32 lines
1.7 KiB
HTML
32 lines
1.7 KiB
HTML
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<html>
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<head>
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<title></title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td align="center">
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<h1>RAW MATERIALS</h1>
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</td>
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</tr>
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</table>
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<p>
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<br>
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Raw materials are the basis to craft items such as swords, armors, rocket launcher etc... <br>
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They can be quartered on dead creatures, or foraged in the ground if you have foraging skills.<br>
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<br>
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<a href="">Quality</a> : The better the quality of a raw material, the higher its price, and the better the quality of the items that it's possible to craft with it (within the limits of your crafting abilities).<br>
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<a href="">Weight</a> : The weight of this item. If the total weight is too high, your movement speed may be slowed.<br>
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<a href="">Bulk</a> : How much space the item takes in your inventory. Space in each inventory is limited meaning that bulky itms cannot be carried in large numbers.<br>
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<a href="">Sap Load</a> : Represent the capacity of a raw material to generate sap load in the crafted item.<br>
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<a href="">Ecosystem</a> : Where this material can be found.<br>
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<a href="">Family</a> : <br>
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<a href="">Color</a> : When crafting armor and clothing, the color of this raw material may influence the final color of the crafted item.<br>
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<a href="">Craft Statistics</a> : A crafted item is constructed from several parts. Some raw materials can only be used for crafting certain item parts and may have better stats for use in one context than another.<br>
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</p>
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</body>
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</html>
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