2016-05-06 10:56:20 +00:00
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-------------------
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-- BG DOWNLOADER --
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-------------------
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bgdownloader =
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{
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ChangePriorityLock = false
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}
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:getProgressGroup()
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if isInGame() then
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local grp = getUI("ui:interface:bg_downloader")
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return grp
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else
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local grp = getUI("ui:outgame:charsel:bgd_progress")
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return grp
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end
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:getPrioCB()
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return self:getProgressGroup():find("prio")
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:getProgressBar()
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return self:getProgressGroup():find("progress")
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setIcon(icon)
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2016-10-14 16:29:29 +00:00
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local bm = self:getProgressGroup():find("bm")
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2016-05-06 10:56:20 +00:00
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if icon == "" then
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bm.active = false
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else
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bm.active = true
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bm.texture = icon
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end
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end
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local pausedText = i18n.get("uiBGD_Paused")
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setProgressText(ucstr, color, progress, ellipsis)
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local text = self:getProgressGroup():find("text")
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local ellipsisTxt = self:getProgressGroup():find("ellipsis")
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text.color = color
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text.uc_hardtext = ucstr
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if ellipsis then
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ellipsisTxt.hardtext = ellipsis
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else
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ellipsisTxt.hardtext = ""
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end
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ellipsisTxt.color = color
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if getBGDownloaderPriority() == 0 then -- paused ?
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-- don't update progress when in pause (it may change because the pause actually wait
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-- any current download to finish, otherwise connection may be lost)
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self:setIcon("bgd_pause.tga")
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ellipsisTxt.hardtext = ""
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text.uc_hardtext = pausedText
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else
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self:setIcon("")
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local progressCtrl = self:getProgressBar()
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progressCtrl.range = 100
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progressCtrl.value = progress * 100
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progressCtrl.active = true
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end
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self:displayPriority()
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end
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local progress progressSymbol = { ".", "..", "..." }
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------------------------------------------------------------------------------------------------------------
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-- set patching progression (from 0 to 1)
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function bgdownloader:setPatchProgress(progress)
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if not isInGame() then
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self:getProgressGroup().active = true
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end
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self:getPrioCB().active = true
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local progressPercentText = string.format("%d%%", 100 * progress)
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local progressPostfix = math.fmod(os.time(), 3)
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local progressDate = nltime.getLocalTime() / 500
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local colValue = math.floor(230 + 24 * math.sin(progressDate))
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local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
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self:setProgressText(concatUCString(i18n.get("uiBGD_Progress"), ucstring(progressPercentText)), color, progress, progressSymbol[progressPostfix + 1])
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setPatchSuccess()
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if not isInGame() then
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self:getProgressGroup().active = true
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end
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self:setProgressText(i18n.get("uiBGD_PatchUpToDate"), "0 255 0 255", 1)
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self:setIcon("W_answer_16_valid.tga")
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--if isInGame() then
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self:getPrioCB().active = false
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--end
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setPatchError()
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if not isInGame() then
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self:getProgressGroup().active = true
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end
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local errMsg = getPatchLastErrorMessage()
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if errMsg == ucstring() then
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self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0)
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else
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self:setProgressText(errMsg, "255 0 0 255", 0)
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end
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self:setIcon("W_answer_16_cancel.tga")
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--if isInGame() then
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self:getPrioCB().active = false
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--end
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setNoDownloader()
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if isInGame() then
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self:setProgressText(i18n.get("uiBGD_NotUsed"), "255 255 255 255", 0)
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else
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self:getProgressGroup().active = false
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end
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self:setIcon("")
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--if isInGame() then
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self:getPrioCB().active = false
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--end
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self:getProgressBar().active = false
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end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setNoNecessaryPatch()
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if isInGame() then
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self:setProgressText(i18n.get("uiBGD_PatchUpToDate"), "255 255 255 255", 0)
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else
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self:getProgressGroup().active = false
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end
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self:setIcon("")
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--if isInGame() then
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self:getPrioCB().active = false
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--end
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self:getProgressBar().active = false
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end
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------------------------------------------------------------------------------------------------------------
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-- the priority was changed by the user
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function bgdownloader:onChangePriority()
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if not self.ChangePriorityLock then
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requestBGDownloaderPriority(self:getPrioCB().selection)
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self:displayPriority()
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end
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end
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------------------------------------------------------------------------------------------------------------
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-- the priority has been changed externally, display it
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function bgdownloader:displayPriority()
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--if not isInGame() then return end
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self.ChangePriorityLock = true
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self:getPrioCB().selection = getBGDownloaderPriority()
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self.ChangePriorityLock = false
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self:getPrioCB().active = (getBGDownloaderPriority() ~= -1)
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end
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------------------------------------------------------------------------------------------------------------
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-- display a warning telling that the user need a fully patched client to go further
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function bgdownloader:inGamePatchUncompleteWarning()
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local pg = self:getProgressGroup()
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pg.active = true
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setTopWindow(pg)
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pg:blink(2)
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messageBoxWithHelp(i18n.get("uiBGD_InGamePatchIncomplete"), "ui:interface", tonumber(getDefine("case_normal")))
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displaySystemInfo(i18n.get("uiBGD_InGamePatchIncompleteBC"), "BC")
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end
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