khanat-client-data-NeL/data/ryz/ryz_sound/default.mixer_config

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2016-05-06 10:56:20 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision$" State="modified">
<STRUCT>
<ATOM Name="HighestPriorityReserve" Value="2"/>
<ATOM Name="HighPriorityReserve" Value="4"/>
<ATOM Name="MidPriorityReserve" Value="6"/>
<ATOM Name="LowPriorityReserve" Value="8"/>
<ARRAY Name="SampleBanks">
<ATOM Value="__fauna"/>
<ATOM Value="__fauna_generic"/>
<ATOM Value="__step"/>
<ATOM Value="__common"/>
<ATOM Value="_ps"/>
<ATOM Value="__homins"/>
</ARRAY>
<ARRAY Name="BackgroundFlags">
<STRUCT>
<ATOM Name="Name" Value="Day"/>
<ATOM Name="ShortName" Value="D"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Night"/>
<ATOM Name="ShortName" Value="N"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Morning"/>
<ATOM Name="ShortName" Value="M"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Dusk"/>
<ATOM Name="ShortName" Value="D"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Spring"/>
<ATOM Name="ShortName" Value="S"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Summer"/>
<ATOM Name="ShortName" Value="S"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Autumn"/>
<ATOM Name="ShortName" Value="A"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Winter"/>
<ATOM Name="ShortName" Value="W"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="mist"/>
<ATOM Name="ShortName" Value="m"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="fair1"/>
<ATOM Name="ShortName" Value="f1"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="fair2"/>
<ATOM Name="ShortName" Value="f2"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="fair3"/>
<ATOM Name="ShortName" Value="f3"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="clouds"/>
<ATOM Name="ShortName" Value="c"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="rain1"/>
<ATOM Name="ShortName" Value="r1"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="rain2"/>
<ATOM Name="ShortName" Value="r2"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="snow1"/>
<ATOM Name="ShortName" Value="s1"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="thunder1"/>
<ATOM Name="ShortName" Value="t1"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="thunderseve1"/>
<ATOM Name="ShortName" Value="tv1"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="thundersand1"/>
<ATOM Name="ShortName" Value="ts1"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="thundersand2"/>
<ATOM Name="ShortName" Value="ts2"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="thundersand3"/>
<ATOM Name="ShortName" Value="ts3"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Bad Atmosphere"/>
<ATOM Name="ShortName" Value="B"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Good Atmosphere"/>
<ATOM Name="ShortName" Value="G"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="10*1000"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
<STRUCT>
<ATOM Name="Name" Value="Quick Mute"/>
<ATOM Name="ShortName" Value="Q"/>
<ATOM Name="FadeIn" Value="10*1000"/>
<ATOM Name="FadeOut" Value="100"/>
<ATOM Name="InitialState" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Jan 06 10:14:40 2003 (boucher) .SampleBanks[0] = ambiance
Mon Jan 06 10:14:40 2003 (boucher) .SampleBanks[1] = animaux
Mon Jan 06 10:14:40 2003 (boucher) formName Resized = 32
Mon Jan 06 10:15:25 2003 (boucher) .BackgroundFlags[0].FadeIn = 10
Mon Jan 06 10:15:25 2003 (boucher) .BackgroundFlags[0].FadeOut = 20
Mon Jan 06 10:15:25 2003 (boucher) .BackgroundFlags[0].InitialState = true
Mon Jan 06 10:15:25 2003 (boucher) .BackgroundFlags[0].Name = name
Mon Jan 06 10:15:25 2003 (boucher) .BackgroundFlags[0].ShortName = s
Wed Jan 15 15:12:52 2003 (AmazingSound) .SampleBanks[15] = step
Wed Feb 19 16:32:46 2003 (AmazingSound) .SampleBanks[15] = step
Wed Mar 19 11:51:10 2003 (AmazingSound) formName Deleted =
Wed Mar 19 17:47:19 2003 (AmazingSound) formName Deleted =
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[16] = arene_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[17] = cascade_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[18] = chant_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[19] = desert_steppes_matis_defaut
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[20] = foret_matis_defaut
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[21] = foret_matis01
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[22] = foret_matis02
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[23] = foret_matis03
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[24] = geyser_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[25] = jungle_matis01
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[26] = jungle_matis02
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[27] = jungle_matis03
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[28] = kitin_grotte_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[29] = marecage_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[30] = marecage_matis_defaut
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[31] = meditation_kamis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[32] = racine_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[33] = steppes_matis_defaut
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[34] = village_matis
Tue Apr 01 18:41:53 2003 (AmazingSound) .SampleBanks[35] = whooshes
Tue Apr 01 18:41:53 2003 (AmazingSound) formName Resized = 36
Tue May 27 17:20:31 2003 (mory) .HighPriorityReserve = 4
Tue May 27 17:20:31 2003 (mory) .HighestPriorityReserve = 2
Tue May 27 17:20:31 2003 (mory) .LowPriorityReserve = 8
Tue May 27 17:20:31 2003 (mory) .MidPriorityReserve = 6</LOG>
</FORM>