khanat-client-data-NeL/data/ryz/ryz_zzz_bazaar/out_v2_select.lua

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2016-05-06 10:56:20 +00:00
-- In this file we define functions that serves outgame character creation
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (outgame==nil) then
outgame= {};
end
------------------------------------------------------------------------------------------------------------
--
function game:openEditorMenu()
if not isFullyPatched() then
messageBoxWithHelp(i18n.get("uiBGD_FullPatchNeeded"), "ui:outgame");
return
end
local value = getDbProp('UI:TEMP:HAS_EDITSESSION')
if value == 0 then
runAH(nil, "proc", "proc_charsel_edit_scenario")
else
local editorButton = getUI("ui:outgame:charsel:edit_session_but")
assert(editorButton)
local menuName = "ui:outgame:r2ed_editor_menu"
local menu = getUI(menuName)
assert(menu)
launchContextMenuInGame(menu.id)
menu.x = editorButton.x_real
menu.y = editorButton.y_real + editorButton.h_real
menu:updateCoords()
end
end
function game:openEditorMenuWarningNewScenario()
local menuName = "ui:outgame:r2ed_editor_new_sceneario_warning"
local menu = getUI(menuName)
menu.active = true
end
function game:procCharselClickSlot()
local value = getDbProp('UI:SELECTED_SLOT')
runAH(nil, "proc", "proc_charsel_clickslot|"..value)
end