khanat-client-data-NeL/data/ryz/ryz_ring/r2_features_scenery_object_remover.lua

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2016-05-06 10:56:20 +00:00
-- In Translation file
-- Category : uiR2EdSceneryObjectRemover --
-- CreationFrom : uiR2EdSceneryObjectRemoverParameters
r2.Features.SceneryObjectRemoverFeature = {}
local feature = r2.Features.SceneryObjectRemoverFeature
feature.Name="SceneryObjectRemoverFeature"
feature.Description="Removes scenery objects at runtime"
feature.Components = {}
feature.Components.SceneryObjectRemover =
{
BaseClass="LogicEntity",
Name="SceneryObjectRemover",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "sceneryObjectRemoverDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
-----------------------------------------------------------------------------------------------
Parameters = {},
ApplicableActions = { "activate", "deactivate", "remove objects"},
Events = {"removed objects"},
Conditions = { "is active", "is inactive", "has removed objects", "has not removed objects"},
TextContexts = {},
TextParameters = {},
LiveParameters = {},
-----------------------------------------------------------------------------------------------
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible= false},
{Name="Components", Type="Table"},
{Name= "Ghosts", Type = "Table", Visible = false },
{Name="Name", Type="String", MaxNumChar="32"},
{Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="SceneryObjectNumber", Type="Number", Category="uiR2EDRollout_Scenery_Objects", WidgetStyle="EnumDropDown",
Enum={"1", "2", "3", "4", "5"}, DefaultValue="0"},
{Name="SceneryObject1Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject1Id", Visible= function(this) return this:displayRefId(1) end},
{Name="SceneryObject2Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject2Id", Visible= function(this) return this:displayRefId(2) end},
{Name="SceneryObject3Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject3Id", Visible= function(this) return this:displayRefId(3) end},
{Name="SceneryObject4Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject4Id", Visible= function(this) return this:displayRefId(4) end},
{Name="SceneryObject5Id", Type="RefId", Category="uiR2EDRollout_Scenery_Objects",PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget", Translation="uiR2EDProp_SceneryObject5Id", Visible= function(this) return this:displayRefId(5) end},
},
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
translate = function(this, context)
r2.Translator.translateAiGroup(this, context)
--r2.Translator.translateFeatureActivation(this, context)
local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
assert(rtNpcGrp)
if this.Active and this.Active == 1 then
local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1)
local action2 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v1", 0)
local action3 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 4)
local retAction = r2.Translator.createAction("multi_actions", {action1, action2, action3})
r2.Translator.translateAiGroupEvent("start_of_state" , this, context, retAction)
else
local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0)
local action2 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v1", 0)
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
r2.Translator.translateAiGroupEvent("start_of_state" , this, context, retAction)
end
end
}
-------------------------------------------------------------------------------------------------------------------------
local component = feature.Components.SceneryObjectRemover
function component:displayRefId(index)
local nbScObj = self.SceneryObjectNumber + 1
if index <= nbScObj then
return true
end
return false
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if (action.Action.Type == "remove objects") then
local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
local actionSetValue = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v1", 1)
local despawnActions = {}
local i = 1
while i <= component.SceneryObjectNumber + 1 do
local rtScenObj = r2.Translator.getRtGroup(context, component["SceneryObject"..i.."Id"])
if rtScenObj then
local actionDespawn = r2.Translator.createAction("despawn", rtScenObj.Id)
table.insert(despawnActions, actionDespawn)
end
i = i + 1
end
local removedEvent = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
table.insert(despawnActions, actionTrigger)
table.insert(despawnActions, actionSetValue)
table.insert(despawnActions, removedEvent)
local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".v1 == 0",
r2.Translator.createAction("multi_actions", despawnActions))
)
return retAction, retAction
end
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if condition.Condition.Type == "has removed objects" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", 1);
return action1, action1
elseif condition.Condition.Type == "has not removed objects" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", 0);
return action1, action1
end
return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this -- r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
local eventType = tostring(event.Event.Type)
if eventType == "removed objects" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
end
return nil, nil
end
--------------------------------------------------------------------------------------------------------------------
local sceneryObjectRemoverDisplayerTable = clone(r2:propertySheetDisplayer())
--
-- If the message is received by a client that didn't request the modification, we must make sure this client
-- doesn't modify the data because it has already been performed by the initial client.
--
local function checkPickedEntity(this, instanceId, attributeName)
if instanceId == "" then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
assert(tmpInstance)
local i = 1
while i < 6 do
local attrName = "Npc" ..i.. "Id"
if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
--if not tmpInstance.User.SelfModified or tmpInstance.User.SelfModified == false then
-- messageBox("'"..tmpInstance.Name.."' has already been picked.")
--else
-- tmpInstance.User.SelfModified = false
--end
return false
end
i = i + 1
end
return true
end
local oldOnAttrModified = sceneryObjectRemoverDisplayerTable.onAttrModified
function sceneryObjectRemoverDisplayerTable:onAttrModified(instance, attributeName)
--if not instance.User.SelfModified then return end
-- call base version
oldOnAttrModified(self, instance, attributeName)
if attributeName == "NpcNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbScObjs = instance.SceneryObjectNumber + 1
local i = 1
while i <= 5 do
if i > nbScObjs then
local name = "SceneryObject"..tostring(i).."Id"
local refId = propertySheet:find(name)
local refIdName = refId:find("name")
refIdName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, name, "")
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end
local propertySheet = r2:getPropertySheet(instance)
local refId = propertySheet:find(attributeName)
local refIdName = refId:find("name")
local instanceId = instance[attributeName]
if instanceId == "" then
refIdName.hardtext = "NONE"
return
end
if checkPickedEntity(instance, instanceId, attributeName) then
local tmpInstance = r2:getInstanceFromId(instanceId)
refIdName.hardtext = tmpInstance.Name
else
r2.requestSetNode(instance.InstanceId, attributeName, "")
end
end
function sceneryObjectRemoverDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
local function reattributeIdOnHrcMove(scObjRemover, group, targetAttr)
local propertySheet = r2:getPropertySheet(scObjRemover)
local refId = propertySheet:find(targetAttr)
local refIdName = refId:find("name")
r2.requestSetNode(scObjRemover.InstanceId, targetAttr, group.InstanceId)
refIdName.hardtext = group.Name
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
local group = tmpInstance.ParentInstance
if group:isKindOf("NpcGrpFeature") then
reattributeIdOnHrcMove(self, group, targetAttr)
end
tmpInstance.User.SelfModified = false
end
end
function r2:sceneryObjectRemoverDisplayer()
return sceneryObjectRemoverDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------------------------
component.createGhostComponents= function(this, act)
end
component.createComponent = function(x, y, tvalue)
local comp = r2.newComponent("SceneryObjectRemover")
assert(comp)
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
comp.Name = r2:genInstanceName(i18n.get("uiR2EDRollout_SceneryObjectRemover")):toUtf8()
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
comp._Seed = os.time()
comp.SceneryObjectId = r2.RefId("")
comp.SceneryObject2Id = r2.RefId("")
comp.SceneryObject3Id = r2.RefId("")
comp.SceneryObject4Id = r2.RefId("")
comp.SceneryObject5Id = r2.RefId("")
comp.SceneryObjectNumber = 0
return comp
end
component.create = function()
if r2:getLeftQuota() <= 0 then
r2:makeRoomMsg()
return
end
local function paramsOk(resultTable)
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("SceneryObjectRemover", 0)
else r2.setDisplayInfo("SceneryObjectRemover", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.SceneryObjectRemover.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'SceneryObjectRemoverFeature' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'SceneryObjectRemoverFeature' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("SceneryObjectRemover") == 1 then
r2.displayFeatureHelp("SceneryObjectRemover")
end
r2.requestNewAction(i18n.get("uiR2EDNewSceneryObjectRemoverFeatureAction"))
local component = feature.Components.SceneryObjectRemover.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'SceneryObjectRemoverFeature' position")
end
local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureSceneryObjectRemover")
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EDRollout_SceneryObjectRemover")
logicEntityMenu:addLine(ucstring(name), "lua", "", "SceneryObject")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
["remove objects"] = { menu=i18n.get( "uiR2AA0RemoveObject" ):toUtf8(),
text=i18n.get( "uiR2AA1RemoveObject" ):toUtf8()},
},
["Events"] = {
["removed objects"] = { menu=i18n.get( "uiR2Event0RemovedObjects" ):toUtf8(),
text=i18n.get( "uiR2Event1RemovedObjects" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["has removed objects"] = { menu=i18n.get( "uiR2Test0HasRemoved" ):toUtf8(),
text=i18n.get( "uiR2Test1HasRemoved" ):toUtf8()},
["has not removed objects"] = { menu=i18n.get( "uiR2Test0HasNotRemoved" ):toUtf8(),
text=i18n.get( "uiR2Test1HasNotRemoved" ):toUtf8()}
}
}
return logicTranslations
end
r2.Features["SceneryObjectRemoverFeature"] = feature