194 lines
5.1 KiB
Lua
194 lines
5.1 KiB
Lua
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----------------------------
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-- GENERIC TOOLBAR SYSTEM --
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----------------------------
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-- Generic code for toolbar
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--
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-- A toolbar is a set of 'buttons' that triggers 'commands'
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-- A 'command' is a structure returned by a function like baseClass.getAvailableCommand (see there for doc)
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-- A 'button' is a widget thet may have any form you want, derivers should just tell how to setup a button from a command
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--
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-- Usage :
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--
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-- -- 1<>) creation
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-- myToolBar = r2.newToolbar()
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--
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-- -- 2<>) definition of toolbar behavior. Function that should be given by the deriver are given in section below
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-- function myTooBar:getToolbar()
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-- ...
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-- end
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-- function myToolbar ...
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--
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-- NB : command index are starting at 0 in the ui, and at 1 in lua
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--
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--
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--
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local toolbarTemplate = {}
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------------------------------------
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-- TO BE IMPLEMENTED BY DERIVERS --
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------------------------------------
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-- return a reference on the toolbar ui
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function toolbarTemplate:getToolbar()
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assert(false) -- ! SHOULD BE IMPLEMENTED BY DERIVER
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end
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-- return the max number of commands that the toolbar may contains
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function toolbarTemplate:getMaxNumCommands()
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assert(false) -- ! SHOULD BE IMPLEMENTED BY DERIVER
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end
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-- get a button from its index in the toolbar (starting from 0)
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function toolbarTemplate:getButton(index)
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assert(false) -- ! SHOULD BE IMPLEMENTED BY DERIVER
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end
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-- setup a button from a commandDesc.
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function toolbarTemplate:setupButton(button, commandDesc, buttonIndex)
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assert(false) -- ! SHOULD BE IMPLEMENTED BY DERIVER
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end
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-- retrieve a command list for the given instance
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function toolbarTemplate:getAvailableCommands(instance, dest)
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assert(false) -- ! SHOULD BE IMPLEMENTED BY DERIVER
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end
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-----------------------
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-- PUBLIC INTERFACE --
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-----------------------
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----------------------------------------------------------------------------------------------------
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-- Setup the contextual toolbar for the given instance
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-- passing nil just hides the toolbar
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function toolbarTemplate:setupToolbar(instance)
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assert(false)
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end
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----------------------------------------------------------------------------------------------------
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-- run a command in the toolbar from its index
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function toolbarTemplate:runCommand(index)
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assert(false)
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end
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----------------------------------------------------------------------------------------------------
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-- call this to create a new toolbar, then specialize it
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function r2.newToolbar()
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local tb = clone(toolbarTemplate)
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-- description of each command
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tb.ToolbarCommands={}
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-- map index of each command to the matching toolbar button
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tb.IndexToButton = {}
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-- Current instance for which this contextual toolbar is displayed
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tb.CurrentInstance = nil
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-- Index of last triggered command
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tb.LastTriggeredCommandIndex = nil
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-- Cache for current commands
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tb.CurrentCommands = {}
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-- Command id to button
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tb.CommandIdToIndex = {}
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----------------------------------------------------------------------------
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-- Setup the contextual toolbar for the given instance
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-- passing nil just hides the toolbar
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function tb:setupToolbar(instance)
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self.CurrentInstance = instance
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-- clear current list of commands
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table.clear(self.ToolbarCommands)
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table.clear(self.CurrentCommands)
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table.clear(self.IndexToButton)
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table.clear(self.CommandIdToIndex)
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self.LastTriggeredCommandIndex = nil
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local toolbar = self:getToolbar()
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local buttonList = toolbar:find("buttons")
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if not instance then
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toolbar.active = false
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return
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end
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local commands = self.CurrentCommands
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table.clear(commands)
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self:getAvailableCommands(instance, commands)
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assert(self.ToolbarCommands)
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toolbar.active = true
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local buttonIndex = 0
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local maxNumButtons = self:getMaxNumCommands()
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for index, commandDesc in pairs(commands) do
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local button
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if commandDesc.ButtonBitmap ~= "" and commandDesc.ButtonBitmap ~= nil then
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-- new button wanted
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local button = self:getButton(buttonIndex)
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if not button then
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inspect(buttonList)
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assert(button)
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end
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self:setupButton(button, commandDesc, buttonIndex)
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self.IndexToButton[index] = button
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self.ToolbarCommands[buttonIndex + 1] = commandDesc
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self.CommandIdToIndex[commandDesc.Id] = index
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buttonIndex = buttonIndex + 1
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if buttonIndex == maxNumButtons then break end
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end
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end
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-- hide buttons that are not visible anymore
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for index = buttonIndex, maxNumButtons - 1 do
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local button = self:getButton(index)
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button.active = false
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end
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end
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----------------------------------------------------------------------------
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-- Run the command with the given index
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function tb:runCommand(index)
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assert(self.CurrentInstance)
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assert(self.ToolbarCommands[index] ~= nil)
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self.LastTriggeredCommandIndex = index
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-- do actual call
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self.ToolbarCommands[index].DoCommand(self.CurrentInstance)
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end
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return tb
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end
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----------------------------------------------------------------------------
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-- Private : execute a command triggered by a toolbar button
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function r2.runBaseToolbarCommand(toolbar, index)
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assert(toolbar) -- deriver should provide the "Toolbar" field in the groups containing control that can trigger commands!
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toolbar:runCommand(index + 1)
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end
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