473 lines
14 KiB
Lua
473 lines
14 KiB
Lua
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-- In Translation file
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-- Category : uiR2EdEasterEgg --
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-- CreationFrom : uiR2EdEasterEggParameters
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r2.Features.RandomChest = {}
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local feature = r2.Features.RandomChest
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feature.Name="RandomChest"
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feature.Description="A feature that allows a NPC to take some item(s) from easter eggs"
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feature.Components = {}
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feature.Components.RandomChest =
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{
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BaseClass="LogicEntity",
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Name="RandomChest",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "randomChestDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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Parameters = {},
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ApplicableActions = { "activate", "deactivate"},
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Events = { "activation", "deactivation", "opened"},
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Conditions = { "is active", "is inactive" },
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Components", Type="Table", Visible = false},
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_Items", WidgetStyle="EnumDropDown",
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Enum={"1", "2", "3"}, },
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{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_Items", Min="1", Max="50",DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item1Weight", Type="Number", Category="uiR2EDRollout_Items", Min="1", Max="100", DefaultValue="33", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_Items", Min="0", Max="50",DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item2Weight", Type="Number", Category="uiR2EDRollout_Items", Min="1", Max="100", DefaultValue="33", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_Items", Min="0",Max="50", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
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{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(3) end},
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{Name="Item3Weight", Type="Number", Category="uiR2EDRollout_Items", Min="1", Max="100", DefaultValue="33", Visible= function(this) return this:displayRefId(3) end},
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{Name="Active", Type="Number", WidgetStyle="Boolean", Min="0", DefaultValue="1"},
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},
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--
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-- from base class
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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--
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-- from base class
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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--
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-- from base class
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getSelectBarSons = function(this)
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return Components
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end,
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--
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-- from base class
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canHaveSelectBarSons = function(this)
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return false;
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end,
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--
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-- Called when running EditMode to create locally the feature without sending anything into the act (speed purpose).
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--
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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local eggId = this:getEggId(context)
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end,
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translate = function(this, context)
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local entity = this
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r2.Translator.translateAiGroup(this, context)
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local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
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if (this.Active == 1)
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then
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local eggId = this:getEggId(context)
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local initialAction = this:createActionActivateRandomChest(context)
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r2.Translator.translateAiGroupInitialState(this, context, initialAction)
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end
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r2.Translator.translateFeatureActivation(this, context)
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end
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}
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-------------------------------------------------------------------------------------------------------------------------
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local component = feature.Components.RandomChest
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function component:displayRefId(index)
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local nbItems = self.ItemNumber + 1
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if index <= nbItems then
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return true
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end
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return false
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end
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local randomChestDisplayerTable = clone(r2:propertySheetDisplayer())
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function randomChestDisplayerTable:onAttrModified(instance, attributeName)
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if attributeName == "ItemNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbRefId = instance.ItemNumber + 1
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local i = 1
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while i <= 3 do
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if i > nbRefId then
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local name = "Item"..tostring(i).."Id"
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local qty = "Item"..tostring(i).."Qty"
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local weight = "Item"..tostring(i).."Weight"
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r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
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r2.requestSetNode(instance.InstanceId, qty, 0)
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r2.requestSetNode(instance.InstanceId, weight, 0)
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end
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i = i + 1
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
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end
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function randomChestDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function r2:randomChestDisplayer()
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return randomChestDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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--
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-- Create the logic actions relative to the feature via the translator.
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--
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function getPlotItemIdByInstance(missionItem)
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if not missionItem then return "" end
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local container = r2.Scenario.PlotItems
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local k, v = next(container)
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local id = 0
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while k do
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if tostring(v.InstanceId) == tostring(missionItem.InstanceId) then return id end
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id = id + 1
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k, v = next(container, k)
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end
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return ""
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end
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function component:getItems()
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local str = ""
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local id = 1
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while id <= 3 do
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local item = self["Item"..tostring(id).."Id"]
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--r2.print("ITEM= '" ..item.."'")
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if item and item ~= "" then
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local qt = tonumber(self["Item"..tostring(id).."Qty"])
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local plotItem = r2:getInstanceFromId(item)
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if plotItem then
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local plotItemId = getPlotItemIdByInstance(plotItem)
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if str ~= "" then str = str ..";" end
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str = str .. tostring(plotItemId)..":"..qt
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end
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end
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id = id + 1
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end
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return str
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end
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function component:computeItemWeight(index)
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local total = tonumber(self.Item1Weight) + tonumber(self.Item2Weight) + tonumber(self.Item3Weight)
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if total == 0 then return -1 end
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local coeff = 100.0 / total
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local weight = tonumber(self["Item"..tostring(index).."Weight"]) * coeff
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return weight
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end
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function component:createActionActivateRandomChest(context)
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local eggId = self:getEggId(context)
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local pos = r2.getWorldPos(self)
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local x = pos.x
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local y = pos.y
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local z = r2:snapZToGround(x, y)
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local item1Weight = self:computeItemWeight(1)
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local item1Id = tostring(getPlotItemIdByInstance(r2:getInstanceFromId(self.Item1Id)))
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local item1Qty = tonumber(self.Item1Qty)
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local item2Weight = self:computeItemWeight(2)
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local item2Id = tostring(getPlotItemIdByInstance(r2:getInstanceFromId(self.Item2Id)))
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local item2Qty = tonumber(self.Item2Qty)
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local item3Weight = self:computeItemWeight(3)
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local item3Id = tostring(getPlotItemIdByInstance(r2:getInstanceFromId(self.Item3Id)))
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local item3Qty = tonumber(self.Item3Qty)
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if item1Weight == -1 or item2Weight == -1 or item3Weight == -1 then
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debugInfo("Random chest: cannot divide by 0!")
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return
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end
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local randomChestActivation = r2.Translator.createAction("random_chest_activate", rtGrp.Id, eggId, r2:getActId(context.Act), x, y, z,
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item1Weight, item1Id, item1Qty,
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item2Weight, item2Id, item2Qty,
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item3Weight, item3Id, item3Qty,
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self.Name)
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local setValue = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
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local rtAction = r2.Translator.createAction("multi_actions", {randomChestActivation, setValue})
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return rtAction
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end
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function component:createActionDeactivateEasterEgg(context)
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local eggId = self:getEggId(context)
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local actionDeactivate = r2.Translator.createAction("easter_egg_deactivate", rtGrp.Id, eggId, r2:getActId(context.Act))
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local actionSetValue = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0)
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return r2.Translator.createAction("multi_actions", {actionDeactivate, actionSetValue})
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end
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if (action.Action.Type == "activate") then
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local retAction = component:createActionActivateRandomChest(context)
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return retAction, retAction
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elseif (action.Action.Type == "deactivate") then
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local retAction = component:createActionDeactivateEasterEgg(context)
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return retAction, retAction
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end
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local firstAction, lastAction = nil, nil
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return firstAction, lastAction
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end
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--
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-- Checks the conditions defined for this feature
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--
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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local eventType = tostring(event.Event.Type)
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local eventHandler, lastCondition = nil, nil
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if eventType == "opened" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
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elseif eventType == "activation" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 4)
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elseif eventType == "deactivation" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 5)
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end
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return eventHandler, firstCondition, lastCondition
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end
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-- feature part
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--
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-- Creates an instance of the feature with attributes retrieved from the creation form
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--
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function component.createComponent(x, y)
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local comp = r2.newComponent("RandomChest")
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assert(comp)
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comp.Base = "palette.entities.botobjects.chest_wisdom_std_sel"
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comp.Name = r2:genInstanceName(i18n.get("uiR2EdRandomChest")):toUtf8()
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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comp.ItemQty = 1
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comp._Seed = os.time()
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return comp
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end
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function component:getEggId(context)
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assert(context)
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local n = 0
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if context.EasterEggUniqId == nil then
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context.EasterEggUniqId = {}
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context.EasterEggMaxId = 0
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end
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local rtNpcGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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if context.EasterEggUniqId[rtNpcGrp.Id] == nil then
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local n = context.EasterEggMaxId + 1
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context.EasterEggUniqId[rtNpcGrp.Id] = n
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context.EasterEggMaxId = n
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end
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return context.EasterEggUniqId[rtNpcGrp.Id]
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end
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-- from ihm
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-- Displays the creation form of the feature and calls CreateComponent with the user input values
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--
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function component.create()
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if not r2:checkAiQuota() then return end
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local function paramsOk(resultTable)
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local x = tonumber( resultTable["X"] )
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local y = tonumber( resultTable["Y"] )
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local showAgain = tonumber(resultTable["Display"])
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if showAgain == 1 then
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r2.setDisplayInfo("EasterEggForm", 0)
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else r2.setDisplayInfo("EasterEggForm", 1) end
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if not x or not y
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then
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debugInfo("Can't create Component")
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return
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end
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local comp = component.createComponent( x, y)
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r2:setCookie(comp.InstanceId, "DisplayProp", 1)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", comp)
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end
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local function paramsCancel()
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debugInfo("Cancel form for 'RandomChest' creation")
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end
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local function posOk(x, y, z)
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debugInfo(string.format("Validate creation of 'RandomChest' at pos (%d, %d, %d)", x, y, z))
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if r2.mustDisplayInfo("RandomChest") == 1 then
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r2.displayFeatureHelp("RandomChest")
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end
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r2.requestNewAction(i18n.get("uiR2EDNewRandomChestAction"))
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local comp = component.createComponent( x, y)
|
||
|
r2:setCookie(comp.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", comp)
|
||
|
end
|
||
|
local function posCancel()
|
||
|
debugInfo("Cancel choice 'RandomChest' position")
|
||
|
end
|
||
|
r2:choosePos("object_chest_wisdom_std_sel.creature", posOk, posCancel, "createFeatureEasterEgg")
|
||
|
end
|
||
|
|
||
|
-----------------------------------------
|
||
|
--- register the current Feature to menu
|
||
|
|
||
|
|
||
|
----------------------------------------------------------------------------
|
||
|
-- add a line to the event menu
|
||
|
function component:getLogicTranslations()
|
||
|
|
||
|
local logicTranslations = {
|
||
|
["ApplicableActions"] = {
|
||
|
["activate"] = { menu=i18n.get( "uiR2AA0Spawn" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1Spawn" ):toUtf8()},
|
||
|
["deactivate"] = { menu=i18n.get( "uiR2AA0Despawn" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1Despawn" ):toUtf8()},
|
||
|
},
|
||
|
["Events"] = {
|
||
|
["activation"] = { menu=i18n.get( "uiR2Event0Spawn" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1Spawn" ):toUtf8()},
|
||
|
["deactivation"] = { menu=i18n.get( "uiR2Event0Despawn" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1Despawn" ):toUtf8()},
|
||
|
["opened"] = { menu=i18n.get( "uiR2Event0ChestOpened" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1ChestOpened" ):toUtf8()},
|
||
|
},
|
||
|
["Conditions"] = {
|
||
|
["is active"] = { menu=i18n.get( "uiR2Test0Spawned" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1Spawned" ):toUtf8()},
|
||
|
["is inactive"] = { menu=i18n.get( "uiR2Test0Despawned" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1Despawned" ):toUtf8()}
|
||
|
}
|
||
|
}
|
||
|
return logicTranslations
|
||
|
end
|
||
|
|
||
|
r2.Features["RandomChest"] = feature
|
||
|
|
||
|
|
||
|
|