57 lines
1.6 KiB
Lua
57 lines
1.6 KiB
Lua
|
-- This file contains code that is called each frame by the C++ framework
|
||
|
|
||
|
|
||
|
r2.UIMainLoop =
|
||
|
{
|
||
|
-- TODO nico : move this in a better place
|
||
|
LeftQuotaModified = true, -- when set to true, the "left quota" field in the scenario window should be updated
|
||
|
PlotItemsModified = false
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
local firstLoop = true
|
||
|
local loopIndex = 0
|
||
|
local lastTime = 0
|
||
|
--------------------------------------------------------------------------------
|
||
|
-- Called by the C++ framework just after scene has been rendered and before ui rendering
|
||
|
function r2.UIMainLoop:onPostSceneRender()
|
||
|
-- if left quota has been modified then update scenario window
|
||
|
if r2.Mode == "Edit" then
|
||
|
if self.LeftQuotaModified then
|
||
|
r2.ScenarioWindow:updateLeftQuota()
|
||
|
end
|
||
|
r2.SelectBar:update()
|
||
|
end
|
||
|
-- plot items
|
||
|
if self.PlotItemsModified then
|
||
|
r2.PlotItemDisplayerCommon:updateAll()
|
||
|
self.PlotItemsModified = false
|
||
|
end
|
||
|
-- if there's a forms displayed, call its update proc if it has one
|
||
|
if r2.CurrentForm and r2.CurrentForm.active then
|
||
|
if type(r2.CurrentForm.Env.Form.onPostRender) == "function" then
|
||
|
r2.CurrentForm.Env.Form.onPostRender(r2.CurrentForm.Env.FormInstance)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
if firstLoop == true then
|
||
|
firstLoop = false
|
||
|
else
|
||
|
loopIndex = loopIndex + 1
|
||
|
if loopIndex > 10 then
|
||
|
loopIndex = 0
|
||
|
local now =os.clock ()
|
||
|
if now ~= lastTime then
|
||
|
lastTime = now
|
||
|
if r2.Translator then r2.Translator.updateEachSecond() end
|
||
|
if ld.update then ld.update() end
|
||
|
if not r2_core.UserComponentManager:isInitialized() and r2.isServerEditionModuleUp() then
|
||
|
r2_core.UserComponentManager:init()
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|