503 lines
16 KiB
Lua
503 lines
16 KiB
Lua
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-- In Translation file
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-- Category : uiR2EdVisitZone --
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-- CreationFrom : uiR2EdVisitZoneParameters
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r2.Features.VisitZoneFeature = {}
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local feature = r2.Features.VisitZoneFeature
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feature.Name="VisitZoneFeature"
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feature.Description=""
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feature.Components = {}
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feature.Components.VisitZone =
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{
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BaseClass="LogicEntity",
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Name="VisitZone",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "visitZoneDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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Parameters = {},
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ApplicableActions = { "activate", "deactivate", "succeed"},
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Events = {"activation", "deactivation", "wait validation", "mission asked", "succeeded"},
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Conditions = { "is active", "is inactive", "is succeeded" },
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Components", Type="Table"},
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
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{Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100" },
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{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="WaitValidationText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this)
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return this:IsValidationNeeded() end },
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{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
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{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"},
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},
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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getSelectBarSons = function(this)
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return Components
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end,
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canHaveSelectBarSons = function(this)
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return false;
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end,
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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end,
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}
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local component = feature.Components.VisitZone
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function component:IsValidationNeeded()
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local validationNeeded = self.ValidationNeeded
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if validationNeeded == 1 then
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return true
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end
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return false
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end
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----------------------------------------
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----------------------------------------
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local visitZoneDisplayerTable = clone(r2:propertySheetDisplayer())
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local oldOnAttrModified = visitZoneDisplayerTable.onAttrModified
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function visitZoneDisplayerTable:onAttrModified(instance, attributeName)
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oldOnAttrModified(self, instance, attributeName)
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r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
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if attributeName == "ValidationNeeded" then
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local propertySheet = r2:getPropertySheet(instance)
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propertySheet.Env.updatePropVisibility()
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return
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end
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end
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function visitZoneDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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tmpInstance.User.SelfModified = true
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end
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function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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assert(tmpInstance)
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if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
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if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
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r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId(""))
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end
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end
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end
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function r2:visitZoneDisplayer()
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return visitZoneDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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----------------------------------------
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----------------------------------------
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component.createGhostComponents = function(this, act)
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local comp = this
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local giver = r2:getInstanceFromId(comp.MissionGiver)
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if not giver then return end
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local zoneTrigger = r2:getInstanceFromId(comp._ZoneId)
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assert(zoneTrigger)
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local validationNeeded = comp.ValidationNeeded
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "On Player Arrived"
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eventHandler.Event.Value = ""
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eventHandler.Name = "On Player Arrived"
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local actionSuccess = r2.newComponent("ActionStep")
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actionSuccess.Entity = r2.RefId(comp.InstanceId)
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if validationNeeded == 1 then
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actionSuccess.Action.Type = "validateTask"
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else
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actionSuccess.Action.Type = "succeed"
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end
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actionSuccess.Action.Value = ""
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table.insert(eventHandler.Actions, actionSuccess)
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local behaviorId = zoneTrigger.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "activation"
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eventHandler.Event.Value = ""
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eventHandler.Name = "activation"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(zoneTrigger.InstanceId)
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action.Action.Type = "activate"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = this.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "deactivation"
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eventHandler.Event.Value = ""
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eventHandler.Name = "deactivation"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(zoneTrigger.InstanceId)
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action.Action.Type = "deactivate"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = this.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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end
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function component:textAdapter(text)
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assert(self)
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assert(type(text) == "string")
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local str = text
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local mission_giver = ""
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local mission_target = ""
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if tostring(self.MissionGiver) ~= "" then
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local giver = r2:getInstanceFromId(self.MissionGiver)
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if giver then mission_giver = giver.Name end
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end
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str=string.gsub(str, "<mission_giver>", mission_giver)
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return str
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end
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--EVENT
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-- 1: mission given (plugged on talkto)
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-- 2: wait validation (plugged on talkto)
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-- 4: activation (generic)
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-- 5: deactivation (generic)
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-- 8: step validated
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-- 9: mission successful (generic)
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--
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-- v1: repeatable
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-- v2: mission state 0= the player didn't talk to the mission giver,
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-- 1= player talked to the mission giver, but didn't visit the zone yet
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-- 2= player did visit the zone but didn't come back to talk to the mission giver yet
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-- v3: mission completed (0=never completed, 1=completed at least once)
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--
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function component:translate(context)
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r2.Translator.translateAiGroup(self, context)
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local validationNeeded = self.ValidationNeeded
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local giver = r2:getInstanceFromId(self.MissionGiver)
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if not giver then return end
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local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
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-- Start of state
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r2.Translator.Tasks.startOfStateLogic(self, context, rtGrp)
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-- Activation
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r2.Translator.Tasks.activationLogic(self, context, rtGrp)
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--Deactivation
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r2.Translator.Tasks.deactivationLogic(self, context, rtGrp)
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--Set mission status to 1 when mission is taken
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r2.Translator.Tasks.setStatusLogic(self, context, rtGrp)
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-- Mission giver must either give the mission (1st time) or say WaitValidationText
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r2.Translator.Tasks.giverLogic(self, giver, context, rtGrp)
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--depending on validationNeeded prop, either set
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if validationNeeded == 1 then
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r2.Translator.Tasks.validationByMissionGiver(self, giver, context, rtGrp)
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r2.Translator.Tasks.broadcastOnEvent8(self, context)
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end
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--success with broadcast
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r2.Translator.Tasks.successBroadcastLogic(self, context, rtGrp)
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r2.Translator.translateFeatureActivation(self, context)
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end
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtGrp)
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if action.Action.Type == "validateTask" then
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local action = r2.Translator.createAction("validate_task", rtGrp.Id)
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return action, action
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elseif action.Action.Type == "succeed" then
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local actionComplete = r2.Translator.createAction("complete_mission", rtGrp.Id)
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return actionComplete, actionComplete
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end
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return r2.Translator.getFeatureActivationLogicAction(rtGrp, action)
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end
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if condition.Condition.Type == "is active" then
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local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
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return action1, action1
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elseif condition.Condition.Type == "is inactive" then
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local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
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return action1, action1
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elseif condition.Condition.Type == "is succeeded" then
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local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1);
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return action1, action1
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else
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assert(nil)
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end
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return nil,nil
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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local eventType = tostring(event.Event.Type)
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local eventHandler, lastCondition = nil, nil
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if eventType == "mission asked" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 3)
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elseif eventType == "wait validation" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
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elseif eventType == "succeeded" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 9)
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end
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return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
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end
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component.createComponent = function(x, y)
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local contextualText = i18n.get("uiR2EdVisitZone_ContextualText"):toUtf8()
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local missionText = i18n.get("uiR2EdVisitZone_MissionText"):toUtf8()
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local waitValidationText = i18n.get("uiR2EdVisitZone_WaitValidationText"):toUtf8()
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local missionSucceededText = i18n.get("uiR2EdVisitZone_MissionSucceededText"):toUtf8()
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local broadcastText = i18n.get("uiR2EdVisitZone_BroadcastText"):toUtf8()
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local comp = r2.newComponent("VisitZone")
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assert(comp)
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comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat")
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comp.Name = r2:genInstanceName(i18n.get("uiR2EdVisitZone")):toUtf8()
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comp.ContextualText = contextualText
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comp.MissionText = missionText
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comp.WaitValidationText = waitValidationText
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comp.MissionSucceedText = missionSucceededText
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comp.BroadcastText = broadcastText
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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local zoneTrigger = r2.Features["ZoneTrigger"].Components.ZoneTrigger.createComponent(x + 3, y + 3)
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zoneTrigger.Name = comp.Name.." "..i18n.get("uiR2EdZoneTrigger"):toUtf8() --r2:genInstanceName(i18n.get("uiR2EdZoneTrigger")):toUtf8()
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zoneTrigger.InheritPos = 0
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zoneTrigger.Deletable = false
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table.insert(comp.Components, zoneTrigger)
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comp._ZoneId = zoneTrigger.InstanceId
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comp._Seed = os.time()
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return comp
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end
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component.create = function()
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if r2:getLeftQuota() <= 0 then
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r2:makeRoomMsg()
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return
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end
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local function paramsOk(resultTable)
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local x = tonumber( resultTable["X"] )
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local y = tonumber( resultTable["Y"] )
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local showAgain = tonumber(resultTable["Display"])
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if showAgain == 1 then
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r2.setDisplayInfo("VisitZoneForm", 0)
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else r2.setDisplayInfo("VisitZoneForm", 1) end
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if not x or not y
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then
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debugInfo("Can't create Component")
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return
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end
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local component = feature.Components.VisitZone.createComponent( x, y)
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r2:setCookie(component.InstanceId, "DisplayProp", 1)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
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end
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local function paramsCancel()
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debugInfo("Cancel form for 'VisitZone' creation")
|
||
|
end
|
||
|
local function posOk(x, y, z)
|
||
|
debugInfo(string.format("Validate creation of 'VisitZone' at pos (%d, %d, %d)", x, y, z))
|
||
|
if r2.mustDisplayInfo("VisitZone") == 1 then
|
||
|
r2.displayFeatureHelp("VisitZone")
|
||
|
end
|
||
|
r2.requestNewAction(i18n.get("ui2REDNewVisitZoneFeatureAction"))
|
||
|
local component = feature.Components.VisitZone.createComponent( x, y)
|
||
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
|
end
|
||
|
local function posCancel()
|
||
|
debugInfo("Cancel choice 'VisitZone' position")
|
||
|
end
|
||
|
local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature")
|
||
|
r2:choosePos(creature, posOk, posCancel, "createFeatureVisitZone")
|
||
|
end
|
||
|
|
||
|
|
||
|
function component:registerMenu(logicEntityMenu)
|
||
|
local name = i18n.get("uiR2EdVisitZone")
|
||
|
logicEntityMenu:addLine(ucstring(name), "lua", "", "VisitZone")
|
||
|
end
|
||
|
|
||
|
function component:getLogicTranslations()
|
||
|
local logicTranslations = {
|
||
|
["ApplicableActions"] = {
|
||
|
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
|
||
|
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
|
||
|
["succeed"] = { menu=i18n.get( "uiR2AA0SucceedTask" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1SucceedTask" ):toUtf8()},
|
||
|
},
|
||
|
["Events"] = {
|
||
|
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
|
||
|
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
|
||
|
["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()},
|
||
|
["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()},
|
||
|
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
|
||
|
},
|
||
|
["Conditions"] = {
|
||
|
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
|
||
|
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
|
||
|
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
|
||
|
}
|
||
|
}
|
||
|
return logicTranslations
|
||
|
end
|
||
|
|
||
|
|
||
|
r2.Features["VisitZone"] = feature
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|