558 lines
18 KiB
Lua
558 lines
18 KiB
Lua
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r2.Features.BossSpawnerFeature = {}
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local feature = r2.Features.BossSpawnerFeature
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feature.Name="BossSpawnerFeature"
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feature.Description="Spawns a boss after the death of a chosen number of kitin workers"
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feature.Components = {}
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feature.Components.BossSpawner =
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{
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BaseClass="LogicEntity",
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Name="BossSpawner",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "bossSpawnerDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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-----------------------------------------------------------------------------------------------
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Parameters = {},
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ApplicableActions = { "activate", "deactivate"},
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Events = { "activation", "deactivation", "trigger"},
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Conditions = { "is active", "is inactive"},
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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-----------------------------------------------------------------------------------------------
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--Category="uiR2EDRollout_Guards"
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Components", Type="Table", Visible= false},
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{Name= "Ghosts", Type = "Table", Visible = false },
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{Name= "Name", Type="String", MaxNumChar="32"},
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{Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="TriggerValue", Type="Number", Min="0", DefaultValue="0", Translation="uiR2EDProp_TriggerValue"},
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{Name="BossId", Type="RefId", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_BossId"},
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{Name="GuardNumber", Type="Number", Category="uiR2EDRollout_Guards", WidgetStyle="EnumDropDown",
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Enum={"1", "2", "3", "4", "5"}, DefaultValue="5"},
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{Name="Guard1Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard1Id", Visible= function(this) return this:displayRefId(1) end},
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{Name="Guard2Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard2Id", Visible= function(this) return this:displayRefId(2) end},
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{Name="Guard3Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard3Id", Visible= function(this) return this:displayRefId(3) end},
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{Name="Guard4Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard4Id", Visible= function(this) return this:displayRefId(4) end},
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{Name="Guard5Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard5Id", Visible= function(this) return this:displayRefId(5) end},
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},
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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getSelectBarSons = function(this)
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return Components
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end,
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canHaveSelectBarSons = function(this)
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return false;
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end,
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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--r2.Translator.pretranslateDefaultFeature(this, context)
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end,
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translate = function(this, context)
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r2.Translator.translateAiGroup(this, context)
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r2.Translator.translateFeatureActivation(this, context)
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--r2.Translator.translateDefaultFeature(this, context)
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end
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}
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-------------------------------------------------------------------------------------------------------------------------
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local component = feature.Components.BossSpawner
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function component:getMaxTriggerValue()
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return tostring(this.GuardNumber)
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end
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function component:displayRefId(index)
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local nbGuards = self.GuardNumber + 1
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if index <= nbGuards then
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return true
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end
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return false
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end
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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local rtBossGrp = r2.Translator.getRtGroup(context, component.BossId)
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if (action.Action.Type == "spawnEntity") then
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if rtBossGrp then
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local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
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local actionSpawn = r2.Translator.createAction("spawn", rtBossGrp.Id)
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local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
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r2.Translator.createAction("multi_actions", {actionTrigger, actionSpawn})
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)
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return retAction, retAction
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end
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return nil, nil
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end
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return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
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end
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if tostring(event.Event.Type) == "trigger" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
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end
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return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
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end
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------------------------------------------------------------------------------------------------------------------
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local bossSpawnerDisplayerTable = clone(r2:propertySheetDisplayer())
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--
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-- If the message is received by a client that didn't request the modification, we must make sure this client
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-- doesn't modify the data because it has already been performed by the initial client.
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--
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local function checkPickedEntity(this, instanceId, attributeName)
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if instanceId == "" then
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return false
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end
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local tmpInstance = r2:getInstanceFromId(instanceId)
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assert(tmpInstance)
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local i = 1
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while i < 6 do
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local attrName = "Guard" ..i.. "Id"
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if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
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return false
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end
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i = i + 1
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end
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if attributeName ~= "BossId" and tmpInstance.InstanceId == this.BossId then
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return false
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end
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return true
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end
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local oldOnAttrModified = bossSpawnerDisplayerTable.onAttrModified
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function bossSpawnerDisplayerTable:onAttrModified(instance, attributeName)
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-- call base version
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oldOnAttrModified(self, instance, attributeName)
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if attributeName == "GuardNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbGuards = instance.GuardNumber + 1
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local i = 1
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while i <= 5 do
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if i > nbGuards then
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local name = "Guard"..tostring(i).."Id"
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local refId = propertySheet:find(name)
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local refIdName = refId:find("name")
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refIdName.hardtext = "NONE"
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r2.requestSetNode(instance.InstanceId, name, "")
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end
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i = i + 1
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end
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if instance.TriggerValue >= nbGuards then
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messageBox("Trigger value was exceeding the number of picked guards and was reset to 0")
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displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC")
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r2.requestSetNode(instance.InstanceId, "TriggerValue", 0)
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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--check if the trigger value doesn't exceed the number of picked guards (or groups)
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--if it does, reset the value to 0
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if attributeName == "TriggerValue" then
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local propertySheet = r2:getPropertySheet(instance)
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local i = 1
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local nbPickedGuards = 0
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while i <= 5 do
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local guardId = "Guard"..tostring(i).."Id"
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local refId = instance[guardId]
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r2.print("refId = " ..tostring(refId))
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if refId ~= "" then
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nbPickedGuards = nbPickedGuards + 1
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end
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i = i + 1
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end
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if instance.TriggerValue ~= 0 and tonumber(instance.TriggerValue) >= nbPickedGuards then
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r2.requestSetNode(instance.InstanceId, attributeName, 0)
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displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC")
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messageBox("The trigger value shouldn't exceed the number of picked guards (or picked groups)")
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end
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return
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end
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if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end
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local propertySheet = r2:getPropertySheet(instance)
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local refId = propertySheet:find(attributeName)
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if refId == nil then return end
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local refIdName = refId:find("name")
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local instanceId = instance[attributeName]
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if instanceId == "" then
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local i = 1
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local nbPickedGuards = 0
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--when clearing a refId, check if the trigger value is still valid
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while i <= 5 do
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local guardId = "Guard"..tostring(i).."Id"
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local refId = instance[guardId]
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if refId ~= "" then
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nbPickedGuards = nbPickedGuards + 1
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end
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i = i + 1
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end
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if instance.TriggerValue ~= 0 and tonumber(instance.TriggerValue) >= nbPickedGuards then
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r2.requestSetNode(instance.InstanceId, "TriggerValue", 0)
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displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC")
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messageBox("The trigger value shouldn't exceed the number of picked guards (or picked groups)")
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end
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refIdName.hardtext = "NONE"
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return
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end
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local inserted = checkPickedEntity(instance, instanceId, attributeName)
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if inserted == true then
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local tmpInstance = r2:getInstanceFromId(instanceId)
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refIdName.hardtext = tmpInstance.Name
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else
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r2.requestSetNode(instance.InstanceId, attributeName, "")
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end
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instance.User.onHrcMove = false
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end
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function bossSpawnerDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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tmpInstance.User.SelfModified = true
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end
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local function reattributeIdOnHrcMove(bSpawner, group, targetAttr)
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local propertySheet = r2:getPropertySheet(bSpawner)
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local refId = propertySheet:find(targetAttr)
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local refIdName = refId:find("name")
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r2.requestSetNode(bSpawner.InstanceId, targetAttr, group.InstanceId)
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refIdName.hardtext = group.Name
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bSpawner.User.onHrcMove = true
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end
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function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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assert(tmpInstance)
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if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
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local group = tmpInstance.ParentInstance
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if group:isKindOf("NpcGrpFeature") then
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reattributeIdOnHrcMove(self, group, targetAttr)
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end
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tmpInstance.User.SelfModified = false
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end
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end
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function r2:bossSpawnerDisplayer()
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return bossSpawnerDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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--------------------------------------------------------------------------------------------------------------------
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component.createGhostComponents= function(this, act)
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local comp = this
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local boss = r2:getInstanceFromId(comp.BossId)
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if boss == nil then
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debugInfo("BossSpawner: Can't spawn a nil boss. You have to pick one.")
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--assert(boss)
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return
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end
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local counter = r2.newComponent("Counter")
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assert(counter)
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counter.Base = "palette.entities.botobjects.milestone"
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counter.Name = "Guards Counter"
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counter.Position.x = comp.Position.x
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counter.Position.y = comp.Position.y
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counter.Position.z = 0
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local nbGuard = 0
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local eventType = "" --depends on the instance type (groupe or npc)
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local eventName = ""
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-- Add to each guard a 'OnDeath EventHandler' which decrements the counter
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for id = 1, 5 do
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local propertyName = "Guard"..tonumber(id).."Id"
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if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
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local guardInstance = r2:getInstanceFromId(comp[propertyName])
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if guardInstance then
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if guardInstance:isKindOf("Npc") then
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eventType = "death"
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eventName = "On Death"
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elseif guardInstance:isKindOf("NpcGrpFeature") then
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eventType = "group death"
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eventName = "On Group Death"
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end
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local eventHandler = r2.newComponent("LogicEntityAction")
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--eventHandler.Event.Type = "death"
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eventHandler.Event.Type = eventType
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eventHandler.Event.Value = ""
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--eventHandler.Name = "On Death"
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eventHandler.Event.Name = eventName
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local action = r2.newComponent("ActionStep")
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table.insert(eventHandler.Actions, action)
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action.Entity = r2.RefId(counter.InstanceId)
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action.Action.Type = "Decrement"
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action.Action.Value = ""
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if guardInstance:isKindOf("Npc") then
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r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
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elseif guardInstance:isKindOf("NpcGrpFeature") then
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r2.requestInsertGhostNode(guardInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler)
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end
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--r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler)
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nbGuard = nbGuard + 1
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if nbGuard == 0 then
|
||
|
r2.print("BossSpawner: No guard has been picked.")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
counter.Value = tonumber(nbGuard)
|
||
|
counter.TriggerValue = comp.TriggerValue
|
||
|
|
||
|
do
|
||
|
local eventHandler = r2.newComponent("LogicEntityAction")
|
||
|
eventHandler.Event.Type = "On Trigger"
|
||
|
eventHandler.Event.Value = ""
|
||
|
eventHandler.Name = "On Trigger"
|
||
|
|
||
|
local action = r2.newComponent("ActionStep")
|
||
|
|
||
|
action.Entity = r2.RefId(comp.InstanceId) --r2.RefId(boss.InstanceId)
|
||
|
action.Action.Type = "spawnEntity"
|
||
|
action.Action.Value = ""
|
||
|
|
||
|
table.insert(eventHandler.Actions, action)
|
||
|
|
||
|
table.insert(counter.Behavior.Actions, eventHandler)
|
||
|
|
||
|
end
|
||
|
|
||
|
r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter)
|
||
|
--r2.requestInsertGhostNode(r2:getCurrentAct().InstanceId, "Features", -1, "", counter)
|
||
|
|
||
|
if boss:isKindOf("NpcGrpFeature") then
|
||
|
local instanceId = boss.Components[0].InstanceId
|
||
|
--debugInfo("setting autospawn for: " ..instanceId)
|
||
|
r2.requestSetGhostNode(instanceId, "AutoSpawn", 0)
|
||
|
else
|
||
|
r2.requestSetGhostNode(boss.InstanceId, "AutoSpawn", 0)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
component.createComponent = function(x, y)
|
||
|
|
||
|
local comp = r2.newComponent("BossSpawner")
|
||
|
assert(comp)
|
||
|
|
||
|
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
|
||
|
comp.Name = r2:genInstanceName(i18n.get("uiR2EdBossSpawner")):toUtf8()
|
||
|
|
||
|
comp.Position.x = x
|
||
|
comp.Position.y = y
|
||
|
comp.Position.z = r2:snapZToGround(x, y)
|
||
|
comp.TriggerValue = 0
|
||
|
|
||
|
comp.GuardNumber = 0
|
||
|
|
||
|
comp._Seed = os.time()
|
||
|
|
||
|
comp.Guard1Id = r2.RefId("")
|
||
|
comp.Guard2Id = r2.RefId("")
|
||
|
comp.Guard3Id = r2.RefId("")
|
||
|
comp.Guard4Id = r2.RefId("")
|
||
|
comp.Guard5Id = r2.RefId("")
|
||
|
comp.BossId = r2.RefId("")
|
||
|
|
||
|
return comp
|
||
|
end
|
||
|
|
||
|
|
||
|
component.create = function()
|
||
|
|
||
|
if not r2:checkAiQuota() then return end
|
||
|
|
||
|
local function paramsOk(resultTable)
|
||
|
|
||
|
local x = tonumber( resultTable["X"] )
|
||
|
local y = tonumber( resultTable["Y"] )
|
||
|
local showAgain = tonumber(resultTable["Display"])
|
||
|
|
||
|
--debugInfo("Show again: "..tostring(showAgain))
|
||
|
if not x or not y
|
||
|
then
|
||
|
debugInfo("Can't create Component")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if showAgain == 1 then
|
||
|
r2.setDisplayInfo("BossSpawnerForm", 0)
|
||
|
else r2.setDisplayInfo("BossSpawnerForm", 1) end
|
||
|
|
||
|
local component = feature.Components.BossSpawner.createComponent( x, y)
|
||
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
|
end
|
||
|
|
||
|
local function paramsCancel()
|
||
|
debugInfo("Cancel form for 'BossSpawnerFeature' creation")
|
||
|
end
|
||
|
local function posOk(x, y, z)
|
||
|
debugInfo(string.format("Validate creation of 'BossSpawnerFeature' at pos (%d, %d, %d)", x, y, z))
|
||
|
if r2.mustDisplayInfo("BossSpawner") == 1 then
|
||
|
r2.displayFeatureHelp("BossSpawner")
|
||
|
end
|
||
|
r2.requestNewAction(i18n.get("uiR2EDNewBossSpawnerAction"))
|
||
|
local component = feature.Components.BossSpawner.createComponent( x, y)
|
||
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
|
end
|
||
|
local function posCancel()
|
||
|
debugInfo("Cancel choice 'BossSpawnerFeature' position")
|
||
|
end
|
||
|
local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
|
||
|
r2:choosePos(creature, posOk, posCancel, "createFeatureBossSpawner")
|
||
|
end
|
||
|
|
||
|
--
|
||
|
-- Registers the feature creation form used as a creation menu in the editor
|
||
|
--
|
||
|
|
||
|
|
||
|
|
||
|
function component:registerMenu(logicEntityMenu)
|
||
|
local name = i18n.get("uiR2EdBossSpawner")
|
||
|
logicEntityMenu:addLine(ucstring(name), "lua", "", "BossSpawner")
|
||
|
end
|
||
|
|
||
|
|
||
|
function component:getLogicTranslations()
|
||
|
local logicTranslations = {}
|
||
|
r2.Translator.addActivationToTranslations(logicTranslations)
|
||
|
return logicTranslations
|
||
|
end
|
||
|
|
||
|
|
||
|
r2.Features["BossSpawnerFeature"] = feature
|
||
|
|