khanat-client-data-NeL/data/ryz/ryz_ring/r2_ui_property_sheet.lua

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2016-05-06 10:56:20 +00:00
--------------------------------------------------------------------------------------------
-- PROPERTY SHEETS & FORMS
-- ======================
-- This file contains code to generate xml of generic property sheets & forms that are used to change
-- properties of editor objects / tables
-- NB : Currenlty there can be only a single property sheet displayed at a time
-- To speed up reset of editor, we keep a cache to avoid to rebuild ui for class
-- whose properties have not changed
-- this cache is kept between 2 reset of the editor
-- the cache is a simple table : key = class name & value = property of the class
-- NB : we don't use the r2 table because it is reseted each time !!
if r2ClassDescCache == nil then
-- first build of the table
r2ClassDescCache = {}
debugInfo(colorTag(255, 0, 255) .. "Init of property sheet cache")
end
-- same thing for forms
if r2FormsCache == nil then
-- first build of the table
r2FormsCache = {}
debugInfo(colorTag(255, 0, 255) .. "Init of forms cache")
end
function resetR2UICache()
r2FormsCache = nil
r2ClassDescCache = nil
end
r2.DefaultPropertySheetTitleClampSize = -28
local eventArgs = {} -- static table here to avoid costly allocs with the ellipsis ...
local emptyArgs = {}
-- build an edit box for an arbitrary type
function r2:buildEditBox(prop, textRef, entryType, multiLine, maxNumChars, onChangeAction, onFocusLostAction)
local result =
[[<instance template="edit_box_widget" text_y="-1" posref="ML ML" sizeref="w" w="-8" fontsize="14" x="4" reset_focus_on_hide="true"
child_resize_hmargin="4"
max_historic="0"
y="-2"
negative_filter = '"{}[]'
prompt="" enter_loose_focus="true"
color="255 255 255 255"
continuous_text_update="true"
bg_texture="grey_40.tga"
onchange="lua" onchange_params="getUICaller():setupDisplayText(); getUICaller():find('edit_text'):updateCoords(); getUICaller():getEnclosingContainer().Env.updateSize()"
onenter="lua" on_focus_lost="lua"]] ..
2016-10-14 11:11:34 +00:00
[[ id= ]] .. strifyXml(prop.Name) ..
[[ text_ref = ]] .. strifyXml(textRef) ..
[[ entry_type = ]] .. strifyXml(entryType) ..
[[ multi_line = ]] .. strifyXml(multiLine) ..
[[ max_num_chars = ]] .. strifyXml(maxNumChars) ..
[[ params = ]] .. strifyXml(onChangeAction) ..
[[ on_focus_lost_params = ]] .. strifyXml(onFocusLostAction) ..
2016-05-06 10:56:20 +00:00
"/>"
return result
end
-- build an edit box for an arbitrary type
--function r2:buildComboEditBox(prop, textRef, entryType, multiLine, maxNumChars, onChangeAction)
-- return
-- [[
-- <instance template="edit_box_widget" text_y="-1" posref="ML ML" sizeref="w" w="-32" fontsize="14" x="4" reset_focus_on_hide="true"
-- child_resize_hmargin="4"
-- max_historic="0"
-- y="-2"
-- prompt="" enter_loose_focus="true"
-- color="255 255 255 255"
-- continuous_text_update="true"
-- bg_texture="grey_40.tga"
-- onchange="lua" onchange_params="getUICaller():setupDisplayText(); getUICaller():find('edit_text'):updateCoords(); getUICaller():getEnclosingContainer().Env.updateSize()"
-- onenter="lua" on_focus_lost="lua"]] ..
2016-10-14 11:11:34 +00:00
-- [[ id= ]] .. strifyXml(prop.Name) ..
-- [[ text_ref = ]] .. strifyXml(textRef) ..
-- [[ entry_type = ]] .. strifyXml(entryType) ..
-- [[ multi_line = ]] .. strifyXml(multiLine) ..
-- [[ max_num_chars = ]] .. strifyXml(maxNumChars) ..
-- [[ params = ]] .. strifyXml(onChangeAction) ..
-- [[ on_focus_lost_params = ]] .. strifyXml(onChangeAction) ..
2016-05-06 10:56:20 +00:00
-- [[ />
--
--
--
-- ]]
--
--end
-- widget styles, key is the type, value is a table containing the widget factory (each wdget being identified by its 'WidgetStyle')
r2.WidgetStyles =
{
}
--//////////////////////
--// STRINGS WIDGETS //
--//////////////////////
-- Build widget factory for 'Strings'
--
-- Each key gives the name of the widget style. Each value is a function that returns the xml code for the widget
-- that must edit the 'prop' value.
-- Moreover, a "setter" function" must be returned, that will update the content of the widget from external modification
--
-- The widget may also return a table in place of the setter function, if it is of type 'refid', and wants to handle modification of its target
-- In this case, the table must have the following format :
-- local refIdTable = {}
-- -- Each function below takes 3 parameters :
-- -- widget : pointer to the ui widget
-- -- value : current value of the property that is displayed by the widget
-- -- prop : definition of the property displayed by this widget (taken from the definition of the class that contain that property)
--
-- function refIdTable:onSet(widget, value, prop) .. end -- handles modification of the reference
-- function refIdTable:onTargetCreated(widget, value, prop) .. end -- handles creation of the targetted object
-- function refIdTable:onTargetErased(widget, value, prop) .. end -- handles deletion of the targetted object
-- function refIdTable:onTargetPreHrcMove(widget, value, prop) .. end -- targeted object is about to move in the object hierarchy
-- function refIdTable:onTargetPostHrcMove(widget, value, prop) .. end -- targeted object has moved in the object hierarchy
-- function refIdTable:onTargetAttrModified(widget, value, prop, targetAttr, targetIndexinArray) .. end -- handles modifications of the deleted object
--
function r2.returnOk(param)
return true
end
function r2.refuseEmptyString(param)
assert(param)
assert(type(param) == "string")
if string.len(param) == 0 then
local ucStringMsg = i18n.get("uiR2EdNoEmptyString")
displaySystemInfo(ucStringMsg, "BC")
return false
end
return true
end
r2.WidgetStyles.String =
{
-- default string edition, using an edit box
Default = function(prop, className)
local function setter(widget, prop, value)
local ok = true
if prop.ValidationFun then
ok = r2.assert(loadstring('return '.. prop.ValidationFun))()(value)
end
if ok then
local ucValue = ucstring()
--debugInfo("value = " .. tostring(value))
ucValue:fromUtf8(value)
widget.eb.uc_input_string = ucValue
widget.eb.Env.CurrString = ucValue
--debugInfo("setting" .. widget.eb.id .. " to " .. tostring(value))
else
widget.eb.uc_input_string = widget.eb.Env.CurrString
widget.eb.input_string = widget.eb.uc_input_string:toUtf8()
end
end
local validation = ""
if prop.ValidationFun then
validation = string.format([[ if not %s(utf8Value) then editBox.uc_input_string = editBox.Env.CurrString; return end]], prop.ValidationFun)
end
local onChangeAction =
string.format(
[[
local editBox = getUICaller()
if editBox.input_string == editBox.Env.CurrString then
return
end
local utf8Value = editBox.uc_input_string:toUtf8()
%s
editBox.Env.CurrString = editBox.input_string
r2:requestSetObjectProperty('%s', utf8Value)
]], validation, prop.Name)
local onFocusLostAction = onChangeAction
if prop.ValidateOnEnter then
onChangeAction = onChangeAction .. "r2:validateForm(r2.CurrentForm)"
end
return r2:buildEditBox(prop, "TL TL", defaulting(prop.EntryType, "text"), true, defaulting(prop.MaxNumChar, 256), onChangeAction, onFocusLostAction),
setter,
nil
end,
-- string property displayed as a static text (not editable)
StaticText = function(prop, className)
--debugInfo("Building static text")
local function setter(widget, prop, value)
--debugInfo("value = " .. tostring(value))
local ucValue = ucstring()
ucValue:fromUtf8(value)
widget.uc_hardtext = ucValue
end
local widgetXml =
string.format([[ <view type="text" id="%s" color="192 192 192 255" posparent="parent" active="true" posref="ML ML" x="4" y="-2" global_color="true" fontsize="12" shadow="true" hardtext="toto" auto_clamp="true"/> ]], prop.Name)
return widgetXml, setter, nil
end,
StaticTextMultiline = function(prop, className)
--debugInfo("Building static text")
local function setter(widget, prop, value)
--debugInfo("value = " .. tostring(value))
local ucValue = ucstring()
ucValue:fromUtf8(value)
widget.uc_hardtext = ucValue
end
local widgetXml =
string.format([[ <view type="text" id="%s" color="192 192 192 255" posparent="parent" active="true" posref="ML ML" x="4" y="-2" global_color="true" fontsize="12" shadow="true" hardtext="toto" multi_line="true" auto_clamp="true"/> ]], prop.Name)
return widgetXml, setter, nil
end
}
------------------------------------------------------------------------------------------------------------
-- helper : build the name of a property tooltip : looks in the bas class until a translation is found
local function buildPropTooltipName(className, propName)
assert(className)
assert(propName)
local tt = "uiR2EdPropertyToolTip_" .. className .. "_" .. propName
if i18n.hasTranslation(tt) then
--debugInfo("### Translation found for " .. propName .. " in " .. className)
return tt, true
end
-- this Form is not a Class (its a form not a property sheet) so don't search into its parents
if r2.Classes[className] == nil then
return tt, false
end
local parentClassName = r2.Classes[className].BaseClass
if parentClassName ~= "" and parentClassName~=nil then
local parentClass = r2.Classes[parentClassName]
if parentClass.NameToProp[propName] ~= nil then
--debugInfo("### Translation not found for " .. propName .. " in " .. className .. ".Looking in parent class " .. parentClassName)
local translation, found = buildPropTooltipName(parentClassName, propName)
if found then return translation, true end
end
end
return tt, false -- not found, a 'NotExist' string will be displayed
end
--/////////////////////
--// REF ID WIDGETS //
--/////////////////////
------------------------------------------------------------------------------------------------------------
--///////////////////////////
--// DEFAULT REF ID PICKER //
--///////////////////////////
-- handle updates of the "RefId" widget
-- this table is common to all the ref id widgets
local refIdDefaultEventHandler ={}
--
function refIdDefaultEventHandler:onSet(widget, prop, value)
--debugInfo("set received")
self:update(widget, value, r2:getInstanceFromId(value))
end
--
function refIdDefaultEventHandler:onTargetCreated(widget, prop, value)
self:update(widget, value, r2:getInstanceFromId(value))
end
--
function refIdDefaultEventHandler:onTargetErased(widget, prop, value)
self:update(widget, value, nil)
end
--
function refIdDefaultEventHandler:onTargetAttrModified(widget, prop, value, targetAttr, targetIndexInArray)
-- we are only interested by a change of the instance name
if targetAttr == "Name" then
self:update(widget, value, r2:getInstanceFromId(value))
end
end
--
function refIdDefaultEventHandler:update(widget, value, target)
local text = widget:find("name")
if target then
local newName = ucstring()
newName:fromUtf8(target.Name)
text.uc_hardtext = newName
else
text.uc_hardtext = i18n.get("uiR2EDNone")
end
end
--
function refIdDefaultEventHandler:onTargetPreHrcMove(widget, prop, value)
--debugInfo(string.format("displayer : pre hrc move : (%s)", prop.Name))
end
--
function refIdDefaultEventHandler:onTargetPostHrcMove(widget, prop, value)
--debugInfo(string.format("displayer : post hrc move : (%s)", prop.Name))
end
-- globals for the 'RefId' default widget
r2.currentRefIdWidgetParentInstance = nil
r2.currentRefIdWidgetFilter = nil
r2.currentRefIdWidgetAttrName = nil
r2.currentRefIdIndexInArray = nil
--
function r2:testCanPickRefIdWidgetTarget(instanceId)
if instanceId == r2.currentRefIdWidgetParentInstance.InstanceId then return false end
return r2:getInstanceFromId(instanceId):isKindOf(r2.currentRefIdWidgetFilter)
end
--
function r2:setRefIdWidgetTarget(instanceId)
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, instanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
--debugInfo("requestSetNode")
end
function r2:canPickTaskComponent(instanceId)
local taskClasses = {}
table.insert(taskClasses, "GiveItem")
table.insert(taskClasses, "RequestItem")
table.insert(taskClasses, "TalkTo")
table.insert(taskClasses, "VisitZone")
table.insert(taskClasses, "TargetMob")
table.insert(taskClasses, "KillNpc")
table.insert(taskClasses, "HuntTask")
table.insert(taskClasses, "DeliveryTask")
table.insert(taskClasses, "GetItemFromSceneryObjectTaskStep")
table.insert(taskClasses, "SceneryObjectInteractionTaskStep")
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then
return true
end
--check act?
local tmpInstance = r2:getInstanceFromId(instanceId)
assert(tmpInstance)
local class = tmpInstance.Class
local k, v = next(taskClasses, nil)
while k do
if class == v then
return true
end
k, v = next(taskClasses, k)
end
return false
end
function r2:setTaskComponentTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if r2:canPickTaskComponent(instanceId) then
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickSceneryObject(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then
return true
end
if r2.Translator.checkActForPicking(comp.InstanceId, instanceId) == false then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance:isBotObject() then
return true
else
return false
end
end
function r2:setSceneryObjectTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if r2:canPickSceneryObject(instanceId) then
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickCivilian(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then
return true
end
if r2.Translator.checkActForPicking(comp.InstanceId, instanceId) == false then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
--if not (tmpInstance.Class == "NpcCustom" or tmpInstance.Class == "Npc") or tmpInstance:isBotObject()
--or tmpInstance:isGrouped() then
-- return false
if tmpInstance:isGrouped() or string.find(tmpInstance.Base, "civil") == nil then
return false
else
return true
end
end
function r2:setCivilian(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if r2:canPickCivilian(instanceId) then
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickTalkingNpc(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then
return true
end
if r2.Translator.checkActForPicking(comp.InstanceId, instanceId) == false then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
if not (tmpInstance.Class == "NpcCustom" or tmpInstance.Class == "Npc") or tmpInstance:isBotObject()
or tmpInstance:isGrouped() then
return false
else
return true
end
end
function r2:setTalkingNpc(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if r2:canPickTalkingNpc(instanceId) then
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickNpcOrGroup(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then return true end
local componentId = comp.InstanceId
--if r2.Translator.checkActForPicking(componentId, instanceId) == false then
-- return false
--end
if instanceId == r2.currentRefIdWidgetParentInstance.InstanceId then return false
else
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance and not tmpInstance:isBotObject() then
if tmpInstance:isKindOf("Npc")
or tmpInstance.ParentInstance:isKindOf("NpcGrpFeature")
or tmpInstance:isKindOf("NpcGrpFeature") then
return true
else return false end
end
return false
end
end
function r2:setNpcOrGroupRefIdTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
-- if the instance is a npc belonging to a npcgrp
if not tmpInstance:isBotObject() and tmpInstance:isKindOf("Npc") and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
--debugInfo("inserted: " ..tmpInstance.ParentInstance.Name)
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, tmpInstance.ParentInstance.InstanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, tmpInstance.ParentInstance.InstanceId)
-- else if the instance is npc or a npcgrp
elseif not tmpInstance:isBotObject() and tmpInstance:isKindOf("NpcGrpFeature") or tmpInstance:isKindOf("Npc") then
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, instanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickEasterEgg(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then return true end
local componentId = comp.InstanceId
if r2.Translator.checkActForPicking(componentId, instanceId) == false then
return false
end
if instanceId == r2.currentRefIdWidgetParentInstance.InstanceId then return false
else
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if tmpInstance:isKindOf("EasterEgg") then return true
else return false end
end
return false
end
end
function r2:setEasterEggRefIdTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
-- if the instance is a npc belonging to a npcgrp
if tmpInstance:isKindOf("EasterEgg") then
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, instanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickNotGroupedNpc(instanceId)
--if instanceId == r2.currentRefIdWidgetParentInstance.InstanceId then return false
--else
if r2:getSelectedInstance() and instanceId ~= "" then
local componentId = r2:getSelectedInstance().InstanceId
if r2.Translator.checkActForPicking(componentId, instanceId) == false then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if not tmpInstance:isBotObject() and tmpInstance:isKindOf("Npc") and not tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then return true
else return false end
end
return false
end
return true
--end
end
function r2:setNotGroupedNpcRefIdTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if not tmpInstance:isBotObject() and tmpInstance:isKindOf("Npc") and not tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, instanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
function r2:canPickZone(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then return true end
local componentId = comp.InstanceId
if r2.Translator.checkActForPicking(componentId, instanceId) == false then
return false
end
if instanceId == r2.currentRefIdWidgetParentInstance.InstanceId then return false
else
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if tmpInstance:isKindOf("Region") then return true
else return false end
end
return false
end
end
function r2:setZoneRefIdTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance and tmpInstance:isKindOf("Region") then
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, instanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
function r2:canPickDialog(instanceId)
local comp = r2:getSelectedInstance()
if not comp or instanceId == "" then return true end
local componentId = comp.InstanceId
if r2.Translator.checkActForPicking(componentId, instanceId) == false then
return false
end
if instanceId == r2.currentRefIdWidgetParentInstance.InstanceId then return false
else
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
if tmpInstance:isKindOf("ChatSequence") then return true
else return false end
end
return false
end
end
function r2:setDialogRefIdTarget(instanceId)
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance then
-- if the instance is a npc belonging to a npcgrp
if tmpInstance:isKindOf("ChatSequence") then
--r2.requestSetNode(r2.currentRefIdWidgetParentInstance.InstanceId, r2.currentRefIdWidgetAttrName, instanceId)
r2.currentRefIdWidgetParentInstance:setRefIdValue(r2.currentRefIdWidgetAttrName, instanceId)
end
end
end
------------------------------------------------------------------------------------------------------------
--///////////////////////
--// PLOT ITEMS PICKER //
--///////////////////////
-- handle updates of the "RefId" widget for plot items
local maxNumPlotItems = tonumber(getDefine("r2ed_max_num_plot_items"))
local refIdPlotItemEventHandler = clone(refIdDefaultEventHandler)
--
function refIdPlotItemEventHandler:updateSheet(widget, targetPlotItem)
for k = 0, maxNumPlotItems - 1 do
local dbPath = "LOCAL:R2:PLOT_ITEMS:" .. tostring(k)
if getDbProp(dbPath .. ":SHEET") == targetPlotItem.SheetId then
widget.sheet.sheet = dbPath
r2.ScratchUCStr:fromUtf8(targetPlotItem.Name)
widget.t.uc_hardtext = r2.ScratchUCStr
return true
end
end
return false
end
function refIdPlotItemEventHandler:update(widget, value, target)
local targetPlotItem = r2:getInstanceFromId(value)
widget:find("edit_plot_item").frozen = (targetPlotItem == nil)
-- target object must already have created its display in the database -> point the same object
if targetPlotItem then
if self:updateSheet(widget, targetPlotItem) then return end
-- update may fail because update of the db for the plot items is done in the main loop
-- and may not has been done yet, so force a refresh and retry
r2.PlotItemDisplayerCommon:updateAll()
if self:updateSheet(widget, targetPlotItem) then return end
end
widget.sheet.sheet = ""
widget.t.uc_hardtext = i18n.get("uiR2EDChooseItem")
end
-- ui handling for selection of plot items from the scenario
r2.PlotItemsWidget =
{
SelectionId = "",
DestProp = "" -- the dest property to which new item selection must bedone
}
-- called when user click on the item sheet -> allows to choose a newplot item
function r2.PlotItemsWidget:changeItem(propName)
if r2.Scenario.PlotItems.Size == 0 then
enableModalWindow(getUICaller(), "ui:interface:r2ed_dm_gift_no_plot_items")
return
end
enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_property_sheet_plot_item")
self.SelectionId = r2:getSelectedInstance().InstanceId
self.DestProp = propName
end
-- called when user has chosen a new sheet to affect
function r2.PlotItemsWidget:validateItem(sheet)
local target = r2:getInstanceFromId(self.SelectionId)
if not target then
return -- maybe the target has been deleted by someone else between the first click and the choice ?
end
if sheet == "UI:EMPTY" or sheet == "UI:DUMMY" then
-- empty choice ...
r2.requestSetNode(self.SelectionId, self.DestProp, "")
else
local sheetId = getDbProp(sheet .. ":SHEET")
-- search plot item with the same sheet
for k, v in specPairs(r2.Scenario.PlotItems) do
if v.SheetId == sheetId then
r2.requestNewAction(i18n.get("uiR2EDChangePlotItem"))
r2.requestSetNode(self.SelectionId, self.DestProp, v.InstanceId) -- makeref to the new item
return
end
end
debugInfo("Plot item not found from its sheet")
end
end
-- called when the user hit the 'new' button -> pop a dialog to create a new plot item
function r2.PlotItemsWidget:newPlotItem(propName)
r2.PlotItemsPanel:createNewItemAnAffectToRefId(r2:getSelectedInstance().InstanceId, propName)
end
-- called when the user hit the 'edit' button -> pop a dialog to change the name of the edited plot item
function r2.PlotItemsWidget:editPlotItem(propName)
r2.PlotItemDisplayerCommon:editPlotItemName(r2:getInstanceFromId(r2:getSelectedInstance()[propName]))
end
-- build widget factory for 'RefId'
r2.WidgetStyles.RefId =
{
Default = function(prop, className)
local testFunction = ""
local pickFunction = ""
if not prop.PickFunction or prop.PickFunction == "" then
testFunction = "r2:testCanPickRefIdWidgetTarget"
else
testFunction = prop.PickFunction
end
if not prop.SetRefIdFunction or prop.SetRefIdFunction == "" then
pickFunction = "r2:setRefIdWidgetTarget"
else
pickFunction = prop.SetRefIdFunction
end
--- TestFunction
local widgetXml =
string.format(
[[
<group id="%s" child_resize_w="true" child_resize_h="true">
<ctrl style="text_button_16" id="pick" posref="TL TL" color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255"
onclick_l="lua"
params_l="r2.currentRefIdWidgetParentInstance = r2:getPropertySheetTarget()
r2.currentRefIdWidgetAttrName = '%s'
r2.currentRefIdIndexInArray = -1
r2.currentRefIdWidgetFilter = '%s'
runAH(nil, 'r2ed_picker_lua', 'TestFunc=%s|PickFunc=%s')"
hardtext="uiR2EDPick"/>
<ctrl style="text_button_16" id="clear" posref="TR TL" posparent="pick" color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255"
onclick_l="lua"
params_l="r2.requestSetNode(r2:getPropertySheetTarget().InstanceId, '%s', '')"
hardtext="uiR2EDClear"/>
<view type="text" id="name" y="-2" color="192 192 192 255" posparent="clear" posref="MR ML" x="4" global_color="true" fontsize="12" shadow="true" hardtext="uiR2EDNone" auto_clamp="false"/>
</group>
]], prop.Name, prop.Name, select(prop.Filter, prop.Filter, "BaseClass"), testFunction, pickFunction, prop.Name
)
return widgetXml, refIdDefaultEventHandler, nil
end,
PlotItem = function(prop, className)
widgetXml =
string.format(
[[
<instance template="r2ed_property_sheet_plot_item" id="%s" value=""/>
]], prop.Name)
return widgetXml, refIdPlotItemEventHandler, nil
end,
}
-------------------------------------------------------------------------------------
-- Signal that a property of object being currently edited (in a property sheet or a form)
-- has been changed. This will update the object property with value 'value'. The appropriate net msg will be sent.
-- This function should be called by edition widgets.
function r2:requestSetObjectProperty(propName, value, isLocal)
if getUICaller() == nil then
debugInfo("<r2:requestSetObjectProperty> should be called by a widget")
return
end
local container = getUICaller().parent:getEnclosingContainer()
-- TODO nico : do distinction between forms and property sheet in a better way (with polymorphism)
if container.Env.Form ~= nil then
-- this is a form (update is done in local)
local form = container.Env.Form
local prop = form.NameToProp[propName]
if prop.convertFromWidgetValue ~= nil then
-- if there's a conversion function then use it
value = prop.convertFromWidgetValue(value)
end
container.Env.FormInstance[propName] = value
container.Env.setter(propName, value)
-- if there's a 'onChange' function then call it
if type(prop.onChange) == "function" then
prop.onChange(container.Env.FormInstance)
end
-- visibility of some properties may depend on this one, so update them
container.Env.updatePropVisibility()
else
local target = r2:getPropertySheetTarget()
local class = r2:getClass(target)
local prop = class.NameToProp[propName]
if target[propName] == value then
return -- not really modified -> no op
end
local ucActionName = r2:getPropertyTranslation(prop)
r2.requestNewAction(concatUCString(i18n.get("uiR2EDChangePropertyAction"), ucActionName, i18n.get("uiR2EDChangePropertyOf"), target:getDisplayName()))
-- this is a property sheet
-- if the instance is currently being erased, no use
-- to send pending properties (may happen ifthe user being to enter a string
-- an click on the erase button -> then the propertu sheet is closed and this function
-- is fired)
if target.User.Erased == true then
return
end
if prop.convertFromWidgetValue ~= nil then
-- if there's a conversion function then use it
value = prop.convertFromWidgetValue(value)
end
--debugInfo(string.format("Setting node : prop name = %s, value = %s", tostring(propName), tostring(value)))
if isLocal then
r2.requestSetLocalNode(target.InstanceId, propName, value)
else
r2.requestSetNode(target.InstanceId, propName, value)
end
if prop.SecondRequestFunc and prop.SecondRequestFunc~="" then
prop.SecondRequestFunc(value)
end
end
end
-------------------------------------------------------------------------------------
-- Signal that a property of object being currently edited (in a property sheet or a form)
-- has been changed. This will update the object property with value 'value'. should be called by edition widget
-- This is a local version of 'r2:requestSetObjectProperty' : no net msg is sent, value is modified locally.
-- Value is actually sent at commit time (when calling r2:requestCommitLocalObjectProperty)
function r2:requestSetLocalObjectProperty(propName, value)
self:requestSetObjectProperty(propName, value, true)
end
-------------------------------------------------------------------------------------
-- Commit last modifications done on the object that is currently being edited (using r2:requestSetLocalObjectProperty)
-- A net msg is sent to update the object property on the server.
-- The local value is copied to the client value that was previously shadowed by a call to 'r2:requestSetLocalObjectProperty'
function r2:requestCommitLocalObjectProperty(propName, value)
if getUICaller() == nil then
debugInfo("<r2:requestSetObjectProperty> should be called by a widget")
return
end
local container = getUICaller().parent:getEnclosingContainer()
if container.Env.Form == nil then
-- this is a property sheet
local target = r2:getPropertySheetTarget()
local class = r2:getClass(target)
local prop = class.NameToProp[propName]
--debugInfo(string.format("Setting node : prop name = %s, value = %s", tostring(propName), tostring(value)))
r2.requestCommitLocalNode(target.InstanceId, propName)
r2.requestEndAction()
end
-- no op for forms (no 'commit' notion)
end
-------------------------------------------------------------------------------------
-- Cancel last modifications done on the object that is currently being edited (using r2:requestSetLocalObjectProperty)
-- Object property is restored to its initial value (technically, it stop being 'shadowed' by the local value, so any
-- third party modification will be seen from here)
-- As a consequence no net msg is sent
function r2:requestRollbackLocalObjectProperty(propName, value)
if getUICaller() == nil then
debugInfo("<r2:requestSetObjectProperty> should be called by a widget")
return
end
local container = getUICaller().parent:getEnclosingContainer()
if container.Env.Form ~= nil then
-- this is a form (update is done in local)
local form = container.Env.Form
local prop = form.NameToProp[propName]
if prop.convertFromWidgetValue ~= nil then
-- if there's a conversion function then use it
value = prop.convertFromWidgetValue(value)
end
container.Env.FormInstance[propName] = value
container.Env.setter(propName, value)
else
-- this is a property sheet
local target = r2:getPropertySheetTarget()
local class = r2:getClass(target)
local prop = class.NameToProp[propName]
--debugInfo(string.format("Setting node : prop name = %s, value = %s", tostring(propName), tostring(value)))
r2.requestRollbackLocalNode(target.InstanceId, propName)
end
-- no op for forms (no 'commit' notion)
end
-------------------------------------------------------------------------------------
-- get the object whose property sheet is currently displayed
-- should be used only with property sheets
function r2:getPropertySheetTarget()
if not r2.CurrentPropertyWindow then return nil end
-- can only be the selection for now ...
return r2.CurrentPropertyWindow.Env.TargetInstance
end
------------------------------------------------------------------------------------------------------------
-- get name of ui for default property sheet from the class name
function r2:getDefaultPropertySheetUIPath(className)
return "ui:interface:r2ed_property_sheet_" .. className
end
------------------------------------------------------------------------------------------------------------
-- get definition of property edited from its widget
function r2:getPropertyDefinition(propName, uiCaller)
-- useful infos are stored in the parent container
assert(uiCaller)
local container = uiCaller:getEnclosingContainer()
if container.Env.Form ~= nil then
-- this is a form (update is done in local)
return container.Env.Form.NameToProp[propName]
else
-- this is a property sheet
local target = r2:getPropertySheetTarget()
local class = r2:getClass(target)
return class.NameToProp[propName]
end
end
------------------------------------------------------------------------------------------------------------
-- return pointer to a property sheet of an object from its class name
function r2:getPropertySheet(instance)
local class = instance:getClass()
local uiPath = r2:evalProp(class.PropertySheetUIPath, instance, r2:getDefaultPropertySheetUIPath(class.Name))
return getUI(uiPath)
end
------------------------------------------------------------------------------------------------------------
-- get a form from its name
function r2:getForm(name)
assert(name) -- why is nam nil???
return getUI("ui:interface:r2ed_form_" .. name)
end
--/////////////////////
--// NUMBER WIDGETS //
--/////////////////////
-- widget styles for 'Numbers'
r2.WidgetStyles.Number =
{
--------------------------------------------------------------------------------------------------------------------
Default = function(prop, className)
local function setter(widget, prop, value)
widget.eb.input_string = tostring(value)
widget.eb.Env.CurrString = tostring(value)
end
local onChangeAction =
string.format(
[[
local editBox = getUICaller()
if editBox.input_string == editBox.Env.CurrString then
return
end
editBox.Env.CurrString = editBox.input_string
local newValue = tonumber(getUICaller().input_string)
if newValue == nil then
debugInfo('Invalid number value : ' .. getUICaller().input_string)
return
end
local prop = r2:getPropertyDefinition('%s', getUICaller())
assert(prop)
local clamped = false
if prop.Min and newValue &lt; tonumber(prop.Min) then
newValue = tonumber(prop.Min)
clamped = true
end
if prop.Max and newValue &gt; tonumber(prop.Max) then
newValue = tonumber(prop.Max)
clamped = true
end
if clamped then
editBox.input_string = tostring(newValue)
editBox.Env.CurrString = tostring(newValue)
end
r2:requestSetObjectProperty('%s', newValue)
]], prop.Name, prop.Name)
return r2:buildEditBox(prop, "TR TR", "integer", false, 16, onChangeAction, onChangeAction), setter, nil
end,
--------------------------------------------------------------------------------------------------------------------
Boolean = function(prop, className)
local function setter(widget, prop, value)
--debugInfo("setter : " .. tostring(value))
-- widget is a pointer to the enclosing group
if value == 1 then
value = true
else
value = false
end
widget.butt.pushed = value
--widget.text_true.active = value
--widget.text_false.active = not value
end
local function buildCoverAllButton(prop)
return [[ <ctrl type="button" button_type="push_button"
id="b_]] .. prop.Name .. [["
tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga"
sizeref="wh"
scale="true"
posref="ML ML"
color="0 0 0 0"
col_pushed="0 0 0 0"
col_over="0 0 0 0"
onclick_l="lua"
params_l="local value; if getUICaller().parent:getEnclosingContainer():find(']] .. prop.Name .. [[').butt.pushed then value = 0 else value = 1 end; r2:requestSetObjectProperty(']] .. prop.Name .. [[', value)"
/>
]]
end
-- local widgetXml =
-- string.format([[
-- <group id="%s" posref="TL TL" child_resize_h="true" x="2" child_resize_hmargin="4" child_resize_w="true" child_resize_wmargin="4">
-- <ctrl type="button" id="butt" button_type="toggle_button" posref="ML ML" x="2" y="0"
-- tx_normal="w_slot_on.tga" tx_pushed="w_opacity_on.tga" tx_over="w_slot_on.tga"
-- color="255 255 255 255" col_pushed="255 255 255 255" col_over="255 255 255 0"
-- onclick_l="lua"
-- params_l="local value; if getUICaller().pushed == true then value = 1 else value = 0 end; r2:requestSetObjectProperty('%s', value)"
-- />
-- <view type="text" id="text_true" posparent="butt" posref="MR ML" x="4" y="-3" active="false" global_color="true" fontsize="12" shadow="true" hardtext="uiR2EDTrue"/>
-- <view type="text" id="text_false" posparent="butt" posref="MR ML" x="4" y="-3" active="true" global_color="true" fontsize="12" shadow="true" hardtext="uiR2EDFalse"/>
-- </group>
-- ]], prop.Name, prop.Name)
local widgetXml =
string.format([[
<group id="%s" posref="TL TL" child_resize_h="true" x="2" child_resize_hmargin="4" sizeref="w"> ]]
.. buildCoverAllButton(prop) .. [[
<ctrl type="button" id="butt" button_type="toggle_button" posref="ML ML" x="0" y="0"
tx_normal="w_slot_on.tga" tx_pushed="w_opacity_on.tga" tx_over="w_slot_on.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="255 255 255 0"
onclick_l="lua"
params_l="local value; if getUICaller().pushed == true then value = 1 else value = 0 end; r2:requestSetObjectProperty('%s', value)"
/>
</group>
]], prop.Name, prop.Name)
-- Caption is special here :
-- It contains a button to avoid to have to click in the tiny checkbox, which is inconvenient
local iwidth0 = defaulting(prop.CaptionWidth, 35)
local width0 = string.format("%d%%", iwidth0)
local width1 = string.format("%d%%", 100 - iwidth0)
local invertWidget = defaulting(prop.InvertWidget, false)
if invertWidget then
local tmp = width0
width0 = width1
width1 = tmp
end
2016-10-14 11:11:34 +00:00
local part0 = [[<TD width=]] .. strifyXml(width0) .. [[ ignore_max_width="true" ignore_min_width="true" bgcolor="80 80 80 127" height="0" align="left" valign="middle" id= "l_]] .. prop.Name .. [[" > ]]
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local tooltipTextId, tooltipTextIdFound = buildPropTooltipName(className, prop.Name)
part0 = part0 .. [[<group id="caption_group" sizeref="w" child_resize_h="true" child_resize_hmargin="4" posref="ML ML"
tooltip_parent="win"
tooltip_posref="auto"
instant_help="true"
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tooltip=]] .. strifyXml(tooltipTextId) .. ">"
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part0 = part0 .. buildCoverAllButton(prop)
local color = "255 255 255 255"
local globalColor = "true"
local hardText
local found
hardText, found = r2:getPropertyTranslationId(prop)
if not found and config.R2EDExtendedDebug == 1 then
color = "255 0 0 255"
globalColor = "false"
hardText = hardText .. " (NOT TRANSLATED)"
end
part0 = part0 .. [[ <view type="text" y="-2" sizeref="w" over_extend_view_text="true" over_extend_parent_rect="true"]] ..
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[[ id = ]] .. strifyXml(prop.Name .. "_Caption") ..
[[ hardtext = ]] .. strifyXml(hardText) ..
[[ color = ]] .. strifyXml(color) ..
[[ global_color=]] .. strifyXml(globalColor) .. [[ fontsize="12" shadow="true" auto_clamp="true"/> ]]
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part0 = part0 .. "</group>"
part0 = part0 .. "</TD>"
--dumpSplittedString(widgetXml)
return widgetXml, setter, part0
end,
--------------------------------------------------------------------------------------------------------------------
Slider = function(prop, className)
local function setter(widget, prop, value)
if widget.c.value ~= nil then
widget.c.value = value
end
end
--
local widgetXml =
string.format([[
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<group posref="TL TL" x="4" y="3" sizeref="w" w="-4" child_resize_h="true" child_resize_hmargin="3" id= ]] .. strifyXml(prop.Name) .. ">" .. [[
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<view type="bitmap" id="bk" posref="BL BL" scale="true" y="4" sizeref="w" h="2" texture="W_line_hor2.tga" />
<ctrl type="scroll" id="c" posparent="bk" posref="MM MM" x="0" y="-1" sizeref="w" h="12"
vertical="false" align="L" tracksize="12"
cancelable="true"
tx_topright="w_scroll_R.tga" tx_middle="w_scroll_M.tga" tx_bottomleft="w_scroll_L.tga"
onscroll="lua" params="r2:requestSetLocalObjectProperty('%s', getUICaller().value)"
onscrollend="lua" end_params="r2:requestCommitLocalObjectProperty('%s')"
onscrollcancel="lua" cancel_params="r2:requestRollbackLocalObjectProperty('%s')"
min="%s"
max="%s"
step_value="%s"
/>
<group id="bitmaps" active="%s" y="7" posparent="bk" posref="TL BL" sizeref="w" child_resize_h="true" >
<view type="bitmap" id="l_t" posref="BL BL" x="0" y="0" texture="%s"
/>
<view type="bitmap" id="m_t" posref="BM BM" x="0" y="0" texture="%s"
/>
<view type="bitmap" id="r_t" posref="BR BR" x="0" y="0" texture="%s"
/>
"</group>"
"</group>"
]], prop.Name, prop.Name, prop.Name, defaulting(prop.Min, 0), defaulting(prop.Max, 100), defaulting(prop.StepValue, 1),
defaulting(prop.ActiveBitmaps, 'false'), defaulting(prop.LeftBitmap, ""), defaulting(prop.MiddleBitmap, ""), defaulting(prop.RightBitmap, ""))
--
--debugInfo(string.format("Creating slider widget, min = %s, max = %s", defaulting(prop.Min, 0), defaulting(prop.Min, 100)))
return widgetXml, setter
end,
--------------------------------------------------------------------------------------------------------------------
EnumDropDown = function(prop, className)
if type(prop.Enum) ~= "table" then
debugInfo("Can't create enum combo box, the 'Enum' table is not found or of bad type")
return ""
end
local function setter(widget, prop, value)
if widget.selection ~= nil then
widget.parent.Env.Locked = true
widget.selection = value
widget.parent.Env.Locked = false
end
end
local result =
[[
<group type="combo_box" sizeref="w" w="-2" x="2" y="0" child_resize_h="true" child_resize_hmargin="10" linked_to_db="false" posref="TL TL" id=]]
2016-10-14 11:11:34 +00:00
.. strifyXml(prop.Name) ..
2016-05-06 10:56:20 +00:00
string.format([[ on_change="lua" on_change_params="if getUICaller().parent.Env.Locked ~= true then r2:requestSetObjectProperty('%s', getUICaller().selection) end"]], prop.Name) ..
">"
result = result .. [[<instance template="combo_box_def1" />]]
-- append enumerated values
for k, v in pairs(prop.Enum) do
2016-10-14 11:11:34 +00:00
result = result .. [[<combo_text name=]] .. strifyXml(tostring(v)) .. [[ />]]
2016-05-06 10:56:20 +00:00
end
result = result .. "</group>"
return result, setter
end,
}
------------------------------------------------------------------------------------------------------------
-- build a widget from the definition of the property
function r2:buildPropWidget(prop, className)
local widgetFactory = r2.WidgetStyles[prop.Type]
if widgetFactory == nil then
--debugInfo("Type '" .. tostring(prop.Type) .. "' not found. Widget not built")
return nil
end
local widgetStyle = prop.WidgetStyle
if widgetStyle == nil then
widgetStyle = "Default"
end
if widgetFactory[widgetStyle] == nil then
debugInfo("Widget style '" .. tostring(widgetStyle) .. "' not found for type '" .. tostring(prop.Type) ..
"', widget not built" )
return nil
end
local result, setter, caption = widgetFactory[widgetStyle](prop, className)
-- add common functionnality of setter
if setter ~= nil then
-- if there's a conversion function on set, then call it
if prop.convertToWidgetValue ~= nil then
if type(setter) == "function" then
local oldSetter = setter
setter = function(widget, prop, value)
oldSetter(widget, prop, prop.convertToWidgetValue(value))
end
else
assert(type(setter) == "table")
if (setter.onSet) then
local oldSetter = setter.onSet
function setter:onSet(widget, prop, value)
self:oldSetter(widget, prop, prop.convertToWidgetValue(value))
end
end
end
end
end
return result, setter, caption
end
------------------------------------------------------------------------------------------------------------
-- create a table of properties
function r2:createPropertyXmlTable(props, className, posparent, posref, x, y, widgetEventHandlerTable)
local result = "" -- the resulting xml
-- add a new string to the resulting string
local function add(value)
result = result .. value
end
add([[<group type="table" sizeparent="parent"]] ..
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[[ posparent= ]] .. strifyXml(posparent) ..
[[ posref= ]] .. strifyXml(posref) ..
[[ x= ]] .. strifyXml(x) ..
[[ y= ]] .. strifyXml(y) ..
2016-05-06 10:56:20 +00:00
[[ id="prop_table" sizeref="w" width="100%" border="0" bgcolor="0 0 0 255"
cellspacing="1"
cellpadding="0"
continuous_update="true"
>
]])
for key, prop in pairs(props) do
local widgetXmlDesc, setter, captionXmlDesc = self:buildPropWidget(prop, className)
if widgetXmlDesc ~= nil then
add("<TR>")
-- build the caption
local color = "255 255 255 255"
local globalColor = "true"
--if SeenNames[prop.Name] == nil then
-- debugInfo(prop.Name)
-- SeenNames[prop.Name] = true
--end
local hardText
local found
hardText, found = r2:getPropertyTranslationId(prop)
if not found and config.R2EDExtendedDebug == 1 then
color = "255 0 0 255"
globalColor = "false"
hardText = hardText .. " (NOT TRANSLATED)"
end
--
local iwidth0 = defaulting(prop.CaptionWidth, 35)
local width0 = string.format("%d%%", iwidth0)
local width1 = string.format("%d%%", 100 - iwidth0)
local invertWidget = defaulting(prop.InvertWidget, false)
if invertWidget then
local tmp = width0
width0 = width1
width1 = tmp
end
local tooltipTextId, tooltipTextIdFound = buildPropTooltipName(className, prop.Name)
--debugInfo(string.format("%60s %s", tooltipTextId, " [@{F00F} FILL ME ! :" .. prop.Name .. "]"))
local part0
if not captionXmlDesc then
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part0 = [[<TD width=]] .. strifyXml(width0) .. [[ ignore_max_width="true" ignore_min_width="true" bgcolor="80 80 80 127" height="0" align="left" valign="middle" id= "l_]] .. prop.Name .. [[" > ]]
2016-05-06 10:56:20 +00:00
part0 = part0 .. [[<group id="caption_group" sizeref="w" child_resize_h="true" posref="ML ML"
tooltip_parent="win"
tooltip_posref="auto"
instant_help="true"
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tooltip=]] .. strifyXml(tooltipTextId) .. ">"
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part0 = part0 .. [[ <view type="text" y="-2" sizeref="w" over_extend_view_text="true" over_extend_parent_rect="true"]] ..
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[[ id = ]] .. strifyXml(prop.Name .. "_Caption") ..
[[ hardtext = ]] .. strifyXml(hardText) ..
[[ color = ]] .. strifyXml(color) ..
[[ global_color=]] .. strifyXml(globalColor) .. [[ fontsize="12" shadow="true" auto_clamp="true"/> ]]
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part0 = part0 .. "</group>"
part0 = part0 .. "</TD>"
else
part0 = captionXmlDesc
end
-- build the widget
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local part1 = [[<TD width=]] .. strifyXml(width1) .. [[ ignore_max_width="true" ignore_min_width="true" bgcolor="64 64 64 127" height="0" align="left" valign="middle" id= "r_]] .. prop.Name .. [[" > ]]
2016-05-06 10:56:20 +00:00
part1 = part1 .. [[<group id="widget_group" sizeref="w" child_resize_h="true" posref="ML ML"
tooltip_parent="win"
tooltip_posref="auto"
tooltip_posref_alt="TL TR"
instant_help="true"
2016-10-14 11:11:34 +00:00
tooltip=]] .. strifyXml(tooltipTextId) .. ">"
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part1 = part1 .. widgetXmlDesc .. [[</group></TD>]]
if invertWidget then
add(part1 .. part0)
else
add(part0 .. part1)
end
-- add the setter function in the table
--debugInfo("inserting entry" .. prop.Name)
if type(setter) == "function" then
-- setter is a plain 'set' function
-- => event handler is a simple table with a 'onSet' method ...
widgetEventHandlerTable[prop.Name] =
{
onSet= function(this, widget, prop, value)
setter(widget, prop, value)
end
}
else
-- debugInfo(prop.Name .. " : " .. type(setter))
-- setter is a complete object (a lua table) with event handling methods
if type(setter) ~= "table" then
debugInfo(type(setter))
inspect(setter)
assert(0)
end
widgetEventHandlerTable[prop.Name] = setter
end
add("</TR>")
end
end
add([[</group>]])
return result
end
------------------------------------------------------------------------------------------------------------
-- build xml for a rollout containing a table of properties
function r2:buildPropRolloutXml2(className, caption, id, posparent, posref, props, rolloutY, widgetEventHandlerTable, isForm)
local content = self:createPropertyXmlTable(props, className, "caption", "BL TL", 0, -4, widgetEventHandlerTable)
-- todo : use something more clear than string.format !!!
local global_color_over = "255 255 255 192"
local params_l = "r2:openCloseRollout('prop_table')"
if isForm then
global_color_over = "127 127 127 127"
params_l = ""
end
local result = string.format(
[[ <group id ="%s" x = "0" y="%s" sizeref="w" child_resize_h="true" posparent="%s" posref="%s" w="0">
<group id="caption" sizeref="w" w="0" child_resize_h="true" child_resize_hmargin="2" posref="TL TL">
<ctrl type="button" id="rollout_button" button_type="push_button" sizeref = "wh" posref="TL TL"
tx_normal="grey_40.tga"
tx_pushed="grey_80.tga"
tx_over="grey_60.tga"
scale="true"
tooltip=""
global_color="true"
global_color_normal="127 127 127 127"
global_color_over="%s"
global_color_pushed="false"
onclick_l="lua"
params_l="%s"
/>
]], id, rolloutY, posparent, posref, global_color_over, params_l)
if not isForm then
result = result ..
string.format([[
<group id="open_indicator" child_resize_h="true" x="3" y="-1" child_resize_w="true" posref="ML ML" posparent="rollout_button">
<view type="bitmap" render_layer="2" id="opened" active="true" posref="TL TL" texture="rollout_opened.tga" color="255 255 255 255"/>
<view type="bitmap" render_layer="2" id="closed" active="false" posref="TL TL" texture="rollout_closed.tga" color="255 255 255 255"/>
</group>
<view type="text" render_layer="2" id="rollout_text" auto_clamp="true" posref="MR ML" x="2" y="-1" posparent="open_indicator" global_color="true" fontsize="12" shadow="false" hardtext="%s"
over_extend_view_text="true" over_extend_parent_rect="true"
/>]], caption)
else
result = result ..
string.format([[<view type="text" render_layer="2" id="rollout_text" auto_clamp="true" posref="ML ML" x="2" y="-1" posparent="parent" global_color="true" fontsize="12" shadow="false" hardtext="%s"
over_extend_view_text="true" over_extend_parent_rect="true"
/>]], caption)
end
result = result .. string.format(
[[ <view type="bitmap" render_layer="2" scale="true" id="top" sizeref="w" h="1" posref="TL TL" texture="blank.tga" color="0 0 0 255"/>
<view type="bitmap" render_layer="2" scale="true" id="left" sizeref="h" w="1" posref="TL TL" texture="blank.tga" color="0 0 0 255"/>
<view type="bitmap" render_layer="2" scale="true" id="right" sizeref="h" w="1" posref="TR TR" texture="blank.tga" color="0 0 0 255"/>
</group>
<view type="bitmap" scale="true" render_layer="2" id="bottom" posparent="caption" sizeref="w" h="1" y="0" posref="BL TL" texture="blank.tga" color="0 0 0 255"/>
%s <!-- the content -->
</group>
]],content)
return result
end
-- build xml for a rollout containing a table of properties
function r2:buildPropRolloutXml(caption, id, posparent, posref, props, className, rolloutY, widgetEventHandlerTable, isForm)
local content = self:createPropertyXmlTable(props, className, "caption", "BL TL", 0, -4, widgetEventHandlerTable)
-- add the caption
local result = string.format(
[[ <group id ="%s" x = "0" y="%s" sizeref="w"
child_resize_h="true" posparent="%s"
posref="%s" w="0"> ]], id, rolloutY, posparent, posref)
local color = "255 255 255 255"
local globalColor = "true"
--if SeenRolloutCaptions[caption] == nil then
-- debugInfo(caption)
-- SeenRolloutCaptions[caption] = true
--end
if not i18n.hasTranslation(caption) then
if config.R2EDExtendedDebug == 1 then
color = "255 0 0 255"
globalColor = "false"
caption = caption .. "(NOT TRANSLATED)"
end
end
-- add the rollout bar
if not isForm then
result = result ..
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[[ <instance template="rollout_bar" caption=]] .. strifyXml(caption) ..
[[ color=]] .. strifyXml(color) ..
[[ global_color=]] .. strifyXml(globalColor) ..
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[[ content_name="prop_table"/> ]]
else
result = result ..
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[[ <instance template="form_bar" caption=]] .. strifyXml(caption) ..
[[ color=]] .. strifyXml(color) ..
[[ global_color=]] .. strifyXml(globalColor) ..
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[[ /> ]]
end
-- add the content
result = result .. content
-- close
result = result .. "</group>"
return result
end
----------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------
-- Generation of property sheet ui xml code from a class definition
-- this function will return 2 values :
-- xml code to generate the dialog to edit instance of the class
-- A registration function for that dialog, that must be called prior to use (and once the ui has been created from the xml code)
-- Note : Registration isn't done at creation in order to pack several class descriptions in
-- a single xml script to speed up parsing
function r2:buildPropertySheetXml(class, className, id, title, isForm)
-- The following table contains for each property a set method that allow to change it from the outside
-- these value is filled by each widget "ctor" function.
-- In a similar way, each widget is given a setter function.
local widgetEventHandlerTable = {}
--
--local function dump()
-- for key, value in pairs(widgetEventHandlerTable) do
-- debugInfo('*')
-- debugInfo(tostring(key, value))
-- end
--end
--
local result = "" -- the resulting xml
-- add a new string to the resulting string
local function add(value)
result = result .. value
end
local rolloutsX = 12
local rolloutsW = -14
if isForm then
rolloutsX = 0
rolloutsW = -2
end
add(
[[
<group type="container" savable="false" title_delta_max_w="]] .. tostring(r2.DefaultPropertySheetTitleClampSize) .. [[" title="]] .. title .. [[" global_color="false" line_at_bottom="false"
active="false"
escapable="true"
movable="true" opened="true" openable="false" header_color="UI:SAVE:WIN:COLORS:]] .. select(isForm, "R2_FORM", "R2_PROP_WINDOW") ..
[[" pop_min_h="32" pop_max_h="10000"
on_active="lua"
]])
---------------------------------
if isForm then -- for forms, closing the form is equivalent to clicking on 'cancel'
add(' resizer="true" ')
local w = defaulting(class.Width, 500)
2016-10-14 11:11:34 +00:00
add(' pop_min_w=' .. strifyXml(w))
add(' pop_max_w=' .. strifyXml(w))
add(' w=' .. strifyXml(w))
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local cancelCode =
[[ local form = getUICaller()
if form.Env.Choice == nil then
form.Env.Choice= 'Cancel'
if form.Env.onCancel then
form.Env.onCancel(form.Env.FormInstance, form)
end
end
]]
add(string.format([[ on_deactive="lua" on_deactive_params="%s" on_escape="lua" on_escape_params="%s" ]], cancelCode, cancelCode))
add([[on_enter="lua" on_enter_params="r2:validateForm(getUICaller())" ]])
add([[on_alpha_settings_changed="lua:r2:onFormAlphaSettingsChanged()" ]])
add([[on_active_params="if r2 ~= nil then
local updateAll = getUICaller().Env.updateAll
if updateAll then updateAll() end
r2:restoreContAlphaSettings('R2_FORM')
end;" ]])
else
add(' resizer="true" ')
add('pop_min_w="150"')
add(' pop_max_w="800" ')
add(' w="250" ')
add([[on_alpha_settings_changed="lua:r2:onPropertySheetAlphaSettingsChanged()" ]])
add([[on_active_params="if r2 ~= nil then
local updateAll = getUICaller().Env.updateAll
if updateAll then updateAll() end
r2:restoreContAlphaSettings('R2_PROP_SHEET')
end;" ]])
end
---------------------------------
if not isForm then -- for property sheets, closing the sheet is equivalent to clicking on the 'toggle property window' button
add([[ on_deactive="lua" on_deactive_params="r2.PropertyWindowVisible = false" ]])
end
---------------------------------
2016-10-14 11:11:34 +00:00
add([[id=]] .. strifyXml(id) .. [[
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>]])
if className == "NpcCustom" then
add(
[[
<group id="header_opened" x="0" y="0" w="0" h="16" posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
>
<ctrl style="button_ok" id="help" active="true" x="-16" y="0" posref="MR MR" color="255 255 255 255"
text_y="-2" onclick_l="lua" params_l="r2.displayFeatureHelp('Npc')" hardtext="uiR2EdHelp" fontsize="10" />
</group>
]])
elseif r2.hasDisplayInfo(className) == 1 or string.find(className, "_Form") ~= nil then
debugInfo("Adding help header for "..className)
local featureName = className
if string.find(className, "_Form") ~= nil then
local len = string.len(featureName)
featureName = string.sub(featureName, 1, len - 5)
end
add(
[[
<group id="header_opened" x="0" y="0" w="0" h="16" posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
>
<ctrl style="button_ok" id="help" active="true" x="-16" y="0" posref="MR MR" color="255 255 255 255"
text_y="-2" onclick_l="lua" params_l="r2.displayFeatureHelp(']]..featureName..[[')" hardtext="uiR2EdHelp" fontsize="10" />
</group>
]])
else
add([[<group id="header_opened" x="0" y="0" w="430" h="16" posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
>
</group>]])
end
add([[
<group id="content" x="0" y="-4" sizeref="wh" w="0" h="0" posref="TL TL" >
<group id="enclosing" sizeref="wh" posref="TL TL" x="0" y="-4" w="0">
<group id="rollouts" sizeref="w" w="]] .. rolloutsW .. [[" posref="TL TL" x="]] .. rolloutsX .. [[" y="0" max_h="-4" max_sizeref="h" child_resize_h="true"
child_resize_hmargin="4"
>
]])
-- sort properties by category
local categories = {}
local numCategories = 0
for key, prop in pairs(class.Prop) do
if prop.Visible ~= false then
local category = prop.Category
if category == nil then
category = "uiR2EDRollout_Default"
end
if categories[category] == nil then
--debugInfo("Adding new category " .. tostring(category))
-- create a new table if no entries for that category of properties
categories[category] = {}
numCategories = numCategories + 1
end
table.insert(categories[category], prop)
end
end
local posparent = "parent"
local posref= "TL TL"
local rolloutY = -4
-- if there's a xml property sheet header, use it
if class.PropertySheetHeader then
-- enclose the header in a group to keep good width
add([[<group id="sheet_header" posref="TL TL" y="-4" sizeref="w" child_resize_h="true" child_resize_hmargin="0">]] ..
class.PropertySheetHeader ..
[[</group>]]
)
posref="BL TL"
posparent="sheet_header"
end
-- if there's just a 'default' category, then don't create a rollout
if numCategories == 1 and categories["uiR2EDRollout_Default"] ~= nil then
add(self:createPropertyXmlTable(categories["uiR2EDRollout_Default"], className, posparent, posref, 0, rolloutY, widgetEventHandlerTable))
posparent="prop_table"
else
-- add each rollout and its properties
rolloutY = -2
local categoryIndex = 0
for k, v in pairs(categories) do
add(self:buildPropRolloutXml(k, tostring(categoryIndex), posparent, posref, v, className, rolloutY, widgetEventHandlerTable, isForm))
posparent = tostring(categoryIndex)
posref ="BL TL"
rolloutY = -4
categoryIndex = categoryIndex + 1
end
end
-- if the dialog is a form, then add 'ok' & 'cancel' button
if isForm then
add([[ <group id="okcancel" posparent="]] .. posparent .. [[" posref="BL TL" y="-4" sizeref="w" child_resize_h="true">
<ctrl style="text_button_16" id="validate" posref="MM ML" x="12" wmargin="8" color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255" onclick_l="lua" params_l="r2:validateForm(getUICaller().parent:getEnclosingContainer())" hardtext="uiR2EDValidateForm"/>
<ctrl style="text_button_16" id="cancel" posref="MM MR" x="8" wmargin="8" color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255" onclick_l="lua" params_l="r2:cancelForm(getUICaller().parent:getEnclosingContainer())" hardtext="uiR2EDCancelForm"/>
</group>
]])
end
-- close the dialog
add([[ </group> <!-- rollout --> ]])
if not isForm then
-- scroll bar for property sheet only
add([[ <ctrl style="skin_scroll" id="scroll_bar" align="T" target="rollouts" y="4"/>]])
end
add([[
</group> <!-- enclosing -->
</group> <!-- content -->
</group>
2016-10-14 11:11:34 +00:00
<tree node=]] .. strifyXml(id) .. [[ >
2016-05-06 10:56:20 +00:00
</tree>
]])
--///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-- THE REGISTRATION FUNCTION, called after the ui has been created for real from the xml definition
local function registrationFunction()
local propertySheet = getUI("ui:interface:" .. id) -- tmp : hardcoded name here
local form = propertySheet -- alias, if the dialog is actually a form
local propNameToWidget = {}
local propNameToLCaption= {}
local propNameToRCaption= {}
-- keep a pointer to each widget
-- can only do it now, because this registration is called only once the ui has been created
for k, prop in pairs(class.Prop) do
propNameToWidget[prop.Name] = propertySheet:find(prop.Name)
propNameToLCaption[prop.Name] = propertySheet:find("l_" .. prop.Name)
propNameToRCaption[prop.Name] = propertySheet:find("r_" .. prop.Name)
end
-- Fucntion to retrieve a reference on the currently edited object
local function getTargetInstance()
if isForm then
return form.Env.FormInstance
else
return r2:getPropertySheetTarget()
end
end
------------------------------------------------------
if propertySheet ~= nil then -- should not be nil if parsing succeeded
-- create a handleEvent function and put it in the lua environment of the property sheet
-- (in the C++ code, each group in the interface, such as a container, has a 'Env' lua table attached to it)
function propertySheet.Env.handleEvent(eventName, attributeName, args)
-- TODO nico : arrays not handled yet
if propertySheet.active == false then
return -- no update if dialog not visible (updateAll() is called when dialog is shown again)
end
local targetInstance = getTargetInstance()
local widgetEventHandler = widgetEventHandlerTable[attributeName] -- closure here : use locally defined widgetEventHandlerTable
if widgetEventHandler == nil then
return -- no display for that widget
end
local handlingMethod = widgetEventHandler[eventName]
if handlingMethod == nil then
-- no handler for this event, just return
debugInfo("Event not handled for : " .. attributeName)
inspect(getTargetInstance())
return
end
local propWidget = propNameToWidget[attributeName] -- closure here : use locally defined propertySheet
-- find the name of the widget by its id
if propWidget == nil then
debugInfo("Can't retrieve widget associated with property '" .. attributeName .. "'")
return
end
-- call the actual event handler with the widget as its first parameter
handlingMethod(widgetEventHandler, propWidget, class.NameToProp[attributeName], getTargetInstance()[attributeName], unpack(args))
end
local handleEventFunction = propertySheet.Env.handleEvent
-- syntaxic sugar : 'setter' function for simple set operation
function propertySheet.Env.setter(attributeName, value)
table.clear(eventArgs)
table.insert(eventArgs, value)
handleEventFunction("onSet", attributeName, eventArgs)
end
local setter = propertySheet.Env.setter
------------------------------------------------------------------------------------------------------------------
-- this function is called when the property sheet is shown for the first time
-- in order to update its content
local function updateAll()
--debugInfo("updateAll")
local target = getTargetInstance()
if not target then return end -- 'updateAll' will be triggered at init time when
-- windows are positionned
for k, prop in pairs(class.Prop) do
-- update the 'visible' state of each property
local active = true
if type(prop.Visible) == "function" then
active = prop.Visible(target)
local oldActive = propNameToLCaption[prop.Name].active
propNameToLCaption[prop.Name].active = active
propNameToRCaption[prop.Name].active = active
if oldActive ~= active then
propNameToLCaption[prop.Name]:invalidateCoords()
propNameToLCaption[prop.Name]:updateCoords()
end
end
setter(prop.Name, target[prop.Name]) -- retrieve value from object and assign to setter
end
propertySheet:invalidateCoords()
propertySheet:updateCoords()
debugInfo("*")
end
propertySheet.Env.updateAll = updateAll
end
------------------------------------------------------------------------------------------------------------------
-- this function is called by forms or proprty sheets to update visible properties
-- when visibility depends on other properties
local function updatePropVisibility()
local target = getTargetInstance()
local modified = false
for k, prop in pairs(class.Prop) do
-- update the 'visible' state of each property
local active = true
if type(prop.Visible) == "function" then
local active = prop.Visible(target)
if active ~= propNameToLCaption[prop.Name].active then
modified = true
propNameToLCaption[prop.Name].active = active
propNameToRCaption[prop.Name].active = active
propNameToRCaption[prop.Name]:invalidateContent()
end
end
end
return modified
end
------------------------------------------------------
propertySheet.active = false
-- if this is a form, then the dialog should be resized when text is entered (for multi line texts)
-- (else no-op for update coords)
-- We should resize it by script, because by default, container impose size of their children
if isForm then
function propertySheet.Env.updateSize()
local rollouts = propertySheet:find("rollouts")
local deltaH = 40
propertySheet:invalidateCoords()
propertySheet:updateCoords()
local newHReal = rollouts.h_real
-- must resize the parent
local newH = newHReal + deltaH
local yOffset = newH - propertySheet.h
--propertySheet.h = newH
propertySheet.y = propertySheet.y + yOffset / 2
propertySheet.pop_min_h = newH
propertySheet.pop_max_h = newH
propertySheet:invalidateCoords()
propertySheet:updateCoords()
end
propertySheet.Env.updatePropVisibility = function()
local modified = updatePropVisibility() -- call local function defined above
-- for forms, update size if content was modified
if modified then
propertySheet.Env.updateSize()
end
end
else
propertySheet.Env.updatePropVisibility = updatePropVisibility -- call local function defined above
function propertySheet.Env.updateSize()
-- no op for property sheet (user can change the size of the window)
end
end
end
return result, registrationFunction
end
--///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
------------------------------------------------------------------------------------------------------------
-- called when the user has clicked on a rollout
-- TODO nico : also used by the scenario window, so factor the code
function r2:setRolloutOpened(rollout, content, opened)
if not rollout or not content then
debugInfo("r2:setRolloutOpened : rollout or content is nil")
return
end
content.active = opened
rollout:find("open_indicator").opened.active = opened
rollout:find("open_indicator").closed.active = not opened
end
------------------------------------------------------------------------------------------------------------
function r2:buildAllPropertySheetsAndForms()
-- TMP TMP
--SeenNames = {}
--SeenRolloutCaptions = {}
local xmlScript = ""
local registrationFunctions = {}
--debugInfo('building property sheets')
local mustReparse = false
for k, class in pairs(r2.Classes) do
-- only build if class require a property sheet
--if class.BuildPropertySheet == true then
if true then
-- to avoid costly parsing, see in the cache if the class was not already parsed
local mustRebuild = true
local propSheetCacheInfo
if class.ClassMethods then
propSheetCacheInfo = class.ClassMethods.getGenericPropertySheetCacheInfos(class)
if r2ClassDescCache[class.Name] ~= nil then
if isEqualIgnoreFunctions(r2ClassDescCache[class.Name], propSheetCacheInfo) then
mustRebuild = false
else
debugInfo("Class " .. class.Name .. " found in cache, but different, rebuilding")
end
end
end
local result, registerFunc = r2:buildPropertySheetXml(class, class.Name, "r2ed_property_sheet_" .. class.Name, "uiR2EDProperties", false)
table.insert(registrationFunctions, registerFunc)
if mustRebuild then
xmlScript = xmlScript .. result
mustReparse = true
r2ClassDescCache[class.Name] = propSheetCacheInfo -- update cache
--debugInfo("Rebuilding property sheet")
end
end
end
-- register feature Forms
do
local k, feature = next (r2.Features, nil)
while k do
if feature.registerForms then
feature.registerForms()
end
k, feature = next (r2.Features, k)
end
end
-- register userComponentManager forms
do
if r2_core.UserComponentManager then
debugInfo("Registering UserComponentManager forms...")
r2_core.UserComponentManager.registerForms()
end
end
--debugInfo('building forms')
if r2.Forms ~= nil then
for formName, form in pairs(r2.Forms) do
local mustRebuild = true
if r2FormsCache[formName] ~= nil then
if isEqualIgnoreFunctions(r2FormsCache[formName], form.Prop) then
mustRebuild = false
end
end
local result, registerFunc = r2:buildPropertySheetXml(form, formName, "r2ed_form_" .. formName, "uiR2EDForm", true)
table.insert(registrationFunctions, registerFunc)
if mustRebuild then
xmlScript = xmlScript .. result
mustReparse = true
r2FormsCache[formName] = form.Prop -- updating cache
--debugInfo("Rebuilding property form")
end
end
end
--debugInfo('parsing')
if mustReparse then
debugInfo(colorTag(255, 0, 255) .. "Reparsing generated xml")
local startTime = nltime.getLocalTime()
-- TMP TMP
--local f = io.open("testui.log", "w")
--f:write(r2:encloseXmlScript(xmlScript))
--f:flush()
--f:close()
parseInterfaceFromString(ucstring(r2:encloseXmlScript(xmlScript)):toUtf8())
local endTime = nltime.getLocalTime()
debugInfo(string.format("Reparsing generated xml took %f second", (endTime - startTime) / 1000))
end
-- do the registration
for k, regFunc in pairs(registrationFunctions) do
regFunc()
end
-- center all windows at start
local function initPropertySheetPos(wnd)
if wnd == nil then return end
wnd.active = true
r2:initDefaultPropertyWindowPosition(wnd) -- position definition in r2_ui_windows.lua
wnd.active = false
end
--
for k, class in pairs(r2.Classes) do
-- only build if class require a property sheet
if class.BuildPropertySheet == true then
--debugInfo('*3')
local wnd = getUI(r2:getDefaultPropertySheetUIPath(class.Name))
if wnd ~= nil then
r2:adjustPropertySheetTitleClampSize(wnd)
initPropertySheetPos(wnd)
end
end
end
if r2.Forms ~= nil then
-- for formName, form in pairs(r2.Forms) do
for formName, form in pairs(r2.Forms) do
local wnd = r2:getForm(formName)
if wnd then
-- prevent update of window content here (no selection exists)
local oldOnActiveParams = wnd.on_active_params
local oldOnDeactiveParams = wnd.on_deactive_params
wnd.on_active_params = ""
wnd.on_deactive_params = ""
wnd.active = true
r2:adjustPropertySheetTitleClampSize(wnd)
wnd.Env.updateSize()
wnd.active = false
wnd.on_active_params = oldOnActiveParams
wnd.on_deactive_params = oldOnDeactiveParams
--wnd.active = true
--wnd:invalidateCoords()
--wnd:updateCoords()
--local maxH = wnd:find("rollouts").h_real
--wnd.pop_max_h = maxH + 40
--wnd.pop_min_h = maxH + 40
--wnd:center()
--wnd:invalidateCoords()
--wnd:updateCoords()
--wnd:center()
-- force the y size (no scroll) by evaluating content size
--wnd.active = false
end
end
-- end
end
-- force to center all windows at start
--debugInfo('*4')
initPropertySheetPos(getUI("ui:interface:r2ed_property_sheet_no_properties"))
initPropertySheetPos(getUI("ui:interface:r2ed_property_sheet_no_selection"))
--debugInfo('*5')
end
------------------------------------------------------------------------------------------------------------
-- TMP
function r2:testPropertySheet()
-- tmp
local result, registrationFunction = r2:buildPropertySheetXml(r2.Classes.MapDescription, "r2ed_property_sheet")
-- parse & register
parseInterfaceFromString(r2:encloseXmlScript(result)) -- parseInterfaceFromString :C++ function exported from the interface manager to parse an new interface
-- from its xml description
registrationFunction()
local propertySheet = getUI("ui:interface:r2ed_property_sheet")
if propertySheet ~= nil then
propertySheet.active = false
propertySheet.active = true -- force an update
propertySheet:center()
updateAllLocalisedElements()
end
end
------------------------------------------------------------------------------------------------------------
-- Displayer to update the content of the property sheet
local propertySheetDisplayerTable = {}
------------------------------------------------
function propertySheetDisplayerTable:onCreate(instance)
end
------------------------------------------------
function propertySheetDisplayerTable:onErase(instance)
end
------------------------------------------------
function propertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function propertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function propertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function propertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
-- handle an event on a property, possibly with additionnal parameters
function propertySheetDisplayerTable:handleAttrEvent(eventName, instance, attributeName, args)
-- TODO nico : arrays not handled yet
local class = instance:getClass()
if not class.BuildPropertySheet then
return false
end
local propertySheet = r2:getPropertySheet(instance)
if propertySheet == nil or propertySheet.active == false then
return false
end
--debugInfo("Property sheet test")
--debugInfo(ct .. "Instance " .. instance.InstanceId .." has an attribute modified : " .. attributeName)
-- call event handler into the ui
propertySheet.Env.handleEvent(eventName, attributeName, args)
return true
end
------------------------------------------------
function propertySheetDisplayerTable:onAttrModified(instance, attributeName, indexInArray)
-- TODO nico : arrays not handled yet
if self.handleAttrEvent and self:handleAttrEvent("onSet", instance, attributeName, emptyArgs) then
-- special case for "Name" : title of the container depends on it
-- update if the property sheet is visible
local propertySheet = r2:getPropertySheet(instance)
if propertySheet then
if attributeName == "Name" and instance == r2:getSelectedInstance() then
propertySheet.uc_title = concatUCString(i18n.get("uiRE2DPropertiesOf"), instance:getDisplayName())
end
propertySheet.Env.updatePropVisibility()
end
end
end
------------------------------------------------
function propertySheetDisplayerTable:onTargetInstanceCreated(instance, refIdName, refIdIndexInArray)
-- TODO nico : arrays not handled yet
self:handleAttrEvent("onTargetCreated", instance, refIdName, emptyArgs)
end
------------------------------------------------
function propertySheetDisplayerTable:onTargetInstanceErased(instance, refIdName, refIdIndexInArray)
-- TODO nico : arrays not handled yet
self:handleAttrEvent("onTargetErased", instance, refIdName, emptyArgs)
end
------------------------------------------------
function propertySheetDisplayerTable:onTargetInstancePreHrcMove(instance, refIdName, refIdIndexInArray)
-- TODO nico : arrays not handled yet
self:handleAttrEvent("onTargetPreHrcMove", instance, refIdName, emptyArgs)
end
------------------------------------------------
function propertySheetDisplayerTable:onTargetInstancePostHrcMove(instance, refIdName, refIdIndexInArray)
-- TODO nico : arrays not handled yet
self:handleAttrEvent("onTargetPostHrcMove", instance, refIdName, emptyArgs)
end
------------------------------------------------
function propertySheetDisplayerTable:onTargetInstanceAttrModified(instance, refIdName, refIdIndexInArray, targetAttrName, targetAttrIndexInArray)
-- TODO nico : arrays not handled yet
--debugInfo(tostring(refIdName))
--debugInfo(tostring(refIdIndexInArray))
--debugInfo(tostring(targetAttrName))
--debugInfo(tostring(targetAttrIndexInArray))
table.clear(eventArgs)
table.insert(eventArgs, targetAttrName)
table.insert(eventArgs, targetAttrIndexInArray)
self:handleAttrEvent("onTargetAttrModified", instance, refIdName) -- additionnal parameters
end
function r2:propertySheetDisplayer()
return propertySheetDisplayerTable -- generic property displayer is shared by all instance
end
-- last coordinate of property window (for generic property window)
r2.PropertyWindowCoordsBackup = nil
-- see if a property sheet window coords must be backuped
function r2:getPropertySheetBackupFlag(wnd)
local result = true
if not wnd then return false end
local targetInstance = wnd.Env.TargetInstance
if targetInstance then
local targetClass = r2:getClass(targetInstance)
if targetClass and not targetClass.isNil then
result = defaulting(targetClass.BackupPropertySheetSize, true)
end
end
return result
end
------------------------------------------------------------------------------------------------------------
-- 'show properties' handler : display properties for selected instance
-- TODO nico : maybe would better fit inside 'r2_ui_windows.lua' ?
function r2:showProperties(instance)
r2.PropertyWindowVisible = false
-- alias on r2.PropertyWindowCoordsBackup
local wndCoord = r2.PropertyWindowCoordsBackup
-- hide previous window
if r2:getPropertySheetBackupFlag(r2.CurrentPropertyWindow) then
wndCoord = r2:backupWndCoords(r2.CurrentPropertyWindow)
end
if r2.CurrentPropertyWindow then
r2.CurrentPropertyWindow.active = false
end
local newPropWindow
if instance == nil then
-- display the 'no selected instance window'
newPropWindow = getUI("ui:interface:r2ed_property_sheet_no_selection")
else
local class = instance:getClass()
if class.BuildPropertySheet ~= true then
newPropWindow = getUI("ui:interface:r2ed_property_sheet_no_properties")
else
newPropWindow = r2:getPropertySheet(instance)
end
end
r2.CurrentPropertyWindow = newPropWindow
if newPropWindow ~= nil then
if instance ~= nil then
newPropWindow.Env.TargetInstance = instance -- set the instance being edited
end
newPropWindow.active = false
newPropWindow:invalidateCoords()
newPropWindow.active = true
r2.PropertyWindowVisible = true
-- see if window want to restore size from previous property sheet (for generic property windows)
if r2:getPropertySheetBackupFlag(r2.CurrentPropertyWindow) then
if wndCoord ~= nil then
newPropWindow.x = wndCoord.x
newPropWindow.y = wndCoord.y
newPropWindow.w = math.max(wndCoord.w, newPropWindow.w)
newPropWindow.h = math.max(wndCoord.h, newPropWindow.h)
end
end
if instance and instance:getClass().BuildPropertySheet then
newPropWindow.uc_title = concatUCString(i18n.get("uiRE2DPropertiesOf"), instance:getDisplayName())
end
end
r2.CurrentPropertyWindow = newPropWindow
return newPropWindow
end
r2.CurrentForm = nil
------------------------------------------------------------------------------------------------------------
-- display a form with the given init parameters, & call a function to notify when ok has been pressed
-- the callback is called with
function r2:doForm(formName, initialTable, validateCallback, cancelCallback)
if r2.CurrentForm then r2:cancelForm(r2.CurrentForm) end
local form = r2.Forms[formName]
if form == nil then
debugInfo("<r2:doForm> Can't retrieve form with name " .. tostring(formName))
return
end
if form.Prop == nil then
debugInfo("<r2:doForm> no properties found for form with name " .. tostring(formName))
return
end
local formUI = r2:getForm(formName)
if form.Prop == nil then
debugInfo("<r2:doForm> can't find ui for form with name " .. tostring(formName))
return
end
-- fill all properties with their default values
for k, prop in pairs(form.Prop) do
if initialTable[prop.Name] == nil then
if prop.Default ~= nil then
initialTable[prop.Name] = prop.Default
else
-- TODO nico : add a table here when more types are available
if prop.Type == "String" then
initialTable[prop.Name] = ""
else
initialTable[prop.Name] = 0
end
end
end
end
--
formUI.Env.Choice = nil -- no choice made yet
formUI.Env.Form = form
formUI.Env.FormInstance = initialTable
formUI.Env.onValidate = validateCallback
formUI.Env.onCancel = cancelCallback
-- TMP for debug : directly call the callback
--validateCallback(formUI.Env.FormInstance)
formUI.active = true
formUI.Env.updateAll()
formUI.Env.updateSize()
formUI:updateCoords()
formUI:center()
formUI:updateCoords()
if form.Caption ~= nil then
formUI.uc_title = i18n.get(form.Caption)
else
formUI.uc_title = i18n.get("uiR2EDForm")
end
r2.CurrentForm = formUI
if type(form.onShow) == "function" then
form.onShow(initialTable)
end
--runAH(nil, "enter_modal", "group=" .. formUI.id)
end
-- called when the user hit the 'ok' boutton of a form
function r2:validateForm(form)
form.Env.Choice="Ok"
form.active = false
if form.Env.onValidate then
form.Env.onValidate(form.Env.FormInstance, form)
end
--r2.CurrentForm = nil
end
-- called when the user hit the 'cancel' boutton of a form
function r2:cancelForm(form)
form.Env.Choice="Cancel"
form.active = false
r2.CurrentForm = nil
if form.Env.onCancel then
form.Env.onCancel(form.Env.FormInstance, form)
end
end
-- test if there's an help button in the window. If so, clamp more of the title
function r2:adjustPropertySheetTitleClampSize(wnd)
if wnd.header_opened == nil then return end
local helpBut = wnd.header_opened.help
if helpBut ~= nil and helpBut.active then
helpBut:getViewText():updateCoords()
helpBut:updateCoords()
if wnd.title_delta_max_w == r2.DefaultPropertySheetTitleClampSize then
wnd.title_delta_max_w = wnd.title_delta_max_w - helpBut.w_real - 4
end
end
end
-- test of forms
function r2:testForm()
local function onOk(resultTable)
debugInfo('ok was pressed')
inspect(resultTable)
end
local function onCancel()
debugInfo('cancel was pressed')
end
r2:doForm("TestForm", {}, onOk, onCancel)
end
--function mysetDbProp(dbpath, value)
-- debugInfo("Setting " .. dbpath .. " to " .. tostring(value))
-- setDbProp(dbpath, value)
--end
--function mygetDbProp(dbPath)
-- debugInfo("Getting" .. dbPath .. " -> value is " .. tostring(getDbProp(dbPath)))
-- return getDbProp(dbPath)
--end
function r2:onContAlphaSettingsChanged(dbPath)
--debugInfo("onContAlphaSettingsChanged " .. dbPath)
--debugInfo('1')
local cont = getUICaller()
setDbProp("UI:SAVE:" .. dbPath ..":CONTAINER_ALPHA", cont.container_alpha)
setDbProp("UI:SAVE:" .. dbPath ..":CONTENT_ALPHA", cont.content_alpha)
setDbProp("UI:SAVE:" .. dbPath ..":ROLLOVER_CONTENT_ALPHA", cont.rollover_content_alpha)
setDbProp("UI:SAVE:" .. dbPath ..":ROLLOVER_CONTAINER_ALPHA", cont.rollover_container_alpha)
setDbProp("UI:SAVE:" .. dbPath ..":USE_GLOBAL_ALPHA_SETTINGS", select(cont.use_global_alpha_settings, 1, 0))
--debugInfo('2')
end
-- called by action handler attached to the container when alpha settings of a property sheets have been modified
function r2:onPropertySheetAlphaSettingsChanged()
--debugInfo("onPropertySheetAlphaSettingsChanged")
r2:onContAlphaSettingsChanged("R2_PROP_SHEET")
end
-- called by action handler attached to the container when alpha settings of a form have been modified
function r2:onFormAlphaSettingsChanged()
--debugInfo("onFormAlphaSettingsChanged")
r2:onContAlphaSettingsChanged("R2_FORM")
end
-- called by action handler attached to the container when it is opened to restore
-- its alpha settings from the databse (this is because all prop / forms window share the same alpha settings)
function r2:restoreContAlphaSettings(dbPath)
--debugInfo('restoreContAlphaSettings ' .. dbPath)
local cont = getUICaller()
local oldHandler = cont.on_alpha_settings_changed
cont.on_alpha_settings_changed = ""
cont.container_alpha = getDbProp("UI:SAVE:" .. dbPath ..":CONTAINER_ALPHA")
cont.content_alpha = getDbProp("UI:SAVE:" .. dbPath ..":CONTENT_ALPHA")
cont.rollover_content_alpha = getDbProp("UI:SAVE:" .. dbPath ..":ROLLOVER_CONTENT_ALPHA")
cont.rollover_container_alpha = getDbProp("UI:SAVE:" .. dbPath ..":ROLLOVER_CONTAINER_ALPHA")
local use_global_alpha_settings = getDbProp("UI:SAVE:" .. dbPath ..":USE_GLOBAL_ALPHA_SETTINGS")
--debugInfo("use_global_alpha_settings = " .. tostring(use_global_alpha_settings))
cont.use_global_alpha_settings = use_global_alpha_settings ~= 0
cont.on_alpha_settings_changed = oldHandler
end