khanat-client-data-NeL/data/ryz/ryz_help/qh_fight_fr.html

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2016-05-06 10:56:20 +00:00
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<!-- ------------------ -->
<!-- Start How to Fight -->
<!-- ------------------ -->
<P quick_help_events="next"
quick_help_link ="ah:context_help&target=ui:interface:target&text=uiTargetTitle">
Start by selecting your opponent. To do this, simply click on the character in the scene that you wish to attack.
Once you have done this, your target appears in
<a href="ah:context_help&target=ui:interface:target&text=uiTargetTitle">this window</a>.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- -------------- -->
<!-- Target & Radar -->
<!-- -------------- -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:radar&text=uimwRadar">
You can also look on the
<a href="ah:context_help&target=ui:interface:radar&text=uimwRadar">Radar</a>.
This is the green dot.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ---------------- -->
<!-- Target & Compass -->
<!-- ---------------- -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:compass&text=uimwCompas">
The opponent's direction can also be located using the
<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>.
To do this, do a right click on the
<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>
and select the name of your target.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------------ -->
<!-- Simple Fight -->
<!-- ------------ -->
<P quick_help_events="next">
From here on you can fight. Simply click on
<A z_action_shortcut = "toggle_combat"></A>
or do a right click on your mouse and select ATTACK
(this is not always present as not everybody can be attacked).
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------- -->
<!-- Weapons -->
<!-- ------- -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">
It is now possible to change weapons using this
<a href="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">window</a>.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------------------ -->
<!-- Weapons Right Hand -->
<!-- ------------------ -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=">
Do a left click on your mouse on
<a href="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=">this button</a>
to display the list of weapons at your disposal.
Note : this list will be empty if you have no weapons.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ----------------- -->
<!-- Weapons Left Hand -->
<!-- ----------------- -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=">
In the same way, you can change your left hand weapon by pressing
<a href="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=">HERE</a>.
As above nothing will happen if you have no left hand weapons.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------- -->
<!-- Actions -->
<!-- ------- -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">
You can attack using actions other than those proposed by default.
For this you will need to have combat actions memorized in the
<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">Action Window</a>.
There is a single<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts:s0&text=">slot</a>
for each combat action.
The background of the icon for these combat actions is composed of the following image <br>
<img src="qh_mf_back.tga">combat</img>
<br>
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------------ -->
<!-- Memorisation -->
<!-- ------------ -->
<P quick_help_events="next">
Check that you have at least one memorized combat action.
If you haven't, then start by memorizing one
(<br><a href="qh_memorize.html">more info</a>).
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ---------- -->
<!-- Activation -->
<!-- ---------- -->
<P quick_help_events="next">
Once you have memorized at least one combat action,
just click on it in order to go into combat mode
and activate the combat action in question.
A small icon will appear indicating that the action will be the next to be executed.
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ----- -->
<!-- Cycle -->
<!-- ----- -->
<P quick_help_events="next">
To cycle the action then just click on it again.
A new icon will appear indicating that this action is activated in cycles
(you can only cycle one action at a time).
<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------ -->
<!-- Finish -->
<!-- ------ -->
<P quick_help_events="">
Now you know the rudiments of fighting.
<br><a href="qh_fight.html">-- Start again --</a>
</P>
</body>
</html>