
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local function newId() id = id + 1; return tostring(id) end
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-- return xml code for a leaf node
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local function node(content, color, opened)
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if opened == nil then opened = true end
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--debugInfo(colorTag(255, 255, 0) .. "node")
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if color == nil then color = CRGBA(127, 255, 127, 0) end
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local result = SNode()
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result.Id = newId()
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result.Text = content
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if type(color) ~= "userdata" then
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debugInfo(tostring(color))
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end
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result.Color = color
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result.YDecal = -1
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result.FontSize = 15
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result.Opened = opened
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-- debugInfo(result)
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return result
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end
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local function objectStr(Name, value)
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--return tostring(Name).. " (" .. type(value) .. ")" .. " = " .. tostring(value)
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return tostring(Name) .. " = " .. tostring(value)
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end
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-- for each type, gives the code that generate the tree for the inspector
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local typeTable =
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{
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number = function(key, val) return node(objectStr(key, val), typeColor[type(val)]) end,
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string = function(key, val) return node(objectStr(key, val), typeColor[type(val)]) end,
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boolean = function(key, val) return node(objectStr(key, val), typeColor[type(val)]) end,
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thread = function(key, val) return node(objectStr(key, "thread"), typeColor[type(val)]) end,
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}
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-- 'function' is a declared keyword, so must declare it this way
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typeTable["function"] =
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function(key, val)
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local caption = "function (" .. debug.getinfo(val).short_src .. ", " .. tostring(debug.getinfo(val).linedefined) .. ")"
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return node(objectStr(key, caption), typeColor[type(val)])
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end
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typeTable["nil"] = function(key, val) return node(objectStr(key, "nil"), typeColor[type(val)]) end
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-- recursive code to generate the code for a table
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typeTable.table = function(key, val, depth)
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local mt = getmetatable(val)
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if type(val) == "userdata" and (mt == nil or type(mt.__next) ~= "function") then
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-- this is a user data with no 'next' method, so can't enumerate
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return node(tostring(key) .. "(key type = " .. type(key) .. ")", typeColor[type(val)], false);
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end
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-- if type(val) == "userdata" then
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-- debugInfo(colorTag(255, 255, 0) .. "found user data with '__next' metamethod")
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-- end
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if (alreadySeen[val] == true) then -- avoid cyclic graph
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return node("!CYCLE!", CRGBA(0, 255, 0, 255))
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end
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alreadySeen[val] = true
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-- create a temp table sorted by type
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local sortedTable = {}
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local index = 1
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for k, v in specPairs(val) do
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sortedTable[index] = { key = k, value = v };
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index = index + 1
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if index - 1 > maxEnumerationSize then
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error(colorTag(255, 0, 0) .. "inspect : table enumeration is over " .. tostring(maxEnumerationSize) .. " elements, possible infinite loop, aborting.")
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end
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end
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local function comp(val1, val2)
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-- sort by type, then by key
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if not (type(val1.value) == type(val2.value)) then return type(val1.value) < type(val2.value) end
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return tostring(val1.key) < tostring(val2.key)
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end
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table.sort(sortedTable, comp)
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--debugInfo("VAL")
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--luaObject(val)
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--debugInfo("SORTED")
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--luaObject(sortedTable)
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local rootNode = node(tostring(key) .. "(key type = " .. type(key) .. ")", typeColor[type(val)], depth < maxdepth);
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inspectedTableToTreeNode[val] = rootNode
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local elemCount = 0
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for key, value in specPairs(sortedTable) do
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if (typeTable[type(value.value)] == nil) then
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rootNode.addChild(node("?"))
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else
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-- add node for a field of the table
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rootNode:addChild(typeTable[type(value.value)](value.key, value.value, depth + 1))
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end
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elemCount = elemCount + 1
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if elemCount > maxEnumerationSize then
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error(colorTag(255, 0, 0) .. "inspect : table enumeration is over " .. tostring(maxEnumerationSize) .. " elements, possible infinite loop, aborting.")
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end
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end
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return rootNode
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end
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typeTable.userdata = typeTable.table
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-- generate the tree
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local rootNode = typeTable[type(object)]("#object#", object, 0)
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treeCtrl:setRootNode(rootNode)
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treeCtrl:forceRebuild()
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if container.active == false then
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container.active = true
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container:center()
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end
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setOnDraw(container, "onLuaInspectorDraw()")
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-- store the inspected object in the container lua environment for further refresh
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container.Env.InspectedObject = object
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container.Env.InspectedTableToTreeNode = inspectedTableToTreeNode
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container.Env.AutoRefreshWidget = container:find("auto_refresh_button")
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if container.Env.AutoRefreshWidget == nil then
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debugInfo("lua inspector : Can't find auto_refresh button")
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end
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end
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------------------------------------------------------------------------------------------------------------
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function refreshLuaInspector()
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local container = getUI("ui:interface:lua_inspector")
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if container == nil then
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debugWarning("Cannot find inspector ui")
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return
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end
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local inspectedObject = container.Env.InspectedObject
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if inspectedObject ~= nil then
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-- memorize open / close state of each node
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local openTreeNode = {}
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-- special cases for objects with an instance id
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--
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for k, v in pairs(container.Env.InspectedTableToTreeNode) do
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if not v.isNil then -- if tree node has not been deleted ...
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openTreeNode[k] = v.Opened
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end
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end
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inspect(inspectedObject)
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-- restore the open state for each node
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for k, v in pairs(openTreeNode) do
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local newTreeNode = container.Env.InspectedTableToTreeNode[k]
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if newTreeNode ~= nil and not newTreeNode.isNil then
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newTreeNode.Opened = v
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end
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end
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end
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end
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------------------------------------------------------------------------------------------------------------
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function onLuaInspectorDraw()
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local container = getUI("ui:interface:lua_inspector")
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if container == nil then
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return
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end
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if not container.active then
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return
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end
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local autoRefreshWidget = container.Env.AutoRefreshWidget
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if autoRefreshWidget == nil then
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return
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end
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if autoRefreshWidget.pushed == true then
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refreshLuaInspector()
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end
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end
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