79 lines
3.5 KiB
HTML
79 lines
3.5 KiB
HTML
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<!-- -->
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<html>
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<head>
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<title>How to Use Windows</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body bgcolor="#33333300" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
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<!-- Start -->
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<P quick_help_events="basics_start">
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1. We are going to take a quick look at the main windows of the game and go over their functions.
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<br><br><a href="ah:submit_quick_help&basics_start&&set_top_window&win=ui:interface:milko_pad&&context_help&target=ui:interface:milko_pad:content:mode1:tab_group:milko_select:tab0&text=uimwWindowsBar">Click here to continue</a>.
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</p>
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<!-- Windows Bar -->
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<P quick_help_events="basics_windowsbar">
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2. This is the <a href="ah:context_help&target=ui:interface:milko_pad:content:mode1:tab_group:milko_select:tab0&text=uimwWindowsBar">windows bar</a>.
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<br>This is a direct link to basic actions, windows and game configuration.
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<br>(<a href="qh_windowsbar.html">more info</a>)
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<br><br><a href="ah:submit_quick_help&basics_windowsbar&&set_top_window&win=ui:interface:main_chat&&context_help&target=ui:interface:main_chat&text=uimwMainChat">Click here to continue</a>.
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</p>
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<!-- Main Chat -->
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<P quick_help_events="basics_mainchat">
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3. This is your
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<a href="ah:set_top_window&win=ui:interface:main_chat&&context_help&target=ui:interface:main_chat&text=uimwMainChat">main chat window</a>.
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<br>It is through this window that you will be able to communicate with the world.
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<br>This is also where you will get feedback.
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<br>If you right click on a tab the window will be detached.
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<br><br><a href="ah:submit_quick_help&basics_mainchat&&context_help&target=ui:interface:player&text=uimwBars">- Continue -</a>.
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</p>
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<!-- Player -->
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<P quick_help_events="basics_player">
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4. The <a href="ah:context_help&target=ui:interface:player&text=uimwBars">gauges window</a>
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gives information about your state (life points, stamina, etc.) as well as your current action.
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<br><br><a href="ah:submit_quick_help&basics_player&&context_help&target=ui:interface:target&text=uiTargetTitle">- Continue -</a>.
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</p>
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<!-- Target -->
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<P quick_help_events="basics_target">
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5. The <a href="ah:context_help&target=ui:interface:target&text=uiTargetTitle">target gauge</a>
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gives some information on the state of your target such as name and life points.
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<br><br><a href="ah:submit_quick_help&basics_target&&context_help&target=ui:interface:compass&text=uimwCompas">- Continue -</a>.
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</p>
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<!-- Compas -->
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<P quick_help_events="basics_compass">
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6. The <a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">compass</a>
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indicates North when the arrow points towards the top of the screen. It can also indicate other directions such as that of your target.
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It allows you to locate people or creatures around you.
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<br><br><a href="ah:submit_quick_help&basics_compass&&context_help&target=ui:interface:gestionsets&text=uimwHands">- Continue -</a>.
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</p>
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<!-- Hands -->
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<P quick_help_events="basics_hands">
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7. The <a href="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">action bar</a>
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shows you the items you are holding along with their corresponding memorized actions.
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<br><br><a href="ah:submit_quick_help&basics_hands&&context_help&target=ui:interface:sys_info&text=">- Continue -</a>.
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</p>
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<!-- The End -->
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<P quick_help_events="">
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-- The End --
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<br><br><a href="qh_windows.html">- Start again -</a>
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<br></p>
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</body>
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</html>
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