khanat-client-data-NeL/data/ryz/ryz_ring/r2_features_hunt_task.lua

709 lines
24 KiB
Lua
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2016-05-06 10:56:20 +00:00
r2.Features.HuntTask = {}
local feature = r2.Features.HuntTask
feature.Name="HuntTask"
feature.Description=""
feature.Components = {}
feature.Components.HuntTask =
{
BaseClass="LogicEntity",
Name="HuntTask",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "huntTaskDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
ApplicableActions = { "activate", "deactivate", "succeed", "succeedStep"},
Events = {"activation", "deactivation", "wait validation", "mission asked", "succeeded"},
Conditions = { "is active", "is inactive", "is succeeded" },
TextContexts = {},
TextParameters = {},
LiveParameters = {},
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
{Name="TargetNumber", Type="Number", Min="1", Default="1"},
{Name="IdNumber", Type="Number", Category="uiR2EDRollout_Targets", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4"},},
{Name="Target1Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(1) end},
{Name="Target2Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(2) end},
{Name="Target3Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(3) end},
{Name="Target4Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",Visible= function(this) return this:displayRefId(4) end},
{Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100" },
{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this)
return this:IsValidationNeeded() end },
{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"},
},
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
}
local component = feature.Components.HuntTask
function component:IsValidationNeeded()
local validationNeeded = self.ValidationNeeded
if validationNeeded == 1 then
return true
end
return false
end
function component:displayRefId(index)
local nbRefId = self.IdNumber + 1
if index <= nbRefId then
return true
end
return false
end
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
function component:textAdapter(text)
assert(self)
assert(type(text) == "string")
local str = text
local mission_giver = ""
local nbTargets = ""
if tostring(self.MissionGiver) ~= "" then
local giver = r2:getInstanceFromId(self.MissionGiver)
if giver then mission_giver = giver.Name end
end
if tostring(self.TargetNumber) ~= "" then
nbTargets = tostring(self.TargetNumber)
end
str=string.gsub(str, "<mission_giver>", mission_giver)
str=string.gsub(str, "<target_number>", nbTargets)
return str
end
local huntTaskDisplayerTable = clone(r2:propertySheetDisplayer())
--
-- If the message is received by a client that didn't request the modification, we must make sure this client
-- doesn't modify the data because it has already been done by the initial client.
--
local function checkPickedEntity(this, instanceId, attributeName)
if instanceId == "" then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
assert(tmpInstance)
local i = 1
while i < 5 do
local attrName = "Target" ..i.. "Id"
if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
return false
end
if attributeName ~= "MissionGiver" and this["MissionGiver"] == tmpInstance.InstanceId then
return false
end
i = i + 1
end
return true
end
local oldOnAttrModified = huntTaskDisplayerTable.onAttrModified
function huntTaskDisplayerTable:onAttrModified(instance, attributeName)
oldOnAttrModified(self, instance, attributeName)
if attributeName == "ValidationNeeded" then
local propertySheet = r2:getPropertySheet(instance)
propertySheet.Env.updatePropVisibility()
return
end
if attributeName == "IdNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbRefId = instance.IdNumber + 1
local i = 1
while i <= 4 do
if i > nbRefId then
local name = "Target"..tostring(i).."Id"
local refId = propertySheet:find(name)
local refIdName = refId:find("name")
refIdName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, name, "")
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
if (string.find(attributeName, "Id") == nil or attributeName == "InstanceId") and not attributeName == "MissionGiver" then return end
local propertySheet = r2:getPropertySheet(instance)
local refId = propertySheet:find(attributeName)
if refId == nil then return end
local refIdName = refId:find("name")
local instanceId = instance[attributeName]
if not instanceId then
return
end
if instanceId == "" then
refIdName.hardtext = "NONE"
return
end
local inserted = checkPickedEntity(instance, instanceId, attributeName)
if inserted == true then
local tmpInstance = r2:getInstanceFromId(instanceId)
refIdName.hardtext = tmpInstance.Name
else
r2.requestSetNode(instance.InstanceId, attributeName, "")
end
instance.User.onHrcMove = false
end
function huntTaskDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
local function reattributeIdOnHrcMove(hunt, group, targetAttr)
local propertySheet = r2:getPropertySheet(hunt)
local refId = propertySheet:find(targetAttr)
local refIdName = refId:find("name")
r2.requestSetNode(hunt.InstanceId, targetAttr, group.InstanceId)
refIdName.hardtext = group.Name
hunt.User.onHrcMove = true
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
if targetAttr == "MissionGiver" then
r2.requestSetNode(self.InstanceId, targetAttr, "")
return
end
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
local group = tmpInstance.ParentInstance
if group:isKindOf("NpcGrpFeature") then
reattributeIdOnHrcMove(self, group, targetAttr)
end
tmpInstance.User.SelfModified = false
end
end
function r2:huntTaskDisplayer()
return huntTaskDisplayerTable -- returned shared displayer to avoid wasting memory
end
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
function component:createGhostComponents(act)
local comp = self
local counter = r2.newComponent("Counter")
assert(counter)
counter.Base = "palette.entities.botobjects.milestone"
counter.Name = "TargetCounter"
counter.Position.x = comp.Position.x
counter.Position.y = comp.Position.y
counter.Position.z = 0
local counterId = counter.InstanceId
assert(counterId)
r2.requestSetGhostNode(comp.InstanceId, "_CounterId", counterId)
local nbTarget = 0
local eventType = "" --depends on the instance type (groupe or npc)
local eventName = ""
-- Add to each guard a 'OnDeath EventHandler' which decrements the counter
for id = 1, 4 do
local propertyName = "Target"..tonumber(id).."Id"
if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
local targetInstance = r2:getInstanceFromId(comp[propertyName])
if targetInstance then
if targetInstance:isKindOf("Npc") then
eventType = "death"
eventName = "On Death"
elseif targetInstance:isKindOf("NpcGrpFeature") then
eventType = "member death"
eventName = "On Member Death"
end
local eventHandler = r2.newComponent("LogicEntityAction")
--eventHandler.Event.Type = "death"
eventHandler.Event.Type = eventType
eventHandler.Event.Value = ""
--eventHandler.Name = "On Death"
eventHandler.Event.Name = eventName
local action = r2.newComponent("ActionStep")
table.insert(eventHandler.Actions, action)
action.Entity = r2.RefId(comp.InstanceId)
action.Action.Type = "succeedStep"
action.Action.Value = ""
if targetInstance:isKindOf("Npc") then
r2.requestInsertGhostNode(targetInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
elseif targetInstance:isKindOf("NpcGrpFeature") then
r2.requestInsertGhostNode(targetInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler)
end
--r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
nbTarget = nbTarget + 1
end
end
end
if nbTarget == 0 then
debugInfo("hunt task: No target has been picked.")
return
end
counter.Value = tonumber(comp.TargetNumber)
counter.TriggerValue = 0
do
local validationNeeded = tonumber(comp.ValidationNeeded)
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = "On Trigger"
eventHandler.Event.Value = ""
eventHandler.Name = "On Trigger"
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(comp.InstanceId)
if validationNeeded == 1 then
action.Action.Type = "validateTask"
else
action.Action.Type = "succeed"
end
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
table.insert(counter.Behavior.Actions, eventHandler)
end
r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter)
end
function component:translate(context)
r2.Translator.translateAiGroup(self, context)
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
local validationNeeded = self.ValidationNeeded
local giver = r2:getInstanceFromId(self.MissionGiver)
if not giver then return end
local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
-- Start of state
do
local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action)
end
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0)
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } )
r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction)
end
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction)
end
-- when player targets mission giver
do
local action1 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, -- giver has been spoken to
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 2),
r2.Translator.createAction("npc_say", self:textAdapter(self.WaitValidationText), rtGiverGrp.Id ..":"..giver.Name)}) )
)
local multiActions = r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ),
r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), rtGiverGrp.Id ..":"..giver.Name),
r2.Translator.createAction("talk_to", rtGrp.Id, self:textAdapter(self.ContextualText)),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 1)})
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, multiActions))
local rtAction = r2.Translator.createAction("multi_actions", {action1, action2})
r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, rtAction)
end
if validationNeeded == 1 then
do
local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9)
local actionSuccessTxt = r2.Translator.createAction("npc_say", self:textAdapter(self.MissionSucceedText), rtGiverGrp.Id ..":"..giver.Name)
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1",
r2.Translator.createAction("multi_actions", {actionEvent, actionSuccessTxt})))
r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, action)
end
do
local baseAct = r2.Scenario:getBaseAct()
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
r2.Translator.translateAiGroupEvent("user_event_8", self, context, actionBroadcast)
end
end
do
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, --if Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
})
);
local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- if not Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
})
);
local actions = {}
if validationNeeded == 1 then
actions = {action2, action3}
else
local baseAct = r2.Scenario:getBaseAct()
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
actions = {action2, action3, actionBroadcast}
end
local multiActions = r2.Translator.createAction("multi_actions", actions)
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, multiActions))
r2.Translator.translateAiGroupEvent("user_event_9", self, context, action)
end
--deactivate
do
local rtAction = r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
})
r2.Translator.translateAiGroupEvent("user_event_5", self, context, rtAction)
end
r2.Translator.translateFeatureActivation(self, context)
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtGrp)
local rtGrpCounter = r2.Translator.getRtGroup(context, component._CounterId)
assert(rtGrpCounter)
if action.Action.Type == "validateTask" then
local action = r2.Translator.createAction("validate_task", rtGrp.Id)
return action, action
elseif action.Action.Type == "succeed" then
local action = r2.Translator.createAction("complete_mission", rtGrp.Id)
return action, action
elseif action.Action.Type == "succeedStep" then
local actionDec = r2.Translator.createAction("counter_dec", rtGrpCounter.Id)
local actionIf = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1,
r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1",actionDec))
return actionIf, actionIf
end
return r2.Translator.getFeatureActivationLogicAction(rtGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if condition.Condition.Type == "is active" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
return action1, action1
elseif condition.Condition.Type == "is inactive" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
return action1, action1
elseif condition.Condition.Type == "is succeeded" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1);
return action1, action1
else
assert(nil)
end
return nil,nil
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
assert(rtNpcGrp)
local eventType = tostring(event.Event.Type)
local eventHandler, lastCondition = nil, nil
if eventType == "mission asked" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 1)
elseif eventType == "wait validation" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
elseif eventType == "succeeded" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 9)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createComponent = function(x, y)
local contextualText = i18n.get("uiR2EdHuntTask_ContextualText"):toUtf8()
local missionText = i18n.get("uiR2EdHuntTask_MissionText"):toUtf8()
local waitValidationText = i18n.get("uiR2EdHuntTask_WaitValidationText"):toUtf8()
local missionSucceededText = i18n.get("uiR2EdHuntTask_MissionSucceededText"):toUtf8()
local broadcastText = i18n.get("uiR2EdHuntTask_BroadcastText"):toUtf8()
local comp = r2.newComponent("HuntTask")
assert(comp)
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat")
comp.Name = r2:genInstanceName(i18n.get("uiR2EdHuntTask")):toUtf8()
comp.ContextualText = contextualText
comp.MissionText = missionText
comp.WaitValidationText = waitValidationText
comp.MissionSucceedText = missionSucceededText
comp.BroadcastText= broadcastText
comp.TargetNumber = 1
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
comp._Seed = os.time()
return comp
end
component.create = function()
if r2:getLeftQuota() <= 0 then
r2:makeRoomMsg()
return
end
local function paramsOk(resultTable)
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("HuntTask", 0)
else r2.setDisplayInfo("HuntTask", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.HuntTask.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'HuntTask' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'HuntTask' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("HuntTask") == 1 then
r2.displayFeatureHelp("HuntTask")
end
r2.requestNewAction(i18n.get("uiR2EDNewHuntTaskFeatureAction"))
local component = feature.Components.HuntTask.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'HuntTask' position")
end
local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureHuntTask")
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdHuntTask")
logicEntityMenu:addLine(ucstring(name), "lua", "", "HuntTask")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
["succeed"] = { menu=i18n.get( "uiR2AA0SucceedTask" ):toUtf8(),
text=i18n.get( "uiR2AA1SucceedTask" ):toUtf8()},
["succeedStep"] = { menu=i18n.get( "uiR2AA0SucceedStep" ):toUtf8(),
text=i18n.get( "uiR2AA1SucceedStep" ):toUtf8()}
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(),
text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()},
["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()},
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
}
}
return logicTranslations
end
r2.Features["HuntTask"] = feature