khanat-client-data-NeL/data/ryz/ryz_ring/r2_ui_anim_bar.lua

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2016-05-06 10:56:20 +00:00
-- Update of the anim bar found in animation mode
r2.ui.AnimBar = {} -- the anim bar class
--------------
-- PUBLIC --
--------------
----------------------------------------------------------------------------------------------------------
-- Update the anim bar content, except for the contextual actions (those that apply on the current selected entity)
function r2.ui.AnimBar:update()
local testModeAvailable = false
local isDm = false
if r2.Mode == "DM" or r2.Mode == "AnimationModeDm" then isDm = true end
if r2.Mode == "DM" or r2.Mode == "AnimationModeDm" then -- Not in animation
testModeAvailable = (r2.AccessMode == "Editor" or r2.AccessMode == "OutlandOwner")
end
self:getButton("r2ed_anim_test_mode").active = testModeAvailable
self:getButton("r2ed_anim_dm_mode").active = (r2.Mode == "Test")
local actReceived = (isDm and (r2.AnimGlobals.Acts ~= nil or config.Local == 1))
debugInfo(tostring(actReceived))
self:getButton("r2ed_anim_acts").active = actReceived
local triggerReceived = (isDm and (r2.AnimGlobals.UserTriggers ~= nil or config.Local == 1))
debugInfo(tostring(triggerReceived))
self:getButton("r2ed_anim_triggers").active = triggerReceived
self:getButton("r2ed_anim_weather").active = (isDm)
self:getButton("r2ed_anim_dm_gift").active = r2:isCurrentSelectionPlayer()
self:updateButtonsPos()
end
function r2.ui.AnimBar:activateTable(tbl)
if (type(tbl) ~= "table")
then
local button = self:getButton(tbl)
if button then button.active = true end
return
end
local i, j = next(tbl, nil)
while i do
if i ~= 'n' then
self:activateTable(j)
-- r2.ui.AnimBar:activateTable(j)
end
i, j = next(tbl, i)
end
end
----------------------------------------------------------------------------------------------------------
-- Update the anim bar from a list of accessibles options (passed as a list of strings)
function r2.ui.AnimBar:updateActions(args)
self:clearActions()
getUI("ui:interface:r2ed_testbar:r2ed_anim_dm_gift").active = r2:isCurrentSelectionPlayer()
self:activateTable(args)
self:update()
self:updateButtonsPos()
end
----------------------------------------------------------------------------------------------------------
-- clear all accessible actions in the action bar
function r2.ui.AnimBar:clearActions()
self:getButton("r2ed_anim_speak_as").active = false
self:getButton("r2ed_anim_stop_speak").active = false
self:getButton("r2ed_anim_control").active = false
self:getButton("r2ed_anim_stop_control").active = false
self:getButton("r2ed_anim_add_hp").active = false
self:getButton("r2ed_anim_grp_heal").active = false
self:getButton("r2ed_anim_kill").active = false
self:getButton("r2ed_anim_grp_kill").active = false
self:getButton("r2ed_anim_despawn").active = false
self:getButton("r2ed_anim_dm_gift").active = false
end
----------------------------------------------------------------------------------------------------------
-- update the window of dm controlled entities
function r2.ui.AnimBar:updateDMControlledEntitiesWindow()
local wnd = getUI("ui:interface:dm_controlled_entities")
local index = 0
local maxNumPossessedEntities = tonumber(getDefine("r2_max_num_dm_controlled_entities"))
--
local talkingList = r2.getTalkingAsList()
local numTalker = table.getn(talkingList)
local incarnatingList = r2.getIncarnatingList()
local numIncarnated = table.getn(incarnatingList)
if numTalker == 0 and numIncarnated == 0 then
wnd.active = false
return
end
--
wnd.active = r2.Mode ~= "Edit"
wnd = wnd.inside
for i = 0, (numTalker / 2) - 1 do
local button = wnd["b" .. index]
button.active = true
button.b.texture="r2_icon_speak_as_small.tga"
button.b.texture_pushed="r2_icon_speak_as_small_pushed.tga"
button.b.texture_over="r2_icon_speak_as_small_over.tga"
button.b.params_l="r2.ui.AnimBar:stopTalk(" .. talkingList[i * 2 + 1] .. ")"
button.b.tooltip = i18n.get("uiR2EDStopDMSpeakAs")
setDbProp("UI:VARIABLES:R2_DM_CONTROLLED:" .. index .. ":TEXT_ID", talkingList[i * 2 + 1])
index = index + 1
end
for i = 0, (numIncarnated / 2) - 1 do
local button = wnd["b" .. index]
button.active = true
button.b.texture="r2_icon_possess_small.tga"
button.b.texture_pushed="r2_icon_possess_small_pushed.tga"
button.b.texture_over="r2_icon_possess_small_over.tga"
button.b.tooltip = i18n.get("uiR2EDStopDMControl")
button.b.params_l="r2.ui.AnimBar:stopIncarnate(" .. incarnatingList[i * 2 + 1] .. ")"
setDbProp("UI:VARIABLES:R2_DM_CONTROLLED:" .. index .. ":TEXT_ID", incarnatingList[i * 2 + 1])
index = index + 1
end
while index < maxNumPossessedEntities do
wnd["b" .. index].active = false
index = index + 1
end
end
----------------------------------------------------------------------------------------------------------
-- stop talk on an entity
function r2.ui.AnimBar:stopTalk(entityId)
r2:dssTarget('STOP_TALK ' .. entityId)
end
----------------------------------------------------------------------------------------------------------
-- stop incarnate on an entity
function r2.ui.AnimBar:stopIncarnate(entityId)
r2:dssTarget('STOP_CONTROL ' .. entityId)
end
---------------
-- PRIVATE --
---------------
----------------------------------------------------------------------------------------------------------
-- get reference on a button in the select bar by its name
function r2.ui.AnimBar:getButton(name)
assert(name)
return getUI("ui:interface:r2ed_testbar:" .. name)
end
------------------------------------------------------------------------------------
-- Update pos of all buttons, so that x of first visible button will be 0
function r2.ui.AnimBar:updateButtonsPos()
local currX = 0
local firstButton = true
local function updateX(name, gap)
local but = self:getButton(name)
if but.active then
if not firstButton then
currX = currX + gap
else
firstButton = false
end
but.x = currX
currX = currX + 44
else
but.x = 0
end
end
updateX("r2ed_anim_test_mode", 0)
updateX("r2ed_anim_dm_mode", 4)
updateX("r2ed_anim_acts", 4)
updateX("r2ed_anim_triggers", 4)
updateX("r2ed_anim_speak_as", 12)
updateX("r2ed_anim_stop_speak", 4)
updateX("r2ed_anim_control", 4)
updateX("r2ed_anim_stop_control", 4)
updateX("r2ed_anim_add_hp", 4)
updateX("r2ed_anim_grp_heal", 4)
updateX("r2ed_anim_kill", 4)
updateX("r2ed_anim_grp_kill", 4)
updateX("r2ed_anim_despawn", 4)
updateX("r2ed_anim_weather", 12)
updateX("r2ed_anim_dm_gift", 12)
end