500 lines
16 KiB
Lua
500 lines
16 KiB
Lua
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-- In Translation file
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-- Category : uiR2EdLootSpawner --
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-- CreationFrom : uiR2EdLootSpawnerParameters
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r2.Features.LootSpawnerFeature = {}
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local feature = r2.Features.LootSpawnerFeature
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feature.Name="LootSpawnerFeature"
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feature.Description="Spawns an easterEgg containing several user items after the death of a chosen number of npc"
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feature.Components = {}
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feature.Components.LootSpawner =
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{
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BaseClass="LogicEntity",
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Name="LootSpawner",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "lootSpawnerDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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-----------------------------------------------------------------------------------------------
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Parameters = {},
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ApplicableActions = { "activate", "deactivate"},
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Events = { "activation", "deactivation", "trigger"},
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Conditions = { "is active", "is inactive"},
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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-----------------------------------------------------------------------------------------------
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--Category="uiR2EDRollout_Npc",
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--Category="uiR2EDRollout_SpawningEgg",
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible= false},
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{Name="Components", Type="Table"},
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{Name= "Ghosts", Type = "Table", Visible = false },
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="TriggerValue", Type="Number", Min="0", Default="0", Translation="uiR2EDProp_TriggerValue"},
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{Name="NpcNumber", Type="Number", Category="uiR2EDRollout_Npcs", WidgetStyle="EnumDropDown",
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Enum={"1", "2", "3", "4", "5"}, DefaultValue="5"},
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{Name="Npc1Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc1Id", Visible= function(this) return this:displayRefId(1) end},
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{Name="Npc2Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc2Id", Visible= function(this) return this:displayRefId(2) end},
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{Name="Npc3Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc3Id", Visible= function(this) return this:displayRefId(3) end},
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{Name="Npc4Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc4Id", Visible= function(this) return this:displayRefId(4) end},
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{Name="Npc5Id", Type="RefId", Category="uiR2EDRollout_Npcs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Npc5Id", Visible= function(this) return this:displayRefId(5) end},
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{Name="EasterEggId", Type="RefId", PickFunction="r2:canPickEasterEgg", SetRefIdFunction="r2:setEasterEggRefIdTarget", Translation="uiR2EDProp_EasterEgg"}
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},
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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getSelectBarSons = function(this)
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return Components
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end,
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canHaveSelectBarSons = function(this)
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return false;
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end,
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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end,
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translate = function(this, context)
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r2.Translator.translateAiGroup(this, context)
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r2.Translator.translateFeatureActivation(this, context)
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end
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}
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-------------------------------------------------------------------------------------------------------------------------
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local component = feature.Components.LootSpawner
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function component:displayRefId(index)
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local nbNPCs = self.NpcNumber + 1
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if index <= nbNPCs then
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return true
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end
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return false
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end
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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--local rtEggGrp = r2.Translator.getRtGroup(context, component.EasterEggId)
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local eggInstance = r2:getInstanceFromId(component.EasterEggId)
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assert(eggInstance)
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if (action.Action.Type == "spawnEntity") then
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if eggInstance then
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local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
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local actionSpawn = eggInstance:createActionActivateEasterEgg(context)
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local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
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r2.Translator.createAction("multi_actions", {actionTrigger, actionSpawn})
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)
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return retAction, retAction
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end
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return nil, nil
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end
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return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
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end
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if tostring(event.Event.Type) == "trigger" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
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end
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return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
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end
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--------------------------------------------------------------------------------------------------------------------
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local lootSpawnerDisplayerTable = clone(r2:propertySheetDisplayer())
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--
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-- If the message is received by a client that didn't request the modification, we must make sure this client
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-- doesn't modify the data because it has already been performed by the initial client.
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--
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local function checkPickedEntity(this, instanceId, attributeName)
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if instanceId == "" then
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return false
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end
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local tmpInstance = r2:getInstanceFromId(instanceId)
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assert(tmpInstance)
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local i = 1
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while i < 6 do
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local attrName = "Npc" ..i.. "Id"
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if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
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--if not tmpInstance.User.SelfModified or tmpInstance.User.SelfModified == false then
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-- messageBox("'"..tmpInstance.Name.."' has already been picked.")
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--else
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-- tmpInstance.User.SelfModified = false
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--end
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return false
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end
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i = i + 1
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end
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return true
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end
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local oldOnAttrModified = lootSpawnerDisplayerTable.onAttrModified
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function lootSpawnerDisplayerTable:onAttrModified(instance, attributeName)
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--if not instance.User.SelfModified then return end
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-- call base version
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oldOnAttrModified(self, instance, attributeName)
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if attributeName == "NpcNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbNPCs = instance.NpcNumber + 1
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local i = 1
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while i <= 5 do
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if i > nbNPCs then
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local name = "Npc"..tostring(i).."Id"
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local refId = propertySheet:find(name)
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local refIdName = refId:find("name")
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refIdName.hardtext = "NONE"
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r2.requestSetNode(instance.InstanceId, name, "")
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end
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i = i + 1
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end
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local propertySheet = r2:getPropertySheet(instance)
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local refId = propertySheet:find(attributeName)
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local refIdName = refId:find("name")
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local instanceId = instance[attributeName]
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if instanceId == "" then
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refIdName.hardtext = "NONE"
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return
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end
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if checkPickedEntity(instance, instanceId, attributeName) then
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local tmpInstance = r2:getInstanceFromId(instanceId)
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refIdName.hardtext = tmpInstance.Name
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else
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r2.requestSetNode(instance.InstanceId, attributeName, "")
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end
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end
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function lootSpawnerDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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tmpInstance.User.SelfModified = true
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end
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local function reattributeIdOnHrcMove(lootSpawner, group, targetAttr)
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local propertySheet = r2:getPropertySheet(lootSpawner)
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local refId = propertySheet:find(targetAttr)
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local refIdName = refId:find("name")
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r2.requestSetNode(lootSpawner.InstanceId, targetAttr, group.InstanceId)
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refIdName.hardtext = group.Name
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end
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function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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assert(tmpInstance)
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if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
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local group = tmpInstance.ParentInstance
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if group:isKindOf("NpcGrpFeature") then
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reattributeIdOnHrcMove(self, group, targetAttr)
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end
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tmpInstance.User.SelfModified = false
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end
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end
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function r2:lootSpawnerDisplayer()
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return lootSpawnerDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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--------------------------------------------------------------------------------------------------------------------
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component.createGhostComponents= function(this, act)
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local comp = this
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local easterEgg= r2:getInstanceFromId(comp.EasterEggId)
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if easterEgg == nil then
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debugInfo("LootSpawner: Can't spawn a nil easteregg. You have to pick one.")
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--assert(easterEgg)
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return
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end
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local counter = r2.newComponent("Counter")
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assert(counter)
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counter.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
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counter.Name = "Npc Counter"
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counter.Position.x = comp.Position.x
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counter.Position.y = comp.Position.y
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counter.Position.z = 0
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local nbNpc = 0
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for id = 1, 5 do
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local propertyName = "Npc"..tonumber(id).."Id"
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if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
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local npcInstance = r2:getInstanceFromId(comp[propertyName])
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if npcInstance then
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if npcInstance:isKindOf("Npc") then
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eventType = "death"
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eventName = "On Death"
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elseif npcInstance:isKindOf("NpcGrpFeature") then
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eventType = "group death"
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eventName = "On Group Death"
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end
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local eventHandler = r2.newComponent("LogicEntityAction")
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--eventHandler.Event.Type = "death"
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eventHandler.Event.Type = eventType
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eventHandler.Event.Value = ""
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--eventHandler.Name = "On Death"
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eventHandler.Event.Name = eventName
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local action = r2.newComponent("ActionStep")
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table.insert(eventHandler.Actions, action)
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action.Entity = r2.RefId(counter.InstanceId)
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action.Action.Type = "Decrement"
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action.Action.Value = ""
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if npcInstance:isKindOf("Npc") then
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r2.requestInsertGhostNode(npcInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
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elseif npcInstance:isKindOf("NpcGrpFeature") then
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r2.requestInsertGhostNode(npcInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler)
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end
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--r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
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nbNpc = nbNpc + 1
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end
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end
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end
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if nbNpc == 0 then
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debugInfo("LootSpawner: No npc has been picked.")
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return
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end
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counter.Value = tonumber(nbNpc)
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--counter.TriggerValue = comp._TriggerValue
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counter.TriggerValue = comp.TriggerValue
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "On Trigger"
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eventHandler.Event.Value = ""
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eventHandler.Name = "On Trigger"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(comp.InstanceId) --r2.RefId(boss.InstanceId)
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action.Action.Type = "spawnEntity"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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table.insert(counter.Behavior.Actions, eventHandler)
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end
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r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter)
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--r2.requestInsertGhostNode(r2:getCurrentAct().InstanceId, "Features", -1, "", counter)
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r2.requestSetGhostNode(easterEgg.InstanceId, "Active", 0)
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end
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component.createComponent = function(x, y, tvalue)
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local comp = r2.newComponent("LootSpawner")
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assert(comp)
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comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
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comp.Name = r2:genInstanceName(i18n.get("uiR2EDRollout_LootSpawner")):toUtf8()
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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comp.TriggerValue = 0
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comp._Seed = os.time()
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comp.Npc1Id = r2.RefId("")
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comp.Npc2Id = r2.RefId("")
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comp.Npc3Id = r2.RefId("")
|
||
|
comp.Npc4Id = r2.RefId("")
|
||
|
comp.Npc5Id = r2.RefId("")
|
||
|
|
||
|
comp.NpcNumber = 0
|
||
|
|
||
|
|
||
|
local easterEgg = r2.Features["EasterEggFeature"].Components.EasterEgg.createComponent(comp.Position.x + 1, comp.Position.y + 1)
|
||
|
easterEgg.Position.x, easterEgg.Position.y = r2:findEmptyPlace(comp.Position.x + 1, comp.Position.y + 1)
|
||
|
--easterEgg.Position.y = comp.Position.y + 1
|
||
|
easterEgg.InheritPos = 0
|
||
|
comp.EasterEggId = easterEgg.InstanceId
|
||
|
table.insert(comp.Components, easterEgg)
|
||
|
|
||
|
|
||
|
return comp
|
||
|
end
|
||
|
|
||
|
|
||
|
component.create = function()
|
||
|
if r2:getLeftQuota() <= 0 then
|
||
|
r2:makeRoomMsg()
|
||
|
return
|
||
|
end
|
||
|
local function paramsOk(resultTable)
|
||
|
|
||
|
|
||
|
|
||
|
local x = tonumber( resultTable["X"] )
|
||
|
local y = tonumber( resultTable["Y"] )
|
||
|
local showAgain = tonumber(resultTable["Display"])
|
||
|
|
||
|
if showAgain == 1 then
|
||
|
r2.setDisplayInfo("LootSpawnerForm", 0)
|
||
|
else r2.setDisplayInfo("LootSpawnerForm", 1) end
|
||
|
|
||
|
if not x or not y
|
||
|
then
|
||
|
debugInfo("Can't create Component")
|
||
|
return
|
||
|
end
|
||
|
local component = feature.Components.LootSpawner.createComponent( x, y)
|
||
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
|
end
|
||
|
|
||
|
local function paramsCancel()
|
||
|
debugInfo("Cancel form for 'LootSpawnerFeature' creation")
|
||
|
end
|
||
|
local function posOk(x, y, z)
|
||
|
debugInfo(string.format("Validate creation of 'LootSpawnerFeature' at pos (%d, %d, %d)", x, y, z))
|
||
|
if r2.mustDisplayInfo("LootSpawner") == 1 then
|
||
|
r2.displayFeatureHelp("LootSpawner")
|
||
|
end
|
||
|
r2.requestNewAction(i18n.get("uiR2EDNewLootSpawnerFeatureAction"))
|
||
|
local component = feature.Components.LootSpawner.createComponent( x, y)
|
||
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
|
end
|
||
|
local function posCancel()
|
||
|
debugInfo("Cancel choice 'LootSpawnerFeature' position")
|
||
|
end
|
||
|
local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
|
||
|
r2:choosePos(creature, posOk, posCancel, "createFeatureLootSpawner")
|
||
|
end
|
||
|
|
||
|
|
||
|
function component:registerMenu(logicEntityMenu)
|
||
|
local name = i18n.get("uiR2EDRollout_RewardChest")
|
||
|
logicEntityMenu:addLine(ucstring(name), "lua", "", "RewardChest")
|
||
|
end
|
||
|
|
||
|
|
||
|
function component:getLogicTranslations()
|
||
|
local logicTranslations = {}
|
||
|
r2.Translator.addActivationToTranslations(logicTranslations)
|
||
|
return logicTranslations
|
||
|
end
|
||
|
|
||
|
|
||
|
r2.Features["LootSpawnerFeature"] = feature
|